float4 PixelShaderFunction(float4 input) : COLOR0 { for (;;) ; for (++input; ; ) ; [unroll] for (; any(input != input); ) {} for (; any(input != input); ) { return -input; } for (--input; any(input != input); input += 2) { return -input; } for (;;) if (input.x > 2.0) break; for (;;) if (input.x > 2.0) continue; float ii; for (int ii = -1; ii < 3; ++ii) if (ii == 2) continue; --ii; for (int first = 0, second = 1; ;) first + second; for ( int i = 0, count = int(ii); i < count; i++ ); for (float first = 0, second[2], third; first < second[0]; ++second[1]) first + second[1] + third; for (--ii, --ii, --ii;;) ii; }