/* WARNING: This is auto-generated file. Do not modify, since changes will * be lost! Modify the generating script instead. * * Generated from Khronos GL API description (gl.xml) revision acc85f4b76949b015c0354bd8c20a1076a49b1cf. */ { "glActiveShaderProgram", (deFunctionPtr)glActiveShaderProgram }, { "glActiveTexture", (deFunctionPtr)glActiveTexture }, { "glAttachShader", (deFunctionPtr)glAttachShader }, { "glBeginQuery", (deFunctionPtr)glBeginQuery }, { "glBeginTransformFeedback", (deFunctionPtr)glBeginTransformFeedback }, { "glBindAttribLocation", (deFunctionPtr)glBindAttribLocation }, { "glBindBuffer", (deFunctionPtr)glBindBuffer }, { "glBindBufferBase", (deFunctionPtr)glBindBufferBase }, { "glBindBufferRange", (deFunctionPtr)glBindBufferRange }, { "glBindFramebuffer", (deFunctionPtr)glBindFramebuffer }, { "glBindImageTexture", (deFunctionPtr)glBindImageTexture }, { "glBindProgramPipeline", (deFunctionPtr)glBindProgramPipeline }, { "glBindRenderbuffer", (deFunctionPtr)glBindRenderbuffer }, { "glBindSampler", (deFunctionPtr)glBindSampler }, { "glBindTexture", (deFunctionPtr)glBindTexture }, { "glBindTransformFeedback", (deFunctionPtr)glBindTransformFeedback }, { "glBindVertexArray", (deFunctionPtr)glBindVertexArray }, { "glBindVertexBuffer", (deFunctionPtr)glBindVertexBuffer }, { "glBlendColor", (deFunctionPtr)glBlendColor }, { "glBlendEquation", (deFunctionPtr)glBlendEquation }, { "glBlendEquationSeparate", (deFunctionPtr)glBlendEquationSeparate }, { "glBlendFunc", (deFunctionPtr)glBlendFunc }, { "glBlendFuncSeparate", (deFunctionPtr)glBlendFuncSeparate }, { "glBlitFramebuffer", (deFunctionPtr)glBlitFramebuffer }, { "glBufferData", (deFunctionPtr)glBufferData }, { "glBufferSubData", (deFunctionPtr)glBufferSubData }, { "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus }, { "glClear", (deFunctionPtr)glClear }, { "glClearBufferfi", (deFunctionPtr)glClearBufferfi }, { "glClearBufferfv", (deFunctionPtr)glClearBufferfv }, { "glClearBufferiv", (deFunctionPtr)glClearBufferiv }, { "glClearBufferuiv", (deFunctionPtr)glClearBufferuiv }, { "glClearColor", (deFunctionPtr)glClearColor }, { "glClearDepthf", (deFunctionPtr)glClearDepthf }, { "glClearStencil", (deFunctionPtr)glClearStencil }, { "glClientWaitSync", (deFunctionPtr)glClientWaitSync }, { "glColorMask", (deFunctionPtr)glColorMask }, { "glCompileShader", (deFunctionPtr)glCompileShader }, { "glCompressedTexImage2D", (deFunctionPtr)glCompressedTexImage2D }, { "glCompressedTexImage3D", (deFunctionPtr)glCompressedTexImage3D }, { "glCompressedTexSubImage2D", (deFunctionPtr)glCompressedTexSubImage2D }, { "glCompressedTexSubImage3D", (deFunctionPtr)glCompressedTexSubImage3D }, { "glCopyBufferSubData", (deFunctionPtr)glCopyBufferSubData }, { "glCopyTexImage2D", (deFunctionPtr)glCopyTexImage2D }, { "glCopyTexSubImage2D", (deFunctionPtr)glCopyTexSubImage2D }, { "glCopyTexSubImage3D", (deFunctionPtr)glCopyTexSubImage3D }, { "glCreateProgram", (deFunctionPtr)glCreateProgram }, { "glCreateShader", (deFunctionPtr)glCreateShader }, { 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(deFunctionPtr)glVertexBindingDivisor }, { "glViewport", (deFunctionPtr)glViewport }, { "glWaitSync", (deFunctionPtr)glWaitSync },