#ifndef _EGLWLIBRARY_HPP #define _EGLWLIBRARY_HPP /*------------------------------------------------------------------------- * drawElements Quality Program EGL Utilities * ------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief EGL API Library. *//*--------------------------------------------------------------------*/ #include "eglwDefs.hpp" #include "eglwFunctions.hpp" namespace de { class DynamicLibrary; } namespace eglw { class Library { public: // Entry points: // virtual EGLBoolean initialize (EGLDisplay ...) const = 0; #include "eglwLibrary.inl" }; class FuncPtrLibrary : public Library { public: FuncPtrLibrary (void); ~FuncPtrLibrary (void); #include "eglwFuncPtrLibraryDecl.inl" protected: Functions m_egl; }; class DefaultLibrary : public FuncPtrLibrary { public: DefaultLibrary (const char* dynamicLibraryName = getLibraryFileName()); ~DefaultLibrary (void); static const char* getLibraryFileName (void); protected: de::DynamicLibrary* m_dynLib; }; } // eglw #endif // _EGLWLIBRARY_HPP