#ifndef _SGLRREFERENCEUTILS_HPP #define _SGLRREFERENCEUTILS_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Reference context utils *//*--------------------------------------------------------------------*/ #include "tcuDefs.hpp" #include "rrVertexAttrib.hpp" #include "rrPrimitiveTypes.hpp" #include "rrShaders.hpp" #include "rrRenderState.hpp" #include "gluRenderContext.hpp" namespace sglr { namespace rr_util { rr::VertexAttribType mapGLPureIntegerVertexAttributeType (deUint32 type); rr::VertexAttribType mapGLFloatVertexAttributeType (deUint32 type, bool normalizedInteger, int size, glu::ContextType ctxType); int mapGLSize (int size); rr::PrimitiveType mapGLPrimitiveType (deUint32 type); rr::IndexType mapGLIndexType (deUint32 type); rr::GeometryShaderOutputType mapGLGeometryShaderOutputType (deUint32 primitive); rr::GeometryShaderInputType mapGLGeometryShaderInputType (deUint32 primitive); rr::TestFunc mapGLTestFunc (deUint32 func); rr::StencilOp mapGLStencilOp (deUint32 op); rr::BlendEquation mapGLBlendEquation (deUint32 equation); rr::BlendEquationAdvanced mapGLBlendEquationAdvanced (deUint32 equation); rr::BlendFunc mapGLBlendFunc (deUint32 func); } // rr_util } // sglr #endif // _SGLRREFERENCEUTILS_HPP