/* WARNING: This is auto-generated file. Do not modify, since changes will * be lost! Modify the generating script instead. * * Generated from Khronos GL API description (gl.xml) revision acc85f4b76949b015c0354bd8c20a1076a49b1cf. */ if (de::contains(extSet, "GL_KHR_blend_equation_advanced")) { gl->blendBarrier = (glBlendBarrierFunc) loader->get("glBlendBarrierKHR"); } if (de::contains(extSet, "GL_KHR_debug")) { gl->debugMessageCallback = (glDebugMessageCallbackFunc) loader->get("glDebugMessageCallbackKHR"); gl->debugMessageControl = (glDebugMessageControlFunc) loader->get("glDebugMessageControlKHR"); gl->debugMessageInsert = (glDebugMessageInsertFunc) loader->get("glDebugMessageInsertKHR"); gl->getDebugMessageLog = (glGetDebugMessageLogFunc) loader->get("glGetDebugMessageLogKHR"); gl->getObjectLabel = (glGetObjectLabelFunc) loader->get("glGetObjectLabelKHR"); gl->getObjectPtrLabel = (glGetObjectPtrLabelFunc) loader->get("glGetObjectPtrLabelKHR"); gl->getPointerv = (glGetPointervFunc) loader->get("glGetPointervKHR"); gl->objectLabel = (glObjectLabelFunc) loader->get("glObjectLabelKHR"); gl->objectPtrLabel = (glObjectPtrLabelFunc) loader->get("glObjectPtrLabelKHR"); gl->popDebugGroup = (glPopDebugGroupFunc) loader->get("glPopDebugGroupKHR"); gl->pushDebugGroup = (glPushDebugGroupFunc) loader->get("glPushDebugGroupKHR"); } if (de::contains(extSet, "GL_EXT_robustness")) { gl->getGraphicsResetStatus = (glGetGraphicsResetStatusFunc) loader->get("glGetGraphicsResetStatusEXT"); gl->getnUniformfv = (glGetnUniformfvFunc) loader->get("glGetnUniformfvEXT"); gl->getnUniformiv = (glGetnUniformivFunc) loader->get("glGetnUniformivEXT"); gl->readnPixels = (glReadnPixelsFunc) loader->get("glReadnPixelsEXT"); } if (de::contains(extSet, "GL_KHR_robustness")) { gl->getGraphicsResetStatus = (glGetGraphicsResetStatusFunc) loader->get("glGetGraphicsResetStatusKHR"); gl->getnUniformfv = (glGetnUniformfvFunc) loader->get("glGetnUniformfvKHR"); gl->getnUniformiv = (glGetnUniformivFunc) loader->get("glGetnUniformivKHR"); gl->getnUniformuiv = (glGetnUniformuivFunc) loader->get("glGetnUniformuivKHR"); gl->readnPixels = (glReadnPixelsFunc) loader->get("glReadnPixelsKHR"); } if (de::contains(extSet, "GL_KHR_parallel_shader_compile")) { gl->maxShaderCompilerThreadsKHR = (glMaxShaderCompilerThreadsKHRFunc) loader->get("glMaxShaderCompilerThreadsKHR"); } if (de::contains(extSet, "GL_EXT_tessellation_shader")) { gl->patchParameteri = (glPatchParameteriFunc) loader->get("glPatchParameteriEXT"); } if (de::contains(extSet, "GL_EXT_geometry_shader")) { gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTextureEXT"); } if (de::contains(extSet, "GL_EXT_texture_buffer")) { gl->texBuffer = (glTexBufferFunc) loader->get("glTexBufferEXT"); gl->texBufferRange = (glTexBufferRangeFunc) loader->get("glTexBufferRangeEXT"); } if (de::contains(extSet, "GL_EXT_primitive_bounding_box")) { gl->primitiveBoundingBox = (glPrimitiveBoundingBoxFunc) loader->get("glPrimitiveBoundingBoxEXT"); } if (de::contains(extSet, "GL_EXT_copy_image")) { gl->copyImageSubData = (glCopyImageSubDataFunc) loader->get("glCopyImageSubDataEXT"); } if (de::contains(extSet, "GL_EXT_draw_buffers_indexed")) { gl->blendEquationSeparatei = (glBlendEquationSeparateiFunc) loader->get("glBlendEquationSeparateiEXT"); gl->blendEquationi = (glBlendEquationiFunc) loader->get("glBlendEquationiEXT"); gl->blendFuncSeparatei = (glBlendFuncSeparateiFunc) loader->get("glBlendFuncSeparateiEXT"); gl->blendFunci = (glBlendFunciFunc) loader->get("glBlendFunciEXT"); gl->colorMaski = (glColorMaskiFunc) loader->get("glColorMaskiEXT"); gl->disablei = (glDisableiFunc) loader->get("glDisableiEXT"); gl->enablei = (glEnableiFunc) loader->get("glEnableiEXT"); gl->isEnabledi = (glIsEnablediFunc) loader->get("glIsEnablediEXT"); } if (de::contains(extSet, "GL_EXT_draw_elements_base_vertex")) { gl->drawElementsBaseVertex = (glDrawElementsBaseVertexFunc) loader->get("glDrawElementsBaseVertexEXT"); gl->drawElementsInstancedBaseVertex = (glDrawElementsInstancedBaseVertexFunc) loader->get("glDrawElementsInstancedBaseVertexEXT"); gl->drawRangeElementsBaseVertex = (glDrawRangeElementsBaseVertexFunc) loader->get("glDrawRangeElementsBaseVertexEXT"); gl->multiDrawElementsBaseVertex = (glMultiDrawElementsBaseVertexFunc) loader->get("glMultiDrawElementsBaseVertexEXT"); } if (de::contains(extSet, "GL_EXT_texture_storage")) { gl->texStorage1D = (glTexStorage1DFunc) loader->get("glTexStorage1DEXT"); gl->texStorage2D = (glTexStorage2DFunc) loader->get("glTexStorage2DEXT"); gl->texStorage3D = (glTexStorage3DFunc) loader->get("glTexStorage3DEXT"); gl->textureStorage1DEXT = (glTextureStorage1DEXTFunc) loader->get("glTextureStorage1DEXT"); gl->textureStorage2DEXT = (glTextureStorage2DEXTFunc) loader->get("glTextureStorage2DEXT"); gl->textureStorage3DEXT = (glTextureStorage3DEXTFunc) loader->get("glTextureStorage3DEXT"); } if (de::contains(extSet, "GL_EXT_texture_border_clamp")) { gl->getSamplerParameterIiv = (glGetSamplerParameterIivFunc) loader->get("glGetSamplerParameterIivEXT"); gl->getSamplerParameterIuiv = (glGetSamplerParameterIuivFunc) loader->get("glGetSamplerParameterIuivEXT"); gl->getTexParameterIiv = (glGetTexParameterIivFunc) loader->get("glGetTexParameterIivEXT"); gl->getTexParameterIuiv = (glGetTexParameterIuivFunc) loader->get("glGetTexParameterIuivEXT"); gl->samplerParameterIiv = (glSamplerParameterIivFunc) loader->get("glSamplerParameterIivEXT"); gl->samplerParameterIuiv = (glSamplerParameterIuivFunc) loader->get("glSamplerParameterIuivEXT"); gl->texParameterIiv = (glTexParameterIivFunc) loader->get("glTexParameterIivEXT"); gl->texParameterIuiv = (glTexParameterIuivFunc) loader->get("glTexParameterIuivEXT"); } if (de::contains(extSet, "GL_EXT_multisampled_render_to_texture")) { gl->framebufferTexture2DMultisampleEXT = (glFramebufferTexture2DMultisampleEXTFunc) loader->get("glFramebufferTexture2DMultisampleEXT"); gl->renderbufferStorageMultisampleEXT = (glRenderbufferStorageMultisampleEXTFunc) loader->get("glRenderbufferStorageMultisampleEXT"); } if (de::contains(extSet, "GL_EXT_debug_marker")) { gl->insertEventMarkerEXT = (glInsertEventMarkerEXTFunc) loader->get("glInsertEventMarkerEXT"); gl->popGroupMarkerEXT = (glPopGroupMarkerEXTFunc) loader->get("glPopGroupMarkerEXT"); gl->pushGroupMarkerEXT = (glPushGroupMarkerEXTFunc) loader->get("glPushGroupMarkerEXT"); } if (de::contains(extSet, "GL_EXT_polygon_offset_clamp")) { gl->polygonOffsetClamp = (glPolygonOffsetClampFunc) loader->get("glPolygonOffsetClampEXT"); } if (de::contains(extSet, "GL_OES_EGL_image")) { gl->eglImageTargetRenderbufferStorageOES = (glEGLImageTargetRenderbufferStorageOESFunc) loader->get("glEGLImageTargetRenderbufferStorageOES"); gl->eglImageTargetTexture2DOES = (glEGLImageTargetTexture2DOESFunc) loader->get("glEGLImageTargetTexture2DOES"); } if (de::contains(extSet, "GL_OES_texture_3D")) { gl->compressedTexImage3DOES = (glCompressedTexImage3DOESFunc) loader->get("glCompressedTexImage3DOES"); gl->compressedTexSubImage3DOES = (glCompressedTexSubImage3DOESFunc) loader->get("glCompressedTexSubImage3DOES"); gl->copyTexSubImage3DOES = (glCopyTexSubImage3DOESFunc) loader->get("glCopyTexSubImage3DOES"); gl->framebufferTexture3DOES = (glFramebufferTexture3DOESFunc) loader->get("glFramebufferTexture3DOES"); gl->texImage3DOES = (glTexImage3DOESFunc) loader->get("glTexImage3DOES"); gl->texSubImage3DOES = (glTexSubImage3DOESFunc) loader->get("glTexSubImage3DOES"); } if (de::contains(extSet, "GL_OES_texture_storage_multisample_2d_array")) { gl->texStorage3DMultisample = (glTexStorage3DMultisampleFunc) loader->get("glTexStorage3DMultisampleOES"); } if (de::contains(extSet, "GL_OES_sample_shading")) { gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShadingOES"); } if (de::contains(extSet, "GL_OES_mapbuffer")) { gl->getBufferPointerv = (glGetBufferPointervFunc) loader->get("glGetBufferPointervOES"); gl->mapBuffer = (glMapBufferFunc) loader->get("glMapBufferOES"); gl->unmapBuffer = (glUnmapBufferFunc) loader->get("glUnmapBufferOES"); } if (de::contains(extSet, "GL_OES_vertex_array_object")) { gl->bindVertexArray = (glBindVertexArrayFunc) loader->get("glBindVertexArrayOES"); gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArraysOES"); gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArraysOES"); gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArrayOES"); } if (de::contains(extSet, "GL_OES_viewport_array")) { gl->depthRangeArrayfvOES = (glDepthRangeArrayfvOESFunc) loader->get("glDepthRangeArrayfvOES"); gl->depthRangeIndexedfOES = (glDepthRangeIndexedfOESFunc) loader->get("glDepthRangeIndexedfOES"); gl->disablei = (glDisableiFunc) loader->get("glDisableiOES"); gl->enablei = (glEnableiFunc) loader->get("glEnableiOES"); gl->getFloati_v = (glGetFloati_vFunc) loader->get("glGetFloati_vOES"); gl->isEnabledi = (glIsEnablediFunc) loader->get("glIsEnablediOES"); gl->scissorArrayv = (glScissorArrayvFunc) loader->get("glScissorArrayvOES"); gl->scissorIndexed = (glScissorIndexedFunc) loader->get("glScissorIndexedOES"); gl->scissorIndexedv = (glScissorIndexedvFunc) loader->get("glScissorIndexedvOES"); gl->viewportArrayv = (glViewportArrayvFunc) loader->get("glViewportArrayvOES"); gl->viewportIndexedf = (glViewportIndexedfFunc) loader->get("glViewportIndexedfOES"); gl->viewportIndexedfv = (glViewportIndexedfvFunc) loader->get("glViewportIndexedfvOES"); } if (de::contains(extSet, "GL_NV_internalformat_sample_query")) { gl->getInternalformatSampleivNV = (glGetInternalformatSampleivNVFunc) loader->get("glGetInternalformatSampleivNV"); } if (de::contains(extSet, "GL_OES_draw_elements_base_vertex")) { gl->drawElementsBaseVertex = (glDrawElementsBaseVertexFunc) loader->get("glDrawElementsBaseVertexOES"); gl->drawElementsInstancedBaseVertex = (glDrawElementsInstancedBaseVertexFunc) loader->get("glDrawElementsInstancedBaseVertexOES"); gl->drawRangeElementsBaseVertex = (glDrawRangeElementsBaseVertexFunc) loader->get("glDrawRangeElementsBaseVertexOES"); gl->multiDrawElementsBaseVertex = (glMultiDrawElementsBaseVertexFunc) loader->get("glMultiDrawElementsBaseVertexEXT"); } if (de::contains(extSet, "GL_OVR_multiview")) { gl->framebufferTextureMultiviewOVR = (glFramebufferTextureMultiviewOVRFunc) loader->get("glFramebufferTextureMultiviewOVR"); } if (de::contains(extSet, "GL_OVR_multiview_multisampled_render_to_texture")) { gl->framebufferTextureMultisampleMultiviewOVR = (glFramebufferTextureMultisampleMultiviewOVRFunc) loader->get("glFramebufferTextureMultisampleMultiviewOVR"); }