# dEQP-GLES3.performance set(DEQP_GLES3_PERFORMANCE_SRCS es3pBlendTests.cpp es3pBlendTests.hpp es3pPerformanceTests.cpp es3pPerformanceTests.hpp es3pShaderControlStatementTests.cpp es3pShaderControlStatementTests.hpp es3pTextureCases.cpp es3pTextureCases.hpp es3pTextureCountTests.cpp es3pTextureCountTests.hpp es3pTextureFilteringTests.cpp es3pTextureFilteringTests.hpp es3pTextureFormatTests.cpp es3pTextureFormatTests.hpp es3pShaderCompilerTests.cpp es3pShaderCompilerTests.hpp es3pShaderOptimizationTests.cpp es3pShaderOptimizationTests.hpp es3pShaderCompilationCases.hpp es3pShaderCompilationCases.cpp es3pRedundantStateChangeTests.cpp es3pRedundantStateChangeTests.hpp es3pStateChangeTests.cpp es3pStateChangeTests.hpp es3pStateChangeCallTests.cpp es3pStateChangeCallTests.hpp es3pBufferDataUploadTests.cpp es3pBufferDataUploadTests.hpp es3pShaderOperatorTests.cpp es3pShaderOperatorTests.hpp es3pDepthTests.hpp es3pDepthTests.cpp ) PCH(DEQP_GLES3_PERFORMANCE_SRCS ../../pch.cpp) add_library(deqp-gles3-performance STATIC ${DEQP_GLES3_PERFORMANCE_SRCS}) target_link_libraries(deqp-gles3-performance deqp-gl-shared glutil tcutil ${DEQP_GLES3_LIBRARIES})