#ifndef _TES3CONTEXT_HPP #define _TES3CONTEXT_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief OpenGL ES 3.0 test context. *//*--------------------------------------------------------------------*/ #include "tcuDefs.hpp" #include "tcuTestContext.hpp" namespace glu { class RenderContext; class ContextInfo; } namespace tcu { class RenderTarget; } namespace deqp { namespace gles3 { class Context { public: Context (tcu::TestContext& testCtx); ~Context (void); tcu::TestContext& getTestContext (void) { return m_testCtx; } glu::RenderContext& getRenderContext (void) { return *m_renderCtx; } const glu::ContextInfo& getContextInfo (void) const { return *m_contextInfo; } const tcu::RenderTarget& getRenderTarget (void) const; private: tcu::TestContext& m_testCtx; glu::RenderContext* m_renderCtx; glu::ContextInfo* m_contextInfo; }; } // gles3 } // deqp #endif // _TES3CONTEXT_HPP