//
// automatically generated by the FlatBuffers compiler, do not modify
//
namespace MyGame.Example
{
using global::System;
using global::FlatBuffers;
public struct Stat : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static Stat GetRootAsStat(ByteBuffer _bb) { return GetRootAsStat(_bb, new Stat()); }
public static Stat GetRootAsStat(ByteBuffer _bb, Stat obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
public Stat __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public string Id { get { int o = __p.__offset(4); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span GetIdBytes() { return __p.__vector_as_span(4); }
#else
public ArraySegment? GetIdBytes() { return __p.__vector_as_arraysegment(4); }
#endif
public byte[] GetIdArray() { return __p.__vector_as_array(4); }
public long Val { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public bool MutateVal(long val) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, val); return true; } else { return false; } }
public ushort Count { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetUshort(o + __p.bb_pos) : (ushort)0; } }
public bool MutateCount(ushort count) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutUshort(o + __p.bb_pos, count); return true; } else { return false; } }
public static Offset CreateStat(FlatBufferBuilder builder,
StringOffset idOffset = default(StringOffset),
long val = 0,
ushort count = 0) {
builder.StartObject(3);
Stat.AddVal(builder, val);
Stat.AddId(builder, idOffset);
Stat.AddCount(builder, count);
return Stat.EndStat(builder);
}
public static void StartStat(FlatBufferBuilder builder) { builder.StartObject(3); }
public static void AddId(FlatBufferBuilder builder, StringOffset idOffset) { builder.AddOffset(0, idOffset.Value, 0); }
public static void AddVal(FlatBufferBuilder builder, long val) { builder.AddLong(1, val, 0); }
public static void AddCount(FlatBufferBuilder builder, ushort count) { builder.AddUshort(2, count, 0); }
public static Offset EndStat(FlatBufferBuilder builder) {
int o = builder.EndObject();
return new Offset(o);
}
};
}