; RUN: llc < %s -mtriple=i686-pc-win32 | FileCheck %s ; RUN: llc < %s -mtriple=i686-pc-win32 -O0 %struct.S = type { [1024 x i8] } %struct.T = type { [3000 x i8] } %struct.U = type { [10000 x i8] } define void @basics() { ; CHECK-LABEL: basics: entry: br label %bb1 ; Allocation move sizes should have been removed. ; CHECK-NOT: movl $1024 ; CHECK-NOT: movl $3000 bb1: %p0 = alloca %struct.S ; The allocation is small enough not to require stack probing, but the %esp ; offset after the prologue is not known, so the stack must be touched before ; the pointer is adjusted. ; CHECK: pushl %eax ; CHECK: subl $1020, %esp %saved_stack = tail call i8* @llvm.stacksave() %p1 = alloca %struct.S ; We know the %esp offset from above, so there is no need to touch the stack ; before adjusting it. ; CHECK: subl $1024, %esp %p2 = alloca %struct.T ; The offset is now 2048 bytes, so allocating a T must touch the stack again. ; CHECK: pushl %eax ; CHECK: subl $2996, %esp call void @f(%struct.S* %p0) ; CHECK: calll %p3 = alloca %struct.T ; The call above touched the stack, so there is room for a T object. ; CHECK: subl $3000, %esp %p4 = alloca %struct.U ; The U object is large enough to require stack probing. ; CHECK: movl $10000, %eax ; CHECK: calll __chkstk %p5 = alloca %struct.T ; The stack probing above touched the tip of the stack, so there's room for a T. ; CHECK: subl $3000, %esp call void @llvm.stackrestore(i8* %saved_stack) %p6 = alloca %struct.S ; The stack restore means we lose track of the stack pointer and must probe. ; CHECK: pushl %eax ; CHECK: subl $1020, %esp ; Use the pointers so they're not optimized away. call void @f(%struct.S* %p1) call void @g(%struct.T* %p2) call void @g(%struct.T* %p3) call void @h(%struct.U* %p4) call void @g(%struct.T* %p5) ret void } define void @loop() { ; CHECK-LABEL: loop: entry: br label %bb1 bb1: %p1 = alloca %struct.S ; The entry offset is unknown; touch-and-sub. ; CHECK: pushl %eax ; CHECK: subl $1020, %esp br label %loop1 loop1: %i1 = phi i32 [ 10, %bb1 ], [ %dec1, %loop1 ] %p2 = alloca %struct.S ; We know the incoming offset from bb1, but from the back-edge, we assume the ; worst, and therefore touch-and-sub to allocate. ; CHECK: pushl %eax ; CHECK: subl $1020, %esp %dec1 = sub i32 %i1, 1 %cmp1 = icmp sgt i32 %i1, 0 br i1 %cmp1, label %loop1, label %end ; CHECK: decl ; CHECK: jg end: call void @f(%struct.S* %p1) call void @f(%struct.S* %p2) ret void } define void @probe_size_attribute() "stack-probe-size"="512" { ; CHECK-LABEL: probe_size_attribute: entry: br label %bb1 bb1: %p0 = alloca %struct.S ; The allocation would be small enough not to require probing, if it wasn't ; for the stack-probe-size attribute. ; CHECK: movl $1024, %eax ; CHECK: calll __chkstk call void @f(%struct.S* %p0) ret void } define void @cfg(i1 %x, i1 %y) { ; Test that the blocks are analyzed in the correct order. ; CHECK-LABEL: cfg: entry: br i1 %x, label %bb1, label %bb2 bb1: %p1 = alloca %struct.S ; CHECK: pushl %eax ; CHECK: subl $1020, %esp br label %bb3 bb2: %p2 = alloca %struct.T ; CHECK: pushl %eax ; CHECK: subl $2996, %esp br label %bb3 bb3: br i1 %y, label %bb4, label %bb5 bb4: %p4 = alloca %struct.S ; CHECK: subl $1024, %esp call void @f(%struct.S* %p4) ret void bb5: %p5 = alloca %struct.T ; CHECK: pushl %eax ; CHECK: subl $2996, %esp call void @g(%struct.T* %p5) ret void } declare void @f(%struct.S*) declare void @g(%struct.T*) declare void @h(%struct.U*) declare i8* @llvm.stacksave() declare void @llvm.stackrestore(i8*)