noinst_LTLIBRARIES = libwindowsdri.la libwindowsglx.la # protocol defines for the Windows-DRI server extension windowsdriincludedir = $(includedir)/X11/extensions windowsdriinclude_HEADERS = windowsdriconst.h windowsdristr.h pkgconfigdir = $(libdir)/pkgconfig pkgconfig_DATA = windowsdriproto.pc # library for using the Windows-DRI server extension libwindowsdri_la_SOURCES = xwindowsdri.c xwindowsdri.h libwindowsdri_la_CFLAGS = \ $(X11_INCLUDES) # native rendering GL for windows libwindowsglx_la_SOURCES = \ windowsgl.c \ windowsgl.h \ windowsgl_internal.h \ windows_drawable.c \ wgl.c \ wgl.h libwindowsglx_la_CFLAGS = \ -I$(top_srcdir)/include \ -I$(top_srcdir)/src \ -I$(top_srcdir)/src/glx \ -I$(top_srcdir)/src/mapi \ -I$(top_builddir)/src/mapi/glapi \ -I$(top_srcdir)/src/mapi/glapi \ $(VISIBILITY_CFLAGS) \ $(DEFINES) \ $(X11_INCLUDES) EXTRA_DIST = meson.build