# Copyright (C) 2015 Intel Corporation # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice (including the next # paragraph) shall be included in all copies or substantial portions of the # Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS # IN THE SOFTWARE. class exec_info(): """Information relating GL APIs to a function. Each of the four attributes of this class, compatibility, core, es1, and es2, specify the minimum API version where a function can possibly exist in Mesa. The version is specified as an integer of (real GL version * 10). For example, glCreateProgram was added in OpenGL 2.0, so compatibility=20 and core=31. If the attribute is None, then it cannot be supported by that API. For example, glNewList was removed from core profiles, so compatibility=10 and core=None. Each of the attributes that is not None must have a valid value. The valid ranges are: compatibility: [10, ) core: [31, ) es1: [10, 11] es2: [20, ) These ranges are enforced by the constructor. """ def __init__(self, compatibility=None, core=None, es1=None, es2=None): if compatibility is not None: assert isinstance(compatibility, int) assert compatibility >= 10 assert compatibility <= 30 if core is not None: assert isinstance(core, int) assert core >= 31 if es1 is not None: assert isinstance(es1, int) assert es1 == 10 or es1 == 11 if es2 is not None: assert isinstance(es2, int) assert es2 >= 20 self.compatibility = compatibility self.core = core self.es1 = es1 self.es2 = es2 functions = { # OpenGL 3.1 / GL_ARB_texture_buffer_object. "TexBuffer": exec_info(compatibility=20, core=31, es2=31), # OpenGL 3.2 / GL_OES_geometry_shader. "FramebufferTexture": exec_info(core=32, es2=31), # OpenGL 4.0 / GL_ARB_shader_subroutines. Mesa only exposes this # extension with core profile. "GetSubroutineUniformLocation": exec_info(core=31), "GetSubroutineIndex": exec_info(core=31), "GetActiveSubroutineUniformiv": exec_info(core=31), "GetActiveSubroutineUniformName": exec_info(core=31), "GetActiveSubroutineName": exec_info(core=31), "UniformSubroutinesuiv": exec_info(core=31), "GetUniformSubroutineuiv": exec_info(core=31), "GetProgramStageiv": exec_info(core=31), # OpenGL 4.0 / GL_ARB_gpu_shader_fp64. The extension spec says: # # "OpenGL 3.2 and GLSL 1.50 are required." "Uniform1d": exec_info(core=32), "Uniform2d": exec_info(core=32), "Uniform3d": exec_info(core=32), "Uniform4d": exec_info(core=32), "Uniform1dv": exec_info(core=32), "Uniform2dv": exec_info(core=32), "Uniform3dv": exec_info(core=32), "Uniform4dv": exec_info(core=32), "UniformMatrix2dv": exec_info(core=32), "UniformMatrix3dv": exec_info(core=32), "UniformMatrix4dv": exec_info(core=32), "UniformMatrix2x3dv": exec_info(core=32), "UniformMatrix2x4dv": exec_info(core=32), "UniformMatrix3x2dv": exec_info(core=32), "UniformMatrix3x4dv": exec_info(core=32), "UniformMatrix4x2dv": exec_info(core=32), "UniformMatrix4x3dv": exec_info(core=32), "GetUniformdv": exec_info(core=32), # OpenGL 4.1 / GL_ARB_vertex_attrib_64bit. The extension spec says: # # "OpenGL 3.0 and GLSL 1.30 are required. # # ARB_gpu_shader_fp64 (or equivalent functionality) is required." # # For Mesa this effectively means OpenGL 3.2 is required. It seems # unlikely that Mesa will ever get support for any of the NV extensions # that add "equivalent functionality." "VertexAttribL1d": exec_info(core=32), "VertexAttribL2d": exec_info(core=32), "VertexAttribL3d": exec_info(core=32), "VertexAttribL4d": exec_info(core=32), "VertexAttribL1dv": exec_info(core=32), "VertexAttribL2dv": exec_info(core=32), "VertexAttribL3dv": exec_info(core=32), "VertexAttribL4dv": exec_info(core=32), "VertexAttribLPointer": exec_info(core=32), "GetVertexAttribLdv": exec_info(core=32), # OpenGL 4.1 / GL_ARB_viewport_array. The extension spec says: # # "OpenGL 3.2 or the EXT_geometry_shader4 or ARB_geometry_shader4 # extensions are required." # # Mesa does not support either of the geometry shader extensions, so # OpenGL 3.2 is required. "ViewportArrayv": exec_info(core=32, es2=31), "ViewportIndexedf": exec_info(core=32, es2=31), "ViewportIndexedfv": exec_info(core=32, es2=31), "ScissorArrayv": exec_info(core=32, es2=31), "ScissorIndexed": exec_info(core=32, es2=31), "ScissorIndexedv": exec_info(core=32, es2=31), "DepthRangeArrayv": exec_info(core=32), "DepthRangeIndexed": exec_info(core=32), # GetFloati_v also GL_ARB_shader_atomic_counters # GetDoublei_v also GL_ARB_shader_atomic_counters # OpenGL 4.3 / GL_ARB_texture_buffer_range. "TexBufferRange": exec_info(compatibility=20, core=31, es2=31), # OpenGL 4.3 / GL_ARB_framebuffer_no_attachments. Mesa can expose the # extension with OpenGL 3.0. "FramebufferParameteri": exec_info(compatibility=30, core=31, es2=31), "GetFramebufferParameteri": exec_info(compatibility=30, core=31, es2=31), # OpenGL 4.5 / GL_ARB_direct_state_access. Mesa can expose the extension # with core profile. "CreateTransformFeedbacks": exec_info(core=31), "TransformFeedbackBufferBase": exec_info(core=31), "TransformFeedbackBufferRange": exec_info(core=31), "GetTransformFeedbackiv": exec_info(core=31), "GetTransformFeedbacki_v": exec_info(core=31), "GetTransformFeedbacki64_v": exec_info(core=31), "CreateBuffers": exec_info(core=31), "NamedBufferStorage": exec_info(core=31), "NamedBufferData": exec_info(core=31), "NamedBufferSubData": exec_info(core=31), "CopyNamedBufferSubData": exec_info(core=31), "ClearNamedBufferData": exec_info(core=31), "ClearNamedBufferSubData": exec_info(core=31), "MapNamedBuffer": exec_info(core=31), "MapNamedBufferRange": exec_info(core=31), "UnmapNamedBuffer": exec_info(core=31), "FlushMappedNamedBufferRange": exec_info(core=31), "GetNamedBufferParameteriv": exec_info(core=31), "GetNamedBufferParameteri64v": exec_info(core=31), "GetNamedBufferPointerv": exec_info(core=31), "GetNamedBufferSubData": exec_info(core=31), "CreateFramebuffers": exec_info(core=31), "NamedFramebufferRenderbuffer": exec_info(core=31), "NamedFramebufferParameteri": exec_info(core=31), "NamedFramebufferTexture": exec_info(core=31), "NamedFramebufferTextureLayer": exec_info(core=31), "NamedFramebufferDrawBuffer": exec_info(core=31), "NamedFramebufferDrawBuffers": exec_info(core=31), "NamedFramebufferReadBuffer": exec_info(core=31), "InvalidateNamedFramebufferData": exec_info(core=31), "InvalidateNamedFramebufferSubData": exec_info(core=31), "ClearNamedFramebufferiv": exec_info(core=31), "ClearNamedFramebufferuiv": exec_info(core=31), "ClearNamedFramebufferfv": exec_info(core=31), "ClearNamedFramebufferfi": exec_info(core=31), "BlitNamedFramebuffer": exec_info(core=31), "CheckNamedFramebufferStatus": exec_info(core=31), "GetNamedFramebufferParameteriv": exec_info(core=31), "GetNamedFramebufferAttachmentParameteriv": exec_info(core=31), "CreateRenderbuffers": exec_info(core=31), "NamedRenderbufferStorage": exec_info(core=31), "NamedRenderbufferStorageMultisample": exec_info(core=31), "GetNamedRenderbufferParameteriv": exec_info(core=31), "CreateTextures": exec_info(core=31), "TextureBuffer": exec_info(core=31), "TextureBufferRange": exec_info(core=31), "TextureStorage1D": exec_info(core=31), "TextureStorage2D": exec_info(core=31), "TextureStorage3D": exec_info(core=31), "TextureStorage2DMultisample": exec_info(core=31), "TextureStorage3DMultisample": exec_info(core=31), "TextureSubImage1D": exec_info(core=31), "TextureSubImage2D": exec_info(core=31), "TextureSubImage3D": exec_info(core=31), "CompressedTextureSubImage1D": exec_info(core=31), "CompressedTextureSubImage2D": exec_info(core=31), "CompressedTextureSubImage3D": exec_info(core=31), "CopyTextureSubImage1D": exec_info(core=31), "CopyTextureSubImage2D": exec_info(core=31), "CopyTextureSubImage3D": exec_info(core=31), "TextureParameterf": exec_info(core=31), "TextureParameterfv": exec_info(core=31), "TextureParameteri": exec_info(core=31), "TextureParameterIiv": exec_info(core=31), "TextureParameterIuiv": exec_info(core=31), "TextureParameteriv": exec_info(core=31), "GenerateTextureMipmap": exec_info(core=31), "BindTextureUnit": exec_info(core=31), "GetTextureImage": exec_info(core=31), "GetCompressedTextureImage": exec_info(core=31), "GetTextureLevelParameterfv": exec_info(core=31), "GetTextureLevelParameteriv": exec_info(core=31), "GetTextureParameterfv": exec_info(core=31), "GetTextureParameterIiv": exec_info(core=31), "GetTextureParameterIuiv": exec_info(core=31), "GetTextureParameteriv": exec_info(core=31), "CreateVertexArrays": exec_info(core=31), "DisableVertexArrayAttrib": exec_info(core=31), "EnableVertexArrayAttrib": exec_info(core=31), "VertexArrayElementBuffer": exec_info(core=31), "VertexArrayVertexBuffer": exec_info(core=31), "VertexArrayVertexBuffers": exec_info(core=31), "VertexArrayAttribFormat": exec_info(core=31), "VertexArrayAttribIFormat": exec_info(core=31), "VertexArrayAttribLFormat": exec_info(core=31), "VertexArrayAttribBinding": exec_info(core=31), "VertexArrayBindingDivisor": exec_info(core=31), "GetVertexArrayiv": exec_info(core=31), "GetVertexArrayIndexediv": exec_info(core=31), "GetVertexArrayIndexed64iv": exec_info(core=31), "CreateSamplers": exec_info(core=31), "CreateProgramPipelines": exec_info(core=31), "CreateQueries": exec_info(core=31), "GetQueryBufferObjectiv": exec_info(core=31), "GetQueryBufferObjectuiv": exec_info(core=31), "GetQueryBufferObjecti64v": exec_info(core=31), "GetQueryBufferObjectui64v": exec_info(core=31), # GL_ARB_gpu_shader_int64 - nominally requires OpenGL 4.0, and Mesa # only supports 4.0 in core profile. "Uniform1i64ARB": exec_info(core=31), "Uniform2i64ARB": exec_info(core=31), "Uniform3i64ARB": exec_info(core=31), "Uniform4i64ARB": exec_info(core=31), "Uniform1i64vARB": exec_info(core=31), "Uniform2i64vARB": exec_info(core=31), "Uniform3i64vARB": exec_info(core=31), "Uniform4i64vARB": exec_info(core=31), "Uniform1ui64ARB": exec_info(core=31), "Uniform2ui64ARB": exec_info(core=31), "Uniform3ui64ARB": exec_info(core=31), "Uniform4ui64ARB": exec_info(core=31), "Uniform1ui64vARB": exec_info(core=31), "Uniform2ui64vARB": exec_info(core=31), "Uniform3ui64vARB": exec_info(core=31), "Uniform4ui64vARB": exec_info(core=31), "GetUniformi64vARB": exec_info(core=31), "GetUniformui64vARB": exec_info(core=31), "GetnUniformi64vARB": exec_info(core=31), "GetnUniformui64vARB": exec_info(core=31), "ProgramUniform1i64ARB": exec_info(core=31), "ProgramUniform2i64ARB": exec_info(core=31), "ProgramUniform3i64ARB": exec_info(core=31), "ProgramUniform4i64ARB": exec_info(core=31), "ProgramUniform1i64vARB": exec_info(core=31), "ProgramUniform2i64vARB": exec_info(core=31), "ProgramUniform3i64vARB": exec_info(core=31), "ProgramUniform4i64vARB": exec_info(core=31), "ProgramUniform1ui64ARB": exec_info(core=31), "ProgramUniform2ui64ARB": exec_info(core=31), "ProgramUniform3ui64ARB": exec_info(core=31), "ProgramUniform4ui64ARB": exec_info(core=31), "ProgramUniform1ui64vARB": exec_info(core=31), "ProgramUniform2ui64vARB": exec_info(core=31), "ProgramUniform3ui64vARB": exec_info(core=31), "ProgramUniform4ui64vARB": exec_info(core=31), # GL_ARB_bindless_texture "GetVertexAttribLui64vARB": exec_info(core=31), }