/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrMtlGpuCommandBuffer.h" #include "GrColor.h" #include "GrFixedClip.h" #include "GrMtlPipelineState.h" #include "GrMtlPipelineStateBuilder.h" #include "GrMtlRenderTarget.h" #include "GrRenderTargetPriv.h" GrMtlGpuRTCommandBuffer::GrMtlGpuRTCommandBuffer( GrMtlGpu* gpu, GrRenderTarget* rt, GrSurfaceOrigin origin, const SkRect& bounds, const GrGpuRTCommandBuffer::LoadAndStoreInfo& colorInfo, const GrGpuRTCommandBuffer::StencilLoadAndStoreInfo& stencilInfo) : INHERITED(rt, origin) , fGpu(gpu) #ifdef SK_DEBUG , fBounds(bounds) #endif , fColorLoadAndStoreInfo(colorInfo) , fStencilLoadAndStoreInfo(stencilInfo) , fRenderPassDesc(this->createRenderPassDesc()) { (void)fStencilLoadAndStoreInfo; // Silence unused var warning const GrMtlStencilAttachment* stencil = static_cast( rt->renderTargetPriv().getStencilAttachment()); if (stencil) { fRenderPassDesc.stencilAttachment.texture = stencil->stencilView(); } if (fColorLoadAndStoreInfo.fLoadOp == GrLoadOp::kClear) { fCommandBufferInfo.fBounds = SkRect::MakeWH(fRenderTarget->width(), fRenderTarget->height()); this->addNullCommand(); fRenderPassDesc.colorAttachments[0].loadAction = MTLLoadActionLoad; } else { fCommandBufferInfo.fBounds.setEmpty(); } switch (stencilInfo.fLoadOp) { case GrLoadOp::kLoad: fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad; break; case GrLoadOp::kClear: fCommandBufferInfo.fBounds = SkRect::MakeWH(fRenderTarget->width(), fRenderTarget->height()); fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionClear; this->addNullCommand(); fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad; break; case GrLoadOp::kDiscard: fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionDontCare; break; } switch (stencilInfo.fStoreOp) { case GrStoreOp::kStore: fRenderPassDesc.stencilAttachment.storeAction = MTLStoreActionStore; break; case GrStoreOp::kDiscard: fRenderPassDesc.stencilAttachment.storeAction = MTLStoreActionDontCare; break; } } GrMtlGpuRTCommandBuffer::~GrMtlGpuRTCommandBuffer() { SkASSERT(nil == fActiveRenderCmdEncoder); } void GrMtlGpuRTCommandBuffer::addNullCommand() { SkASSERT(nil == fActiveRenderCmdEncoder); SK_BEGIN_AUTORELEASE_BLOCK id cmdEncoder = [fGpu->commandBuffer() renderCommandEncoderWithDescriptor:fRenderPassDesc]; SkASSERT(nil != cmdEncoder); [cmdEncoder endEncoding]; SK_END_AUTORELEASE_BLOCK } void GrMtlGpuRTCommandBuffer::submit() { if (!fRenderTarget) { return; } SkIRect iBounds; fCommandBufferInfo.fBounds.roundOut(&iBounds); fGpu->submitIndirectCommandBuffer(fRenderTarget, fOrigin, &iBounds); } void GrMtlGpuRTCommandBuffer::copy(GrSurface* src, GrSurfaceOrigin srcOrigin, const SkIRect& srcRect, const SkIPoint& dstPoint) { // We cannot have an active encoder when we call copy since it requires its own // command encoder. SkASSERT(nil == fActiveRenderCmdEncoder); fGpu->copySurface(fRenderTarget, fOrigin, src, srcOrigin, srcRect, dstPoint); } GrMtlPipelineState* GrMtlGpuRTCommandBuffer::prepareDrawState( const GrPrimitiveProcessor& primProc, const GrPipeline& pipeline, const GrPipeline::FixedDynamicState* fixedDynamicState, GrPrimitiveType primType) { // TODO: resolve textures and regenerate mipmaps as needed const GrTextureProxy* const* primProcProxies = nullptr; if (fixedDynamicState) { primProcProxies = fixedDynamicState->fPrimitiveProcessorTextures; } SkASSERT(SkToBool(primProcProxies) == SkToBool(primProc.numTextureSamplers())); GrMtlPipelineState* pipelineState = fGpu->resourceProvider().findOrCreateCompatiblePipelineState(fRenderTarget, fOrigin, pipeline, primProc, primProcProxies, primType); if (!pipelineState) { return nullptr; } pipelineState->setData(fRenderTarget, fOrigin, primProc, pipeline, primProcProxies); return pipelineState; } void GrMtlGpuRTCommandBuffer::onDraw(const GrPrimitiveProcessor& primProc, const GrPipeline& pipeline, const GrPipeline::FixedDynamicState* fixedDynamicState, const GrPipeline::DynamicStateArrays* dynamicStateArrays, const GrMesh meshes[], int meshCount, const SkRect& bounds) { SK_BEGIN_AUTORELEASE_BLOCK if (!meshCount) { return; } if (pipeline.isScissorEnabled()) { return; // TODO: ScissorRects are not supported. } GrPrimitiveType primitiveType = meshes[0].primitiveType(); GrMtlPipelineState* pipelineState = this->prepareDrawState(primProc, pipeline, fixedDynamicState, primitiveType); if (!pipelineState) { return; } SkASSERT(nil == fActiveRenderCmdEncoder); fActiveRenderCmdEncoder = [fGpu->commandBuffer() renderCommandEncoderWithDescriptor:fRenderPassDesc]; SkASSERT(fActiveRenderCmdEncoder); // TODO: can we set this once somewhere at the beginning of the draw? [fActiveRenderCmdEncoder setFrontFacingWinding:MTLWindingCounterClockwise]; [fActiveRenderCmdEncoder setRenderPipelineState:pipelineState->mtlPipelineState()]; pipelineState->bind(fActiveRenderCmdEncoder); pipelineState->setBlendConstants(fActiveRenderCmdEncoder, fRenderTarget->config(), pipeline.getXferProcessor()); pipelineState->setDepthStencilState(fActiveRenderCmdEncoder); for (int i = 0; i < meshCount; ++i) { const GrMesh& mesh = meshes[i]; SkASSERT(nil != fActiveRenderCmdEncoder); if (mesh.primitiveType() != primitiveType) { SkDEBUGCODE(pipelineState = nullptr); primitiveType = mesh.primitiveType(); pipelineState = this->prepareDrawState(primProc, pipeline, fixedDynamicState, primitiveType); if (!pipelineState) { return; } [fActiveRenderCmdEncoder setRenderPipelineState:pipelineState->mtlPipelineState()]; pipelineState->bind(fActiveRenderCmdEncoder); pipelineState->setBlendConstants(fActiveRenderCmdEncoder, fRenderTarget->config(), pipeline.getXferProcessor()); pipelineState->setDepthStencilState(fActiveRenderCmdEncoder); } mesh.sendToGpu(this); } [fActiveRenderCmdEncoder endEncoding]; fActiveRenderCmdEncoder = nil; fCommandBufferInfo.fBounds.join(bounds); SK_END_AUTORELEASE_BLOCK } void GrMtlGpuRTCommandBuffer::onClear(const GrFixedClip& clip, const SkPMColor4f& color) { // if we end up here from absClear, the clear bounds may be bigger than the RT proxy bounds - // but in that case, scissor should be enabled, so this check should still succeed SkASSERT(!clip.scissorEnabled() || clip.scissorRect().contains(fBounds)); fRenderPassDesc.colorAttachments[0].clearColor = MTLClearColorMake(color.fR, color.fG, color.fB, color.fA); fRenderPassDesc.colorAttachments[0].loadAction = MTLLoadActionClear; this->addNullCommand(); fRenderPassDesc.colorAttachments[0].loadAction = MTLLoadActionLoad; } void GrMtlGpuRTCommandBuffer::onClearStencilClip(const GrFixedClip& clip, bool insideStencilMask) { SkASSERT(!clip.hasWindowRectangles()); GrStencilAttachment* sb = fRenderTarget->renderTargetPriv().getStencilAttachment(); // this should only be called internally when we know we have a // stencil buffer. SkASSERT(sb); int stencilBitCount = sb->bits(); // The contract with the callers does not guarantee that we preserve all bits in the stencil // during this clear. Thus we will clear the entire stencil to the desired value. if (insideStencilMask) { fRenderPassDesc.stencilAttachment.clearStencil = (1 << (stencilBitCount - 1)); } else { fRenderPassDesc.stencilAttachment.clearStencil = 0; } fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionClear; this->addNullCommand(); fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad; } MTLRenderPassDescriptor* GrMtlGpuRTCommandBuffer::createRenderPassDesc() const { const static MTLLoadAction mtlLoadAction[] { MTLLoadActionLoad, MTLLoadActionClear, MTLLoadActionDontCare }; GR_STATIC_ASSERT((int)GrLoadOp::kLoad == 0); GR_STATIC_ASSERT((int)GrLoadOp::kClear == 1); GR_STATIC_ASSERT((int)GrLoadOp::kDiscard == 2); SkASSERT(fColorLoadAndStoreInfo.fLoadOp <= GrLoadOp::kDiscard); const static MTLStoreAction mtlStoreAction[] { MTLStoreActionStore, MTLStoreActionDontCare }; GR_STATIC_ASSERT((int)GrStoreOp::kStore == 0); GR_STATIC_ASSERT((int)GrStoreOp::kDiscard == 1); SkASSERT(fColorLoadAndStoreInfo.fStoreOp <= GrStoreOp::kDiscard); auto renderPassDesc = [[MTLRenderPassDescriptor alloc] init]; renderPassDesc.colorAttachments[0].texture = static_cast(fRenderTarget)->mtlRenderTexture(); renderPassDesc.colorAttachments[0].slice = 0; renderPassDesc.colorAttachments[0].level = 0; const SkPMColor4f& clearColor = fColorLoadAndStoreInfo.fClearColor; renderPassDesc.colorAttachments[0].clearColor = MTLClearColorMake(clearColor[0], clearColor[1], clearColor[2], clearColor[3]); renderPassDesc.colorAttachments[0].loadAction = mtlLoadAction[static_cast(fColorLoadAndStoreInfo.fLoadOp)]; renderPassDesc.colorAttachments[0].storeAction = mtlStoreAction[static_cast(fColorLoadAndStoreInfo.fStoreOp)]; return renderPassDesc; } static MTLPrimitiveType gr_to_mtl_primitive(GrPrimitiveType primitiveType) { const static MTLPrimitiveType mtlPrimitiveType[] { MTLPrimitiveTypeTriangle, MTLPrimitiveTypeTriangleStrip, MTLPrimitiveTypePoint, MTLPrimitiveTypeLine, MTLPrimitiveTypeLineStrip }; GR_STATIC_ASSERT((int)GrPrimitiveType::kTriangles == 0); GR_STATIC_ASSERT((int)GrPrimitiveType::kTriangleStrip == 1); GR_STATIC_ASSERT((int)GrPrimitiveType::kPoints == 2); GR_STATIC_ASSERT((int)GrPrimitiveType::kLines == 3); GR_STATIC_ASSERT((int)GrPrimitiveType::kLineStrip == 4); SkASSERT(primitiveType <= GrPrimitiveType::kLineStrip); return mtlPrimitiveType[static_cast(primitiveType)]; } void GrMtlGpuRTCommandBuffer::bindGeometry(const GrBuffer* vertexBuffer, const GrBuffer* instanceBuffer) { size_t bufferIndex = GrMtlUniformHandler::kLastUniformBinding + 1; if (vertexBuffer) { SkASSERT(!vertexBuffer->isCpuBuffer()); SkASSERT(!static_cast(vertexBuffer)->isMapped()); auto mtlVertexBuffer = static_cast(vertexBuffer)->mtlBuffer(); SkASSERT(mtlVertexBuffer); [fActiveRenderCmdEncoder setVertexBuffer:mtlVertexBuffer offset:0 atIndex:bufferIndex++]; } if (instanceBuffer) { SkASSERT(!instanceBuffer->isCpuBuffer()); SkASSERT(!static_cast(instanceBuffer)->isMapped()); auto mtlInstanceBuffer = static_cast(instanceBuffer)->mtlBuffer(); SkASSERT(mtlInstanceBuffer); [fActiveRenderCmdEncoder setVertexBuffer:mtlInstanceBuffer offset:0 atIndex:bufferIndex++]; } } void GrMtlGpuRTCommandBuffer::sendInstancedMeshToGpu(GrPrimitiveType primitiveType, const GrBuffer* vertexBuffer, int vertexCount, int baseVertex, const GrBuffer* instanceBuffer, int instanceCount, int baseInstance) { this->bindGeometry(vertexBuffer, instanceBuffer); SkASSERT(primitiveType != GrPrimitiveType::kLinesAdjacency); // Geometry shaders not supported. [fActiveRenderCmdEncoder drawPrimitives:gr_to_mtl_primitive(primitiveType) vertexStart:baseVertex vertexCount:vertexCount instanceCount:instanceCount baseInstance:baseInstance]; } void GrMtlGpuRTCommandBuffer::sendIndexedInstancedMeshToGpu(GrPrimitiveType primitiveType, const GrBuffer* indexBuffer, int indexCount, int baseIndex, const GrBuffer* vertexBuffer, int baseVertex, const GrBuffer* instanceBuffer, int instanceCount, int baseInstance, GrPrimitiveRestart restart) { this->bindGeometry(vertexBuffer, instanceBuffer); SkASSERT(primitiveType != GrPrimitiveType::kLinesAdjacency); // Geometry shaders not supported. id mtlIndexBuffer; if (indexBuffer) { SkASSERT(!indexBuffer->isCpuBuffer()); SkASSERT(!static_cast(indexBuffer)->isMapped()); mtlIndexBuffer = static_cast(indexBuffer)->mtlBuffer(); SkASSERT(mtlIndexBuffer); } SkASSERT(restart == GrPrimitiveRestart::kNo); [fActiveRenderCmdEncoder drawIndexedPrimitives:gr_to_mtl_primitive(primitiveType) indexCount:indexCount indexType:MTLIndexTypeUInt16 indexBuffer:mtlIndexBuffer indexBufferOffset:sizeof(uint16_t) * baseIndex instanceCount:instanceCount baseVertex:baseVertex baseInstance:baseInstance]; }