/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrMtlPipelineStateBuilder.h" #include "GrContext.h" #include "GrContextPriv.h" #include "GrMtlGpu.h" #include "GrMtlPipelineState.h" #include "GrMtlUtil.h" #include "GrRenderTargetPriv.h" #import GrMtlPipelineState* GrMtlPipelineStateBuilder::CreatePipelineState( GrMtlGpu* gpu, GrRenderTarget* renderTarget, GrSurfaceOrigin origin, const GrPrimitiveProcessor& primProc, const GrTextureProxy* const primProcProxies[], const GrPipeline& pipeline, Desc* desc) { GrMtlPipelineStateBuilder builder(gpu, renderTarget, origin, pipeline, primProc, primProcProxies, desc); if (!builder.emitAndInstallProcs()) { return nullptr; } return builder.finalize(renderTarget, primProc, pipeline, desc); } GrMtlPipelineStateBuilder::GrMtlPipelineStateBuilder(GrMtlGpu* gpu, GrRenderTarget* renderTarget, GrSurfaceOrigin origin, const GrPipeline& pipeline, const GrPrimitiveProcessor& primProc, const GrTextureProxy* const primProcProxies[], GrProgramDesc* desc) : INHERITED(renderTarget, origin, primProc, primProcProxies, pipeline, desc) , fGpu(gpu) , fUniformHandler(this) , fVaryingHandler(this) { } const GrCaps* GrMtlPipelineStateBuilder::caps() const { return fGpu->caps(); } void GrMtlPipelineStateBuilder::finalizeFragmentOutputColor(GrShaderVar& outputColor) { outputColor.addLayoutQualifier("location = 0, index = 0"); } void GrMtlPipelineStateBuilder::finalizeFragmentSecondaryColor(GrShaderVar& outputColor) { outputColor.addLayoutQualifier("location = 0, index = 1"); } id GrMtlPipelineStateBuilder::createMtlShaderLibrary( const GrGLSLShaderBuilder& builder, SkSL::Program::Kind kind, const SkSL::Program::Settings& settings, GrProgramDesc* desc) { SkString shaderString; for (int i = 0; i < builder.fCompilerStrings.count(); ++i) { if (builder.fCompilerStrings[i]) { shaderString.append(builder.fCompilerStrings[i]); shaderString.append("\n"); } } SkSL::Program::Inputs inputs; id shaderLibrary = GrCompileMtlShaderLibrary(fGpu, shaderString.c_str(), kind, settings, &inputs); if (shaderLibrary == nil) { return nil; } if (inputs.fRTHeight) { this->addRTHeightUniform(SKSL_RTHEIGHT_NAME); } if (inputs.fFlipY) { desc->setSurfaceOriginKey(GrGLSLFragmentShaderBuilder::KeyForSurfaceOrigin(this->origin())); } return shaderLibrary; } static inline MTLVertexFormat attribute_type_to_mtlformat(GrVertexAttribType type) { // All half types will actually be float types. We are currently not using half types with // metal to avoid an issue with narrow type coercions (float->half) http://skbug.com/8221 switch (type) { case kFloat_GrVertexAttribType: return MTLVertexFormatFloat; case kFloat2_GrVertexAttribType: return MTLVertexFormatFloat2; case kFloat3_GrVertexAttribType: return MTLVertexFormatFloat3; case kFloat4_GrVertexAttribType: return MTLVertexFormatFloat4; case kHalf_GrVertexAttribType: return MTLVertexFormatHalf; case kHalf2_GrVertexAttribType: return MTLVertexFormatHalf2; case kHalf3_GrVertexAttribType: return MTLVertexFormatHalf3; case kHalf4_GrVertexAttribType: return MTLVertexFormatHalf4; case kInt2_GrVertexAttribType: return MTLVertexFormatInt2; case kInt3_GrVertexAttribType: return MTLVertexFormatInt3; case kInt4_GrVertexAttribType: return MTLVertexFormatInt4; case kByte_GrVertexAttribType: return MTLVertexFormatChar; case kByte2_GrVertexAttribType: return MTLVertexFormatChar2; case kByte3_GrVertexAttribType: return MTLVertexFormatChar3; case kByte4_GrVertexAttribType: return MTLVertexFormatChar4; case kUByte_GrVertexAttribType: return MTLVertexFormatUChar; case kUByte2_GrVertexAttribType: return MTLVertexFormatUChar2; case kUByte3_GrVertexAttribType: return MTLVertexFormatUChar3; case kUByte4_GrVertexAttribType: return MTLVertexFormatUChar4; case kUByte_norm_GrVertexAttribType: return MTLVertexFormatUCharNormalized; case kUByte4_norm_GrVertexAttribType: return MTLVertexFormatUChar4Normalized; case kShort2_GrVertexAttribType: return MTLVertexFormatShort2; case kShort4_GrVertexAttribType: return MTLVertexFormatShort4; case kUShort2_GrVertexAttribType: return MTLVertexFormatUShort2; case kUShort2_norm_GrVertexAttribType: return MTLVertexFormatUShort2Normalized; case kInt_GrVertexAttribType: return MTLVertexFormatInt; case kUint_GrVertexAttribType: return MTLVertexFormatUInt; } SK_ABORT("Unknown vertex attribute type"); return MTLVertexFormatInvalid; } static MTLVertexDescriptor* create_vertex_descriptor(const GrPrimitiveProcessor& primProc) { uint32_t vertexBinding = 0, instanceBinding = 0; int nextBinding = GrMtlUniformHandler::kLastUniformBinding + 1; if (primProc.hasVertexAttributes()) { vertexBinding = nextBinding++; } if (primProc.hasInstanceAttributes()) { instanceBinding = nextBinding; } auto vertexDescriptor = [[MTLVertexDescriptor alloc] init]; int attributeIndex = 0; int vertexAttributeCount = primProc.numVertexAttributes(); size_t vertexAttributeOffset = 0; for (const auto& attribute : primProc.vertexAttributes()) { MTLVertexAttributeDescriptor* mtlAttribute = vertexDescriptor.attributes[attributeIndex]; mtlAttribute.format = attribute_type_to_mtlformat(attribute.cpuType()); mtlAttribute.offset = vertexAttributeOffset; mtlAttribute.bufferIndex = vertexBinding; vertexAttributeOffset += attribute.sizeAlign4(); attributeIndex++; } SkASSERT(vertexAttributeOffset == primProc.vertexStride()); if (vertexAttributeCount) { MTLVertexBufferLayoutDescriptor* vertexBufferLayout = vertexDescriptor.layouts[vertexBinding]; vertexBufferLayout.stepFunction = MTLVertexStepFunctionPerVertex; vertexBufferLayout.stepRate = 1; vertexBufferLayout.stride = vertexAttributeOffset; } int instanceAttributeCount = primProc.numInstanceAttributes(); size_t instanceAttributeOffset = 0; for (const auto& attribute : primProc.instanceAttributes()) { MTLVertexAttributeDescriptor* mtlAttribute = vertexDescriptor.attributes[attributeIndex]; mtlAttribute.format = attribute_type_to_mtlformat(attribute.cpuType()); mtlAttribute.offset = instanceAttributeOffset; mtlAttribute.bufferIndex = instanceBinding; instanceAttributeOffset += attribute.sizeAlign4(); attributeIndex++; } SkASSERT(instanceAttributeOffset == primProc.instanceStride()); if (instanceAttributeCount) { MTLVertexBufferLayoutDescriptor* instanceBufferLayout = vertexDescriptor.layouts[instanceBinding]; instanceBufferLayout.stepFunction = MTLVertexStepFunctionPerInstance; instanceBufferLayout.stepRate = 1; instanceBufferLayout.stride = instanceAttributeOffset; } return vertexDescriptor; } static MTLBlendFactor blend_coeff_to_mtl_blend(GrBlendCoeff coeff) { static const MTLBlendFactor gTable[] = { MTLBlendFactorZero, // kZero_GrBlendCoeff MTLBlendFactorOne, // kOne_GrBlendCoeff MTLBlendFactorSourceColor, // kSC_GrBlendCoeff MTLBlendFactorOneMinusSourceColor, // kISC_GrBlendCoeff MTLBlendFactorDestinationColor, // kDC_GrBlendCoeff MTLBlendFactorOneMinusDestinationColor, // kIDC_GrBlendCoeff MTLBlendFactorSourceAlpha, // kSA_GrBlendCoeff MTLBlendFactorOneMinusSourceAlpha, // kISA_GrBlendCoeff MTLBlendFactorDestinationAlpha, // kDA_GrBlendCoeff MTLBlendFactorOneMinusDestinationAlpha, // kIDA_GrBlendCoeff MTLBlendFactorBlendColor, // kConstC_GrBlendCoeff MTLBlendFactorOneMinusBlendColor, // kIConstC_GrBlendCoeff MTLBlendFactorBlendAlpha, // kConstA_GrBlendCoeff MTLBlendFactorOneMinusBlendAlpha, // kIConstA_GrBlendCoeff MTLBlendFactorSource1Color, // kS2C_GrBlendCoeff MTLBlendFactorOneMinusSource1Color, // kIS2C_GrBlendCoeff MTLBlendFactorSource1Alpha, // kS2A_GrBlendCoeff MTLBlendFactorOneMinusSource1Alpha, // kIS2A_GrBlendCoeff MTLBlendFactorZero, // kIllegal_GrBlendCoeff }; GR_STATIC_ASSERT(SK_ARRAY_COUNT(gTable) == kGrBlendCoeffCnt); GR_STATIC_ASSERT(0 == kZero_GrBlendCoeff); GR_STATIC_ASSERT(1 == kOne_GrBlendCoeff); GR_STATIC_ASSERT(2 == kSC_GrBlendCoeff); GR_STATIC_ASSERT(3 == kISC_GrBlendCoeff); GR_STATIC_ASSERT(4 == kDC_GrBlendCoeff); GR_STATIC_ASSERT(5 == kIDC_GrBlendCoeff); GR_STATIC_ASSERT(6 == kSA_GrBlendCoeff); GR_STATIC_ASSERT(7 == kISA_GrBlendCoeff); GR_STATIC_ASSERT(8 == kDA_GrBlendCoeff); GR_STATIC_ASSERT(9 == kIDA_GrBlendCoeff); GR_STATIC_ASSERT(10 == kConstC_GrBlendCoeff); GR_STATIC_ASSERT(11 == kIConstC_GrBlendCoeff); GR_STATIC_ASSERT(12 == kConstA_GrBlendCoeff); GR_STATIC_ASSERT(13 == kIConstA_GrBlendCoeff); GR_STATIC_ASSERT(14 == kS2C_GrBlendCoeff); GR_STATIC_ASSERT(15 == kIS2C_GrBlendCoeff); GR_STATIC_ASSERT(16 == kS2A_GrBlendCoeff); GR_STATIC_ASSERT(17 == kIS2A_GrBlendCoeff); SkASSERT((unsigned)coeff < kGrBlendCoeffCnt); return gTable[coeff]; } static MTLBlendOperation blend_equation_to_mtl_blend_op(GrBlendEquation equation) { static const MTLBlendOperation gTable[] = { MTLBlendOperationAdd, // kAdd_GrBlendEquation MTLBlendOperationSubtract, // kSubtract_GrBlendEquation MTLBlendOperationReverseSubtract, // kReverseSubtract_GrBlendEquation }; GR_STATIC_ASSERT(SK_ARRAY_COUNT(gTable) == kFirstAdvancedGrBlendEquation); GR_STATIC_ASSERT(0 == kAdd_GrBlendEquation); GR_STATIC_ASSERT(1 == kSubtract_GrBlendEquation); GR_STATIC_ASSERT(2 == kReverseSubtract_GrBlendEquation); SkASSERT((unsigned)equation < kGrBlendEquationCnt); return gTable[equation]; } static MTLRenderPipelineColorAttachmentDescriptor* create_color_attachment( GrPixelConfig config, const GrPipeline& pipeline) { auto mtlColorAttachment = [[MTLRenderPipelineColorAttachmentDescriptor alloc] init]; // pixel format MTLPixelFormat format; SkAssertResult(GrPixelConfigToMTLFormat(config, &format)); mtlColorAttachment.pixelFormat = format; // blending GrXferProcessor::BlendInfo blendInfo; pipeline.getXferProcessor().getBlendInfo(&blendInfo); GrBlendEquation equation = blendInfo.fEquation; GrBlendCoeff srcCoeff = blendInfo.fSrcBlend; GrBlendCoeff dstCoeff = blendInfo.fDstBlend; bool blendOff = (kAdd_GrBlendEquation == equation || kSubtract_GrBlendEquation == equation) && kOne_GrBlendCoeff == srcCoeff && kZero_GrBlendCoeff == dstCoeff; mtlColorAttachment.blendingEnabled = !blendOff; if (!blendOff) { mtlColorAttachment.sourceRGBBlendFactor = blend_coeff_to_mtl_blend(srcCoeff); mtlColorAttachment.destinationRGBBlendFactor = blend_coeff_to_mtl_blend(dstCoeff); mtlColorAttachment.rgbBlendOperation = blend_equation_to_mtl_blend_op(equation); mtlColorAttachment.sourceAlphaBlendFactor = blend_coeff_to_mtl_blend(srcCoeff); mtlColorAttachment.destinationAlphaBlendFactor = blend_coeff_to_mtl_blend(dstCoeff); mtlColorAttachment.alphaBlendOperation = blend_equation_to_mtl_blend_op(equation); } if (!blendInfo.fWriteColor) { mtlColorAttachment.writeMask = MTLColorWriteMaskNone; } else { mtlColorAttachment.writeMask = MTLColorWriteMaskAll; } return mtlColorAttachment; } uint32_t buffer_size(uint32_t offset, uint32_t maxAlignment) { // Metal expects the buffer to be padded at the end according to the alignment // of the largest element in the buffer. uint32_t offsetDiff = offset & maxAlignment; if (offsetDiff != 0) { offsetDiff = maxAlignment - offsetDiff + 1; } return offset + offsetDiff; } GrMtlPipelineState* GrMtlPipelineStateBuilder::finalize(GrRenderTarget* renderTarget, const GrPrimitiveProcessor& primProc, const GrPipeline& pipeline, Desc* desc) { auto pipelineDescriptor = [[MTLRenderPipelineDescriptor alloc] init]; fVS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n"); fFS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n"); fVS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n"); fFS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n"); this->finalizeShaders(); SkSL::Program::Settings settings; settings.fCaps = this->caps()->shaderCaps(); settings.fFlipY = this->origin() != kTopLeft_GrSurfaceOrigin; settings.fSharpenTextures = fGpu->getContext()->priv().options().fSharpenMipmappedTextures; SkASSERT(!this->fragColorIsInOut()); // TODO: Store shaders in cache id vertexLibrary = nil; id fragmentLibrary = nil; vertexLibrary = this->createMtlShaderLibrary(fVS, SkSL::Program::kVertex_Kind, settings, desc); fragmentLibrary = this->createMtlShaderLibrary(fFS, SkSL::Program::kFragment_Kind, settings, desc); SkASSERT(!this->primitiveProcessor().willUseGeoShader()); SkASSERT(vertexLibrary); SkASSERT(fragmentLibrary); id vertexFunction = [vertexLibrary newFunctionWithName: @"vertexMain"]; id fragmentFunction = [fragmentLibrary newFunctionWithName: @"fragmentMain"]; pipelineDescriptor.vertexFunction = vertexFunction; pipelineDescriptor.fragmentFunction = fragmentFunction; pipelineDescriptor.vertexDescriptor = create_vertex_descriptor(primProc); pipelineDescriptor.colorAttachments[0] = create_color_attachment(this->config(), pipeline); bool hasStencilAttachment = SkToBool(renderTarget->renderTargetPriv().getStencilAttachment()); GrMtlCaps* mtlCaps = (GrMtlCaps*)this->caps(); pipelineDescriptor.stencilAttachmentPixelFormat = hasStencilAttachment ? mtlCaps->preferredStencilFormat().fInternalFormat : MTLPixelFormatInvalid; SkASSERT(pipelineDescriptor.vertexFunction); SkASSERT(pipelineDescriptor.fragmentFunction); SkASSERT(pipelineDescriptor.vertexDescriptor); SkASSERT(pipelineDescriptor.colorAttachments[0]); NSError* error = nil; id pipelineState = [fGpu->device() newRenderPipelineStateWithDescriptor: pipelineDescriptor error: &error]; if (error) { SkDebugf("Error creating pipeline: %s\n", [[error localizedDescription] cStringUsingEncoding: NSASCIIStringEncoding]); return nullptr; } uint32_t geomBufferSize = buffer_size(fUniformHandler.fCurrentGeometryUBOOffset, fUniformHandler.fCurrentGeometryUBOMaxAlignment); uint32_t fragBufferSize = buffer_size(fUniformHandler.fCurrentFragmentUBOOffset, fUniformHandler.fCurrentFragmentUBOMaxAlignment); return new GrMtlPipelineState(fGpu, pipelineState, pipelineDescriptor.colorAttachments[0].pixelFormat, fUniformHandles, fUniformHandler.fUniforms, GrMtlBuffer::Make(fGpu, geomBufferSize, GrGpuBufferType::kVertex, kStatic_GrAccessPattern), GrMtlBuffer::Make(fGpu, fragBufferSize, GrGpuBufferType::kVertex, kStatic_GrAccessPattern), (uint32_t)fUniformHandler.numSamplers(), std::move(fGeometryProcessor), std::move(fXferProcessor), std::move(fFragmentProcessors), fFragmentProcessorCnt); } ////////////////////////////////////////////////////////////////////////////// bool GrMtlPipelineStateBuilder::Desc::Build(Desc* desc, GrRenderTarget* renderTarget, const GrPrimitiveProcessor& primProc, const GrPipeline& pipeline, GrPrimitiveType primitiveType, GrMtlGpu* gpu) { if (!INHERITED::Build(desc, renderTarget, primProc, GrPrimitiveType::kLines == primitiveType, pipeline, gpu)) { return false; } GrProcessorKeyBuilder b(&desc->key()); int keyLength = desc->key().count(); SkASSERT(0 == (keyLength % 4)); desc->fShaderKeyLength = SkToU32(keyLength); b.add32(renderTarget->config()); b.add32(renderTarget->numColorSamples()); bool hasStencilAttachment = SkToBool(renderTarget->renderTargetPriv().getStencilAttachment()); b.add32(hasStencilAttachment ? gpu->mtlCaps().preferredStencilFormat().fInternalFormat : MTLPixelFormatInvalid); b.add32((uint32_t)pipeline.isStencilEnabled()); // Stencil samples don't seem to be tracked in the MTLRenderPipeline b.add32(pipeline.getBlendInfoKey()); b.add32((uint32_t)primitiveType); return true; }