/* * Copyright 2019 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkUtils.h" #include "WindowContextFactory_mac.h" #include "Window_mac.h" @interface MainView : NSView - (MainView*)initWithWindow:(sk_app::Window*)initWindow; @end @interface WindowDelegate : NSObject - (WindowDelegate*)initWithWindow:(sk_app::Window*)initWindow; @end /////////////////////////////////////////////////////////////////////////////// using sk_app::Window; namespace sk_app { static int gWindowCount = 0; Window* Window::CreateNativeWindow(void*) { Window_mac* window = new Window_mac(); if (!window->initWindow()) { delete window; return nullptr; } ++gWindowCount; return window; } bool Window_mac::initWindow() { if (fRequestedDisplayParams.fMSAASampleCount != fMSAASampleCount) { this->closeWindow(); } // we already have a window if (fWindow) { return true; } constexpr int initialWidth = 1280; constexpr int initialHeight = 960; NSUInteger windowStyle = (NSTitledWindowMask | NSClosableWindowMask | NSResizableWindowMask | NSMiniaturizableWindowMask); NSRect windowRect = NSMakeRect(100, 100, initialWidth, initialHeight); fWindow = [[NSWindow alloc] initWithContentRect:windowRect styleMask:windowStyle backing:NSBackingStoreBuffered defer:NO]; if (nil == fWindow) { return false; } WindowDelegate* delegate = [[WindowDelegate alloc] initWithWindow:this]; [fWindow setDelegate:delegate]; [delegate release]; // create view MainView* view = [[[MainView alloc] initWithFrame:NSMakeRect(0, 0, 1, 1)] initWithWindow:this]; if (nil == view) { [fWindow release]; fWindow = nil; return false; } // attach view to window [fWindow setContentView:view]; return true; } void Window_mac::closeWindow() { [fWindow release]; fWindow = nil; } void Window_mac::setTitle(const char* title) { NSString *titleString = [NSString stringWithCString:title encoding:NSUTF8StringEncoding]; [fWindow setTitle:titleString]; } void Window_mac::show() { [NSApp activateIgnoringOtherApps:YES]; [fWindow makeKeyAndOrderFront:NSApp]; } bool Window_mac::attach(BackendType attachType) { this->initWindow(); window_context_factory::MacWindowInfo info; info.fMainView = this->view(); switch (attachType) { case kRaster_BackendType: fWindowContext = NewRasterForMac(info, fRequestedDisplayParams); break; case kNativeGL_BackendType: default: fWindowContext = NewGLForMac(info, fRequestedDisplayParams); break; } this->onBackendCreated(); return (SkToBool(fWindowContext)); } void Window_mac::onInval() { [[fWindow contentView] setNeedsDisplay:YES]; // MacOS already queues a single drawRect event for multiple invalidations // so we don't need to use our invalidation method (and it can mess things up // if for some reason MacOS skips a drawRect when we need one). this->markInvalProcessed(); } } // namespace sk_app /////////////////////////////////////////////////////////////////////////////// @implementation WindowDelegate { sk_app::Window* fWindow; } - (WindowDelegate*)initWithWindow:(sk_app::Window *)initWindow { fWindow = initWindow; return self; } - (void)windowDidResize:(NSNotification *)notification { sk_app::Window_mac* macWindow = reinterpret_cast(fWindow); const NSRect mainRect = [macWindow->view() bounds]; fWindow->onResize(mainRect.size.width, mainRect.size.height); } - (BOOL)windowShouldClose:(NSWindow*)sender { --sk_app::gWindowCount; if (sk_app::gWindowCount < 1) { [NSApp terminate:self]; } reinterpret_cast(fWindow)->closeWindow(); return FALSE; } @end /////////////////////////////////////////////////////////////////////////////// @implementation MainView { sk_app::Window* fWindow; } - (MainView*)initWithWindow:(sk_app::Window *)initWindow { fWindow = initWindow; return self; } - (BOOL)isOpaque { return YES; } - (BOOL)canBecomeKeyView { return YES; } - (BOOL)acceptsFirstResponder { return YES; } - (void)drawRect:(NSRect)dirtyRect { fWindow->onPaint(); } static Window::Key get_key(unsigned short vk) { // This will work with an ANSI QWERTY keyboard. // Something more robust would be needed to support alternate keyboards. static const struct { unsigned short fVK; Window::Key fKey; } gPair[] = { { 0x33, Window::Key::kBack }, { 0x24, Window::Key::kOK }, { 0x7E, Window::Key::kUp }, { 0x7D, Window::Key::kDown }, { 0x7B, Window::Key::kLeft }, { 0x7C, Window::Key::kRight }, { 0x30, Window::Key::kTab }, { 0x74, Window::Key::kPageUp }, { 0x79, Window::Key::kPageDown }, { 0x73, Window::Key::kHome }, { 0x77, Window::Key::kEnd }, { 0x75, Window::Key::kDelete }, { 0x35, Window::Key::kEscape }, { 0x38, Window::Key::kShift }, { 0x3C, Window::Key::kShift }, { 0x3B, Window::Key::kCtrl }, { 0x3E, Window::Key::kCtrl }, { 0x3A, Window::Key::kOption }, { 0x3D, Window::Key::kOption }, { 0x00, Window::Key::kA }, { 0x08, Window::Key::kC }, { 0x09, Window::Key::kV }, { 0x07, Window::Key::kX }, { 0x10, Window::Key::kY }, { 0x06, Window::Key::kZ }, }; for (size_t i = 0; i < SK_ARRAY_COUNT(gPair); i++) { if (gPair[i].fVK == vk) { return gPair[i].fKey; } } return Window::Key::kNONE; } static uint32_t get_modifiers(const NSEvent* event) { NSUInteger modifierFlags = [event modifierFlags]; auto modifiers = 0; if (modifierFlags & NSEventModifierFlagShift) { modifiers |= Window::kShift_ModifierKey; } if (modifierFlags & NSEventModifierFlagControl) { modifiers |= Window::kControl_ModifierKey; } if (modifierFlags & NSEventModifierFlagOption) { modifiers |= Window::kOption_ModifierKey; } if ((NSKeyDown == [event type] || NSKeyUp == [event type]) && NO == [event isARepeat]) { modifiers |= Window::kFirstPress_ModifierKey; } return modifiers; } - (void)keyDown:(NSEvent *)event { Window::Key key = get_key([event keyCode]); if (key != Window::Key::kNONE) { if (!fWindow->onKey(key, Window::kDown_InputState, get_modifiers(event))) { if (Window::Key::kEscape == key) { [NSApp terminate:self]; } } } NSString* characters = [event charactersIgnoringModifiers]; NSUInteger len = [characters length]; if (len > 0) { unichar* charBuffer = new unichar[len+1]; [characters getCharacters:charBuffer range:NSMakeRange(0, len)]; for (NSUInteger i = 0; i < len; ++i) { (void) fWindow->onChar((SkUnichar) charBuffer[i], get_modifiers(event)); } delete [] charBuffer; } } - (void)keyUp:(NSEvent *)event { Window::Key key = get_key([event keyCode]); if (key != Window::Key::kNONE) { (void) fWindow->onKey(key, Window::kUp_InputState, get_modifiers(event)); } } - (void)mouseDown:(NSEvent *)event { const NSPoint pos = [event locationInWindow]; const NSRect rect = [self frame]; fWindow->onMouse(pos.x, rect.size.height - pos.y, Window::kDown_InputState, get_modifiers(event)); } - (void)mouseDragged:(NSEvent *)event { [self mouseMoved:event]; } - (void)mouseUp:(NSEvent *)event { const NSPoint pos = [event locationInWindow]; const NSRect rect = [self frame]; fWindow->onMouse(pos.x, rect.size.height - pos.y, Window::kUp_InputState, get_modifiers(event)); } - (void)mouseMoved:(NSEvent *)event { const NSPoint pos = [event locationInWindow]; const NSRect rect = [self frame]; fWindow->onMouse(pos.x, rect.size.height - pos.y, Window::kMove_InputState, get_modifiers(event)); } - (void)scrollWheel:(NSEvent *)event { // TODO: support hasPreciseScrollingDeltas? fWindow->onMouseWheel([event scrollingDeltaY], get_modifiers(event)); } @end