// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef D3D8_Direct3DVolumeTexture8_hpp #define D3D8_Direct3DVolumeTexture8_hpp #include "Direct3DBaseTexture8.hpp" #include "Config.hpp" #include namespace D3D8 { class Direct3DVolume8; class Direct3DVolumeTexture8 : public IDirect3DVolumeTexture8, public Direct3DBaseTexture8 { public: Direct3DVolumeTexture8(Direct3DDevice8 *device, unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool); ~Direct3DVolumeTexture8() override; // IUnknown methods long __stdcall QueryInterface(const IID &iid, void **object) override; unsigned long __stdcall AddRef() override; unsigned long __stdcall Release() override; // IDirect3DResource8 methods long __stdcall FreePrivateData(const GUID &guid) override; long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size) override; void __stdcall PreLoad() override; long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) override; long __stdcall GetDevice(IDirect3DDevice8 **device) override; unsigned long __stdcall SetPriority(unsigned long newPriority) override; unsigned long __stdcall GetPriority() override; D3DRESOURCETYPE __stdcall GetType() override; // IDirect3DBaseTexture methods unsigned long __stdcall GetLevelCount() override; unsigned long __stdcall GetLOD() override; unsigned long __stdcall SetLOD(unsigned long newLOD) override; // IDirect3DVolumeTexture8 methods long __stdcall GetLevelDesc(unsigned int level, D3DVOLUME_DESC *description) override; long __stdcall GetVolumeLevel(unsigned int level, IDirect3DVolume8 **volume) override; long __stdcall LockBox(unsigned int level, D3DLOCKED_BOX *lockedVolume, const D3DBOX *box, unsigned long flags) override; long __stdcall UnlockBox(unsigned int level) override; long __stdcall AddDirtyBox(const D3DBOX *dirtyBox) override; // Internal methods Direct3DVolume8 *getInternalVolumeLevel(unsigned int level); private: // Creation parameters const unsigned int width; const unsigned int height; const unsigned int depth; const D3DFORMAT format; const D3DPOOL pool; Direct3DVolume8 *volumeLevel[sw::MIPMAP_LEVELS]; }; } #endif // D3D8_Direct3DVolumeTexture8_hpp