// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef sw_FrameBufferWin_hpp #define sw_FrameBufferWin_hpp #include "FrameBuffer.hpp" namespace sw { struct GammaRamp { short red[256]; short green[256]; short blue[256]; }; class FrameBufferWin : public FrameBuffer { public: FrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin); ~FrameBufferWin() override; void flip(sw::Surface *source) override = 0; void blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override = 0; virtual void flip(HWND windowOverride, sw::Surface *source) = 0; virtual void blit(HWND windowOverride, sw::Surface *source, const Rect *sourceRect, const Rect *destRect) = 0; virtual void setGammaRamp(GammaRamp *gammaRamp, bool calibrate) = 0; virtual void getGammaRamp(GammaRamp *gammaRamp) = 0; virtual void screenshot(void *destBuffer) = 0; virtual bool getScanline(bool &inVerticalBlank, unsigned int &scanline) = 0; protected: void updateBounds(HWND windowOverride); HWND windowHandle; DWORD originalWindowStyle; RECT bounds; }; } sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin); #endif // sw_FrameBufferWin_hpp