# Copyright 2016 The SwiftShader Authors. All Rights Reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import("//build/config/ui.gni") import("../../swiftshader.gni") # Need a separate config to ensure the warnings are added to the end. config("swiftshader_libEGL_private_config") { defines = [ "EGL_EGLEXT_PROTOTYPES" ] if (is_win) { cflags = [ "/wd4201", # nameless struct/union "/wd4065", # switch statement contains 'default' but no 'case' labels "/wd5030", # attribute is not recognized ] defines += [ "EGLAPI=" ] } else { cflags = [ "-Wno-sign-compare", "-Wno-unused-function", ] if (!is_clang) { cflags += [ "-Wno-unused-but-set-variable" ] } if (is_mac) { cflags += [ "-fvisibility=protected" ] defines += [ "EGLAPI=__attribute__((no_sanitize(\"function\")))" ] } else { defines += [ "EGLAPI=__attribute__((visibility(\"protected\"))) __attribute__((no_sanitize(\"function\")))" ] } } } swiftshader_shared_library("swiftshader_libEGL") { if (!is_mac && !is_fuchsia) { output_name = "libEGL" output_dir = "$root_out_dir/swiftshader" } sources = [ "../../Common/SharedLibrary.cpp", "../common/Object.cpp", "../common/debug.cpp", "Config.cpp", "Display.cpp", "Surface.cpp", "libEGL.cpp", "libEGL.def", "libEGL.rc", "main.cpp", "resource.h", ] if (is_mac) { sources += [ "OSXUtils.mm" ] libs = [ "Quartz.framework", "Cocoa.framework", "CoreFoundation.framework", "IOSurface.framework", ] ldflags = [ "-Wl,-install_name,@rpath/libswiftshader_libEGL.dylib" ] } else if (is_linux) { if (use_x11) { sources += [ "../../Main/libX11.cpp" ] } ldflags = [ "-Wl,--version-script=" + rebase_path("libEGL.lds", root_build_dir) ] } configs = [ ":swiftshader_libEGL_private_config" ] include_dirs = [ "../../../include", "../..", "..", ] }