// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef sw_FrameBufferGDI_hpp #define sw_FrameBufferGDI_hpp #include "FrameBufferWin.hpp" namespace sw { class FrameBufferGDI : public FrameBufferWin { public: FrameBufferGDI(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin); ~FrameBufferGDI() override; void flip(sw::Surface *source) override; void blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override; void flip(HWND windowOverride, sw::Surface *source) override; void blit(HWND windowOverride, sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override; void *lock() override; void unlock() override; void setGammaRamp(GammaRamp *gammaRamp, bool calibrate) override; void getGammaRamp(GammaRamp *gammaRamp) override; void screenshot(void *destBuffer) override; bool getScanline(bool &inVerticalBlank, unsigned int &scanline) override; private: void init(HWND bitmapWindow); void release(); HDC windowContext; HDC bitmapContext; HWND bitmapWindow; HBITMAP bitmap; }; } #endif // sw_FrameBufferGDI_hpp