#version 300 es #define VERTEX_ARRAY 0 #define TEXCOORD_ARRAY 1 layout (location = VERTEX_ARRAY) in highp vec4 inVertex; layout (location = TEXCOORD_ARRAY) in mediump vec2 inTexCoord; out mediump vec2 texCoords; void main() { gl_Position = inVertex; texCoords = inTexCoord; }