/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ syntax = "proto2"; package android.os; option java_multiple_files = true; import "frameworks/base/core/proto/android/os/worksource.proto"; import "frameworks/base/core/proto/android/privacy.proto"; message PowerManagerProto { /* User activity events in PowerManager.java. */ enum UserActivityEvent { // Unspecified event type. USER_ACTIVITY_EVENT_OTHER = 0; // Button or key pressed or released. USER_ACTIVITY_EVENT_BUTTON = 1; // Touch down, move or up. USER_ACTIVITY_EVENT_TOUCH = 2; // Accessibility taking action on behalf of user. USER_ACTIVITY_EVENT_ACCESSIBILITY = 3; } // WakeLock class in android.os.PowerManager, it is the one used by sdk message WakeLock { option (.android.msg_privacy).dest = DEST_AUTOMATIC; optional string tag = 1; optional string package_name = 2; optional bool held = 3; optional int32 internal_count = 4; optional WorkSourceProto work_source = 5; } } message PowerManagerInternalProto { // Enum values gotten from PowerManagerInternal.java enum Wakefulness { // The device is asleep. It can only be awoken by a call to wakeUp(). // The screen should be off or in the process of being turned off by the // display controller. The device typically passes through the dozing // state first. WAKEFULNESS_ASLEEP = 0; // The device is fully awake. It can be put to sleep by a call to // goToSleep(). When the user activity timeout expires, the device may // start dreaming or go to sleep. WAKEFULNESS_AWAKE = 1; // The device is dreaming. It can be awoken by a call to wakeUp(), which // ends the dream. The device goes to sleep when goToSleep() is called, // when the dream ends, or when unplugged. User activity may brighten // the screen but does not end the dream. WAKEFULNESS_DREAMING = 2; // The device is dozing. It is almost asleep but is allowing a special // low-power "doze" dream to run which keeps the display on but lets the // application processor suspend. It can be awoken by a call to wakeUp() // which ends the dream. The device fully goes to sleep if the dream // cannot be started or ends on its own. WAKEFULNESS_DOZING = 3; } }