syntax = "proto3"; package com.google.tuningfork; enum LoadingState { LOADING = 0; NOT_LOADING = 1; } // This is the base annotation for a game engine like Unity. // The user should extend with their own annotations. message Annotation { LoadingState loading_state = 1; int32 level = 2; } enum QualitySettings { FASTEST = 0; FAST = 1; SIMPLE = 2; GOOD = 3; BEAUTIFUL = 4; FANTASTIC = 5; } message FidelityParams { QualitySettings qualitySettings = 1; }