• Home
  • Raw
  • Download

Lines Matching refs:GetVRegFloat

979     float val1 = shadow_frame.GetVRegFloat(inst->VRegB_23x());  in CMPL_FLOAT()
980 float val2 = shadow_frame.GetVRegFloat(inst->VRegC_23x()); in CMPL_FLOAT()
994 float val1 = shadow_frame.GetVRegFloat(inst->VRegB_23x()); in CMPG_FLOAT()
995 float val2 = shadow_frame.GetVRegFloat(inst->VRegC_23x()); in CMPG_FLOAT()
1813 inst->VRegA_12x(inst_data), -shadow_frame.GetVRegFloat(inst->VRegB_12x(inst_data))); in NEG_FLOAT()
1860 float val = shadow_frame.GetVRegFloat(inst->VRegB_12x(inst_data)); in FLOAT_TO_INT()
1867 float val = shadow_frame.GetVRegFloat(inst->VRegB_12x(inst_data)); in FLOAT_TO_LONG()
1875 shadow_frame.GetVRegFloat(inst->VRegB_12x(inst_data))); in FLOAT_TO_DOUBLE()
2073 shadow_frame.GetVRegFloat(inst->VRegB_23x()) + in ADD_FLOAT()
2074 shadow_frame.GetVRegFloat(inst->VRegC_23x())); in ADD_FLOAT()
2080 shadow_frame.GetVRegFloat(inst->VRegB_23x()) - in SUB_FLOAT()
2081 shadow_frame.GetVRegFloat(inst->VRegC_23x())); in SUB_FLOAT()
2087 shadow_frame.GetVRegFloat(inst->VRegB_23x()) * in MUL_FLOAT()
2088 shadow_frame.GetVRegFloat(inst->VRegC_23x())); in MUL_FLOAT()
2094 shadow_frame.GetVRegFloat(inst->VRegB_23x()) / in DIV_FLOAT()
2095 shadow_frame.GetVRegFloat(inst->VRegC_23x())); in DIV_FLOAT()
2101 fmodf(shadow_frame.GetVRegFloat(inst->VRegB_23x()), in REM_FLOAT()
2102 shadow_frame.GetVRegFloat(inst->VRegC_23x()))); in REM_FLOAT()
2315 shadow_frame.GetVRegFloat(vregA) + in ADD_FLOAT_2ADDR()
2316 shadow_frame.GetVRegFloat(inst->VRegB_12x(inst_data))); in ADD_FLOAT_2ADDR()
2323 shadow_frame.GetVRegFloat(vregA) - in SUB_FLOAT_2ADDR()
2324 shadow_frame.GetVRegFloat(inst->VRegB_12x(inst_data))); in SUB_FLOAT_2ADDR()
2331 shadow_frame.GetVRegFloat(vregA) * in MUL_FLOAT_2ADDR()
2332 shadow_frame.GetVRegFloat(inst->VRegB_12x(inst_data))); in MUL_FLOAT_2ADDR()
2339 shadow_frame.GetVRegFloat(vregA) / in DIV_FLOAT_2ADDR()
2340 shadow_frame.GetVRegFloat(inst->VRegB_12x(inst_data))); in DIV_FLOAT_2ADDR()
2347 fmodf(shadow_frame.GetVRegFloat(vregA), in REM_FLOAT_2ADDR()
2348 shadow_frame.GetVRegFloat(inst->VRegB_12x(inst_data)))); in REM_FLOAT_2ADDR()