Lines Matching refs:lock
1 Testing contended locking where lock is released before callback ends.
11 lock state is: MonitorUsage{ monitor: NamedLock[Lock testLockThrowEnter], owner: <NULL>, entryCount…
18 lock state is: MonitorUsage{ monitor: NamedLock[Lock testLockThrowEntered], owner: <NULL>, entryCou…
26 lock state is: MonitorUsage{ monitor: NamedLock[Lock testLockThrowBoth], owner: <NULL>, entryCount:…
32 lock state is: MonitorUsage{ monitor: NamedLock[Lock testThrowWait], owner: <NULL>, entryCount: 0, …
38 lock state is: MonitorUsage{ monitor: NamedLock[Lock testThrowIllegalWait], owner: <NULL>, entryCou…
45 lock state is: MonitorUsage{ monitor: NamedLock[Lock testThrowWaited], owner: <NULL>, entryCount: 0…
52 lock state is: MonitorUsage{ monitor: NamedLock[Lock testThrowWaitedTimeout], owner: <NULL>, entryC…
59 lock state is: MonitorUsage{ monitor: NamedLock[Lock testThrowWaitedInterrupt], owner: <NULL>, entr…
73 Controller3 now holds the lock the monitor wait will try to re-acquire
74 Testing that we can lock and release the monitor in the MonitorWait event
79 Testing that we can lock and release the monitor in the MonitorWaited event
84 Testing we can perform recursive lock in MonitorEntered
89 Testing the lock state if MonitorEnter throws in a native method
97 Testing the lock state if MonitorEntered throws in a native method