Lines Matching refs:mPositionY
499 protected float mPositionY; field in GameView.Sprite
508 mPositionY = y; in setPosition()
521 return pythag(mPositionX - x, mPositionY - y); in distanceTo()
525 return distanceTo(other.mPositionX, other.mPositionY); in distanceTo()
547 mPositionY += mVelocityY * tau; in step()
587 || mPositionY < 0 || mPositionY >= height; in isOutsidePlayfield()
599 while (mPositionY <= -mSize) { in wrapAtPlayfieldBoundary()
600 mPositionY += height + mSize * 2; in wrapAtPlayfieldBoundary()
602 while (mPositionY >= height + mSize) { in wrapAtPlayfieldBoundary()
603 mPositionY -= height + mSize * 2; in wrapAtPlayfieldBoundary()
960 return mPositionY + polarY(mSize);
1019 canvas.translate(mPositionX, mPositionY); in draw()
1071 canvas.drawCircle(mPositionX, mPositionY, mSize, mBulletPaint); in draw()
1109 canvas.drawCircle(mPositionX, mPositionY, in draw()