• Home
  • Raw
  • Download

Lines Matching defs:state

640 …          const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION);  in getClientStateParameter()  local
646 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter() local
652 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter() local
658 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter() local
664 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter() local
670 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter() local
676 … const GLClientState::VertexAttribState& state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter() local
682 … const GLClientState::VertexAttribState& state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter() local
688 …const GLClientState::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter() local
694 …const GLClientState::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter() local
700 …const GLClientState::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter() local
706 … const GLClientState::VertexAttribState& state = getState(GLClientState::POINTSIZE_LOCATION); in getClientStateParameter() local
712 … const GLClientState::VertexAttribState& state = getState(GLClientState::POINTSIZE_LOCATION); in getClientStateParameter() local
718 … const GLClientState::VertexAttribState& state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter() local
724 … const GLClientState::VertexAttribState& state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter() local
730 … const GLClientState::VertexAttribState& state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter() local
736 … const GLClientState::VertexAttribState& state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter() local
742 … const GLClientState::VertexAttribState& state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter() local
748 … const GLClientState::VertexAttribState& state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter() local
754 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter() local
760 … const GLClientState::VertexAttribState& state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter() local
766 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter() local
772 …const GLClientState::VertexAttribState& state = getState(getActiveTexture()+GLClientState::TEXCOOR… in getClientStateParameter() local
778 … const GLClientState::VertexAttribState& state = getState(GLClientState::POINTSIZE_LOCATION); in getClientStateParameter() local
784 … const GLClientState::VertexAttribState& state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter() local
790 … const GLClientState::VertexAttribState& state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter() local