Lines Matching refs:getState
224 const VertexAttribState& getState(int location);
583 const VertexAttribState& vertexAttrib = getState(index); in getVertexAttribParameter()
640 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()
646 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()
652 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()
658 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()
664 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()
670 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()
676 … const GLClientState::VertexAttribState& state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter()
682 … const GLClientState::VertexAttribState& state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter()
688 …const GLClientState::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter()
694 …const GLClientState::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter()
700 …const GLClientState::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter()
706 … const GLClientState::VertexAttribState& state = getState(GLClientState::POINTSIZE_LOCATION); in getClientStateParameter()
712 … const GLClientState::VertexAttribState& state = getState(GLClientState::POINTSIZE_LOCATION); in getClientStateParameter()
718 … const GLClientState::VertexAttribState& state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter()
724 … const GLClientState::VertexAttribState& state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter()
730 … const GLClientState::VertexAttribState& state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter()
736 … const GLClientState::VertexAttribState& state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter()
742 … const GLClientState::VertexAttribState& state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter()
748 … const GLClientState::VertexAttribState& state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter()
754 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()
760 … const GLClientState::VertexAttribState& state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter()
766 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()
772 …const GLClientState::VertexAttribState& state = getState(getActiveTexture()+GLClientState::TEXCOOR… in getClientStateParameter()
778 … const GLClientState::VertexAttribState& state = getState(GLClientState::POINTSIZE_LOCATION); in getClientStateParameter()
784 … const GLClientState::VertexAttribState& state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter()
790 … const GLClientState::VertexAttribState& state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter()