Lines Matching defs:checksumCalculator
27 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glAlphaFunc_enc() local
53 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearColor_enc() local
81 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearDepthf_enc() local
106 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClipPlanef_enc() local
134 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glColor4f_enc() local
162 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDepthRangef_enc() local
188 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFogf_enc() local
214 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFogfv_enc() local
242 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFrustumf_enc() local
272 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetClipPlanef_enc() local
311 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetFloatv_enc() local
350 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetLightfv_enc() local
390 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetMaterialfv_enc() local
430 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTexEnvfv_enc() local
470 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTexParameterfv_enc() local
510 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLightModelf_enc() local
536 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLightModelfv_enc() local
564 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLightf_enc() local
591 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLightfv_enc() local
620 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLineWidth_enc() local
645 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLoadMatrixf_enc() local
672 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMaterialf_enc() local
699 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMaterialfv_enc() local
728 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMultMatrixf_enc() local
755 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMultiTexCoord4f_enc() local
784 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glNormal3f_enc() local
811 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glOrthof_enc() local
841 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPointParameterf_enc() local
867 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPointParameterfv_enc() local
895 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPointSize_enc() local
920 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPolygonOffset_enc() local
946 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glRotatef_enc() local
974 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glScalef_enc() local
1001 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexEnvf_enc() local
1028 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexEnvfv_enc() local
1057 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexParameterf_enc() local
1084 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexParameterfv_enc() local
1113 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTranslatef_enc() local
1140 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glActiveTexture_enc() local
1165 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glAlphaFuncx_enc() local
1191 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindBuffer_enc() local
1217 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindTexture_enc() local
1243 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBlendFunc_enc() local
1269 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBufferData_enc() local
1299 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBufferSubData_enc() local
1329 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClear_enc() local
1354 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearColorx_enc() local
1382 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearDepthx_enc() local
1407 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearStencil_enc() local
1432 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClientActiveTexture_enc() local
1457 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glColor4ub_enc() local
1485 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glColor4x_enc() local
1513 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glColorMask_enc() local
1541 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCompressedTexImage2D_enc() local
1575 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCompressedTexSubImage2D_enc() local
1610 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCopyTexImage2D_enc() local
1642 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCopyTexSubImage2D_enc() local
1674 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCullFace_enc() local
1699 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteBuffers_enc() local
1727 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteTextures_enc() local
1755 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDepthFunc_enc() local
1780 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDepthMask_enc() local
1805 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDepthRangex_enc() local
1831 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDisable_enc() local
1856 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDisableClientState_enc() local
1881 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawArrays_enc() local
1908 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glEnable_enc() local
1933 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glEnableClientState_enc() local
1958 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFinish_enc() local
1982 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFlush_enc() local
2006 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFogx_enc() local
2032 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFogxv_enc() local
2060 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFrontFace_enc() local
2085 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFrustumx_enc() local
2115 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetBooleanv_enc() local
2154 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetBufferParameteriv_enc() local
2194 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClipPlanex_enc() local
2222 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenBuffers_enc() local
2261 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenTextures_enc() local
2300 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetError_enc() local
2339 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetFixedv_enc() local
2378 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetIntegerv_enc() local
2417 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetLightxv_enc() local
2457 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetMaterialxv_enc() local
2497 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTexEnviv_enc() local
2537 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTexEnvxv_enc() local
2577 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTexParameteriv_enc() local
2617 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTexParameterxv_enc() local
2657 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glHint_enc() local
2683 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsBuffer_enc() local
2723 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsEnabled_enc() local
2763 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsTexture_enc() local
2803 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLightModelx_enc() local
2829 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLightModelxv_enc() local
2857 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLightx_enc() local
2884 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLightxv_enc() local
2913 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLineWidthx_enc() local
2938 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLoadIdentity_enc() local
2962 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLoadMatrixx_enc() local
2989 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLogicOp_enc() local
3014 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMaterialx_enc() local
3041 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMaterialxv_enc() local
3070 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMatrixMode_enc() local
3095 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMultMatrixx_enc() local
3122 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMultiTexCoord4x_enc() local
3151 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glNormal3x_enc() local
3178 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glOrthox_enc() local
3208 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPixelStorei_enc() local
3234 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPointParameterx_enc() local
3260 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPointParameterxv_enc() local
3288 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPointSizex_enc() local
3313 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPolygonOffsetx_enc() local
3339 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPopMatrix_enc() local
3363 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPushMatrix_enc() local
3387 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glReadPixels_enc() local
3431 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glRotatex_enc() local
3459 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glSampleCoverage_enc() local
3485 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glSampleCoveragex_enc() local
3511 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glScalex_enc() local
3538 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glScissor_enc() local
3566 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glShadeModel_enc() local
3591 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glStencilFunc_enc() local
3618 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glStencilMask_enc() local
3643 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glStencilOp_enc() local
3670 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexEnvi_enc() local
3697 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexEnvx_enc() local
3724 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexEnviv_enc() local
3753 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexEnvxv_enc() local
3782 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexImage2D_enc() local
3823 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexParameteri_enc() local
3850 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexParameterx_enc() local
3877 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexParameteriv_enc() local
3906 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexParameterxv_enc() local
3935 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexSubImage2D_enc() local
3976 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTranslatex_enc() local
4003 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glViewport_enc() local
4031 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexPointerOffset_enc() local
4059 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glColorPointerOffset_enc() local
4087 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glNormalPointerOffset_enc() local
4114 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPointSizePointerOffset_enc() local
4141 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexCoordPointerOffset_enc() local
4169 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glWeightPointerOffset_enc() local
4197 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMatrixIndexPointerOffset_enc() local
4225 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexPointerData_enc() local
4256 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glColorPointerData_enc() local
4287 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glNormalPointerData_enc() local
4317 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexCoordPointerData_enc() local
4349 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPointSizePointerData_enc() local
4379 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glWeightPointerData_enc() local
4410 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMatrixIndexPointerData_enc() local
4441 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawElementsOffset_enc() local
4469 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawElementsData_enc() local
4500 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetCompressedTextureFormats_enc() local
4539 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFinishRoundTrip_enc() local
4578 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBlendEquationSeparateOES_enc() local
4604 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBlendFuncSeparateOES_enc() local
4632 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBlendEquationOES_enc() local
4657 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawTexsOES_enc() local
4686 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawTexiOES_enc() local
4715 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawTexxOES_enc() local
4744 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawTexsvOES_enc() local
4771 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawTexivOES_enc() local
4798 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawTexxvOES_enc() local
4825 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawTexfOES_enc() local
4854 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawTexfvOES_enc() local
4881 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glEGLImageTargetTexture2DOES_enc() local
4907 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glEGLImageTargetRenderbufferStorageOES_enc() local
4933 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glAlphaFuncxOES_enc() local
4959 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearColorxOES_enc() local
4987 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearDepthxOES_enc() local
5012 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClipPlanexOES_enc() local
5040 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClipPlanexIMG_enc() local
5068 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glColor4xOES_enc() local
5096 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDepthRangexOES_enc() local
5122 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFogxOES_enc() local
5148 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFogxvOES_enc() local
5176 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFrustumxOES_enc() local
5206 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetClipPlanexOES_enc() local
5245 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetClipPlanex_enc() local
5284 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetFixedvOES_enc() local
5323 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetLightxvOES_enc() local
5363 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetMaterialxvOES_enc() local
5403 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTexEnvxvOES_enc() local
5443 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTexParameterxvOES_enc() local
5483 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLightModelxOES_enc() local
5509 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLightModelxvOES_enc() local
5537 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLightxOES_enc() local
5564 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLightxvOES_enc() local
5593 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLineWidthxOES_enc() local
5618 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLoadMatrixxOES_enc() local
5645 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMaterialxOES_enc() local
5672 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMaterialxvOES_enc() local
5701 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMultMatrixxOES_enc() local
5728 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMultiTexCoord4xOES_enc() local
5757 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glNormal3xOES_enc() local
5784 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glOrthoxOES_enc() local
5814 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPointParameterxOES_enc() local
5840 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPointParameterxvOES_enc() local
5868 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPointSizexOES_enc() local
5893 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPolygonOffsetxOES_enc() local
5919 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glRotatexOES_enc() local
5947 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glSampleCoveragexOES_enc() local
5973 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glScalexOES_enc() local
6000 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexEnvxOES_enc() local
6027 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexEnvxvOES_enc() local
6056 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexParameterxOES_enc() local
6083 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexParameterxvOES_enc() local
6112 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTranslatexOES_enc() local
6139 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsRenderbufferOES_enc() local
6179 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindRenderbufferOES_enc() local
6205 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteRenderbuffersOES_enc() local
6233 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenRenderbuffersOES_enc() local
6272 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glRenderbufferStorageOES_enc() local
6300 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetRenderbufferParameterivOES_enc() local
6340 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsFramebufferOES_enc() local
6380 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindFramebufferOES_enc() local
6406 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteFramebuffersOES_enc() local
6434 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenFramebuffersOES_enc() local
6473 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCheckFramebufferStatusOES_enc() local
6513 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFramebufferRenderbufferOES_enc() local
6541 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFramebufferTexture2DOES_enc() local
6570 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetFramebufferAttachmentParameterivOES_enc() local
6611 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenerateMipmapOES_enc() local
6636 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUnmapBufferOES_enc() local
6676 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCurrentPaletteMatrixOES_enc() local
6701 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLoadPaletteFromModelViewMatrixOES_enc() local
6725 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glQueryMatrixxOES_enc() local
6772 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDepthRangefOES_enc() local
6798 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFrustumfOES_enc() local
6828 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glOrthofOES_enc() local
6858 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClipPlanefOES_enc() local
6886 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClipPlanefIMG_enc() local
6914 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetClipPlanefOES_enc() local
6953 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearDepthfOES_enc() local
6978 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexGenfOES_enc() local
7005 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexGenfvOES_enc() local
7034 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexGeniOES_enc() local
7061 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexGenivOES_enc() local
7090 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexGenxOES_enc() local
7117 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexGenxvOES_enc() local
7146 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTexGenfvOES_enc() local
7175 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTexGenivOES_enc() local
7204 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTexGenxvOES_enc() local
7233 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindVertexArrayOES_enc() local
7258 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteVertexArraysOES_enc() local
7286 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenVertexArraysOES_enc() local
7325 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsVertexArrayOES_enc() local
7365 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDiscardFramebufferEXT_enc() local
7394 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glRenderbufferStorageMultisampleIMG_enc() local
7423 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFramebufferTexture2DMultisampleIMG_enc() local
7453 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteFencesNV_enc() local
7481 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenFencesNV_enc() local
7509 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsFenceNV_enc() local
7549 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTestFenceNV_enc() local
7589 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetFenceivNV_enc() local
7629 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFinishFenceNV_enc() local
7654 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glSetFenceNV_enc() local
7680 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetDriverControlsQCOM_enc() local
7723 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetDriverControlStringQCOM_enc() local
7767 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glEnableDriverControlQCOM_enc() local
7792 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDisableDriverControlQCOM_enc() local
7817 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glExtGetTexturesQCOM_enc() local
7860 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glExtGetBuffersQCOM_enc() local
7903 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glExtGetRenderbuffersQCOM_enc() local
7946 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glExtGetFramebuffersQCOM_enc() local
7989 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glExtGetTexLevelParameterivQCOM_enc() local
8031 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glExtTexObjectStateOverrideiQCOM_enc() local
8058 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glExtGetTexSubImageQCOM_enc() local
8106 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glExtGetShadersQCOM_enc() local
8149 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glExtGetProgramsQCOM_enc() local
8192 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glExtIsProgramBinaryQCOM_enc() local
8232 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glStartTilingQCOM_enc() local
8261 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glEndTilingQCOM_enc() local
8286 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetGraphicsResetStatusEXT_enc() local
8325 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glReadnPixelsEXT_enc() local
8367 gl_encoder_context_t::gl_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator) in gl_encoder_context_t()