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Lines Matching refs:ChecksumCalculator

27 	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;  in glAlphaFunc_enc()
53 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearColor_enc()
81 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearDepthf_enc()
106 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClipPlanef_enc()
134 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glColor4f_enc()
162 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDepthRangef_enc()
188 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFogf_enc()
214 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFogfv_enc()
242 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFrustumf_enc()
272 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetClipPlanef_enc()
296 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetClipPlanef_enc()
311 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetFloatv_enc()
335 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetFloatv_enc()
350 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetLightfv_enc()
375 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetLightfv_enc()
390 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetMaterialfv_enc()
415 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetMaterialfv_enc()
430 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTexEnvfv_enc()
455 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetTexEnvfv_enc()
470 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTexParameterfv_enc()
495 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetTexParameterfv_enc()
510 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLightModelf_enc()
536 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLightModelfv_enc()
564 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLightf_enc()
591 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLightfv_enc()
620 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLineWidth_enc()
645 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLoadMatrixf_enc()
672 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMaterialf_enc()
699 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMaterialfv_enc()
728 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMultMatrixf_enc()
755 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMultiTexCoord4f_enc()
784 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glNormal3f_enc()
811 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glOrthof_enc()
841 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPointParameterf_enc()
867 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPointParameterfv_enc()
895 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPointSize_enc()
920 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPolygonOffset_enc()
946 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glRotatef_enc()
974 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glScalef_enc()
1001 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexEnvf_enc()
1028 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexEnvfv_enc()
1057 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexParameterf_enc()
1084 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexParameterfv_enc()
1113 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTranslatef_enc()
1140 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glActiveTexture_enc()
1165 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glAlphaFuncx_enc()
1191 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindBuffer_enc()
1217 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindTexture_enc()
1243 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBlendFunc_enc()
1269 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBufferData_enc()
1299 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBufferSubData_enc()
1329 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClear_enc()
1354 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearColorx_enc()
1382 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearDepthx_enc()
1407 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearStencil_enc()
1432 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClientActiveTexture_enc()
1457 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glColor4ub_enc()
1485 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glColor4x_enc()
1513 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glColorMask_enc()
1541 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCompressedTexImage2D_enc()
1575 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCompressedTexSubImage2D_enc()
1610 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCopyTexImage2D_enc()
1642 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCopyTexSubImage2D_enc()
1674 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCullFace_enc()
1699 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteBuffers_enc()
1727 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteTextures_enc()
1755 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDepthFunc_enc()
1780 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDepthMask_enc()
1805 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDepthRangex_enc()
1831 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDisable_enc()
1856 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDisableClientState_enc()
1881 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawArrays_enc()
1908 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glEnable_enc()
1933 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glEnableClientState_enc()
1958 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFinish_enc()
1982 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFlush_enc()
2006 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFogx_enc()
2032 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFogxv_enc()
2060 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFrontFace_enc()
2085 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFrustumx_enc()
2115 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetBooleanv_enc()
2139 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetBooleanv_enc()
2154 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetBufferParameteriv_enc()
2179 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetBufferParameteriv_enc()
2194 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClipPlanex_enc()
2222 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenBuffers_enc()
2246 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGenBuffers_enc()
2261 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenTextures_enc()
2285 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGenTextures_enc()
2300 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetError_enc()
2323 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetError_enc()
2339 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetFixedv_enc()
2363 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetFixedv_enc()
2378 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetIntegerv_enc()
2402 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetIntegerv_enc()
2417 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetLightxv_enc()
2442 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetLightxv_enc()
2457 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetMaterialxv_enc()
2482 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetMaterialxv_enc()
2497 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTexEnviv_enc()
2522 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetTexEnviv_enc()
2537 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTexEnvxv_enc()
2562 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetTexEnvxv_enc()
2577 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTexParameteriv_enc()
2602 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetTexParameteriv_enc()
2617 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTexParameterxv_enc()
2642 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetTexParameterxv_enc()
2657 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glHint_enc()
2683 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsBuffer_enc()
2707 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glIsBuffer_enc()
2723 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsEnabled_enc()
2747 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glIsEnabled_enc()
2763 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsTexture_enc()
2787 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glIsTexture_enc()
2803 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLightModelx_enc()
2829 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLightModelxv_enc()
2857 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLightx_enc()
2884 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLightxv_enc()
2913 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLineWidthx_enc()
2938 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLoadIdentity_enc()
2962 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLoadMatrixx_enc()
2989 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLogicOp_enc()
3014 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMaterialx_enc()
3041 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMaterialxv_enc()
3070 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMatrixMode_enc()
3095 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMultMatrixx_enc()
3122 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMultiTexCoord4x_enc()
3151 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glNormal3x_enc()
3178 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glOrthox_enc()
3208 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPixelStorei_enc()
3234 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPointParameterx_enc()
3260 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPointParameterxv_enc()
3288 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPointSizex_enc()
3313 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPolygonOffsetx_enc()
3339 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPopMatrix_enc()
3363 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPushMatrix_enc()
3387 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glReadPixels_enc()
3416 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glReadPixels_enc()
3431 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glRotatex_enc()
3459 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glSampleCoverage_enc()
3485 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glSampleCoveragex_enc()
3511 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glScalex_enc()
3538 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glScissor_enc()
3566 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glShadeModel_enc()
3591 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glStencilFunc_enc()
3618 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glStencilMask_enc()
3643 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glStencilOp_enc()
3670 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexEnvi_enc()
3697 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexEnvx_enc()
3724 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexEnviv_enc()
3753 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexEnvxv_enc()
3782 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexImage2D_enc()
3823 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexParameteri_enc()
3850 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexParameterx_enc()
3877 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexParameteriv_enc()
3906 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexParameterxv_enc()
3935 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexSubImage2D_enc()
3976 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTranslatex_enc()
4003 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glViewport_enc()
4031 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexPointerOffset_enc()
4059 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glColorPointerOffset_enc()
4087 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glNormalPointerOffset_enc()
4114 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPointSizePointerOffset_enc()
4141 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexCoordPointerOffset_enc()
4169 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glWeightPointerOffset_enc()
4197 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMatrixIndexPointerOffset_enc()
4225 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexPointerData_enc()
4256 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glColorPointerData_enc()
4287 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glNormalPointerData_enc()
4317 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexCoordPointerData_enc()
4349 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPointSizePointerData_enc()
4379 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glWeightPointerData_enc()
4410 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMatrixIndexPointerData_enc()
4441 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawElementsOffset_enc()
4469 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawElementsData_enc()
4500 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetCompressedTextureFormats_enc()
4524 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetCompressedTextureFormats_enc()
4539 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFinishRoundTrip_enc()
4562 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glFinishRoundTrip_enc()
4578 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBlendEquationSeparateOES_enc()
4604 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBlendFuncSeparateOES_enc()
4632 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBlendEquationOES_enc()
4657 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawTexsOES_enc()
4686 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawTexiOES_enc()
4715 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawTexxOES_enc()
4744 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawTexsvOES_enc()
4771 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawTexivOES_enc()
4798 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawTexxvOES_enc()
4825 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawTexfOES_enc()
4854 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawTexfvOES_enc()
4881 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glEGLImageTargetTexture2DOES_enc()
4907 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glEGLImageTargetRenderbufferStorageOES_enc()
4933 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glAlphaFuncxOES_enc()
4959 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearColorxOES_enc()
4987 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearDepthxOES_enc()
5012 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClipPlanexOES_enc()
5040 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClipPlanexIMG_enc()
5068 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glColor4xOES_enc()
5096 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDepthRangexOES_enc()
5122 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFogxOES_enc()
5148 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFogxvOES_enc()
5176 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFrustumxOES_enc()
5206 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetClipPlanexOES_enc()
5230 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetClipPlanexOES_enc()
5245 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetClipPlanex_enc()
5269 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetClipPlanex_enc()
5284 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetFixedvOES_enc()
5308 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetFixedvOES_enc()
5323 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetLightxvOES_enc()
5348 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetLightxvOES_enc()
5363 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetMaterialxvOES_enc()
5388 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetMaterialxvOES_enc()
5403 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTexEnvxvOES_enc()
5428 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetTexEnvxvOES_enc()
5443 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTexParameterxvOES_enc()
5468 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetTexParameterxvOES_enc()
5483 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLightModelxOES_enc()
5509 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLightModelxvOES_enc()
5537 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLightxOES_enc()
5564 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLightxvOES_enc()
5593 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLineWidthxOES_enc()
5618 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLoadMatrixxOES_enc()
5645 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMaterialxOES_enc()
5672 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMaterialxvOES_enc()
5701 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMultMatrixxOES_enc()
5728 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMultiTexCoord4xOES_enc()
5757 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glNormal3xOES_enc()
5784 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glOrthoxOES_enc()
5814 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPointParameterxOES_enc()
5840 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPointParameterxvOES_enc()
5868 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPointSizexOES_enc()
5893 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPolygonOffsetxOES_enc()
5919 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glRotatexOES_enc()
5947 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glSampleCoveragexOES_enc()
5973 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glScalexOES_enc()
6000 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexEnvxOES_enc()
6027 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexEnvxvOES_enc()
6056 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexParameterxOES_enc()
6083 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexParameterxvOES_enc()
6112 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTranslatexOES_enc()
6139 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsRenderbufferOES_enc()
6163 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glIsRenderbufferOES_enc()
6179 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindRenderbufferOES_enc()
6205 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteRenderbuffersOES_enc()
6233 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenRenderbuffersOES_enc()
6257 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGenRenderbuffersOES_enc()
6272 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glRenderbufferStorageOES_enc()
6300 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetRenderbufferParameterivOES_enc()
6325 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetRenderbufferParameterivOES_enc()
6340 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsFramebufferOES_enc()
6364 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glIsFramebufferOES_enc()
6380 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindFramebufferOES_enc()
6406 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteFramebuffersOES_enc()
6434 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenFramebuffersOES_enc()
6458 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGenFramebuffersOES_enc()
6473 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCheckFramebufferStatusOES_enc()
6497 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glCheckFramebufferStatusOES_enc()
6513 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFramebufferRenderbufferOES_enc()
6541 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFramebufferTexture2DOES_enc()
6570 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetFramebufferAttachmentParameterivOES_enc()
6596 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetFramebufferAttachmentParameterivOES_enc()
6611 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenerateMipmapOES_enc()
6636 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUnmapBufferOES_enc()
6660 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glUnmapBufferOES_enc()
6676 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCurrentPaletteMatrixOES_enc()
6701 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLoadPaletteFromModelViewMatrixOES_enc()
6725 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glQueryMatrixxOES_enc()
6756 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glQueryMatrixxOES_enc()
6772 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDepthRangefOES_enc()
6798 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFrustumfOES_enc()
6828 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glOrthofOES_enc()
6858 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClipPlanefOES_enc()
6886 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClipPlanefIMG_enc()
6914 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetClipPlanefOES_enc()
6938 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetClipPlanefOES_enc()
6953 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearDepthfOES_enc()
6978 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexGenfOES_enc()
7005 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexGenfvOES_enc()
7034 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexGeniOES_enc()
7061 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexGenivOES_enc()
7090 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexGenxOES_enc()
7117 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexGenxvOES_enc()
7146 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTexGenfvOES_enc()
7175 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTexGenivOES_enc()
7204 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTexGenxvOES_enc()
7233 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindVertexArrayOES_enc()
7258 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteVertexArraysOES_enc()
7286 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenVertexArraysOES_enc()
7310 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGenVertexArraysOES_enc()
7325 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsVertexArrayOES_enc()
7349 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glIsVertexArrayOES_enc()
7365 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDiscardFramebufferEXT_enc()
7394 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glRenderbufferStorageMultisampleIMG_enc()
7423 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFramebufferTexture2DMultisampleIMG_enc()
7453 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteFencesNV_enc()
7481 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenFencesNV_enc()
7509 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsFenceNV_enc()
7533 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glIsFenceNV_enc()
7549 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTestFenceNV_enc()
7573 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glTestFenceNV_enc()
7589 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetFenceivNV_enc()
7614 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetFenceivNV_enc()
7629 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFinishFenceNV_enc()
7654 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glSetFenceNV_enc()
7680 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetDriverControlsQCOM_enc()
7708 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetDriverControlsQCOM_enc()
7723 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetDriverControlStringQCOM_enc()
7752 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetDriverControlStringQCOM_enc()
7767 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glEnableDriverControlQCOM_enc()
7792 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDisableDriverControlQCOM_enc()
7817 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glExtGetTexturesQCOM_enc()
7845 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glExtGetTexturesQCOM_enc()
7860 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glExtGetBuffersQCOM_enc()
7888 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glExtGetBuffersQCOM_enc()
7903 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glExtGetRenderbuffersQCOM_enc()
7931 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glExtGetRenderbuffersQCOM_enc()
7946 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glExtGetFramebuffersQCOM_enc()
7974 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glExtGetFramebuffersQCOM_enc()
7989 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glExtGetTexLevelParameterivQCOM_enc()
8016 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glExtGetTexLevelParameterivQCOM_enc()
8031 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glExtTexObjectStateOverrideiQCOM_enc()
8058 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glExtGetTexSubImageQCOM_enc()
8091 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glExtGetTexSubImageQCOM_enc()
8106 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glExtGetShadersQCOM_enc()
8134 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glExtGetShadersQCOM_enc()
8149 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glExtGetProgramsQCOM_enc()
8177 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glExtGetProgramsQCOM_enc()
8192 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glExtIsProgramBinaryQCOM_enc()
8216 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glExtIsProgramBinaryQCOM_enc()
8232 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glStartTilingQCOM_enc()
8261 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glEndTilingQCOM_enc()
8286 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetGraphicsResetStatusEXT_enc()
8309 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetGraphicsResetStatusEXT_enc()
8325 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glReadnPixelsEXT_enc()
8355 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glReadnPixelsEXT_enc()
8367 gl_encoder_context_t::gl_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator) in gl_encoder_context_t()