Lines Matching defs:ctx
382 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetError() local
399 ErrorUpdater(GL2Encoder* ctx) : in ErrorUpdater()
439 ScopedQueryUpdate(GL2Encoder* ctx, uint32_t bytes, T* target) : in ScopedQueryUpdate()
499 GL2Encoder *ctx = (GL2Encoder *) self; in s_glFlush() local
506 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetString() local
535 GL2Encoder *ctx = (GL2Encoder *)self; in s_glPixelStorei() local
544 GL2Encoder *ctx = (GL2Encoder *) self; in s_glBindBuffer() local
570 GL2Encoder *ctx = (GL2Encoder *) self; in s_glBufferData() local
583 GL2Encoder *ctx = (GL2Encoder *) self; in s_glBufferSubData() local
596 GL2Encoder *ctx = (GL2Encoder *) self; in s_glGenBuffers() local
606 GL2Encoder *ctx = (GL2Encoder *) self; in s_glDeleteBuffers() local
620 GL2Encoder *ctx = (GL2Encoder *)self; in isValidVertexAttribIndex() local
633 GL2Encoder *ctx = (GL2Encoder *)self; in s_glVertexAttribPointer() local
671 GL2Encoder *ctx = (GL2Encoder *) self; in s_glGetIntegerv() local
895 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetFloatv() local
959 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetBooleanv() local
1024 GL2Encoder *ctx = (GL2Encoder *)self; in s_glEnableVertexAttribArray() local
1033 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDisableVertexAttribArray() local
1043 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetVertexAttribiv() local
1056 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetVertexAttribfv() local
1069 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetVertexAttribPointerv() local
1334 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDrawArrays() local
1359 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDrawElements() local
1450 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDrawArraysNullAEMU() local
1474 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDrawElementsNullAEMU() local
1749 GL2Encoder* ctx = (GL2Encoder*)self; in s_glShaderBinary() local
1756 GL2Encoder* ctx = (GL2Encoder*)self; in s_glShaderSource() local
1787 GL2Encoder *ctx = (GL2Encoder *)self; in s_glFinish() local
1793 GL2Encoder *ctx = (GL2Encoder *)self; in s_glLinkProgram() local
1833 GL2Encoder *ctx = (GL2Encoder*)self; in s_glDeleteProgram() local
1841 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetUniformiv() local
1851 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetUniformfv() local
1862 GL2Encoder *ctx = (GL2Encoder*)self; in s_glCreateProgram() local
1871 GL2Encoder *ctx = (GL2Encoder*)self; in s_glCreateShader() local
1886 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetAttachedShaders() local
1894 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetShaderSource() local
1916 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetShaderInfoLog() local
1924 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetProgramInfoLog() local
1931 GL2Encoder *ctx = (GL2Encoder*)self; in s_glDeleteShader() local
1938 GL2Encoder *ctx = (GL2Encoder*)self; in s_glAttachShader() local
1945 GL2Encoder *ctx = (GL2Encoder*)self; in s_glDetachShader() local
1967 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetUniformLocation() local
2012 GL2Encoder *ctx = this; in updateHostTexture2DBindingsFromProgramData() local
2038 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUseProgram() local
2053 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform1f() local
2060 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform1fv() local
2067 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform1i() local
2086 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform1iv() local
2093 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform2f() local
2100 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform2fv() local
2107 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform2i() local
2114 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform2iv() local
2121 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform3f() local
2128 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform3fv() local
2135 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform3i() local
2142 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform3iv() local
2149 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform4f() local
2156 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform4fv() local
2163 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform4i() local
2170 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform4iv() local
2177 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix2fv() local
2184 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix3fv() local
2191 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix4fv() local
2198 GL2Encoder* ctx = (GL2Encoder*)self; in s_glActiveTexture() local
2209 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBindTexture() local
2246 GL2Encoder* ctx = (GL2Encoder*)self; in s_glDeleteTextures() local
2256 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetTexParameterfv() local
2271 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetTexParameteriv() local
2310 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexParameterf() local
2329 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexParameterfv() local
2348 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexParameteri() local
2375 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexImage2D() local
2454 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexSubImage2D() local
2523 GL2Encoder* ctx = (GL2Encoder*)self; in s_glCopyTexImage2D() local
2551 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexParameteriv() local
2628 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGenRenderbuffers() local
2639 GL2Encoder* ctx = (GL2Encoder*)self; in s_glDeleteRenderbuffers() local
2662 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBindRenderbuffer() local
2675 GL2Encoder* ctx = (GL2Encoder*) self; in s_glRenderbufferStorage() local
2693 GL2Encoder* ctx = (GL2Encoder*)self; in s_glFramebufferRenderbuffer() local
2705 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGenFramebuffers() local
2716 GL2Encoder* ctx = (GL2Encoder*)self; in s_glDeleteFramebuffers() local
2727 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBindFramebuffer() local
2740 GL2Encoder* ctx = (GL2Encoder*)self; in s_glFramebufferTexture2D() local
2753 GL2Encoder* ctx = (GL2Encoder*)self; in s_glFramebufferTexture3DOES() local
2763 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetFramebufferAttachmentParameteriv() local
2892 GL2Encoder* ctx = (GL2Encoder*)self; in s_glCheckFramebufferStatus() local
2911 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGenVertexArrays() local
2923 GL2Encoder* ctx = (GL2Encoder*)self; in s_glDeleteVertexArrays() local
2936 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBindVertexArray() local
2944 GL2Encoder* ctx = (GL2Encoder*)self; in s_glMapBufferOES() local
2959 GL2Encoder* ctx = (GL2Encoder*)self; in s_glUnmapBufferOES() local
2964 void* GL2Encoder::s_glMapBufferRangeAEMUImpl(GL2Encoder* ctx, GLenum target, in s_glMapBufferRangeAEMUImpl()
2979 GL2Encoder* ctx = (GL2Encoder*)self; in s_glMapBufferRange() local
3050 GL2Encoder* ctx = (GL2Encoder*)self; in s_glUnmapBuffer() local
3105 GL2Encoder* ctx = (GL2Encoder*)self; in s_glFlushMappedBufferRange() local
3135 GL2Encoder* ctx = (GL2Encoder*)self; in s_glCompressedTexImage2D() local
3197 GL2Encoder* ctx = (GL2Encoder*)self; in s_glCompressedTexSubImage2D() local
3242 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBindBufferRange() local
3286 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBindBufferBase() local
3334 GL2Encoder* ctx = (GL2Encoder*)self; in s_glCopyBufferSubData() local
3371 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetBufferParameteriv() local
3423 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetBufferParameteri64v() local
3475 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetBufferPointerv() local
3522 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetUniformIndices() local
3552 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform1ui() local
3570 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform2ui() local
3576 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform3ui() local
3582 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform4ui() local
3588 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform1uiv() local
3594 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform2uiv() local
3600 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform3uiv() local
3606 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform4uiv() local
3612 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix2x3fv() local
3618 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix3x2fv() local
3624 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix2x4fv() local
3630 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix4x2fv() local
3636 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix3x4fv() local
3642 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix4x3fv() local
3648 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetUniformuiv() local
3658 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetActiveUniformBlockiv() local
3680 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetVertexAttribIiv() local
3692 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetVertexAttribIuiv() local
3704 GL2Encoder *ctx = (GL2Encoder *)self; in s_glVertexAttribIPointer() local
3735 GL2Encoder *ctx = (GL2Encoder *)self; in s_glVertexAttribDivisor() local
3746 GL2Encoder *ctx = (GL2Encoder *)self; in s_glRenderbufferStorageMultisample() local
3763 GL2Encoder* ctx = (GL2Encoder*)self; in s_glDrawBuffers() local
3789 GL2Encoder* ctx = (GL2Encoder*)self; in s_glReadBuffer() local
3824 GL2Encoder* ctx = (GL2Encoder*)self; in s_glFramebufferTextureLayer() local
3845 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexStorage2D() local
3875 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTransformFeedbackVaryings() local
3901 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBeginTransformFeedback() local
3908 GL2Encoder* ctx = (GL2Encoder*)self; in s_glEndTransformFeedback() local
3915 GL2Encoder* ctx = (GL2Encoder*)self; in s_glPauseTransformFeedback() local
3922 GL2Encoder* ctx = (GL2Encoder*)self; in s_glResumeTransformFeedback() local
3931 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexImage3D() local
3991 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexSubImage3D() local
4050 GL2Encoder* ctx = (GL2Encoder*)self; in s_glCompressedTexImage3D() local
4084 GL2Encoder* ctx = (GL2Encoder*)self; in s_glCompressedTexSubImage3D() local
4115 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexStorage3D() local
4137 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDrawArraysInstanced() local
4162 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDrawElementsInstanced() local
4254 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDrawRangeElements() local
4351 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetStringi() local
4395 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetProgramBinary() local
4411 GL2Encoder *ctx = (GL2Encoder *)self; in s_glReadPixels() local
4455 GL2Encoder *ctx = (GL2Encoder *)self; in s_glEnable() local
4467 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDisable() local
4479 GL2Encoder *ctx = (GL2Encoder *)self; in s_glClearBufferiv() local
4487 GL2Encoder *ctx = (GL2Encoder *)self; in s_glClearBufferuiv() local
4495 GL2Encoder *ctx = (GL2Encoder *)self; in s_glClearBufferfv() local
4503 GL2Encoder *ctx = (GL2Encoder *)self; in s_glBlitFramebuffer() local
4595 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetInternalformativ() local
4627 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGenerateMipmap() local
4660 GL2Encoder *ctx = (GL2Encoder *)self; in s_glBindSampler() local
4675 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDeleteSamplers() local
4681 GL2Encoder *ctx = (GL2Encoder *)self; in s_glFenceSync() local
4687 GL2Encoder *ctx = (GL2Encoder *)self; in s_glClientWaitSync() local
4692 GL2Encoder *ctx = (GL2Encoder *)self; in s_glWaitSync() local
4697 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDeleteSync() local
4705 GL2Encoder *ctx = (GL2Encoder *)self; in s_glIsSync() local
4710 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetSynciv() local
4724 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetIntegeri_v() local
4773 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetInteger64i_v() local
4822 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetInteger64v() local
4827 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetBooleani_v() local
4832 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetShaderiv() local
4849 GL2Encoder *ctx = (GL2Encoder*)self; in s_glActiveShaderProgram() local
4866 GL2Encoder* ctx = (GL2Encoder*)self; in s_glCreateShaderProgramv() local
4921 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform1f() local
4928 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform1fv() local
4935 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform1i() local
4954 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform1iv() local
4961 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform1ui() local
4980 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform1uiv() local
4987 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform2f() local
4994 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform2fv() local
5001 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform2i() local
5008 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform2iv() local
5015 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform2ui() local
5022 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform2uiv() local
5029 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform3f() local
5036 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform3fv() local
5043 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform3i() local
5050 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform3iv() local
5057 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform3ui() local
5064 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform3uiv() local
5071 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform4f() local
5078 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform4fv() local
5085 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform4i() local
5092 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform4iv() local
5099 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform4ui() local
5106 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform4uiv() local
5113 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniformMatrix2fv() local
5120 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniformMatrix2x3fv() local
5127 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniformMatrix2x4fv() local
5134 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniformMatrix3fv() local
5141 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniformMatrix3x2fv() local
5148 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniformMatrix3x4fv() local
5155 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniformMatrix4fv() local
5162 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniformMatrix4x2fv() local
5169 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniformMatrix4x3fv() local
5175 GL2Encoder* ctx = (GL2Encoder*)self; in s_glProgramParameteri() local
5181 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUseProgramStages() local
5203 GL2Encoder *ctx = (GL2Encoder*)self; in s_glBindProgramPipeline() local
5222 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetProgramResourceiv() local
5244 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetProgramResourceIndex() local
5249 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetProgramResourceLocation() local
5254 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetProgramResourceName() local
5276 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetProgramPipelineInfoLog() local
5298 GL2Encoder *ctx = (GL2Encoder*)self; in s_glVertexAttribFormat() local
5309 GL2Encoder *ctx = (GL2Encoder*)self; in s_glVertexAttribIFormat() local
5320 GL2Encoder *ctx = (GL2Encoder*)self; in s_glVertexBindingDivisor() local
5330 GL2Encoder *ctx = (GL2Encoder*)self; in s_glVertexAttribBinding() local
5340 GL2Encoder *ctx = (GL2Encoder*)self; in s_glBindVertexBuffer() local
5356 GL2Encoder *ctx = (GL2Encoder*)self; in s_glDrawArraysIndirect() local
5381 GL2Encoder *ctx = (GL2Encoder*)self; in s_glDrawElementsIndirect() local
5410 GL2Encoder *ctx = (GL2Encoder*)self; in s_glTexStorage2DMultisample() local
5438 GL2Encoder *ctx = (GL2Encoder*)self; in s_glReadnPixelsEXT() local
5446 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetnUniformfvEXT() local
5454 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetnUniformivEXT() local