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Lines Matching defs:hostLoc

1845     GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location);  in s_glGetUniformiv()  local
1855 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program,location); in s_glGetUniformfv() local
1979 int hostLoc = ctx->m_glGetUniformLocation_enc(self, program, name); in s_glGetUniformLocation() local
2054 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform1f() local
2061 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform1fv() local
2071 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform1i() local
2087 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform1iv() local
2094 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform2f() local
2101 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform2fv() local
2108 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform2i() local
2115 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform2iv() local
2122 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform3f() local
2129 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform3fv() local
2136 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform3i() local
2143 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform3iv() local
2150 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform4f() local
2157 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform4fv() local
2164 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform4i() local
2171 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform4iv() local
2178 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix2fv() local
2185 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix3fv() local
2192 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix4fv() local
3556 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform1ui() local
3571 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform2ui() local
3577 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform3ui() local
3583 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform4ui() local
3589 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform1uiv() local
3595 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform2uiv() local
3601 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform3uiv() local
3607 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform4uiv() local
3613 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix2x3fv() local
3619 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix3x2fv() local
3625 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix2x4fv() local
3631 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix4x2fv() local
3637 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix3x4fv() local
3643 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix4x3fv() local
3652 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glGetUniformuiv() local
4922 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform1f() local
4929 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform1fv() local
4936 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform1i() local
4955 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform1iv() local
4962 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform1ui() local
4981 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform1uiv() local
4988 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform2f() local
4995 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform2fv() local
5002 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform2i() local
5009 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform2iv() local
5016 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform2ui() local
5023 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform2uiv() local
5030 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform3f() local
5037 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform3fv() local
5044 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform3i() local
5051 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform3iv() local
5058 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform3ui() local
5065 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform3uiv() local
5072 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform4f() local
5079 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform4fv() local
5086 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform4i() local
5093 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform4iv() local
5100 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform4ui() local
5107 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform4uiv() local
5114 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix2fv() local
5121 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix2x3fv() local
5128 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix2x4fv() local
5135 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix3fv() local
5142 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix3x2fv() local
5149 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix3x4fv() local
5156 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix4fv() local
5163 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix4x2fv() local
5170 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix4x3fv() local