Lines Matching refs:minIndex
1115 int minIndex) { in recenterIndices() argument
1119 if (minIndex != 0) { in recenterIndices()
1127 count, -minIndex, in recenterIndices()
1136 count, -minIndex, in recenterIndices()
1145 count, -minIndex, in recenterIndices()
1380 int minIndex = 0, maxIndex = 0; in s_glDrawElements() local
1397 &minIndex, &maxIndex); in s_glDrawElements()
1406 &minIndex, in s_glDrawElements()
1430 minIndex); in s_glDrawElements()
1433 ctx->sendVertexAttributes(minIndex, maxIndex - minIndex + 1, true); in s_glDrawElements()
1495 int minIndex = 0, maxIndex = 0; in s_glDrawElementsNullAEMU() local
1512 &minIndex, &maxIndex); in s_glDrawElementsNullAEMU()
1521 &minIndex, in s_glDrawElementsNullAEMU()
1545 minIndex); in s_glDrawElementsNullAEMU()
1548 ctx->sendVertexAttributes(minIndex, maxIndex - minIndex + 1, true); in s_glDrawElementsNullAEMU()
4183 int minIndex = 0, maxIndex = 0; in s_glDrawElementsInstanced() local
4200 &minIndex, &maxIndex); in s_glDrawElementsInstanced()
4209 &minIndex, in s_glDrawElementsInstanced()
4233 minIndex); in s_glDrawElementsInstanced()
4236 ctx->sendVertexAttributes(minIndex, maxIndex - minIndex + 1, true, primcount); in s_glDrawElementsInstanced()
4276 int minIndex = 0, maxIndex = 0; in s_glDrawRangeElements() local
4299 &minIndex, &maxIndex); in s_glDrawRangeElements()
4308 &minIndex, in s_glDrawRangeElements()
4332 minIndex); in s_glDrawRangeElements()
4335 ctx->sendVertexAttributes(minIndex, maxIndex - minIndex + 1, true); in s_glDrawRangeElements()