Lines Matching refs:GLuint
86 GLuint boundBuffer(GLenum target) const;
88 BufferData* getBufferDataById(GLuint buffer) const;
89 bool isBufferMapped(GLuint buffer) const;
129 GLuint m_ssbo_offset_align;
130 GLuint m_ubo_offset_align;
137 GLuint m_primitiveRestartIndex;
153 void updateHostTexture2DBindingsFromProgramData(GLuint program);
168 void safe_glGetIntegeri_v(GLenum param, GLuint index, GLint *val);
169 void safe_glGetInteger64i_v(GLenum param, GLuint index, GLint64 *val);
170 void safe_glGetBooleani_v(GLenum param, GLuint index, GLboolean *val);
186 static void s_glBindBuffer(void *self, GLenum target, GLuint id);
187 void doBindBufferEncodeCached(GLenum taret, GLuint id);
195 static void s_glGenBuffers(void *self, GLsizei n, GLuint * buffers);
198 static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
225 static void s_glGetBooleani_v(void* self, GLenum param, GLuint index, GLboolean* val);
228 static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type,
232 static void s_glEnableVertexAttribArray(void *self, GLuint index);
235 static void s_glDisableVertexAttribArray(void *self, GLuint index);
238 static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params);
241 static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params);
244 … static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer);
246 …static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, co…
248 …static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *strin…
253 static void s_glLinkProgram(void *self, GLuint program);
256 static void s_glDeleteProgram(void * self, GLuint program);
259 static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params);
262 static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params);
265 static GLuint s_glCreateProgram(void *self);
268 static GLuint s_glCreateShader(void *self, GLenum shaderType);
271 static void s_glDeleteShader(void *self, GLuint shader);
274 static void s_glAttachShader(void *self, GLuint program, GLuint shader);
277 static void s_glDetachShader(void *self, GLuint program, GLuint shader);
280 static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount,
281 GLsizei* count, GLuint* shaders);
284 static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize,
288 static void s_glGetShaderInfoLog(void *self,GLuint shader,
292 static void s_glGetProgramInfoLog(void *self,GLuint program,
296 static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name);
319 static void s_glUseProgram(void *self, GLuint program);
354 static void s_glBindTexture(void* self, GLenum target, GLuint texture);
355 static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
372 static void s_glGenRenderbuffers(void* self, GLsizei n, GLuint* renderbuffers);
374 static void s_glDeleteRenderbuffers(void* self, GLsizei n, const GLuint* renderbuffers);
377 static void s_glBindRenderbuffer(void* self, GLenum target, GLuint renderbuffer);
383 …ffer(void* self, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
386 static void s_glGenFramebuffers(void* self, GLsizei n, GLuint* framebuffers);
388 static void s_glDeleteFramebuffers(void* self, GLsizei n, const GLuint* framebuffers);
391 static void s_glBindFramebuffer(void* self, GLenum target, GLuint framebuffer);
394 …exture2D(void* self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint lev…
397 …ture3DOES(void*self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint lev…
415 static void s_glGenVertexArrays(void *self, GLsizei n, GLuint* arrays);
416 static void s_glDeleteVertexArrays(void *self , GLsizei n, const GLuint* arrays);
417 static void s_glBindVertexArray(void *self , GLuint array);
438 …static void s_glBindBufferRange(void *self , GLenum target, GLuint index, GLuint buffer, GLintptr …
441 static void s_glBindBufferBase(void *self , GLenum target, GLuint index, GLuint buffer);
458 …exedBufferBindEncodeCached(IndexedBufferBindOp op, GLenum target, GLuint index, GLuint buffer, GLi…
473 …void s_glGetUniformIndices(void* self, GLuint program, GLsizei uniformCount, const GLchar ** unifo…
490 static void s_glUniform1ui(void* self, GLint location, GLuint v0);
491 static void s_glUniform2ui(void* self, GLint location, GLuint v0, GLuint v1);
492 static void s_glUniform3ui(void* self, GLint location, GLuint v0, GLuint v1, GLuint v2);
493 … static void s_glUniform4ui(void* self, GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3);
494 static void s_glUniform1uiv(void* self, GLint location, GLsizei count, const GLuint *value);
495 static void s_glUniform2uiv(void* self, GLint location, GLsizei count, const GLuint *value);
496 static void s_glUniform3uiv(void* self, GLint location, GLsizei count, const GLuint *value);
497 static void s_glUniform4uiv(void* self, GLint location, GLsizei count, const GLuint *value);
506 static void s_glGetUniformuiv(void *self, GLuint program, GLint location, GLuint* params);
509 …static void s_glGetActiveUniformBlockiv(void* self, GLuint program, GLuint uniformBlockIndex, GLen…
512 static void s_glGetVertexAttribIiv(void* self, GLuint index, GLenum pname, GLint* params);
515 static void s_glGetVertexAttribIuiv(void* self, GLuint index, GLenum pname, GLuint* params);
517 …static void s_glVertexAttribIPointer(void* self, GLuint index, GLint size, GLenum type, GLsizei st…
520 static void s_glVertexAttribDivisor(void* self, GLuint index, GLuint divisor);
532 …static void s_glFramebufferTextureLayer(void* self, GLenum target, GLenum attachment, GLuint textu…
537 …static void s_glTransformFeedbackVaryings(void* self, GLuint program, GLsizei count, const char** …
574 …static void s_glDrawRangeElements(void* self, GLenum mode, GLuint start, GLuint end, GLsizei count…
576 static const GLubyte* s_glGetStringi(void* self, GLenum name, GLuint index);
579 …static void s_glGetProgramBinary(void* self, GLuint program, GLsizei bufSize, GLsizei* length, GLe…
593 … static void s_glClearBufferuiv(void* self, GLenum buffer, GLint drawBuffer, const GLuint* value);
607 static void s_glBindSampler(void* self, GLuint unit, GLuint sampler);
608 void doSamplerBindEncodeCached(GLuint unit, GLuint sampler);
611 static void s_glDeleteSamplers(void* self, GLsizei n, const GLuint* samplers);
621 static void s_glGetIntegeri_v(void* self, GLenum target, GLuint index, GLint* params);
624 static void s_glGetInteger64i_v(void* self, GLenum target, GLuint index, GLint64* params);
627 static void s_glGetShaderiv(void* self, GLuint shader, GLenum pname, GLint* params);
631 static void s_glActiveShaderProgram(void* self, GLuint pipeline, GLuint program);
632 …static GLuint s_glCreateShaderProgramv(void* self, GLenum type, GLsizei count, const char** string…
668 static void s_glProgramUniform1f(void* self, GLuint program, GLint location, GLfloat v0);
669 …static void s_glProgramUniform2f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v…
670 …static void s_glProgramUniform3f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v…
671 …static void s_glProgramUniform4f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v…
672 static void s_glProgramUniform1i(void* self, GLuint program, GLint location, GLint v0);
673 … static void s_glProgramUniform2i(void* self, GLuint program, GLint location, GLint v0, GLint v1);
674 …static void s_glProgramUniform3i(void* self, GLuint program, GLint location, GLint v0, GLint v1, G…
675 …static void s_glProgramUniform4i(void* self, GLuint program, GLint location, GLint v0, GLint v1, G…
676 static void s_glProgramUniform1ui(void* self, GLuint program, GLint location, GLuint v0);
677 …static void s_glProgramUniform2ui(void* self, GLuint program, GLint location, GLint v0, GLuint v1);
678 …static void s_glProgramUniform3ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, …
679 …ic void s_glProgramUniform4ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLin…
680 …static void s_glProgramUniform1fv(void* self, GLuint program, GLint location, GLsizei count, const…
681 …static void s_glProgramUniform2fv(void* self, GLuint program, GLint location, GLsizei count, const…
682 …static void s_glProgramUniform3fv(void* self, GLuint program, GLint location, GLsizei count, const…
683 …static void s_glProgramUniform4fv(void* self, GLuint program, GLint location, GLsizei count, const…
684 …static void s_glProgramUniform1iv(void* self, GLuint program, GLint location, GLsizei count, const…
685 …static void s_glProgramUniform2iv(void* self, GLuint program, GLint location, GLsizei count, const…
686 …static void s_glProgramUniform3iv(void* self, GLuint program, GLint location, GLsizei count, const…
687 …static void s_glProgramUniform4iv(void* self, GLuint program, GLint location, GLsizei count, const…
688 …static void s_glProgramUniform1uiv(void* self, GLuint program, GLint location, GLsizei count, cons…
689 …static void s_glProgramUniform2uiv(void* self, GLuint program, GLint location, GLsizei count, cons…
690 …static void s_glProgramUniform3uiv(void* self, GLuint program, GLint location, GLsizei count, cons…
691 …static void s_glProgramUniform4uiv(void* self, GLuint program, GLint location, GLsizei count, cons…
692 …static void s_glProgramUniformMatrix2fv(void* self, GLuint program, GLint location, GLsizei count,…
693 …static void s_glProgramUniformMatrix3fv(void* self, GLuint program, GLint location, GLsizei count,…
694 …static void s_glProgramUniformMatrix4fv(void* self, GLuint program, GLint location, GLsizei count,…
695 …static void s_glProgramUniformMatrix2x3fv(void* self, GLuint program, GLint location, GLsizei coun…
696 …static void s_glProgramUniformMatrix3x2fv(void* self, GLuint program, GLint location, GLsizei coun…
697 …static void s_glProgramUniformMatrix2x4fv(void* self, GLuint program, GLint location, GLsizei coun…
698 …static void s_glProgramUniformMatrix4x2fv(void* self, GLuint program, GLint location, GLsizei coun…
699 …static void s_glProgramUniformMatrix3x4fv(void* self, GLuint program, GLint location, GLsizei coun…
700 …static void s_glProgramUniformMatrix4x3fv(void* self, GLuint program, GLint location, GLsizei coun…
706 static void s_glProgramParameteri(void* self, GLuint program, GLenum pname, GLint value);
707 … static void s_glUseProgramStages(void *self, GLuint pipeline, GLbitfield stages, GLuint program);
708 static void s_glBindProgramPipeline(void *self, GLuint pipeline);
716 …static void s_glGetProgramResourceiv(void* self, GLuint program, GLenum programInterface, GLuint i…
717 …static GLuint s_glGetProgramResourceIndex(void* self, GLuint program, GLenum programInterface, con…
718 …static GLint s_glGetProgramResourceLocation(void* self, GLuint program, GLenum programInterface, c…
719 …static void s_glGetProgramResourceName(void* self, GLuint program, GLenum programInterface, GLuint…
721 …static void s_glGetProgramPipelineInfoLog(void* self, GLuint pipeline, GLsizei bufSize, GLsizei* l…
733 …void s_glVertexAttribFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLboolean nor…
734 …static void s_glVertexAttribIFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLuin…
735 static void s_glVertexBindingDivisor(void* self, GLuint bindingindex, GLuint divisor);
736 static void s_glVertexAttribBinding(void* self, GLuint attribindex, GLuint bindingindex);
737 …static void s_glBindVertexBuffer(void* self, GLuint bindingindex, GLuint buffer, GLintptr offset, …
751 static void s_glGetnUniformfvEXT(void *self, GLuint program, GLint location,
753 static void s_glGetnUniformivEXT(void *self, GLuint program, GLint location,