Lines Matching defs:tmp
37 int tmp = OP_glActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4; in glActiveTexture_enc() local
62 int tmp = OP_glAttachShader;memcpy(ptr, &tmp, 4); ptr += 4; in glAttachShader_enc() local
89 int tmp = OP_glBindAttribLocation;memcpy(ptr, &tmp, 4); ptr += 4; in glBindAttribLocation_enc() local
117 int tmp = OP_glBindBuffer;memcpy(ptr, &tmp, 4); ptr += 4; in glBindBuffer_enc() local
143 int tmp = OP_glBindFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4; in glBindFramebuffer_enc() local
169 int tmp = OP_glBindRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; in glBindRenderbuffer_enc() local
195 int tmp = OP_glBindTexture;memcpy(ptr, &tmp, 4); ptr += 4; in glBindTexture_enc() local
221 int tmp = OP_glBlendColor;memcpy(ptr, &tmp, 4); ptr += 4; in glBlendColor_enc() local
249 int tmp = OP_glBlendEquation;memcpy(ptr, &tmp, 4); ptr += 4; in glBlendEquation_enc() local
274 int tmp = OP_glBlendEquationSeparate;memcpy(ptr, &tmp, 4); ptr += 4; in glBlendEquationSeparate_enc() local
300 int tmp = OP_glBlendFunc;memcpy(ptr, &tmp, 4); ptr += 4; in glBlendFunc_enc() local
326 int tmp = OP_glBlendFuncSeparate;memcpy(ptr, &tmp, 4); ptr += 4; in glBlendFuncSeparate_enc() local
355 int tmp = OP_glBufferData;memcpy(ptr, &tmp, 4); ptr += 4; in glBufferData_enc() local
395 int tmp = OP_glBufferSubData;memcpy(ptr, &tmp, 4); ptr += 4; in glBufferSubData_enc() local
430 int tmp = OP_glCheckFramebufferStatus;memcpy(ptr, &tmp, 4); ptr += 4; in glCheckFramebufferStatus_enc() local
470 int tmp = OP_glClear;memcpy(ptr, &tmp, 4); ptr += 4; in glClear_enc() local
495 int tmp = OP_glClearColor;memcpy(ptr, &tmp, 4); ptr += 4; in glClearColor_enc() local
523 int tmp = OP_glClearDepthf;memcpy(ptr, &tmp, 4); ptr += 4; in glClearDepthf_enc() local
548 int tmp = OP_glClearStencil;memcpy(ptr, &tmp, 4); ptr += 4; in glClearStencil_enc() local
573 int tmp = OP_glColorMask;memcpy(ptr, &tmp, 4); ptr += 4; in glColorMask_enc() local
601 int tmp = OP_glCompileShader;memcpy(ptr, &tmp, 4); ptr += 4; in glCompileShader_enc() local
627 int tmp = OP_glCompressedTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; in glCompressedTexImage2D_enc() local
667 int tmp = OP_glCompressedTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; in glCompressedTexSubImage2D_enc() local
707 int tmp = OP_glCopyTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; in glCopyTexImage2D_enc() local
739 int tmp = OP_glCopyTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; in glCopyTexSubImage2D_enc() local
771 int tmp = OP_glCreateProgram;memcpy(ptr, &tmp, 4); ptr += 4; in glCreateProgram_enc() local
810 int tmp = OP_glCreateShader;memcpy(ptr, &tmp, 4); ptr += 4; in glCreateShader_enc() local
850 int tmp = OP_glCullFace;memcpy(ptr, &tmp, 4); ptr += 4; in glCullFace_enc() local
876 int tmp = OP_glDeleteBuffers;memcpy(ptr, &tmp, 4); ptr += 4; in glDeleteBuffers_enc() local
904 int tmp = OP_glDeleteFramebuffers;memcpy(ptr, &tmp, 4); ptr += 4; in glDeleteFramebuffers_enc() local
931 int tmp = OP_glDeleteProgram;memcpy(ptr, &tmp, 4); ptr += 4; in glDeleteProgram_enc() local
957 int tmp = OP_glDeleteRenderbuffers;memcpy(ptr, &tmp, 4); ptr += 4; in glDeleteRenderbuffers_enc() local
984 int tmp = OP_glDeleteShader;memcpy(ptr, &tmp, 4); ptr += 4; in glDeleteShader_enc() local
1010 int tmp = OP_glDeleteTextures;memcpy(ptr, &tmp, 4); ptr += 4; in glDeleteTextures_enc() local
1037 int tmp = OP_glDepthFunc;memcpy(ptr, &tmp, 4); ptr += 4; in glDepthFunc_enc() local
1062 int tmp = OP_glDepthMask;memcpy(ptr, &tmp, 4); ptr += 4; in glDepthMask_enc() local
1087 int tmp = OP_glDepthRangef;memcpy(ptr, &tmp, 4); ptr += 4; in glDepthRangef_enc() local
1113 int tmp = OP_glDetachShader;memcpy(ptr, &tmp, 4); ptr += 4; in glDetachShader_enc() local
1139 int tmp = OP_glDisable;memcpy(ptr, &tmp, 4); ptr += 4; in glDisable_enc() local
1164 int tmp = OP_glDisableVertexAttribArray;memcpy(ptr, &tmp, 4); ptr += 4; in glDisableVertexAttribArray_enc() local
1189 int tmp = OP_glDrawArrays;memcpy(ptr, &tmp, 4); ptr += 4; in glDrawArrays_enc() local
1216 int tmp = OP_glEnable;memcpy(ptr, &tmp, 4); ptr += 4; in glEnable_enc() local
1241 int tmp = OP_glEnableVertexAttribArray;memcpy(ptr, &tmp, 4); ptr += 4; in glEnableVertexAttribArray_enc() local
1266 int tmp = OP_glFinish;memcpy(ptr, &tmp, 4); ptr += 4; in glFinish_enc() local
1290 int tmp = OP_glFlush;memcpy(ptr, &tmp, 4); ptr += 4; in glFlush_enc() local
1314 int tmp = OP_glFramebufferRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; in glFramebufferRenderbuffer_enc() local
1342 int tmp = OP_glFramebufferTexture2D;memcpy(ptr, &tmp, 4); ptr += 4; in glFramebufferTexture2D_enc() local
1371 int tmp = OP_glFrontFace;memcpy(ptr, &tmp, 4); ptr += 4; in glFrontFace_enc() local
1397 int tmp = OP_glGenBuffers;memcpy(ptr, &tmp, 4); ptr += 4; in glGenBuffers_enc() local
1435 int tmp = OP_glGenerateMipmap;memcpy(ptr, &tmp, 4); ptr += 4; in glGenerateMipmap_enc() local
1461 int tmp = OP_glGenFramebuffers;memcpy(ptr, &tmp, 4); ptr += 4; in glGenFramebuffers_enc() local
1500 int tmp = OP_glGenRenderbuffers;memcpy(ptr, &tmp, 4); ptr += 4; in glGenRenderbuffers_enc() local
1539 int tmp = OP_glGenTextures;memcpy(ptr, &tmp, 4); ptr += 4; in glGenTextures_enc() local
1581 int tmp = OP_glGetActiveAttrib;memcpy(ptr, &tmp, 4); ptr += 4; in glGetActiveAttrib_enc() local
1642 int tmp = OP_glGetActiveUniform;memcpy(ptr, &tmp, 4); ptr += 4; in glGetActiveUniform_enc() local
1701 int tmp = OP_glGetAttachedShaders;memcpy(ptr, &tmp, 4); ptr += 4; in glGetAttachedShaders_enc() local
1746 int tmp = OP_glGetAttribLocation;memcpy(ptr, &tmp, 4); ptr += 4; in glGetAttribLocation_enc() local
1789 int tmp = OP_glGetBooleanv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetBooleanv_enc() local
1828 int tmp = OP_glGetBufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetBufferParameteriv_enc() local
1867 int tmp = OP_glGetError;memcpy(ptr, &tmp, 4); ptr += 4; in glGetError_enc() local
1907 int tmp = OP_glGetFloatv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetFloatv_enc() local
1946 int tmp = OP_glGetFramebufferAttachmentParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetFramebufferAttachmentParameteriv_enc() local
1987 int tmp = OP_glGetIntegerv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetIntegerv_enc() local
2026 int tmp = OP_glGetProgramiv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetProgramiv_enc() local
2067 int tmp = OP_glGetProgramInfoLog;memcpy(ptr, &tmp, 4); ptr += 4; in glGetProgramInfoLog_enc() local
2112 int tmp = OP_glGetRenderbufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetRenderbufferParameteriv_enc() local
2152 int tmp = OP_glGetShaderiv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetShaderiv_enc() local
2193 int tmp = OP_glGetShaderInfoLog;memcpy(ptr, &tmp, 4); ptr += 4; in glGetShaderInfoLog_enc() local
2239 int tmp = OP_glGetShaderPrecisionFormat;memcpy(ptr, &tmp, 4); ptr += 4; in glGetShaderPrecisionFormat_enc() local
2283 int tmp = OP_glGetShaderSource;memcpy(ptr, &tmp, 4); ptr += 4; in glGetShaderSource_enc() local
2328 int tmp = OP_glGetTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetTexParameterfv_enc() local
2368 int tmp = OP_glGetTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetTexParameteriv_enc() local
2408 int tmp = OP_glGetUniformfv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetUniformfv_enc() local
2448 int tmp = OP_glGetUniformiv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetUniformiv_enc() local
2488 int tmp = OP_glGetUniformLocation;memcpy(ptr, &tmp, 4); ptr += 4; in glGetUniformLocation_enc() local
2531 int tmp = OP_glGetVertexAttribfv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetVertexAttribfv_enc() local
2571 int tmp = OP_glGetVertexAttribiv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetVertexAttribiv_enc() local
2610 int tmp = OP_glHint;memcpy(ptr, &tmp, 4); ptr += 4; in glHint_enc() local
2636 int tmp = OP_glIsBuffer;memcpy(ptr, &tmp, 4); ptr += 4; in glIsBuffer_enc() local
2676 int tmp = OP_glIsEnabled;memcpy(ptr, &tmp, 4); ptr += 4; in glIsEnabled_enc() local
2716 int tmp = OP_glIsFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4; in glIsFramebuffer_enc() local
2756 int tmp = OP_glIsProgram;memcpy(ptr, &tmp, 4); ptr += 4; in glIsProgram_enc() local
2796 int tmp = OP_glIsRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; in glIsRenderbuffer_enc() local
2836 int tmp = OP_glIsShader;memcpy(ptr, &tmp, 4); ptr += 4; in glIsShader_enc() local
2876 int tmp = OP_glIsTexture;memcpy(ptr, &tmp, 4); ptr += 4; in glIsTexture_enc() local
2916 int tmp = OP_glLineWidth;memcpy(ptr, &tmp, 4); ptr += 4; in glLineWidth_enc() local
2941 int tmp = OP_glLinkProgram;memcpy(ptr, &tmp, 4); ptr += 4; in glLinkProgram_enc() local
2966 int tmp = OP_glPixelStorei;memcpy(ptr, &tmp, 4); ptr += 4; in glPixelStorei_enc() local
2992 int tmp = OP_glPolygonOffset;memcpy(ptr, &tmp, 4); ptr += 4; in glPolygonOffset_enc() local
3019 int tmp = OP_glReadPixels;memcpy(ptr, &tmp, 4); ptr += 4; in glReadPixels_enc() local
3062 int tmp = OP_glReleaseShaderCompiler;memcpy(ptr, &tmp, 4); ptr += 4; in glReleaseShaderCompiler_enc() local
3086 int tmp = OP_glRenderbufferStorage;memcpy(ptr, &tmp, 4); ptr += 4; in glRenderbufferStorage_enc() local
3114 int tmp = OP_glSampleCoverage;memcpy(ptr, &tmp, 4); ptr += 4; in glSampleCoverage_enc() local
3140 int tmp = OP_glScissor;memcpy(ptr, &tmp, 4); ptr += 4; in glScissor_enc() local
3168 int tmp = OP_glStencilFunc;memcpy(ptr, &tmp, 4); ptr += 4; in glStencilFunc_enc() local
3195 int tmp = OP_glStencilFuncSeparate;memcpy(ptr, &tmp, 4); ptr += 4; in glStencilFuncSeparate_enc() local
3223 int tmp = OP_glStencilMask;memcpy(ptr, &tmp, 4); ptr += 4; in glStencilMask_enc() local
3248 int tmp = OP_glStencilMaskSeparate;memcpy(ptr, &tmp, 4); ptr += 4; in glStencilMaskSeparate_enc() local
3274 int tmp = OP_glStencilOp;memcpy(ptr, &tmp, 4); ptr += 4; in glStencilOp_enc() local
3301 int tmp = OP_glStencilOpSeparate;memcpy(ptr, &tmp, 4); ptr += 4; in glStencilOpSeparate_enc() local
3330 int tmp = OP_glTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; in glTexImage2D_enc() local
3370 int tmp = OP_glTexParameterf;memcpy(ptr, &tmp, 4); ptr += 4; in glTexParameterf_enc() local
3398 int tmp = OP_glTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; in glTexParameterfv_enc() local
3426 int tmp = OP_glTexParameteri;memcpy(ptr, &tmp, 4); ptr += 4; in glTexParameteri_enc() local
3454 int tmp = OP_glTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; in glTexParameteriv_enc() local
3483 int tmp = OP_glTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; in glTexSubImage2D_enc() local
3523 int tmp = OP_glUniform1f;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform1f_enc() local
3550 int tmp = OP_glUniform1fv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform1fv_enc() local
3578 int tmp = OP_glUniform1i;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform1i_enc() local
3605 int tmp = OP_glUniform1iv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform1iv_enc() local
3633 int tmp = OP_glUniform2f;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform2f_enc() local
3661 int tmp = OP_glUniform2fv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform2fv_enc() local
3689 int tmp = OP_glUniform2i;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform2i_enc() local
3717 int tmp = OP_glUniform2iv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform2iv_enc() local
3745 int tmp = OP_glUniform3f;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform3f_enc() local
3774 int tmp = OP_glUniform3fv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform3fv_enc() local
3802 int tmp = OP_glUniform3i;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform3i_enc() local
3831 int tmp = OP_glUniform3iv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform3iv_enc() local
3859 int tmp = OP_glUniform4f;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform4f_enc() local
3889 int tmp = OP_glUniform4fv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform4fv_enc() local
3917 int tmp = OP_glUniform4i;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform4i_enc() local
3947 int tmp = OP_glUniform4iv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform4iv_enc() local
3976 int tmp = OP_glUniformMatrix2fv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniformMatrix2fv_enc() local
4006 int tmp = OP_glUniformMatrix3fv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniformMatrix3fv_enc() local
4036 int tmp = OP_glUniformMatrix4fv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniformMatrix4fv_enc() local
4065 int tmp = OP_glUseProgram;memcpy(ptr, &tmp, 4); ptr += 4; in glUseProgram_enc() local
4090 int tmp = OP_glValidateProgram;memcpy(ptr, &tmp, 4); ptr += 4; in glValidateProgram_enc() local
4115 int tmp = OP_glVertexAttrib1f;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttrib1f_enc() local
4142 int tmp = OP_glVertexAttrib1fv;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttrib1fv_enc() local
4169 int tmp = OP_glVertexAttrib2f;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttrib2f_enc() local
4197 int tmp = OP_glVertexAttrib2fv;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttrib2fv_enc() local
4224 int tmp = OP_glVertexAttrib3f;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttrib3f_enc() local
4253 int tmp = OP_glVertexAttrib3fv;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttrib3fv_enc() local
4280 int tmp = OP_glVertexAttrib4f;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttrib4f_enc() local
4310 int tmp = OP_glVertexAttrib4fv;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttrib4fv_enc() local
4337 int tmp = OP_glViewport;memcpy(ptr, &tmp, 4); ptr += 4; in glViewport_enc() local
4365 int tmp = OP_glEGLImageTargetTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4; in glEGLImageTargetTexture2DOES_enc() local
4391 int tmp = OP_glEGLImageTargetRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4; in glEGLImageTargetRenderbufferStorageOES_enc() local
4417 int tmp = OP_glUnmapBufferOES;memcpy(ptr, &tmp, 4); ptr += 4; in glUnmapBufferOES_enc() local
4458 int tmp = OP_glTexImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; in glTexImage3DOES_enc() local
4500 int tmp = OP_glTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; in glTexSubImage3DOES_enc() local
4542 int tmp = OP_glCopyTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; in glCopyTexSubImage3DOES_enc() local
4576 int tmp = OP_glCompressedTexImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; in glCompressedTexImage3DOES_enc() local
4617 int tmp = OP_glCompressedTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; in glCompressedTexSubImage3DOES_enc() local
4659 int tmp = OP_glFramebufferTexture3DOES;memcpy(ptr, &tmp, 4); ptr += 4; in glFramebufferTexture3DOES_enc() local
4689 int tmp = OP_glBindVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; in glBindVertexArrayOES_enc() local
4715 int tmp = OP_glDeleteVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; in glDeleteVertexArraysOES_enc() local
4743 int tmp = OP_glGenVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; in glGenVertexArraysOES_enc() local
4781 int tmp = OP_glIsVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; in glIsVertexArrayOES_enc() local
4822 int tmp = OP_glDiscardFramebufferEXT;memcpy(ptr, &tmp, 4); ptr += 4; in glDiscardFramebufferEXT_enc() local
4851 int tmp = OP_glVertexAttribPointerData;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttribPointerData_enc() local
4883 int tmp = OP_glVertexAttribPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttribPointerOffset_enc() local
4913 int tmp = OP_glDrawElementsOffset;memcpy(ptr, &tmp, 4); ptr += 4; in glDrawElementsOffset_enc() local
4942 int tmp = OP_glDrawElementsData;memcpy(ptr, &tmp, 4); ptr += 4; in glDrawElementsData_enc() local
4973 int tmp = OP_glGetCompressedTextureFormats;memcpy(ptr, &tmp, 4); ptr += 4; in glGetCompressedTextureFormats_enc() local
5012 int tmp = OP_glShaderString;memcpy(ptr, &tmp, 4); ptr += 4; in glShaderString_enc() local
5040 int tmp = OP_glFinishRoundTrip;memcpy(ptr, &tmp, 4); ptr += 4; in glFinishRoundTrip_enc() local
5080 int tmp = OP_glGenVertexArrays;memcpy(ptr, &tmp, 4); ptr += 4; in glGenVertexArrays_enc() local
5118 int tmp = OP_glBindVertexArray;memcpy(ptr, &tmp, 4); ptr += 4; in glBindVertexArray_enc() local
5144 int tmp = OP_glDeleteVertexArrays;memcpy(ptr, &tmp, 4); ptr += 4; in glDeleteVertexArrays_enc() local
5171 int tmp = OP_glIsVertexArray;memcpy(ptr, &tmp, 4); ptr += 4; in glIsVertexArray_enc() local
5212 int tmp = OP_glMapBufferRangeAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glMapBufferRangeAEMU_enc() local
5257 int tmp = OP_glUnmapBufferAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glUnmapBufferAEMU_enc() local
5301 int tmp = OP_glFlushMappedBufferRangeAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glFlushMappedBufferRangeAEMU_enc() local
5331 int tmp = OP_glReadPixelsOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glReadPixelsOffsetAEMU_enc() local
5362 int tmp = OP_glCompressedTexImage2DOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glCompressedTexImage2DOffsetAEMU_enc() local
5394 int tmp = OP_glCompressedTexSubImage2DOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glCompressedTexSubImage2DOffsetAEMU_enc() local
5427 int tmp = OP_glTexImage2DOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glTexImage2DOffsetAEMU_enc() local
5460 int tmp = OP_glTexSubImage2DOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glTexSubImage2DOffsetAEMU_enc() local
5493 int tmp = OP_glBindBufferRange;memcpy(ptr, &tmp, 4); ptr += 4; in glBindBufferRange_enc() local
5522 int tmp = OP_glBindBufferBase;memcpy(ptr, &tmp, 4); ptr += 4; in glBindBufferBase_enc() local
5549 int tmp = OP_glCopyBufferSubData;memcpy(ptr, &tmp, 4); ptr += 4; in glCopyBufferSubData_enc() local
5580 int tmp = OP_glClearBufferiv;memcpy(ptr, &tmp, 4); ptr += 4; in glClearBufferiv_enc() local
5609 int tmp = OP_glClearBufferuiv;memcpy(ptr, &tmp, 4); ptr += 4; in glClearBufferuiv_enc() local
5638 int tmp = OP_glClearBufferfv;memcpy(ptr, &tmp, 4); ptr += 4; in glClearBufferfv_enc() local
5666 int tmp = OP_glClearBufferfi;memcpy(ptr, &tmp, 4); ptr += 4; in glClearBufferfi_enc() local
5694 int tmp = OP_glUniformBlockBinding;memcpy(ptr, &tmp, 4); ptr += 4; in glUniformBlockBinding_enc() local
5722 int tmp = OP_glGetUniformBlockIndex;memcpy(ptr, &tmp, 4); ptr += 4; in glGetUniformBlockIndex_enc() local
5766 int tmp = OP_glGetUniformIndicesAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glGetUniformIndicesAEMU_enc() local
5809 int tmp = OP_glGetActiveUniformBlockiv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetActiveUniformBlockiv_enc() local
5851 int tmp = OP_glGetActiveUniformBlockName;memcpy(ptr, &tmp, 4); ptr += 4; in glGetActiveUniformBlockName_enc() local
5898 int tmp = OP_glUniform1ui;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform1ui_enc() local
5924 int tmp = OP_glUniform2ui;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform2ui_enc() local
5951 int tmp = OP_glUniform3ui;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform3ui_enc() local
5979 int tmp = OP_glUniform4ui;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform4ui_enc() local
6009 int tmp = OP_glUniform1uiv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform1uiv_enc() local
6038 int tmp = OP_glUniform2uiv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform2uiv_enc() local
6067 int tmp = OP_glUniform3uiv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform3uiv_enc() local
6096 int tmp = OP_glUniform4uiv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform4uiv_enc() local
6125 int tmp = OP_glUniformMatrix2x3fv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniformMatrix2x3fv_enc() local
6155 int tmp = OP_glUniformMatrix3x2fv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniformMatrix3x2fv_enc() local
6185 int tmp = OP_glUniformMatrix2x4fv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniformMatrix2x4fv_enc() local
6215 int tmp = OP_glUniformMatrix4x2fv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniformMatrix4x2fv_enc() local
6245 int tmp = OP_glUniformMatrix3x4fv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniformMatrix3x4fv_enc() local
6275 int tmp = OP_glUniformMatrix4x3fv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniformMatrix4x3fv_enc() local
6305 int tmp = OP_glGetUniformuiv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetUniformuiv_enc() local
6346 int tmp = OP_glGetActiveUniformsiv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetActiveUniformsiv_enc() local
6388 int tmp = OP_glVertexAttribI4i;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttribI4i_enc() local
6417 int tmp = OP_glVertexAttribI4ui;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttribI4ui_enc() local
6447 int tmp = OP_glVertexAttribI4iv;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttribI4iv_enc() local
6475 int tmp = OP_glVertexAttribI4uiv;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttribI4uiv_enc() local
6502 int tmp = OP_glVertexAttribIPointerOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttribIPointerOffsetAEMU_enc() local
6532 int tmp = OP_glVertexAttribIPointerDataAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttribIPointerDataAEMU_enc() local
6564 int tmp = OP_glGetVertexAttribIiv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetVertexAttribIiv_enc() local
6604 int tmp = OP_glGetVertexAttribIuiv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetVertexAttribIuiv_enc() local
6643 int tmp = OP_glVertexAttribDivisor;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttribDivisor_enc() local
6669 int tmp = OP_glDrawArraysInstanced;memcpy(ptr, &tmp, 4); ptr += 4; in glDrawArraysInstanced_enc() local
6698 int tmp = OP_glDrawElementsInstancedDataAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glDrawElementsInstancedDataAEMU_enc() local
6729 int tmp = OP_glDrawElementsInstancedOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glDrawElementsInstancedOffsetAEMU_enc() local
6759 int tmp = OP_glDrawRangeElementsDataAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glDrawRangeElementsDataAEMU_enc() local
6791 int tmp = OP_glDrawRangeElementsOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glDrawRangeElementsOffsetAEMU_enc() local
6821 int tmp = OP_glFenceSyncAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glFenceSyncAEMU_enc() local
6862 int tmp = OP_glClientWaitSyncAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glClientWaitSyncAEMU_enc() local
6904 int tmp = OP_glWaitSyncAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glWaitSyncAEMU_enc() local
6931 int tmp = OP_glDeleteSyncAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glDeleteSyncAEMU_enc() local
6956 int tmp = OP_glIsSyncAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glIsSyncAEMU_enc() local
6998 int tmp = OP_glGetSyncivAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glGetSyncivAEMU_enc() local
7044 int tmp = OP_glDrawBuffers;memcpy(ptr, &tmp, 4); ptr += 4; in glDrawBuffers_enc() local
7071 int tmp = OP_glReadBuffer;memcpy(ptr, &tmp, 4); ptr += 4; in glReadBuffer_enc() local
7096 int tmp = OP_glBlitFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4; in glBlitFramebuffer_enc() local
7131 int tmp = OP_glInvalidateFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4; in glInvalidateFramebuffer_enc() local
7160 int tmp = OP_glInvalidateSubFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4; in glInvalidateSubFramebuffer_enc() local
7192 int tmp = OP_glFramebufferTextureLayer;memcpy(ptr, &tmp, 4); ptr += 4; in glFramebufferTextureLayer_enc() local
7221 int tmp = OP_glRenderbufferStorageMultisample;memcpy(ptr, &tmp, 4); ptr += 4; in glRenderbufferStorageMultisample_enc() local
7250 int tmp = OP_glTexStorage2D;memcpy(ptr, &tmp, 4); ptr += 4; in glTexStorage2D_enc() local
7280 int tmp = OP_glGetInternalformativ;memcpy(ptr, &tmp, 4); ptr += 4; in glGetInternalformativ_enc() local
7321 int tmp = OP_glBeginTransformFeedback;memcpy(ptr, &tmp, 4); ptr += 4; in glBeginTransformFeedback_enc() local
7346 int tmp = OP_glEndTransformFeedback;memcpy(ptr, &tmp, 4); ptr += 4; in glEndTransformFeedback_enc() local
7371 int tmp = OP_glGenTransformFeedbacks;memcpy(ptr, &tmp, 4); ptr += 4; in glGenTransformFeedbacks_enc() local
7410 int tmp = OP_glDeleteTransformFeedbacks;memcpy(ptr, &tmp, 4); ptr += 4; in glDeleteTransformFeedbacks_enc() local
7437 int tmp = OP_glBindTransformFeedback;memcpy(ptr, &tmp, 4); ptr += 4; in glBindTransformFeedback_enc() local
7463 int tmp = OP_glPauseTransformFeedback;memcpy(ptr, &tmp, 4); ptr += 4; in glPauseTransformFeedback_enc() local
7487 int tmp = OP_glResumeTransformFeedback;memcpy(ptr, &tmp, 4); ptr += 4; in glResumeTransformFeedback_enc() local
7511 int tmp = OP_glIsTransformFeedback;memcpy(ptr, &tmp, 4); ptr += 4; in glIsTransformFeedback_enc() local
7552 int tmp = OP_glTransformFeedbackVaryingsAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glTransformFeedbackVaryingsAEMU_enc() local
7586 int tmp = OP_glGetTransformFeedbackVarying;memcpy(ptr, &tmp, 4); ptr += 4; in glGetTransformFeedbackVarying_enc() local
7642 int tmp = OP_glGenSamplers;memcpy(ptr, &tmp, 4); ptr += 4; in glGenSamplers_enc() local
7681 int tmp = OP_glDeleteSamplers;memcpy(ptr, &tmp, 4); ptr += 4; in glDeleteSamplers_enc() local
7708 int tmp = OP_glBindSampler;memcpy(ptr, &tmp, 4); ptr += 4; in glBindSampler_enc() local
7734 int tmp = OP_glSamplerParameterf;memcpy(ptr, &tmp, 4); ptr += 4; in glSamplerParameterf_enc() local
7761 int tmp = OP_glSamplerParameteri;memcpy(ptr, &tmp, 4); ptr += 4; in glSamplerParameteri_enc() local
7789 int tmp = OP_glSamplerParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; in glSamplerParameterfv_enc() local
7818 int tmp = OP_glSamplerParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; in glSamplerParameteriv_enc() local
7847 int tmp = OP_glGetSamplerParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetSamplerParameterfv_enc() local
7887 int tmp = OP_glGetSamplerParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetSamplerParameteriv_enc() local
7926 int tmp = OP_glIsSampler;memcpy(ptr, &tmp, 4); ptr += 4; in glIsSampler_enc() local
7967 int tmp = OP_glGenQueries;memcpy(ptr, &tmp, 4); ptr += 4; in glGenQueries_enc() local
8006 int tmp = OP_glDeleteQueries;memcpy(ptr, &tmp, 4); ptr += 4; in glDeleteQueries_enc() local
8033 int tmp = OP_glBeginQuery;memcpy(ptr, &tmp, 4); ptr += 4; in glBeginQuery_enc() local
8059 int tmp = OP_glEndQuery;memcpy(ptr, &tmp, 4); ptr += 4; in glEndQuery_enc() local
8085 int tmp = OP_glGetQueryiv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetQueryiv_enc() local
8125 int tmp = OP_glGetQueryObjectuiv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetQueryObjectuiv_enc() local
8164 int tmp = OP_glIsQuery;memcpy(ptr, &tmp, 4); ptr += 4; in glIsQuery_enc() local
8204 int tmp = OP_glProgramParameteri;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramParameteri_enc() local
8232 int tmp = OP_glProgramBinary;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramBinary_enc() local
8264 int tmp = OP_glGetProgramBinary;memcpy(ptr, &tmp, 4); ptr += 4; in glGetProgramBinary_enc() local
8312 int tmp = OP_glGetFragDataLocation;memcpy(ptr, &tmp, 4); ptr += 4; in glGetFragDataLocation_enc() local
8355 int tmp = OP_glGetInteger64v;memcpy(ptr, &tmp, 4); ptr += 4; in glGetInteger64v_enc() local
8394 int tmp = OP_glGetIntegeri_v;memcpy(ptr, &tmp, 4); ptr += 4; in glGetIntegeri_v_enc() local
8434 int tmp = OP_glGetInteger64i_v;memcpy(ptr, &tmp, 4); ptr += 4; in glGetInteger64i_v_enc() local
8474 int tmp = OP_glTexImage3D;memcpy(ptr, &tmp, 4); ptr += 4; in glTexImage3D_enc() local
8515 int tmp = OP_glTexImage3DOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glTexImage3DOffsetAEMU_enc() local
8549 int tmp = OP_glTexStorage3D;memcpy(ptr, &tmp, 4); ptr += 4; in glTexStorage3D_enc() local
8580 int tmp = OP_glTexSubImage3D;memcpy(ptr, &tmp, 4); ptr += 4; in glTexSubImage3D_enc() local
8622 int tmp = OP_glTexSubImage3DOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glTexSubImage3DOffsetAEMU_enc() local
8658 int tmp = OP_glCompressedTexImage3D;memcpy(ptr, &tmp, 4); ptr += 4; in glCompressedTexImage3D_enc() local
8698 int tmp = OP_glCompressedTexImage3DOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glCompressedTexImage3DOffsetAEMU_enc() local
8732 int tmp = OP_glCompressedTexSubImage3D;memcpy(ptr, &tmp, 4); ptr += 4; in glCompressedTexSubImage3D_enc() local
8774 int tmp = OP_glCompressedTexSubImage3DOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glCompressedTexSubImage3DOffsetAEMU_enc() local
8809 int tmp = OP_glCopyTexSubImage3D;memcpy(ptr, &tmp, 4); ptr += 4; in glCopyTexSubImage3D_enc() local
8843 int tmp = OP_glGetBooleani_v;memcpy(ptr, &tmp, 4); ptr += 4; in glGetBooleani_v_enc() local
8882 int tmp = OP_glMemoryBarrier;memcpy(ptr, &tmp, 4); ptr += 4; in glMemoryBarrier_enc() local
8907 int tmp = OP_glMemoryBarrierByRegion;memcpy(ptr, &tmp, 4); ptr += 4; in glMemoryBarrierByRegion_enc() local
8933 int tmp = OP_glGenProgramPipelines;memcpy(ptr, &tmp, 4); ptr += 4; in glGenProgramPipelines_enc() local
8972 int tmp = OP_glDeleteProgramPipelines;memcpy(ptr, &tmp, 4); ptr += 4; in glDeleteProgramPipelines_enc() local
8999 int tmp = OP_glBindProgramPipeline;memcpy(ptr, &tmp, 4); ptr += 4; in glBindProgramPipeline_enc() local
9025 int tmp = OP_glGetProgramPipelineiv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetProgramPipelineiv_enc() local
9066 int tmp = OP_glGetProgramPipelineInfoLog;memcpy(ptr, &tmp, 4); ptr += 4; in glGetProgramPipelineInfoLog_enc() local
9110 int tmp = OP_glValidateProgramPipeline;memcpy(ptr, &tmp, 4); ptr += 4; in glValidateProgramPipeline_enc() local
9135 int tmp = OP_glIsProgramPipeline;memcpy(ptr, &tmp, 4); ptr += 4; in glIsProgramPipeline_enc() local
9175 int tmp = OP_glUseProgramStages;memcpy(ptr, &tmp, 4); ptr += 4; in glUseProgramStages_enc() local
9202 int tmp = OP_glActiveShaderProgram;memcpy(ptr, &tmp, 4); ptr += 4; in glActiveShaderProgram_enc() local
9229 int tmp = OP_glCreateShaderProgramvAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glCreateShaderProgramvAEMU_enc() local
9273 int tmp = OP_glProgramUniform1f;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform1f_enc() local
9300 int tmp = OP_glProgramUniform2f;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform2f_enc() local
9328 int tmp = OP_glProgramUniform3f;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform3f_enc() local
9357 int tmp = OP_glProgramUniform4f;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform4f_enc() local
9387 int tmp = OP_glProgramUniform1i;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform1i_enc() local
9414 int tmp = OP_glProgramUniform2i;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform2i_enc() local
9442 int tmp = OP_glProgramUniform3i;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform3i_enc() local
9471 int tmp = OP_glProgramUniform4i;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform4i_enc() local
9501 int tmp = OP_glProgramUniform1ui;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform1ui_enc() local
9528 int tmp = OP_glProgramUniform2ui;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform2ui_enc() local
9556 int tmp = OP_glProgramUniform3ui;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform3ui_enc() local
9585 int tmp = OP_glProgramUniform4ui;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform4ui_enc() local
9616 int tmp = OP_glProgramUniform1fv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform1fv_enc() local
9646 int tmp = OP_glProgramUniform2fv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform2fv_enc() local
9676 int tmp = OP_glProgramUniform3fv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform3fv_enc() local
9706 int tmp = OP_glProgramUniform4fv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform4fv_enc() local
9736 int tmp = OP_glProgramUniform1iv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform1iv_enc() local
9766 int tmp = OP_glProgramUniform2iv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform2iv_enc() local
9796 int tmp = OP_glProgramUniform3iv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform3iv_enc() local
9826 int tmp = OP_glProgramUniform4iv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform4iv_enc() local
9856 int tmp = OP_glProgramUniform1uiv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform1uiv_enc() local
9886 int tmp = OP_glProgramUniform2uiv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform2uiv_enc() local
9916 int tmp = OP_glProgramUniform3uiv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform3uiv_enc() local
9946 int tmp = OP_glProgramUniform4uiv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform4uiv_enc() local
9976 int tmp = OP_glProgramUniformMatrix2fv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniformMatrix2fv_enc() local
10007 int tmp = OP_glProgramUniformMatrix3fv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniformMatrix3fv_enc() local
10038 int tmp = OP_glProgramUniformMatrix4fv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniformMatrix4fv_enc() local
10069 int tmp = OP_glProgramUniformMatrix2x3fv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniformMatrix2x3fv_enc() local
10100 int tmp = OP_glProgramUniformMatrix3x2fv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniformMatrix3x2fv_enc() local
10131 int tmp = OP_glProgramUniformMatrix2x4fv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniformMatrix2x4fv_enc() local
10162 int tmp = OP_glProgramUniformMatrix4x2fv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniformMatrix4x2fv_enc() local
10193 int tmp = OP_glProgramUniformMatrix3x4fv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniformMatrix3x4fv_enc() local
10224 int tmp = OP_glProgramUniformMatrix4x3fv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniformMatrix4x3fv_enc() local
10255 int tmp = OP_glGetProgramInterfaceiv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetProgramInterfaceiv_enc() local
10298 int tmp = OP_glGetProgramResourceiv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetProgramResourceiv_enc() local
10348 int tmp = OP_glGetProgramResourceIndex;memcpy(ptr, &tmp, 4); ptr += 4; in glGetProgramResourceIndex_enc() local
10392 int tmp = OP_glGetProgramResourceLocation;memcpy(ptr, &tmp, 4); ptr += 4; in glGetProgramResourceLocation_enc() local
10437 int tmp = OP_glGetProgramResourceName;memcpy(ptr, &tmp, 4); ptr += 4; in glGetProgramResourceName_enc() local
10483 int tmp = OP_glBindImageTexture;memcpy(ptr, &tmp, 4); ptr += 4; in glBindImageTexture_enc() local
10514 int tmp = OP_glDispatchCompute;memcpy(ptr, &tmp, 4); ptr += 4; in glDispatchCompute_enc() local
10541 int tmp = OP_glDispatchComputeIndirect;memcpy(ptr, &tmp, 4); ptr += 4; in glDispatchComputeIndirect_enc() local
10566 int tmp = OP_glBindVertexBuffer;memcpy(ptr, &tmp, 4); ptr += 4; in glBindVertexBuffer_enc() local
10594 int tmp = OP_glVertexAttribBinding;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttribBinding_enc() local
10620 int tmp = OP_glVertexAttribFormat;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttribFormat_enc() local
10649 int tmp = OP_glVertexAttribIFormat;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttribIFormat_enc() local
10677 int tmp = OP_glVertexBindingDivisor;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexBindingDivisor_enc() local
10704 int tmp = OP_glDrawArraysIndirectDataAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glDrawArraysIndirectDataAEMU_enc() local
10732 int tmp = OP_glDrawArraysIndirectOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glDrawArraysIndirectOffsetAEMU_enc() local
10759 int tmp = OP_glDrawElementsIndirectDataAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glDrawElementsIndirectDataAEMU_enc() local
10788 int tmp = OP_glDrawElementsIndirectOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glDrawElementsIndirectOffsetAEMU_enc() local
10815 int tmp = OP_glTexStorage2DMultisample;memcpy(ptr, &tmp, 4); ptr += 4; in glTexStorage2DMultisample_enc() local
10845 int tmp = OP_glSampleMaski;memcpy(ptr, &tmp, 4); ptr += 4; in glSampleMaski_enc() local
10872 int tmp = OP_glGetMultisamplefv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetMultisamplefv_enc() local
10911 int tmp = OP_glFramebufferParameteri;memcpy(ptr, &tmp, 4); ptr += 4; in glFramebufferParameteri_enc() local
10939 int tmp = OP_glGetFramebufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetFramebufferParameteriv_enc() local
10979 int tmp = OP_glGetTexLevelParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetTexLevelParameterfv_enc() local
11020 int tmp = OP_glGetTexLevelParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetTexLevelParameteriv_enc() local
11060 int tmp = OP_glMapBufferRangeDMA;memcpy(ptr, &tmp, 4); ptr += 4; in glMapBufferRangeDMA_enc() local
11090 int tmp = OP_glUnmapBufferDMA;memcpy(ptr, &tmp, 4); ptr += 4; in glUnmapBufferDMA_enc() local
11132 int tmp = OP_glMapBufferRangeDirect;memcpy(ptr, &tmp, 4); ptr += 4; in glMapBufferRangeDirect_enc() local
11177 int tmp = OP_glUnmapBufferDirect;memcpy(ptr, &tmp, 4); ptr += 4; in glUnmapBufferDirect_enc() local
11220 int tmp = OP_glFlushMappedBufferRangeDirect;memcpy(ptr, &tmp, 4); ptr += 4; in glFlushMappedBufferRangeDirect_enc() local
11248 int tmp = OP_glGetGraphicsResetStatusEXT;memcpy(ptr, &tmp, 4); ptr += 4; in glGetGraphicsResetStatusEXT_enc() local
11288 int tmp = OP_glReadnPixelsEXT;memcpy(ptr, &tmp, 4); ptr += 4; in glReadnPixelsEXT_enc() local
11333 int tmp = OP_glGetnUniformfvEXT;memcpy(ptr, &tmp, 4); ptr += 4; in glGetnUniformfvEXT_enc() local
11374 int tmp = OP_glGetnUniformivEXT;memcpy(ptr, &tmp, 4); ptr += 4; in glGetnUniformivEXT_enc() local
11414 int tmp = OP_glDrawArraysNullAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glDrawArraysNullAEMU_enc() local
11441 int tmp = OP_glDrawElementsOffsetNullAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glDrawElementsOffsetNullAEMU_enc() local
11470 int tmp = OP_glDrawElementsDataNullAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glDrawElementsDataNullAEMU_enc() local