Lines Matching refs:ChecksumCalculator
27 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glActiveTexture_enc()
52 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glAttachShader_enc()
78 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindAttribLocation_enc()
107 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindBuffer_enc()
133 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindFramebuffer_enc()
159 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindRenderbuffer_enc()
185 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindTexture_enc()
211 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBlendColor_enc()
239 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBlendEquation_enc()
264 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBlendEquationSeparate_enc()
290 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBlendFunc_enc()
316 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBlendFuncSeparate_enc()
344 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBufferData_enc()
384 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBufferSubData_enc()
420 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCheckFramebufferStatus_enc()
444 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glCheckFramebufferStatus_enc()
460 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClear_enc()
485 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearColor_enc()
513 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearDepthf_enc()
538 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearStencil_enc()
563 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glColorMask_enc()
591 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCompileShader_enc()
616 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCompressedTexImage2D_enc()
656 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCompressedTexSubImage2D_enc()
697 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCopyTexImage2D_enc()
729 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCopyTexSubImage2D_enc()
761 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCreateProgram_enc()
784 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glCreateProgram_enc()
800 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCreateShader_enc()
824 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glCreateShader_enc()
840 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCullFace_enc()
865 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteBuffers_enc()
893 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteFramebuffers_enc()
921 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteProgram_enc()
946 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteRenderbuffers_enc()
974 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteShader_enc()
999 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteTextures_enc()
1027 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDepthFunc_enc()
1052 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDepthMask_enc()
1077 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDepthRangef_enc()
1103 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDetachShader_enc()
1129 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDisable_enc()
1154 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDisableVertexAttribArray_enc()
1179 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawArrays_enc()
1206 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glEnable_enc()
1231 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glEnableVertexAttribArray_enc()
1256 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFinish_enc()
1280 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFlush_enc()
1304 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFramebufferRenderbuffer_enc()
1332 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFramebufferTexture2D_enc()
1361 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFrontFace_enc()
1386 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenBuffers_enc()
1410 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGenBuffers_enc()
1425 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenerateMipmap_enc()
1450 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenFramebuffers_enc()
1474 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGenFramebuffers_enc()
1489 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenRenderbuffers_enc()
1513 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGenRenderbuffers_enc()
1528 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenTextures_enc()
1552 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGenTextures_enc()
1567 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetActiveAttrib_enc()
1613 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetActiveAttrib_enc()
1628 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetActiveUniform_enc()
1674 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetActiveUniform_enc()
1689 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetAttachedShaders_enc()
1720 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetAttachedShaders_enc()
1735 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetAttribLocation_enc()
1762 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetAttribLocation_enc()
1778 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetBooleanv_enc()
1802 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetBooleanv_enc()
1817 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetBufferParameteriv_enc()
1842 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetBufferParameteriv_enc()
1857 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetError_enc()
1880 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetError_enc()
1896 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetFloatv_enc()
1920 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetFloatv_enc()
1935 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetFramebufferAttachmentParameteriv_enc()
1961 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetFramebufferAttachmentParameteriv_enc()
1976 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetIntegerv_enc()
2000 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetIntegerv_enc()
2015 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetProgramiv_enc()
2040 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetProgramiv_enc()
2055 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetProgramInfoLog_enc()
2086 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetProgramInfoLog_enc()
2101 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetRenderbufferParameteriv_enc()
2126 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetRenderbufferParameteriv_enc()
2141 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetShaderiv_enc()
2166 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetShaderiv_enc()
2181 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetShaderInfoLog_enc()
2212 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetShaderInfoLog_enc()
2227 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetShaderPrecisionFormat_enc()
2256 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetShaderPrecisionFormat_enc()
2271 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetShaderSource_enc()
2302 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetShaderSource_enc()
2317 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTexParameterfv_enc()
2342 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetTexParameterfv_enc()
2357 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTexParameteriv_enc()
2382 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetTexParameteriv_enc()
2397 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetUniformfv_enc()
2422 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetUniformfv_enc()
2437 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetUniformiv_enc()
2462 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetUniformiv_enc()
2477 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetUniformLocation_enc()
2504 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetUniformLocation_enc()
2520 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetVertexAttribfv_enc()
2545 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetVertexAttribfv_enc()
2560 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetVertexAttribiv_enc()
2585 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetVertexAttribiv_enc()
2600 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glHint_enc()
2626 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsBuffer_enc()
2650 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glIsBuffer_enc()
2666 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsEnabled_enc()
2690 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glIsEnabled_enc()
2706 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsFramebuffer_enc()
2730 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glIsFramebuffer_enc()
2746 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsProgram_enc()
2770 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glIsProgram_enc()
2786 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsRenderbuffer_enc()
2810 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glIsRenderbuffer_enc()
2826 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsShader_enc()
2850 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glIsShader_enc()
2866 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsTexture_enc()
2890 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glIsTexture_enc()
2906 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLineWidth_enc()
2931 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLinkProgram_enc()
2956 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPixelStorei_enc()
2982 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPolygonOffset_enc()
3008 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glReadPixels_enc()
3037 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glReadPixels_enc()
3052 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glReleaseShaderCompiler_enc()
3076 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glRenderbufferStorage_enc()
3104 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glSampleCoverage_enc()
3130 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glScissor_enc()
3158 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glStencilFunc_enc()
3185 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glStencilFuncSeparate_enc()
3213 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glStencilMask_enc()
3238 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glStencilMaskSeparate_enc()
3264 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glStencilOp_enc()
3291 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glStencilOpSeparate_enc()
3319 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexImage2D_enc()
3360 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexParameterf_enc()
3387 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexParameterfv_enc()
3416 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexParameteri_enc()
3443 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexParameteriv_enc()
3472 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexSubImage2D_enc()
3513 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform1f_enc()
3539 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform1fv_enc()
3568 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform1i_enc()
3594 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform1iv_enc()
3623 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform2f_enc()
3650 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform2fv_enc()
3679 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform2i_enc()
3706 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform2iv_enc()
3735 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform3f_enc()
3763 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform3fv_enc()
3792 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform3i_enc()
3820 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform3iv_enc()
3849 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform4f_enc()
3878 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform4fv_enc()
3907 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform4i_enc()
3936 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform4iv_enc()
3965 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniformMatrix2fv_enc()
3995 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniformMatrix3fv_enc()
4025 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniformMatrix4fv_enc()
4055 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUseProgram_enc()
4080 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glValidateProgram_enc()
4105 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttrib1f_enc()
4131 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttrib1fv_enc()
4159 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttrib2f_enc()
4186 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttrib2fv_enc()
4214 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttrib3f_enc()
4242 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttrib3fv_enc()
4270 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttrib4f_enc()
4299 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttrib4fv_enc()
4327 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glViewport_enc()
4355 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glEGLImageTargetTexture2DOES_enc()
4381 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glEGLImageTargetRenderbufferStorageOES_enc()
4407 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUnmapBufferOES_enc()
4431 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glUnmapBufferOES_enc()
4447 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexImage3DOES_enc()
4489 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexSubImage3DOES_enc()
4532 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCopyTexSubImage3DOES_enc()
4565 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCompressedTexImage3DOES_enc()
4606 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCompressedTexSubImage3DOES_enc()
4649 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFramebufferTexture3DOES_enc()
4679 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindVertexArrayOES_enc()
4704 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteVertexArraysOES_enc()
4732 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenVertexArraysOES_enc()
4756 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGenVertexArraysOES_enc()
4771 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsVertexArrayOES_enc()
4795 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glIsVertexArrayOES_enc()
4811 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDiscardFramebufferEXT_enc()
4840 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttribPointerData_enc()
4873 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttribPointerOffset_enc()
4903 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawElementsOffset_enc()
4931 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawElementsData_enc()
4962 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetCompressedTextureFormats_enc()
4986 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetCompressedTextureFormats_enc()
5001 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glShaderString_enc()
5030 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFinishRoundTrip_enc()
5053 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glFinishRoundTrip_enc()
5069 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenVertexArrays_enc()
5093 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGenVertexArrays_enc()
5108 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindVertexArray_enc()
5133 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteVertexArrays_enc()
5161 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsVertexArray_enc()
5185 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glIsVertexArray_enc()
5201 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMapBufferRangeAEMU_enc()
5230 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glMapBufferRangeAEMU_enc()
5245 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUnmapBufferAEMU_enc()
5275 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glUnmapBufferAEMU_enc()
5290 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFlushMappedBufferRangeAEMU_enc()
5321 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glReadPixelsOffsetAEMU_enc()
5352 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCompressedTexImage2DOffsetAEMU_enc()
5384 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCompressedTexSubImage2DOffsetAEMU_enc()
5417 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexImage2DOffsetAEMU_enc()
5450 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexSubImage2DOffsetAEMU_enc()
5483 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindBufferRange_enc()
5512 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindBufferBase_enc()
5539 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCopyBufferSubData_enc()
5569 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearBufferiv_enc()
5598 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearBufferuiv_enc()
5627 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearBufferfv_enc()
5656 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearBufferfi_enc()
5684 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniformBlockBinding_enc()
5711 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetUniformBlockIndex_enc()
5738 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetUniformBlockIndex_enc()
5754 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetUniformIndicesAEMU_enc()
5783 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetUniformIndicesAEMU_enc()
5798 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetActiveUniformBlockiv_enc()
5824 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetActiveUniformBlockiv_enc()
5839 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetActiveUniformBlockName_enc()
5873 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetActiveUniformBlockName_enc()
5888 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform1ui_enc()
5914 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform2ui_enc()
5941 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform3ui_enc()
5969 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform4ui_enc()
5998 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform1uiv_enc()
6027 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform2uiv_enc()
6056 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform3uiv_enc()
6085 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform4uiv_enc()
6114 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniformMatrix2x3fv_enc()
6144 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniformMatrix3x2fv_enc()
6174 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniformMatrix2x4fv_enc()
6204 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniformMatrix4x2fv_enc()
6234 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniformMatrix3x4fv_enc()
6264 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniformMatrix4x3fv_enc()
6294 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetUniformuiv_enc()
6319 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetUniformuiv_enc()
6334 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetActiveUniformsiv_enc()
6363 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetActiveUniformsiv_enc()
6378 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttribI4i_enc()
6407 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttribI4ui_enc()
6436 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttribI4iv_enc()
6464 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttribI4uiv_enc()
6492 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttribIPointerOffsetAEMU_enc()
6521 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttribIPointerDataAEMU_enc()
6553 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetVertexAttribIiv_enc()
6578 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetVertexAttribIiv_enc()
6593 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetVertexAttribIuiv_enc()
6618 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetVertexAttribIuiv_enc()
6633 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttribDivisor_enc()
6659 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawArraysInstanced_enc()
6687 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawElementsInstancedDataAEMU_enc()
6719 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawElementsInstancedOffsetAEMU_enc()
6748 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawRangeElementsDataAEMU_enc()
6781 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawRangeElementsOffsetAEMU_enc()
6811 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFenceSyncAEMU_enc()
6836 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glFenceSyncAEMU_enc()
6852 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClientWaitSyncAEMU_enc()
6878 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glClientWaitSyncAEMU_enc()
6894 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glWaitSyncAEMU_enc()
6921 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteSyncAEMU_enc()
6946 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsSyncAEMU_enc()
6970 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glIsSyncAEMU_enc()
6986 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetSyncivAEMU_enc()
7018 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetSyncivAEMU_enc()
7033 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawBuffers_enc()
7061 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glReadBuffer_enc()
7086 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBlitFramebuffer_enc()
7120 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glInvalidateFramebuffer_enc()
7149 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glInvalidateSubFramebuffer_enc()
7182 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFramebufferTextureLayer_enc()
7211 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glRenderbufferStorageMultisample_enc()
7240 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexStorage2D_enc()
7269 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetInternalformativ_enc()
7296 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetInternalformativ_enc()
7311 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBeginTransformFeedback_enc()
7336 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glEndTransformFeedback_enc()
7360 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenTransformFeedbacks_enc()
7384 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGenTransformFeedbacks_enc()
7399 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteTransformFeedbacks_enc()
7427 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindTransformFeedback_enc()
7453 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPauseTransformFeedback_enc()
7477 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glResumeTransformFeedback_enc()
7501 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsTransformFeedback_enc()
7525 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glIsTransformFeedback_enc()
7541 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTransformFeedbackVaryingsAEMU_enc()
7572 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTransformFeedbackVarying_enc()
7616 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetTransformFeedbackVarying_enc()
7631 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenSamplers_enc()
7655 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGenSamplers_enc()
7670 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteSamplers_enc()
7698 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindSampler_enc()
7724 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glSamplerParameterf_enc()
7751 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glSamplerParameteri_enc()
7778 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glSamplerParameterfv_enc()
7807 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glSamplerParameteriv_enc()
7836 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetSamplerParameterfv_enc()
7861 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetSamplerParameterfv_enc()
7876 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetSamplerParameteriv_enc()
7901 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetSamplerParameteriv_enc()
7916 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsSampler_enc()
7940 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glIsSampler_enc()
7956 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenQueries_enc()
7980 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGenQueries_enc()
7995 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteQueries_enc()
8023 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBeginQuery_enc()
8049 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glEndQuery_enc()
8074 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetQueryiv_enc()
8099 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetQueryiv_enc()
8114 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetQueryObjectuiv_enc()
8139 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetQueryObjectuiv_enc()
8154 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsQuery_enc()
8178 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glIsQuery_enc()
8194 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramParameteri_enc()
8221 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramBinary_enc()
8251 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetProgramBinary_enc()
8286 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetProgramBinary_enc()
8301 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetFragDataLocation_enc()
8328 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetFragDataLocation_enc()
8344 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetInteger64v_enc()
8368 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetInteger64v_enc()
8383 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetIntegeri_v_enc()
8408 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetIntegeri_v_enc()
8423 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetInteger64i_v_enc()
8448 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetInteger64i_v_enc()
8463 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexImage3D_enc()
8505 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexImage3DOffsetAEMU_enc()
8539 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexStorage3D_enc()
8569 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexSubImage3D_enc()
8612 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexSubImage3DOffsetAEMU_enc()
8647 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCompressedTexImage3D_enc()
8688 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCompressedTexImage3DOffsetAEMU_enc()
8721 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCompressedTexSubImage3D_enc()
8764 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCompressedTexSubImage3DOffsetAEMU_enc()
8799 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCopyTexSubImage3D_enc()
8832 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetBooleani_v_enc()
8857 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetBooleani_v_enc()
8872 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMemoryBarrier_enc()
8897 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMemoryBarrierByRegion_enc()
8922 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenProgramPipelines_enc()
8946 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGenProgramPipelines_enc()
8961 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteProgramPipelines_enc()
8989 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindProgramPipeline_enc()
9014 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetProgramPipelineiv_enc()
9039 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetProgramPipelineiv_enc()
9054 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetProgramPipelineInfoLog_enc()
9085 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetProgramPipelineInfoLog_enc()
9100 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glValidateProgramPipeline_enc()
9125 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsProgramPipeline_enc()
9149 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glIsProgramPipeline_enc()
9165 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUseProgramStages_enc()
9192 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glActiveShaderProgram_enc()
9218 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCreateShaderProgramvAEMU_enc()
9247 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glCreateShaderProgramvAEMU_enc()
9263 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform1f_enc()
9290 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform2f_enc()
9318 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform3f_enc()
9347 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform4f_enc()
9377 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform1i_enc()
9404 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform2i_enc()
9432 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform3i_enc()
9461 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform4i_enc()
9491 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform1ui_enc()
9518 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform2ui_enc()
9546 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform3ui_enc()
9575 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform4ui_enc()
9605 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform1fv_enc()
9635 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform2fv_enc()
9665 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform3fv_enc()
9695 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform4fv_enc()
9725 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform1iv_enc()
9755 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform2iv_enc()
9785 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform3iv_enc()
9815 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform4iv_enc()
9845 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform1uiv_enc()
9875 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform2uiv_enc()
9905 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform3uiv_enc()
9935 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform4uiv_enc()
9965 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniformMatrix2fv_enc()
9996 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniformMatrix3fv_enc()
10027 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniformMatrix4fv_enc()
10058 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniformMatrix2x3fv_enc()
10089 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniformMatrix3x2fv_enc()
10120 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniformMatrix2x4fv_enc()
10151 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniformMatrix4x2fv_enc()
10182 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniformMatrix3x4fv_enc()
10213 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniformMatrix4x3fv_enc()
10244 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetProgramInterfaceiv_enc()
10270 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetProgramInterfaceiv_enc()
10285 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetProgramResourceiv_enc()
10322 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetProgramResourceiv_enc()
10337 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetProgramResourceIndex_enc()
10365 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetProgramResourceIndex_enc()
10381 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetProgramResourceLocation_enc()
10409 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetProgramResourceLocation_enc()
10425 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetProgramResourceName_enc()
10458 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetProgramResourceName_enc()
10473 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindImageTexture_enc()
10504 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDispatchCompute_enc()
10531 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDispatchComputeIndirect_enc()
10556 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindVertexBuffer_enc()
10584 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttribBinding_enc()
10610 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttribFormat_enc()
10639 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttribIFormat_enc()
10667 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexBindingDivisor_enc()
10693 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawArraysIndirectDataAEMU_enc()
10722 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawArraysIndirectOffsetAEMU_enc()
10748 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawElementsIndirectDataAEMU_enc()
10778 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawElementsIndirectOffsetAEMU_enc()
10805 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexStorage2DMultisample_enc()
10835 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glSampleMaski_enc()
10861 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetMultisamplefv_enc()
10886 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetMultisamplefv_enc()
10901 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFramebufferParameteri_enc()
10928 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetFramebufferParameteriv_enc()
10953 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetFramebufferParameteriv_enc()
10968 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTexLevelParameterfv_enc()
10994 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetTexLevelParameterfv_enc()
11009 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTexLevelParameteriv_enc()
11035 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetTexLevelParameteriv_enc()
11050 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMapBufferRangeDMA_enc()
11079 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUnmapBufferDMA_enc()
11107 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glUnmapBufferDMA_enc()
11122 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMapBufferRangeDirect_enc()
11150 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glMapBufferRangeDirect_enc()
11166 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUnmapBufferDirect_enc()
11195 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glUnmapBufferDirect_enc()
11210 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFlushMappedBufferRangeDirect_enc()
11238 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetGraphicsResetStatusEXT_enc()
11261 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetGraphicsResetStatusEXT_enc()
11277 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glReadnPixelsEXT_enc()
11307 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glReadnPixelsEXT_enc()
11322 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetnUniformfvEXT_enc()
11348 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetnUniformfvEXT_enc()
11363 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetnUniformivEXT_enc()
11389 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize]; in glGetnUniformivEXT_enc()
11404 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawArraysNullAEMU_enc()
11431 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawElementsOffsetNullAEMU_enc()
11459 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawElementsDataNullAEMU_enc()
11487 gl2_encoder_context_t::gl2_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculat… in gl2_encoder_context_t()