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Lines Matching refs:addBuffer

42 	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);  in glActiveTexture_enc()
68 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glAttachShader_enc()
97 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindAttribLocation_enc()
123 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindBuffer_enc()
149 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindFramebuffer_enc()
175 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindRenderbuffer_enc()
201 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindTexture_enc()
229 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBlendColor_enc()
254 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBlendEquation_enc()
280 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBlendEquationSeparate_enc()
306 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBlendFunc_enc()
334 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBlendFuncSeparate_enc()
361 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBufferData_enc()
364 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); in glBufferData_enc()
367 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glBufferData_enc()
373 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBufferData_enc()
402 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBufferSubData_enc()
405 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); in glBufferSubData_enc()
408 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glBufferSubData_enc()
435 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCheckFramebufferStatus_enc()
441 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glCheckFramebufferStatus_enc()
475 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glClear_enc()
503 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glClearColor_enc()
528 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glClearDepthf_enc()
553 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glClearStencil_enc()
581 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glColorMask_enc()
606 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompileShader_enc()
638 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompressedTexImage2D_enc()
641 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); in glCompressedTexImage2D_enc()
644 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glCompressedTexImage2D_enc()
679 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompressedTexSubImage2D_enc()
682 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); in glCompressedTexSubImage2D_enc()
685 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glCompressedTexSubImage2D_enc()
719 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCopyTexImage2D_enc()
751 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCopyTexSubImage2D_enc()
775 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCreateProgram_enc()
781 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glCreateProgram_enc()
815 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCreateShader_enc()
821 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glCreateShader_enc()
855 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCullFace_enc()
883 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteBuffers_enc()
911 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteFramebuffers_enc()
936 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteProgram_enc()
964 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteRenderbuffers_enc()
989 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteShader_enc()
1017 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteTextures_enc()
1042 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDepthFunc_enc()
1067 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDepthMask_enc()
1093 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDepthRangef_enc()
1119 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDetachShader_enc()
1144 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDisable_enc()
1169 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDisableVertexAttribArray_enc()
1196 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawArrays_enc()
1221 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glEnable_enc()
1246 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glEnableVertexAttribArray_enc()
1270 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFinish_enc()
1294 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFlush_enc()
1322 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFramebufferRenderbuffer_enc()
1351 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFramebufferTexture2D_enc()
1376 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFrontFace_enc()
1403 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenBuffers_enc()
1407 if (useChecksum) checksumCalculator->addBuffer(buffers, __size_buffers); in glGenBuffers_enc()
1440 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenerateMipmap_enc()
1467 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenFramebuffers_enc()
1471 if (useChecksum) checksumCalculator->addBuffer(framebuffers, __size_framebuffers); in glGenFramebuffers_enc()
1506 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenRenderbuffers_enc()
1510 if (useChecksum) checksumCalculator->addBuffer(renderbuffers, __size_renderbuffers); in glGenRenderbuffers_enc()
1545 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenTextures_enc()
1549 if (useChecksum) checksumCalculator->addBuffer(textures, __size_textures); in glGenTextures_enc()
1592 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetActiveAttrib_enc()
1597 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetActiveAttrib_enc()
1601 if (useChecksum) checksumCalculator->addBuffer(size, __size_size); in glGetActiveAttrib_enc()
1605 if (useChecksum) checksumCalculator->addBuffer(type, __size_type); in glGetActiveAttrib_enc()
1609 if (useChecksum) checksumCalculator->addBuffer(name, __size_name); in glGetActiveAttrib_enc()
1653 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetActiveUniform_enc()
1658 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetActiveUniform_enc()
1662 if (useChecksum) checksumCalculator->addBuffer(size, __size_size); in glGetActiveUniform_enc()
1666 if (useChecksum) checksumCalculator->addBuffer(type, __size_type); in glGetActiveUniform_enc()
1670 if (useChecksum) checksumCalculator->addBuffer(name, __size_name); in glGetActiveUniform_enc()
1709 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetAttachedShaders_enc()
1714 if (useChecksum) checksumCalculator->addBuffer(count, __size_count); in glGetAttachedShaders_enc()
1717 if (useChecksum) checksumCalculator->addBuffer(shaders, __size_shaders); in glGetAttachedShaders_enc()
1753 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetAttribLocation_enc()
1759 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glGetAttribLocation_enc()
1795 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetBooleanv_enc()
1799 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetBooleanv_enc()
1835 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetBufferParameteriv_enc()
1839 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetBufferParameteriv_enc()
1871 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetError_enc()
1877 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glGetError_enc()
1913 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetFloatv_enc()
1917 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetFloatv_enc()
1954 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetFramebufferAttachmentParameteriv_enc()
1958 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetFramebufferAttachmentParameteriv_enc()
1993 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetIntegerv_enc()
1997 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetIntegerv_enc()
2033 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetProgramiv_enc()
2037 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetProgramiv_enc()
2075 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetProgramInfoLog_enc()
2080 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetProgramInfoLog_enc()
2083 if (useChecksum) checksumCalculator->addBuffer(infolog, __size_infolog); in glGetProgramInfoLog_enc()
2119 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetRenderbufferParameteriv_enc()
2123 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetRenderbufferParameteriv_enc()
2159 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetShaderiv_enc()
2163 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetShaderiv_enc()
2201 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetShaderInfoLog_enc()
2206 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetShaderInfoLog_enc()
2209 if (useChecksum) checksumCalculator->addBuffer(infolog, __size_infolog); in glGetShaderInfoLog_enc()
2247 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetShaderPrecisionFormat_enc()
2251 if (useChecksum) checksumCalculator->addBuffer(range, __size_range); in glGetShaderPrecisionFormat_enc()
2253 if (useChecksum) checksumCalculator->addBuffer(precision, __size_precision); in glGetShaderPrecisionFormat_enc()
2291 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetShaderSource_enc()
2296 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetShaderSource_enc()
2299 if (useChecksum) checksumCalculator->addBuffer(source, __size_source); in glGetShaderSource_enc()
2335 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetTexParameterfv_enc()
2339 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetTexParameterfv_enc()
2375 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetTexParameteriv_enc()
2379 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetTexParameteriv_enc()
2415 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetUniformfv_enc()
2419 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetUniformfv_enc()
2455 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetUniformiv_enc()
2459 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetUniformiv_enc()
2495 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetUniformLocation_enc()
2501 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glGetUniformLocation_enc()
2538 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetVertexAttribfv_enc()
2542 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetVertexAttribfv_enc()
2578 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetVertexAttribiv_enc()
2582 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetVertexAttribiv_enc()
2616 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glHint_enc()
2641 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsBuffer_enc()
2647 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsBuffer_enc()
2681 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsEnabled_enc()
2687 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsEnabled_enc()
2721 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsFramebuffer_enc()
2727 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsFramebuffer_enc()
2761 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsProgram_enc()
2767 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsProgram_enc()
2801 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsRenderbuffer_enc()
2807 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsRenderbuffer_enc()
2841 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsShader_enc()
2847 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsShader_enc()
2881 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsTexture_enc()
2887 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsTexture_enc()
2921 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glLineWidth_enc()
2946 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glLinkProgram_enc()
2972 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glPixelStorei_enc()
2998 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glPolygonOffset_enc()
3030 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glReadPixels_enc()
3034 if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); in glReadPixels_enc()
3066 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glReleaseShaderCompiler_enc()
3094 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glRenderbufferStorage_enc()
3120 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glSampleCoverage_enc()
3148 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glScissor_enc()
3175 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glStencilFunc_enc()
3203 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glStencilFuncSeparate_enc()
3228 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glStencilMask_enc()
3254 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glStencilMaskSeparate_enc()
3281 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glStencilOp_enc()
3309 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glStencilOpSeparate_enc()
3342 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexImage2D_enc()
3345 if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4); in glTexImage2D_enc()
3348 if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); in glTexImage2D_enc()
3377 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexParameterf_enc()
3406 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexParameterfv_enc()
3433 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexParameteri_enc()
3462 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexParameteriv_enc()
3495 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexSubImage2D_enc()
3498 if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4); in glTexSubImage2D_enc()
3501 if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); in glTexSubImage2D_enc()
3529 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform1f_enc()
3558 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform1fv_enc()
3584 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform1i_enc()
3613 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform1iv_enc()
3640 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform2f_enc()
3669 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform2fv_enc()
3696 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform2i_enc()
3725 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform2iv_enc()
3753 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform3f_enc()
3782 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform3fv_enc()
3810 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform3i_enc()
3839 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform3iv_enc()
3868 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform4f_enc()
3897 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform4fv_enc()
3926 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform4i_enc()
3955 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform4iv_enc()
3985 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniformMatrix2fv_enc()
4015 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniformMatrix3fv_enc()
4045 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniformMatrix4fv_enc()
4070 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUseProgram_enc()
4095 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glValidateProgram_enc()
4121 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttrib1f_enc()
4149 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttrib1fv_enc()
4176 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttrib2f_enc()
4204 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttrib2fv_enc()
4232 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttrib3f_enc()
4260 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttrib3fv_enc()
4289 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttrib4f_enc()
4317 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttrib4fv_enc()
4345 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glViewport_enc()
4371 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glEGLImageTargetTexture2DOES_enc()
4397 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glEGLImageTargetRenderbufferStorageOES_enc()
4422 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUnmapBufferOES_enc()
4428 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glUnmapBufferOES_enc()
4471 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexImage3DOES_enc()
4474 if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4); in glTexImage3DOES_enc()
4477 if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); in glTexImage3DOES_enc()
4514 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexSubImage3DOES_enc()
4517 if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4); in glTexSubImage3DOES_enc()
4520 if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); in glTexSubImage3DOES_enc()
4555 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCopyTexSubImage3DOES_enc()
4588 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompressedTexImage3DOES_enc()
4591 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); in glCompressedTexImage3DOES_enc()
4594 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glCompressedTexImage3DOES_enc()
4631 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompressedTexSubImage3DOES_enc()
4634 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); in glCompressedTexSubImage3DOES_enc()
4637 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glCompressedTexSubImage3DOES_enc()
4669 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFramebufferTexture3DOES_enc()
4694 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindVertexArrayOES_enc()
4722 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteVertexArraysOES_enc()
4749 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenVertexArraysOES_enc()
4753 if (useChecksum) checksumCalculator->addBuffer(arrays, __size_arrays); in glGenVertexArraysOES_enc()
4786 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsVertexArrayOES_enc()
4792 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsVertexArrayOES_enc()
4830 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDiscardFramebufferEXT_enc()
4863 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribPointerData_enc()
4893 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribPointerOffset_enc()
4921 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawElementsOffset_enc()
4952 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawElementsData_enc()
4979 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetCompressedTextureFormats_enc()
4983 if (useChecksum) checksumCalculator->addBuffer(formats, __size_formats); in glGetCompressedTextureFormats_enc()
5020 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glShaderString_enc()
5044 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFinishRoundTrip_enc()
5050 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glFinishRoundTrip_enc()
5086 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenVertexArrays_enc()
5090 if (useChecksum) checksumCalculator->addBuffer(arrays, __size_arrays); in glGenVertexArrays_enc()
5123 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindVertexArray_enc()
5151 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteVertexArrays_enc()
5176 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsVertexArray_enc()
5182 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsVertexArray_enc()
5221 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glMapBufferRangeAEMU_enc()
5226 if (useChecksum) checksumCalculator->addBuffer(mapped, __size_mapped); in glMapBufferRangeAEMU_enc()
5268 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUnmapBufferAEMU_enc()
5272 if (useChecksum) checksumCalculator->addBuffer(out_res, __size_out_res); in glUnmapBufferAEMU_enc()
5311 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFlushMappedBufferRangeAEMU_enc()
5342 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glReadPixelsOffsetAEMU_enc()
5374 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompressedTexImage2DOffsetAEMU_enc()
5407 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompressedTexSubImage2DOffsetAEMU_enc()
5440 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexImage2DOffsetAEMU_enc()
5473 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexSubImage2DOffsetAEMU_enc()
5502 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindBufferRange_enc()
5529 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindBufferBase_enc()
5558 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCopyBufferSubData_enc()
5588 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glClearBufferiv_enc()
5617 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glClearBufferuiv_enc()
5646 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glClearBufferfv_enc()
5674 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glClearBufferfi_enc()
5701 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniformBlockBinding_enc()
5729 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetUniformBlockIndex_enc()
5735 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glGetUniformBlockIndex_enc()
5776 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetUniformIndicesAEMU_enc()
5780 if (useChecksum) checksumCalculator->addBuffer(uniformIndices, __size_uniformIndices); in glGetUniformIndicesAEMU_enc()
5817 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetActiveUniformBlockiv_enc()
5821 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetActiveUniformBlockiv_enc()
5860 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetActiveUniformBlockName_enc()
5865 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetActiveUniformBlockName_enc()
5869 if (useChecksum) checksumCalculator->addBuffer(uniformBlockName, __size_uniformBlockName); in glGetActiveUniformBlockName_enc()
5904 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform1ui_enc()
5931 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform2ui_enc()
5959 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform3ui_enc()
5988 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform4ui_enc()
6017 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform1uiv_enc()
6046 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform2uiv_enc()
6075 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform3uiv_enc()
6104 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform4uiv_enc()
6134 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniformMatrix2x3fv_enc()
6164 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniformMatrix3x2fv_enc()
6194 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniformMatrix2x4fv_enc()
6224 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniformMatrix4x2fv_enc()
6254 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniformMatrix3x4fv_enc()
6284 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniformMatrix4x3fv_enc()
6312 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetUniformuiv_enc()
6316 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetUniformuiv_enc()
6356 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetActiveUniformsiv_enc()
6360 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetActiveUniformsiv_enc()
6397 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribI4i_enc()
6426 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribI4ui_enc()
6454 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribI4iv_enc()
6482 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribI4uiv_enc()
6511 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribIPointerOffsetAEMU_enc()
6543 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribIPointerDataAEMU_enc()
6571 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetVertexAttribIiv_enc()
6575 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetVertexAttribIiv_enc()
6611 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetVertexAttribIuiv_enc()
6615 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetVertexAttribIuiv_enc()
6649 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribDivisor_enc()
6677 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawArraysInstanced_enc()
6709 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawElementsInstancedDataAEMU_enc()
6738 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawElementsInstancedOffsetAEMU_enc()
6771 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawRangeElementsDataAEMU_enc()
6801 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawRangeElementsOffsetAEMU_enc()
6827 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFenceSyncAEMU_enc()
6833 if (useChecksum) checksumCalculator->addBuffer(&retval, 8); in glFenceSyncAEMU_enc()
6869 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glClientWaitSyncAEMU_enc()
6875 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glClientWaitSyncAEMU_enc()
6911 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glWaitSyncAEMU_enc()
6936 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteSyncAEMU_enc()
6961 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsSyncAEMU_enc()
6967 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsSyncAEMU_enc()
7007 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetSyncivAEMU_enc()
7012 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetSyncivAEMU_enc()
7015 if (useChecksum) checksumCalculator->addBuffer(values, __size_values); in glGetSyncivAEMU_enc()
7051 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawBuffers_enc()
7076 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glReadBuffer_enc()
7110 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBlitFramebuffer_enc()
7139 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glInvalidateFramebuffer_enc()
7172 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glInvalidateSubFramebuffer_enc()
7201 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFramebufferTextureLayer_enc()
7230 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glRenderbufferStorageMultisample_enc()
7259 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexStorage2D_enc()
7289 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetInternalformativ_enc()
7293 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetInternalformativ_enc()
7326 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBeginTransformFeedback_enc()
7350 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glEndTransformFeedback_enc()
7377 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenTransformFeedbacks_enc()
7381 if (useChecksum) checksumCalculator->addBuffer(ids, __size_ids); in glGenTransformFeedbacks_enc()
7417 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteTransformFeedbacks_enc()
7443 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindTransformFeedback_enc()
7467 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glPauseTransformFeedback_enc()
7491 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glResumeTransformFeedback_enc()
7516 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsTransformFeedback_enc()
7522 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsTransformFeedback_enc()
7562 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTransformFeedbackVaryingsAEMU_enc()
7597 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetTransformFeedbackVarying_enc()
7602 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetTransformFeedbackVarying_enc()
7605 if (useChecksum) checksumCalculator->addBuffer(size, __size_size); in glGetTransformFeedbackVarying_enc()
7608 if (useChecksum) checksumCalculator->addBuffer(type, __size_type); in glGetTransformFeedbackVarying_enc()
7612 if (useChecksum) checksumCalculator->addBuffer(name, __size_name); in glGetTransformFeedbackVarying_enc()
7648 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenSamplers_enc()
7652 if (useChecksum) checksumCalculator->addBuffer(samplers, __size_samplers); in glGenSamplers_enc()
7688 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteSamplers_enc()
7714 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindSampler_enc()
7741 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glSamplerParameterf_enc()
7768 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glSamplerParameteri_enc()
7797 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glSamplerParameterfv_enc()
7826 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glSamplerParameteriv_enc()
7854 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetSamplerParameterfv_enc()
7858 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetSamplerParameterfv_enc()
7894 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetSamplerParameteriv_enc()
7898 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetSamplerParameteriv_enc()
7931 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsSampler_enc()
7937 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsSampler_enc()
7973 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenQueries_enc()
7977 if (useChecksum) checksumCalculator->addBuffer(queries, __size_queries); in glGenQueries_enc()
8013 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteQueries_enc()
8039 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBeginQuery_enc()
8064 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glEndQuery_enc()
8092 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetQueryiv_enc()
8096 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetQueryiv_enc()
8132 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetQueryObjectuiv_enc()
8136 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetQueryObjectuiv_enc()
8169 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsQuery_enc()
8175 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsQuery_enc()
8211 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramParameteri_enc()
8241 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramBinary_enc()
8273 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetProgramBinary_enc()
8278 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetProgramBinary_enc()
8281 if (useChecksum) checksumCalculator->addBuffer(binaryFormat, __size_binaryFormat); in glGetProgramBinary_enc()
8283 if (useChecksum) checksumCalculator->addBuffer(binary, __size_binary); in glGetProgramBinary_enc()
8319 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetFragDataLocation_enc()
8325 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glGetFragDataLocation_enc()
8361 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetInteger64v_enc()
8365 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glGetInteger64v_enc()
8401 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetIntegeri_v_enc()
8405 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glGetIntegeri_v_enc()
8441 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetInteger64i_v_enc()
8445 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glGetInteger64i_v_enc()
8487 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexImage3D_enc()
8490 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); in glTexImage3D_enc()
8493 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glTexImage3D_enc()
8529 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexImage3DOffsetAEMU_enc()
8559 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexStorage3D_enc()
8594 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexSubImage3D_enc()
8597 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); in glTexSubImage3D_enc()
8600 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glTexSubImage3D_enc()
8637 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexSubImage3DOffsetAEMU_enc()
8670 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompressedTexImage3D_enc()
8673 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); in glCompressedTexImage3D_enc()
8676 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glCompressedTexImage3D_enc()
8711 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompressedTexImage3DOffsetAEMU_enc()
8746 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompressedTexSubImage3D_enc()
8749 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); in glCompressedTexSubImage3D_enc()
8752 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glCompressedTexSubImage3D_enc()
8789 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompressedTexSubImage3DOffsetAEMU_enc()
8822 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCopyTexSubImage3D_enc()
8850 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetBooleani_v_enc()
8854 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glGetBooleani_v_enc()
8887 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glMemoryBarrier_enc()
8912 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glMemoryBarrierByRegion_enc()
8939 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenProgramPipelines_enc()
8943 if (useChecksum) checksumCalculator->addBuffer(pipelines, __size_pipelines); in glGenProgramPipelines_enc()
8979 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteProgramPipelines_enc()
9004 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindProgramPipeline_enc()
9032 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetProgramPipelineiv_enc()
9036 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetProgramPipelineiv_enc()
9074 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetProgramPipelineInfoLog_enc()
9079 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetProgramPipelineInfoLog_enc()
9082 if (useChecksum) checksumCalculator->addBuffer(infoLog, __size_infoLog); in glGetProgramPipelineInfoLog_enc()
9115 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glValidateProgramPipeline_enc()
9140 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsProgramPipeline_enc()
9146 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsProgramPipeline_enc()
9182 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUseProgramStages_enc()
9208 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glActiveShaderProgram_enc()
9238 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCreateShaderProgramvAEMU_enc()
9244 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glCreateShaderProgramvAEMU_enc()
9280 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform1f_enc()
9308 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform2f_enc()
9337 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform3f_enc()
9367 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform4f_enc()
9394 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform1i_enc()
9422 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform2i_enc()
9451 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform3i_enc()
9481 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform4i_enc()
9508 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform1ui_enc()
9536 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform2ui_enc()
9565 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform3ui_enc()
9595 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform4ui_enc()
9625 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform1fv_enc()
9655 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform2fv_enc()
9685 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform3fv_enc()
9715 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform4fv_enc()
9745 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform1iv_enc()
9775 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform2iv_enc()
9805 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform3iv_enc()
9835 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform4iv_enc()
9865 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform1uiv_enc()
9895 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform2uiv_enc()
9925 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform3uiv_enc()
9955 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform4uiv_enc()
9986 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniformMatrix2fv_enc()
10017 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniformMatrix3fv_enc()
10048 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniformMatrix4fv_enc()
10079 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniformMatrix2x3fv_enc()
10110 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniformMatrix3x2fv_enc()
10141 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniformMatrix2x4fv_enc()
10172 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniformMatrix4x2fv_enc()
10203 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniformMatrix3x4fv_enc()
10234 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniformMatrix4x3fv_enc()
10263 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetProgramInterfaceiv_enc()
10267 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetProgramInterfaceiv_enc()
10311 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetProgramResourceiv_enc()
10316 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetProgramResourceiv_enc()
10319 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetProgramResourceiv_enc()
10356 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetProgramResourceIndex_enc()
10362 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glGetProgramResourceIndex_enc()
10400 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetProgramResourceLocation_enc()
10406 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glGetProgramResourceLocation_enc()
10447 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetProgramResourceName_enc()
10452 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetProgramResourceName_enc()
10455 if (useChecksum) checksumCalculator->addBuffer(name, __size_name); in glGetProgramResourceName_enc()
10494 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindImageTexture_enc()
10521 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDispatchCompute_enc()
10546 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDispatchComputeIndirect_enc()
10574 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindVertexBuffer_enc()
10600 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribBinding_enc()
10629 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribFormat_enc()
10657 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribIFormat_enc()
10683 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexBindingDivisor_enc()
10712 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawArraysIndirectDataAEMU_enc()
10738 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawArraysIndirectOffsetAEMU_enc()
10768 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawElementsIndirectDataAEMU_enc()
10795 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawElementsIndirectOffsetAEMU_enc()
10825 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexStorage2DMultisample_enc()
10851 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glSampleMaski_enc()
10879 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetMultisamplefv_enc()
10883 if (useChecksum) checksumCalculator->addBuffer(val, __size_val); in glGetMultisamplefv_enc()
10918 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFramebufferParameteri_enc()
10946 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetFramebufferParameteriv_enc()
10950 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetFramebufferParameteriv_enc()
10987 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetTexLevelParameterfv_enc()
10991 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetTexLevelParameterfv_enc()
11028 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetTexLevelParameteriv_enc()
11032 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetTexLevelParameteriv_enc()
11069 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glMapBufferRangeDMA_enc()
11100 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUnmapBufferDMA_enc()
11104 if (useChecksum) checksumCalculator->addBuffer(out_res, __size_out_res); in glUnmapBufferDMA_enc()
11141 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glMapBufferRangeDirect_enc()
11147 if (useChecksum) checksumCalculator->addBuffer(&retval, 8); in glMapBufferRangeDirect_enc()
11188 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUnmapBufferDirect_enc()
11192 if (useChecksum) checksumCalculator->addBuffer(out_res, __size_out_res); in glUnmapBufferDirect_enc()
11228 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFlushMappedBufferRangeDirect_enc()
11252 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetGraphicsResetStatusEXT_enc()
11258 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glGetGraphicsResetStatusEXT_enc()
11300 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glReadnPixelsEXT_enc()
11304 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glReadnPixelsEXT_enc()
11341 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetnUniformfvEXT_enc()
11345 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetnUniformfvEXT_enc()
11382 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetnUniformivEXT_enc()
11386 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetnUniformivEXT_enc()
11421 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawArraysNullAEMU_enc()
11449 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawElementsOffsetNullAEMU_enc()
11480 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawElementsDataNullAEMU_enc()