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Lines Matching refs:writeChecksum

43 	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;  in glActiveTexture_enc()
69 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glAttachShader_enc()
98 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindAttribLocation_enc()
124 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindBuffer_enc()
150 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindFramebuffer_enc()
176 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindRenderbuffer_enc()
202 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindTexture_enc()
230 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBlendColor_enc()
255 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBlendEquation_enc()
281 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBlendEquationSeparate_enc()
307 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBlendFunc_enc()
335 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBlendFuncSeparate_enc()
375 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glBufferData_enc()
411 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glBufferSubData_enc()
436 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCheckFramebufferStatus_enc()
476 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glClear_enc()
504 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glClearColor_enc()
529 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glClearDepthf_enc()
554 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glClearStencil_enc()
582 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glColorMask_enc()
607 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCompileShader_enc()
647 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glCompressedTexImage2D_enc()
688 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glCompressedTexSubImage2D_enc()
720 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCopyTexImage2D_enc()
752 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCopyTexSubImage2D_enc()
776 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCreateProgram_enc()
816 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCreateShader_enc()
856 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCullFace_enc()
884 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteBuffers_enc()
912 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteFramebuffers_enc()
937 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteProgram_enc()
965 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteRenderbuffers_enc()
990 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteShader_enc()
1018 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteTextures_enc()
1043 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDepthFunc_enc()
1068 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDepthMask_enc()
1094 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDepthRangef_enc()
1120 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDetachShader_enc()
1145 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDisable_enc()
1170 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDisableVertexAttribArray_enc()
1197 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawArrays_enc()
1222 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glEnable_enc()
1247 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glEnableVertexAttribArray_enc()
1271 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFinish_enc()
1295 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFlush_enc()
1323 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFramebufferRenderbuffer_enc()
1352 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFramebufferTexture2D_enc()
1377 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFrontFace_enc()
1404 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenBuffers_enc()
1441 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenerateMipmap_enc()
1468 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenFramebuffers_enc()
1507 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenRenderbuffers_enc()
1546 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenTextures_enc()
1593 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetActiveAttrib_enc()
1654 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetActiveUniform_enc()
1710 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetAttachedShaders_enc()
1754 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetAttribLocation_enc()
1796 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetBooleanv_enc()
1836 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetBufferParameteriv_enc()
1872 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetError_enc()
1914 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetFloatv_enc()
1955 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetFramebufferAttachmentParameteriv_enc()
1994 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetIntegerv_enc()
2034 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetProgramiv_enc()
2076 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetProgramInfoLog_enc()
2120 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetRenderbufferParameteriv_enc()
2160 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetShaderiv_enc()
2202 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetShaderInfoLog_enc()
2248 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetShaderPrecisionFormat_enc()
2292 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetShaderSource_enc()
2336 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetTexParameterfv_enc()
2376 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetTexParameteriv_enc()
2416 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetUniformfv_enc()
2456 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetUniformiv_enc()
2496 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetUniformLocation_enc()
2539 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetVertexAttribfv_enc()
2579 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetVertexAttribiv_enc()
2617 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glHint_enc()
2642 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsBuffer_enc()
2682 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsEnabled_enc()
2722 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsFramebuffer_enc()
2762 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsProgram_enc()
2802 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsRenderbuffer_enc()
2842 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsShader_enc()
2882 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsTexture_enc()
2922 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glLineWidth_enc()
2947 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glLinkProgram_enc()
2973 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glPixelStorei_enc()
2999 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glPolygonOffset_enc()
3031 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glReadPixels_enc()
3067 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glReleaseShaderCompiler_enc()
3095 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glRenderbufferStorage_enc()
3121 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glSampleCoverage_enc()
3149 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glScissor_enc()
3176 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glStencilFunc_enc()
3204 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glStencilFuncSeparate_enc()
3229 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glStencilMask_enc()
3255 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glStencilMaskSeparate_enc()
3282 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glStencilOp_enc()
3310 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glStencilOpSeparate_enc()
3351 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glTexImage2D_enc()
3378 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexParameterf_enc()
3407 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexParameterfv_enc()
3434 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexParameteri_enc()
3463 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexParameteriv_enc()
3504 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glTexSubImage2D_enc()
3530 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform1f_enc()
3559 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform1fv_enc()
3585 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform1i_enc()
3614 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform1iv_enc()
3641 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform2f_enc()
3670 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform2fv_enc()
3697 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform2i_enc()
3726 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform2iv_enc()
3754 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform3f_enc()
3783 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform3fv_enc()
3811 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform3i_enc()
3840 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform3iv_enc()
3869 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform4f_enc()
3898 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform4fv_enc()
3927 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform4i_enc()
3956 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform4iv_enc()
3986 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniformMatrix2fv_enc()
4016 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniformMatrix3fv_enc()
4046 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniformMatrix4fv_enc()
4071 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUseProgram_enc()
4096 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glValidateProgram_enc()
4122 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttrib1f_enc()
4150 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttrib1fv_enc()
4177 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttrib2f_enc()
4205 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttrib2fv_enc()
4233 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttrib3f_enc()
4261 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttrib3fv_enc()
4290 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttrib4f_enc()
4318 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttrib4fv_enc()
4346 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glViewport_enc()
4372 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glEGLImageTargetTexture2DOES_enc()
4398 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glEGLImageTargetRenderbufferStorageOES_enc()
4423 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUnmapBufferOES_enc()
4480 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glTexImage3DOES_enc()
4523 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glTexSubImage3DOES_enc()
4556 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCopyTexSubImage3DOES_enc()
4597 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glCompressedTexImage3DOES_enc()
4640 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glCompressedTexSubImage3DOES_enc()
4670 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFramebufferTexture3DOES_enc()
4695 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindVertexArrayOES_enc()
4723 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteVertexArraysOES_enc()
4750 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenVertexArraysOES_enc()
4787 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsVertexArrayOES_enc()
4831 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDiscardFramebufferEXT_enc()
4864 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribPointerData_enc()
4894 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribPointerOffset_enc()
4922 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawElementsOffset_enc()
4953 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawElementsData_enc()
4980 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetCompressedTextureFormats_enc()
5021 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glShaderString_enc()
5045 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFinishRoundTrip_enc()
5087 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenVertexArrays_enc()
5124 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindVertexArray_enc()
5152 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteVertexArrays_enc()
5177 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsVertexArray_enc()
5222 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glMapBufferRangeAEMU_enc()
5269 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUnmapBufferAEMU_enc()
5312 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFlushMappedBufferRangeAEMU_enc()
5343 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glReadPixelsOffsetAEMU_enc()
5375 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCompressedTexImage2DOffsetAEMU_enc()
5408 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCompressedTexSubImage2DOffsetAEMU_enc()
5441 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexImage2DOffsetAEMU_enc()
5474 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexSubImage2DOffsetAEMU_enc()
5503 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindBufferRange_enc()
5530 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindBufferBase_enc()
5559 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCopyBufferSubData_enc()
5589 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glClearBufferiv_enc()
5618 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glClearBufferuiv_enc()
5647 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glClearBufferfv_enc()
5675 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glClearBufferfi_enc()
5702 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniformBlockBinding_enc()
5730 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetUniformBlockIndex_enc()
5777 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetUniformIndicesAEMU_enc()
5818 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetActiveUniformBlockiv_enc()
5861 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetActiveUniformBlockName_enc()
5905 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform1ui_enc()
5932 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform2ui_enc()
5960 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform3ui_enc()
5989 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform4ui_enc()
6018 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform1uiv_enc()
6047 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform2uiv_enc()
6076 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform3uiv_enc()
6105 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform4uiv_enc()
6135 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniformMatrix2x3fv_enc()
6165 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniformMatrix3x2fv_enc()
6195 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniformMatrix2x4fv_enc()
6225 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniformMatrix4x2fv_enc()
6255 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniformMatrix3x4fv_enc()
6285 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniformMatrix4x3fv_enc()
6313 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetUniformuiv_enc()
6357 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetActiveUniformsiv_enc()
6398 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribI4i_enc()
6427 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribI4ui_enc()
6455 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribI4iv_enc()
6483 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribI4uiv_enc()
6512 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribIPointerOffsetAEMU_enc()
6544 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribIPointerDataAEMU_enc()
6572 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetVertexAttribIiv_enc()
6612 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetVertexAttribIuiv_enc()
6650 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribDivisor_enc()
6678 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawArraysInstanced_enc()
6710 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawElementsInstancedDataAEMU_enc()
6739 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawElementsInstancedOffsetAEMU_enc()
6772 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawRangeElementsDataAEMU_enc()
6802 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawRangeElementsOffsetAEMU_enc()
6828 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFenceSyncAEMU_enc()
6870 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glClientWaitSyncAEMU_enc()
6912 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glWaitSyncAEMU_enc()
6937 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteSyncAEMU_enc()
6962 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsSyncAEMU_enc()
7008 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetSyncivAEMU_enc()
7052 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawBuffers_enc()
7077 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glReadBuffer_enc()
7111 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBlitFramebuffer_enc()
7140 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glInvalidateFramebuffer_enc()
7173 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glInvalidateSubFramebuffer_enc()
7202 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFramebufferTextureLayer_enc()
7231 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glRenderbufferStorageMultisample_enc()
7260 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexStorage2D_enc()
7290 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetInternalformativ_enc()
7327 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBeginTransformFeedback_enc()
7351 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glEndTransformFeedback_enc()
7378 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenTransformFeedbacks_enc()
7418 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteTransformFeedbacks_enc()
7444 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindTransformFeedback_enc()
7468 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glPauseTransformFeedback_enc()
7492 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glResumeTransformFeedback_enc()
7517 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsTransformFeedback_enc()
7563 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTransformFeedbackVaryingsAEMU_enc()
7598 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetTransformFeedbackVarying_enc()
7649 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenSamplers_enc()
7689 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteSamplers_enc()
7715 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindSampler_enc()
7742 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glSamplerParameterf_enc()
7769 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glSamplerParameteri_enc()
7798 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glSamplerParameterfv_enc()
7827 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glSamplerParameteriv_enc()
7855 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetSamplerParameterfv_enc()
7895 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetSamplerParameteriv_enc()
7932 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsSampler_enc()
7974 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenQueries_enc()
8014 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteQueries_enc()
8040 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBeginQuery_enc()
8065 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glEndQuery_enc()
8093 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetQueryiv_enc()
8133 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetQueryObjectuiv_enc()
8170 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsQuery_enc()
8212 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramParameteri_enc()
8242 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramBinary_enc()
8274 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetProgramBinary_enc()
8320 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetFragDataLocation_enc()
8362 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetInteger64v_enc()
8402 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetIntegeri_v_enc()
8442 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetInteger64i_v_enc()
8496 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glTexImage3D_enc()
8530 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexImage3DOffsetAEMU_enc()
8560 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexStorage3D_enc()
8603 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glTexSubImage3D_enc()
8638 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexSubImage3DOffsetAEMU_enc()
8679 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glCompressedTexImage3D_enc()
8712 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCompressedTexImage3DOffsetAEMU_enc()
8755 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glCompressedTexSubImage3D_enc()
8790 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCompressedTexSubImage3DOffsetAEMU_enc()
8823 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCopyTexSubImage3D_enc()
8851 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetBooleani_v_enc()
8888 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glMemoryBarrier_enc()
8913 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glMemoryBarrierByRegion_enc()
8940 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenProgramPipelines_enc()
8980 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteProgramPipelines_enc()
9005 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindProgramPipeline_enc()
9033 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetProgramPipelineiv_enc()
9075 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetProgramPipelineInfoLog_enc()
9116 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glValidateProgramPipeline_enc()
9141 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsProgramPipeline_enc()
9183 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUseProgramStages_enc()
9209 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glActiveShaderProgram_enc()
9239 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCreateShaderProgramvAEMU_enc()
9281 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform1f_enc()
9309 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform2f_enc()
9338 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform3f_enc()
9368 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform4f_enc()
9395 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform1i_enc()
9423 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform2i_enc()
9452 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform3i_enc()
9482 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform4i_enc()
9509 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform1ui_enc()
9537 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform2ui_enc()
9566 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform3ui_enc()
9596 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform4ui_enc()
9626 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform1fv_enc()
9656 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform2fv_enc()
9686 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform3fv_enc()
9716 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform4fv_enc()
9746 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform1iv_enc()
9776 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform2iv_enc()
9806 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform3iv_enc()
9836 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform4iv_enc()
9866 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform1uiv_enc()
9896 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform2uiv_enc()
9926 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform3uiv_enc()
9956 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform4uiv_enc()
9987 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniformMatrix2fv_enc()
10018 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniformMatrix3fv_enc()
10049 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniformMatrix4fv_enc()
10080 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniformMatrix2x3fv_enc()
10111 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniformMatrix3x2fv_enc()
10142 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniformMatrix2x4fv_enc()
10173 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniformMatrix4x2fv_enc()
10204 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniformMatrix3x4fv_enc()
10235 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniformMatrix4x3fv_enc()
10264 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetProgramInterfaceiv_enc()
10312 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetProgramResourceiv_enc()
10357 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetProgramResourceIndex_enc()
10401 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetProgramResourceLocation_enc()
10448 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetProgramResourceName_enc()
10495 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindImageTexture_enc()
10522 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDispatchCompute_enc()
10547 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDispatchComputeIndirect_enc()
10575 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindVertexBuffer_enc()
10601 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribBinding_enc()
10630 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribFormat_enc()
10658 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribIFormat_enc()
10684 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexBindingDivisor_enc()
10713 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawArraysIndirectDataAEMU_enc()
10739 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawArraysIndirectOffsetAEMU_enc()
10769 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawElementsIndirectDataAEMU_enc()
10796 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawElementsIndirectOffsetAEMU_enc()
10826 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexStorage2DMultisample_enc()
10852 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glSampleMaski_enc()
10880 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetMultisamplefv_enc()
10919 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFramebufferParameteri_enc()
10947 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetFramebufferParameteriv_enc()
10988 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetTexLevelParameterfv_enc()
11029 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetTexLevelParameteriv_enc()
11070 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glMapBufferRangeDMA_enc()
11101 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUnmapBufferDMA_enc()
11142 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glMapBufferRangeDirect_enc()
11189 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUnmapBufferDirect_enc()
11229 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFlushMappedBufferRangeDirect_enc()
11253 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetGraphicsResetStatusEXT_enc()
11301 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glReadnPixelsEXT_enc()
11342 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetnUniformfvEXT_enc()
11383 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetnUniformivEXT_enc()
11422 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawArraysNullAEMU_enc()
11450 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawElementsOffsetNullAEMU_enc()
11481 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawElementsDataNullAEMU_enc()