Lines Matching refs:GLuint
9 void glAttachShader(GLuint program, GLuint shader);
10 void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name);
11 void glBindBuffer(GLenum target, GLuint buffer);
12 void glBindFramebuffer(GLenum target, GLuint framebuffer);
13 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
14 void glBindTexture(GLenum target, GLuint texture);
28 void glCompileShader(GLuint shader);
33 GLuint glCreateProgram();
34 GLuint glCreateShader(GLenum type);
36 void glDeleteBuffers(GLsizei n, const GLuint* buffers);
37 void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
38 void glDeleteProgram(GLuint program);
39 void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
40 void glDeleteShader(GLuint shader);
41 void glDeleteTextures(GLsizei n, const GLuint* textures);
45 void glDetachShader(GLuint program, GLuint shader);
47 void glDisableVertexAttribArray(GLuint index);
51 void glEnableVertexAttribArray(GLuint index);
54 …void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint…
55 …void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GL…
57 void glGenBuffers(GLsizei n, GLuint* buffers);
59 void glGenFramebuffers(GLsizei n, GLuint* framebuffers);
60 void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers);
61 void glGenTextures(GLsizei n, GLuint* textures);
62 …void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size…
63 …void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* siz…
64 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
65 int glGetAttribLocation(GLuint program, const GLchar* name);
72 void glGetProgramiv(GLuint program, GLenum pname, GLint* params);
73 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
75 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
76 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
78 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
82 void glGetUniformfv(GLuint program, GLint location, GLfloat* params);
83 void glGetUniformiv(GLuint program, GLint location, GLint* params);
84 int glGetUniformLocation(GLuint program, const GLchar* name);
85 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
86 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
87 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer);
89 GLboolean glIsBuffer(GLuint buffer);
91 GLboolean glIsFramebuffer(GLuint framebuffer);
92 GLboolean glIsProgram(GLuint program);
93 GLboolean glIsRenderbuffer(GLuint renderbuffer);
94 GLboolean glIsShader(GLuint shader);
95 GLboolean glIsTexture(GLuint texture);
97 void glLinkProgram(GLuint program);
105 …void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, G…
106 …void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length…
107 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
108 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
109 void glStencilMask(GLuint mask);
110 void glStencilMaskSeparate(GLenum face, GLuint mask);
138 void glUseProgram(GLuint program);
139 void glValidateProgram(GLuint program);
140 void glVertexAttrib1f(GLuint indx, GLfloat x);
141 void glVertexAttrib1fv(GLuint indx, const GLfloat* values);
142 void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
143 void glVertexAttrib2fv(GLuint indx, const GLfloat* values);
144 void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
145 void glVertexAttrib3fv(GLuint indx, const GLfloat* values);
146 void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
147 void glVertexAttrib4fv(GLuint indx, const GLfloat* values);
148 …void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei str…
152 …void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat,…
153 void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length);
161 …void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,…
162 void glBindVertexArrayOES(GLuint array);
163 void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays);
164 void glGenVertexArraysOES(GLsizei n, GLuint* arrays);
165 GLboolean glIsVertexArrayOES(GLuint array);
169 void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups);
170 …void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsiz…
171 …void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupS…
172 …void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* leng…
173 void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data);
174 void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors);
175 void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors);
176 …void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCount…
177 void glBeginPerfMonitorAMD(GLuint monitor);
178 void glEndPerfMonitorAMD(GLuint monitor);
179 …void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, …
181 …ture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint lev…
182 void glDeleteFencesNV(GLsizei n, const GLuint* fences);
183 void glGenFencesNV(GLsizei n, GLuint* fences);
184 GLboolean glIsFenceNV(GLuint fence);
185 GLboolean glTestFenceNV(GLuint fence);
186 void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params);
187 void glFinishFenceNV(GLuint fence);
188 void glSetFenceNV(GLuint fence, GLenum condition);
191 void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls);
192 …void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* …
193 void glEnableDriverControlQCOM(GLuint driverControl);
194 void glDisableDriverControlQCOM(GLuint driverControl);
195 void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures);
196 void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers);
197 …void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuff…
198 void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers);
199 …void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint…
203 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);
204 void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms);
205 GLboolean glExtIsProgramBinaryQCOM(GLuint program);
206 …void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* len…
207 void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
209 …id glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei s…
210 …void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsiz…
211 void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset);
212 void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen);
214 void glShaderString(GLuint shader, const GLchar* string, GLsizei len);
216 void glGenVertexArrays(GLsizei n, GLuint* arrays);
217 void glBindVertexArray(GLuint array);
218 void glDeleteVertexArrays(GLsizei n, const GLuint* arrays);
219 GLboolean glIsVertexArray(GLuint array);
226 …etAEMU(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset);
227 …num internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLuint offset);
228 …et, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLuint offset);
229 …nalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLuint offset);
230 … xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset);
231 …void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr siz…
232 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
235 void glClearBufferuiv(GLenum buffer, GLint drawBuffer, const GLuint* value);
240 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
241 GLuint glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName);
242 …void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint…
243 …oid glGetUniformIndicesAEMU(GLuint program, GLsizei uniformCount, const GLchar* packedUniformNames…
244 …void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* para…
245 …void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsize…
246 void glUniform1ui(GLint location, GLuint v0);
247 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
248 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
249 void glUniform4ui(GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3);
250 void glUniform1uiv(GLint location, GLsizei count, const GLuint* value);
251 void glUniform2uiv(GLint location, GLsizei count, const GLuint* value);
252 void glUniform3uiv(GLint location, GLsizei count, const GLuint* value);
253 void glUniform4uiv(GLint location, GLsizei count, const GLuint* value);
260 void glGetUniformuiv(GLuint program, GLint location, GLuint* params);
261 …void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLe…
262 void glVertexAttribI4i(GLuint index, GLint v0, GLint v1, GLint v2, GLint v3);
263 void glVertexAttribI4ui(GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
264 void glVertexAttribI4iv(GLuint index, const GLint* v);
265 void glVertexAttribI4uiv(GLuint index, const GLuint* v);
266 …void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* p…
267 …void glVertexAttribIPointerOffsetAEMU(GLuint index, GLint size, GLenum type, GLsizei stride, GLuin…
268 …void glVertexAttribIPointerDataAEMU(GLuint index, GLint size, GLenum type, GLsizei stride, void* d…
269 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params);
270 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params);
271 void glVertexAttribDivisor(GLuint index, GLuint divisor);
275 …void glDrawElementsInstancedOffsetAEMU(GLenum mode, GLsizei count, GLenum type, GLuint offset, GLs…
276 …void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const …
277 …void glDrawRangeElementsDataAEMU(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type…
278 …id glDrawRangeElementsOffsetAEMU(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type…
296 …void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLin…
302 void glGenTransformFeedbacks(GLsizei n, GLuint* ids);
303 void glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids);
304 void glBindTransformFeedback(GLenum target, GLuint id);
307 GLboolean glIsTransformFeedback(GLuint id);
308 …void glTransformFeedbackVaryings(GLuint program, GLsizei count, const char** varyings, GLenum buff…
309 …void glTransformFeedbackVaryingsAEMU(GLuint program, GLsizei count, const char* packedVaryings, GL…
310 …void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length,…
311 void glGenSamplers(GLsizei n, GLuint* samplers);
312 void glDeleteSamplers(GLsizei n, const GLuint* samplers);
313 void glBindSampler(GLuint unit, GLuint sampler);
314 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
315 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
316 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* params);
317 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* params);
318 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params);
319 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params);
320 GLboolean glIsSampler(GLuint sampler);
321 void glGenQueries(GLsizei n, GLuint* queries);
322 void glDeleteQueries(GLsizei n, const GLuint* queries);
323 void glBeginQuery(GLenum target, GLuint query);
326 void glGetQueryObjectuiv(GLuint query, GLenum pname, GLuint* params);
327 GLboolean glIsQuery(GLuint query);
328 void glProgramParameteri(GLuint program, GLenum pname, GLint value);
329 void glProgramBinary(GLuint program, GLenum binaryFormat, const void* binary, GLsizei length);
330 …void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, vo…
331 GLint glGetFragDataLocation(GLuint program, const char* name);
333 void glGetIntegeri_v(GLenum target, GLuint index, GLint* data);
334 void glGetInteger64i_v(GLenum target, GLuint index, GLint64* data);
336 …zei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLuint offset);
339 … zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLuint offset);
341 …mat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLuint offset);
343 …fset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLuint data);
345 const GLubyte* glGetStringi(GLenum name, GLuint index);
346 void glGetBooleani_v(GLenum target, GLuint index, GLboolean* data);
349 void glGenProgramPipelines(GLsizei n, GLuint* pipelines);
350 void glDeleteProgramPipelines(GLsizei n, const GLuint* pipelines);
351 void glBindProgramPipeline(GLuint pipeline);
352 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint* params);
353 …void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLo…
354 void glValidateProgramPipeline(GLuint pipeline);
355 GLboolean glIsProgramPipeline(GLuint pipeline);
356 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
357 void glActiveShaderProgram(GLuint pipeline, GLuint program);
358 GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const char** strings);
359 …GLuint glCreateShaderProgramvAEMU(GLenum type, GLsizei count, const char* packedStrings, GLuint pa…
360 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
361 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
362 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
363 …void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloa…
364 void glProgramUniform1i(GLuint program, GLint location, GLint v0);
365 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
366 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
367 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
368 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
369 void glProgramUniform2ui(GLuint program, GLint location, GLint v0, GLuint v1);
370 void glProgramUniform3ui(GLuint program, GLint location, GLint v0, GLint v1, GLuint v2);
371 void glProgramUniform4ui(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3);
372 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
373 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
374 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
375 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
376 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint* value);
377 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint* value);
378 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint* value);
379 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint* value);
380 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
381 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
382 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
383 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
384 …void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,…
385 …void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,…
386 …void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,…
387 …void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
388 …void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
389 …void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
390 …void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
391 …void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
392 …void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
393 void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params);
394 …void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCou…
395 GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const char* name);
396 GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const char* name);
397 …void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSi…
398 …void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, …
399 void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
401 void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride);
402 void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex);
403 …void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuin…
404 void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
405 void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor);
407 void glDrawArraysIndirectDataAEMU(GLenum mode, const void* indirect, GLuint datalen);
408 void glDrawArraysIndirectOffsetAEMU(GLenum mode, GLuint offset);
410 …void glDrawElementsIndirectDataAEMU(GLenum mode, GLenum type, const void* indirect, GLuint datalen…
411 void glDrawElementsIndirectOffsetAEMU(GLenum mode, GLenum type, GLuint offset);
413 void glSampleMaski(GLuint maskNumber, GLbitfield mask);
414 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat* val);
426 void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
427 void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params);
430 void glDrawElementsOffsetNullAEMU(GLenum mode, GLsizei count, GLenum type, GLuint offset);
431 …void glDrawElementsDataNullAEMU(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datale…
446 void glAttachShader(GLuint program, GLuint shader) in glAttachShader()
452 void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) in glBindAttribLocation()
458 void glBindBuffer(GLenum target, GLuint buffer) in glBindBuffer()
464 void glBindFramebuffer(GLenum target, GLuint framebuffer) in glBindFramebuffer()
470 void glBindRenderbuffer(GLenum target, GLuint renderbuffer) in glBindRenderbuffer()
476 void glBindTexture(GLenum target, GLuint texture) in glBindTexture()
560 void glCompileShader(GLuint shader) in glCompileShader()
592 GLuint glCreateProgram() in glCreateProgram()
598 GLuint glCreateShader(GLenum type) in glCreateShader()
610 void glDeleteBuffers(GLsizei n, const GLuint* buffers) in glDeleteBuffers()
617 void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) in glDeleteFramebuffers()
624 void glDeleteProgram(GLuint program) in glDeleteProgram()
630 void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) in glDeleteRenderbuffers()
637 void glDeleteShader(GLuint shader) in glDeleteShader()
643 void glDeleteTextures(GLsizei n, const GLuint* textures) in glDeleteTextures()
668 void glDetachShader(GLuint program, GLuint shader) in glDetachShader()
680 void glDisableVertexAttribArray(GLuint index) in glDisableVertexAttribArray()
704 void glEnableVertexAttribArray(GLuint index) in glEnableVertexAttribArray()
722 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint … in glFramebufferRenderbuffer()
728 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLi… in glFramebufferTexture2D()
740 void glGenBuffers(GLsizei n, GLuint* buffers) in glGenBuffers()
753 void glGenFramebuffers(GLsizei n, GLuint* framebuffers) in glGenFramebuffers()
760 void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) in glGenRenderbuffers()
767 void glGenTextures(GLsizei n, GLuint* textures) in glGenTextures()
774 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,… in glGetActiveAttrib()
781 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size… in glGetActiveUniform()
788 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) in glGetAttachedShaders()
794 int glGetAttribLocation(GLuint program, const GLchar* name) in glGetAttribLocation()
836 void glGetProgramiv(GLuint program, GLenum pname, GLint* params) in glGetProgramiv()
842 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) in glGetProgramInfoLog()
855 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params) in glGetShaderiv()
861 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) in glGetShaderInfoLog()
874 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) in glGetShaderSource()
899 void glGetUniformfv(GLuint program, GLint location, GLfloat* params) in glGetUniformfv()
905 void glGetUniformiv(GLuint program, GLint location, GLint* params) in glGetUniformiv()
911 int glGetUniformLocation(GLuint program, const GLchar* name) in glGetUniformLocation()
917 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) in glGetVertexAttribfv()
923 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) in glGetVertexAttribiv()
929 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) in glGetVertexAttribPointerv()
941 GLboolean glIsBuffer(GLuint buffer) in glIsBuffer()
953 GLboolean glIsFramebuffer(GLuint framebuffer) in glIsFramebuffer()
959 GLboolean glIsProgram(GLuint program) in glIsProgram()
965 GLboolean glIsRenderbuffer(GLuint renderbuffer) in glIsRenderbuffer()
971 GLboolean glIsShader(GLuint shader) in glIsShader()
977 GLboolean glIsTexture(GLuint texture) in glIsTexture()
989 void glLinkProgram(GLuint program) in glLinkProgram()
1037 void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GL… in glShaderBinary()
1043 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) in glShaderSource()
1049 void glStencilFunc(GLenum func, GLint ref, GLuint mask) in glStencilFunc()
1055 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) in glStencilFuncSeparate()
1061 void glStencilMask(GLuint mask) in glStencilMask()
1067 void glStencilMaskSeparate(GLenum face, GLuint mask) in glStencilMaskSeparate()
1235 void glUseProgram(GLuint program) in glUseProgram()
1241 void glValidateProgram(GLuint program) in glValidateProgram()
1247 void glVertexAttrib1f(GLuint indx, GLfloat x) in glVertexAttrib1f()
1253 void glVertexAttrib1fv(GLuint indx, const GLfloat* values) in glVertexAttrib1fv()
1259 void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) in glVertexAttrib2f()
1265 void glVertexAttrib2fv(GLuint indx, const GLfloat* values) in glVertexAttrib2fv()
1271 void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) in glVertexAttrib3f()
1277 void glVertexAttrib3fv(GLuint indx, const GLfloat* values) in glVertexAttrib3fv()
1283 void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) in glVertexAttrib4f()
1289 void glVertexAttrib4fv(GLuint indx, const GLfloat* values) in glVertexAttrib4fv()
1295 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stri… in glVertexAttribPointer()
1319 void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, … in glGetProgramBinaryOES()
1325 void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length) in glProgramBinaryOES()
1375 void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, … in glFramebufferTexture3DOES()
1381 void glBindVertexArrayOES(GLuint array) in glBindVertexArrayOES()
1387 void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays) in glDeleteVertexArraysOES()
1394 void glGenVertexArraysOES(GLsizei n, GLuint* arrays) in glGenVertexArraysOES()
1401 GLboolean glIsVertexArrayOES(GLuint array) in glIsVertexArrayOES()
1425 void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups) in glGetPerfMonitorGroupsAMD()
1431 void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsize… in glGetPerfMonitorCountersAMD()
1437 void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupSt… in glGetPerfMonitorGroupStringAMD()
1443 void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* lengt… in glGetPerfMonitorCounterStringAMD()
1449 void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data) in glGetPerfMonitorCounterInfoAMD()
1455 void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors) in glGenPerfMonitorsAMD()
1461 void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors) in glDeletePerfMonitorsAMD()
1467 void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounte… in glSelectPerfMonitorCountersAMD()
1473 void glBeginPerfMonitorAMD(GLuint monitor) in glBeginPerfMonitorAMD()
1479 void glEndPerfMonitorAMD(GLuint monitor) in glEndPerfMonitorAMD()
1485 void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, G… in glGetPerfMonitorCounterDataAMD()
1497 …ture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint lev… in glFramebufferTexture2DMultisampleIMG()
1503 void glDeleteFencesNV(GLsizei n, const GLuint* fences) in glDeleteFencesNV()
1509 void glGenFencesNV(GLsizei n, GLuint* fences) in glGenFencesNV()
1515 GLboolean glIsFenceNV(GLuint fence) in glIsFenceNV()
1521 GLboolean glTestFenceNV(GLuint fence) in glTestFenceNV()
1527 void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params) in glGetFenceivNV()
1533 void glFinishFenceNV(GLuint fence) in glFinishFenceNV()
1539 void glSetFenceNV(GLuint fence, GLenum condition) in glSetFenceNV()
1557 void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls) in glGetDriverControlsQCOM()
1563 void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* d… in glGetDriverControlStringQCOM()
1569 void glEnableDriverControlQCOM(GLuint driverControl) in glEnableDriverControlQCOM()
1575 void glDisableDriverControlQCOM(GLuint driverControl) in glDisableDriverControlQCOM()
1581 void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures) in glExtGetTexturesQCOM()
1587 void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers) in glExtGetBuffersQCOM()
1593 void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffe… in glExtGetRenderbuffersQCOM()
1599 void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers) in glExtGetFramebuffersQCOM()
1605 void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint*… in glExtGetTexLevelParameterivQCOM()
1629 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders) in glExtGetShadersQCOM()
1635 void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms) in glExtGetProgramsQCOM()
1641 GLboolean glExtIsProgramBinaryQCOM(GLuint program) in glExtIsProgramBinaryQCOM()
1647 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* leng… in glExtGetProgramBinarySourceQCOM()
1653 void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) in glStartTilingQCOM()
1665 …id glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei s… in glVertexAttribPointerData()
1671 void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsize… in glVertexAttribPointerOffset()
1677 void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset) in glDrawElementsOffset()
1683 void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen) in glDrawElementsData()
1695 void glShaderString(GLuint shader, const GLchar* string, GLsizei len) in glShaderString()
1707 void glGenVertexArrays(GLsizei n, GLuint* arrays) in glGenVertexArrays()
1714 void glBindVertexArray(GLuint array) in glBindVertexArray()
1720 void glDeleteVertexArrays(GLsizei n, const GLuint* arrays) in glDeleteVertexArrays()
1727 GLboolean glIsVertexArray(GLuint array) in glIsVertexArray()
1769 …setAEMU(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset) in glReadPixelsOffsetAEMU()
1775 …enum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLuint offset) in glCompressedTexImage2DOffsetAEMU()
1781 …set, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLuint offset) in glCompressedTexSubImage2DOffsetAEMU()
1787 …rnalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLuint offset) in glTexImage2DOffsetAEMU()
1793 …t xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset) in glTexSubImage2DOffsetAEMU()
1799 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) in glBindBufferRange()
1805 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer) in glBindBufferBase()
1823 void glClearBufferuiv(GLenum buffer, GLint drawBuffer, const GLuint* value) in glClearBufferuiv()
1853 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) in glUniformBlockBinding()
1859 GLuint glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName) in glGetUniformBlockIndex()
1865 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint*… in glGetUniformIndices()
1871 …oid glGetUniformIndicesAEMU(GLuint program, GLsizei uniformCount, const GLchar* packedUniformNames… in glGetUniformIndicesAEMU()
1877 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* param… in glGetActiveUniformBlockiv()
1883 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei… in glGetActiveUniformBlockName()
1890 void glUniform1ui(GLint location, GLuint v0) in glUniform1ui()
1896 void glUniform2ui(GLint location, GLuint v0, GLuint v1) in glUniform2ui()
1902 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) in glUniform3ui()
1908 void glUniform4ui(GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3) in glUniform4ui()
1914 void glUniform1uiv(GLint location, GLsizei count, const GLuint* value) in glUniform1uiv()
1920 void glUniform2uiv(GLint location, GLsizei count, const GLuint* value) in glUniform2uiv()
1926 void glUniform3uiv(GLint location, GLsizei count, const GLuint* value) in glUniform3uiv()
1932 void glUniform4uiv(GLint location, GLsizei count, const GLuint* value) in glUniform4uiv()
1974 void glGetUniformuiv(GLuint program, GLint location, GLuint* params) in glGetUniformuiv()
1980 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLen… in glGetActiveUniformsiv()
1986 void glVertexAttribI4i(GLuint index, GLint v0, GLint v1, GLint v2, GLint v3) in glVertexAttribI4i()
1992 void glVertexAttribI4ui(GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3) in glVertexAttribI4ui()
1998 void glVertexAttribI4iv(GLuint index, const GLint* v) in glVertexAttribI4iv()
2004 void glVertexAttribI4uiv(GLuint index, const GLuint* v) in glVertexAttribI4uiv()
2010 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* po… in glVertexAttribIPointer()
2016 void glVertexAttribIPointerOffsetAEMU(GLuint index, GLint size, GLenum type, GLsizei stride, GLuint… in glVertexAttribIPointerOffsetAEMU()
2022 void glVertexAttribIPointerDataAEMU(GLuint index, GLint size, GLenum type, GLsizei stride, void* da… in glVertexAttribIPointerDataAEMU()
2028 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params) in glGetVertexAttribIiv()
2034 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params) in glGetVertexAttribIuiv()
2040 void glVertexAttribDivisor(GLuint index, GLuint divisor) in glVertexAttribDivisor()
2064 void glDrawElementsInstancedOffsetAEMU(GLenum mode, GLsizei count, GLenum type, GLuint offset, GLsi… in glDrawElementsInstancedOffsetAEMU()
2070 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const G… in glDrawRangeElements()
2076 void glDrawRangeElementsDataAEMU(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,… in glDrawRangeElementsDataAEMU()
2082 …id glDrawRangeElementsOffsetAEMU(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type… in glDrawRangeElementsOffsetAEMU()
2191 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint… in glFramebufferTextureLayer()
2227 void glGenTransformFeedbacks(GLsizei n, GLuint* ids) in glGenTransformFeedbacks()
2234 void glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids) in glDeleteTransformFeedbacks()
2241 void glBindTransformFeedback(GLenum target, GLuint id) in glBindTransformFeedback()
2259 GLboolean glIsTransformFeedback(GLuint id) in glIsTransformFeedback()
2265 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const char** varyings, GLenum buffe… in glTransformFeedbackVaryings()
2271 void glTransformFeedbackVaryingsAEMU(GLuint program, GLsizei count, const char* packedVaryings, GLu… in glTransformFeedbackVaryingsAEMU()
2277 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, … in glGetTransformFeedbackVarying()
2284 void glGenSamplers(GLsizei n, GLuint* samplers) in glGenSamplers()
2291 void glDeleteSamplers(GLsizei n, const GLuint* samplers) in glDeleteSamplers()
2298 void glBindSampler(GLuint unit, GLuint sampler) in glBindSampler()
2304 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) in glSamplerParameterf()
2310 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) in glSamplerParameteri()
2316 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* params) in glSamplerParameterfv()
2322 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* params) in glSamplerParameteriv()
2328 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) in glGetSamplerParameterfv()
2334 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) in glGetSamplerParameteriv()
2340 GLboolean glIsSampler(GLuint sampler) in glIsSampler()
2346 void glGenQueries(GLsizei n, GLuint* queries) in glGenQueries()
2353 void glDeleteQueries(GLsizei n, const GLuint* queries) in glDeleteQueries()
2360 void glBeginQuery(GLenum target, GLuint query) in glBeginQuery()
2378 void glGetQueryObjectuiv(GLuint query, GLenum pname, GLuint* params) in glGetQueryObjectuiv()
2384 GLboolean glIsQuery(GLuint query) in glIsQuery()
2390 void glProgramParameteri(GLuint program, GLenum pname, GLint value) in glProgramParameteri()
2396 void glProgramBinary(GLuint program, GLenum binaryFormat, const void* binary, GLsizei length) in glProgramBinary()
2402 void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, voi… in glGetProgramBinary()
2409 GLint glGetFragDataLocation(GLuint program, const char* name) in glGetFragDataLocation()
2421 void glGetIntegeri_v(GLenum target, GLuint index, GLint* data) in glGetIntegeri_v()
2427 void glGetInteger64i_v(GLenum target, GLuint index, GLint64* data) in glGetInteger64i_v()
2439 …izei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLuint offset) in glTexImage3DOffsetAEMU()
2457 …t zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLuint offset) in glTexSubImage3DOffsetAEMU()
2470 …rmat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLuint offset) in glCompressedTexImage3DOffsetAEMU()
2483 …ffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLuint data) in glCompressedTexSubImage3DOffsetAEMU()
2495 const GLubyte* glGetStringi(GLenum name, GLuint index) in glGetStringi()
2501 void glGetBooleani_v(GLenum target, GLuint index, GLboolean* data) in glGetBooleani_v()
2519 void glGenProgramPipelines(GLsizei n, GLuint* pipelines) in glGenProgramPipelines()
2525 void glDeleteProgramPipelines(GLsizei n, const GLuint* pipelines) in glDeleteProgramPipelines()
2532 void glBindProgramPipeline(GLuint pipeline) in glBindProgramPipeline()
2538 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint* params) in glGetProgramPipelineiv()
2544 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog) in glGetProgramPipelineInfoLog()
2551 void glValidateProgramPipeline(GLuint pipeline) in glValidateProgramPipeline()
2557 GLboolean glIsProgramPipeline(GLuint pipeline) in glIsProgramPipeline()
2563 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) in glUseProgramStages()
2569 void glActiveShaderProgram(GLuint pipeline, GLuint program) in glActiveShaderProgram()
2575 GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const char** strings) in glCreateShaderProgramv()
2581 GLuint glCreateShaderProgramvAEMU(GLenum type, GLsizei count, const char* packedStrings, GLuint pac… in glCreateShaderProgramvAEMU()
2587 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0) in glProgramUniform1f()
2593 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) in glProgramUniform2f()
2599 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) in glProgramUniform3f()
2605 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat… in glProgramUniform4f()
2611 void glProgramUniform1i(GLuint program, GLint location, GLint v0) in glProgramUniform1i()
2617 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) in glProgramUniform2i()
2623 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) in glProgramUniform3i()
2629 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) in glProgramUniform4i()
2635 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0) in glProgramUniform1ui()
2641 void glProgramUniform2ui(GLuint program, GLint location, GLint v0, GLuint v1) in glProgramUniform2ui()
2647 void glProgramUniform3ui(GLuint program, GLint location, GLint v0, GLint v1, GLuint v2) in glProgramUniform3ui()
2653 void glProgramUniform4ui(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3) in glProgramUniform4ui()
2659 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) in glProgramUniform1fv()
2665 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) in glProgramUniform2fv()
2671 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) in glProgramUniform3fv()
2677 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) in glProgramUniform4fv()
2683 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint* value) in glProgramUniform1iv()
2689 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint* value) in glProgramUniform2iv()
2695 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint* value) in glProgramUniform3iv()
2701 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint* value) in glProgramUniform4iv()
2707 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) in glProgramUniform1uiv()
2713 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) in glProgramUniform2uiv()
2719 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) in glProgramUniform3uiv()
2725 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) in glProgramUniform4uiv()
2731 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, … in glProgramUniformMatrix2fv()
2737 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, … in glProgramUniformMatrix3fv()
2743 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, … in glProgramUniformMatrix4fv()
2749 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix2x3fv()
2755 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix3x2fv()
2761 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix2x4fv()
2767 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix4x2fv()
2773 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix3x4fv()
2779 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix4x3fv()
2785 void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params) in glGetProgramInterfaceiv()
2791 void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCoun… in glGetProgramResourceiv()
2798 GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const char* name) in glGetProgramResourceIndex()
2804 GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const char* name) in glGetProgramResourceLocation()
2810 void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSiz… in glGetProgramResourceName()
2817 void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, G… in glBindImageTexture()
2823 void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) in glDispatchCompute()
2835 void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride) in glBindVertexBuffer()
2841 void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex) in glVertexAttribBinding()
2847 void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint… in glVertexAttribFormat()
2853 void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) in glVertexAttribIFormat()
2859 void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor) in glVertexBindingDivisor()
2871 void glDrawArraysIndirectDataAEMU(GLenum mode, const void* indirect, GLuint datalen) in glDrawArraysIndirectDataAEMU()
2877 void glDrawArraysIndirectOffsetAEMU(GLenum mode, GLuint offset) in glDrawArraysIndirectOffsetAEMU()
2889 void glDrawElementsIndirectDataAEMU(GLenum mode, GLenum type, const void* indirect, GLuint datalen) in glDrawElementsIndirectDataAEMU()
2895 void glDrawElementsIndirectOffsetAEMU(GLenum mode, GLenum type, GLuint offset) in glDrawElementsIndirectOffsetAEMU()
2907 void glSampleMaski(GLuint maskNumber, GLbitfield mask) in glSampleMaski()
2913 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat* val) in glGetMultisamplefv()
2985 void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) in glGetnUniformfvEXT()
2991 void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) in glGetnUniformivEXT()
3009 void glDrawElementsOffsetNullAEMU(GLenum mode, GLsizei count, GLenum type, GLuint offset) in glDrawElementsOffsetNullAEMU()
3015 void glDrawElementsDataNullAEMU(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen) in glDrawElementsDataNullAEMU()