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Lines Matching refs:location

82 	void glGetUniformfv(GLuint program, GLint location, GLfloat* params);
83 void glGetUniformiv(GLuint program, GLint location, GLint* params);
119 void glUniform1f(GLint location, GLfloat x);
120 void glUniform1fv(GLint location, GLsizei count, const GLfloat* v);
121 void glUniform1i(GLint location, GLint x);
122 void glUniform1iv(GLint location, GLsizei count, const GLint* v);
123 void glUniform2f(GLint location, GLfloat x, GLfloat y);
124 void glUniform2fv(GLint location, GLsizei count, const GLfloat* v);
125 void glUniform2i(GLint location, GLint x, GLint y);
126 void glUniform2iv(GLint location, GLsizei count, const GLint* v);
127 void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
128 void glUniform3fv(GLint location, GLsizei count, const GLfloat* v);
129 void glUniform3i(GLint location, GLint x, GLint y, GLint z);
130 void glUniform3iv(GLint location, GLsizei count, const GLint* v);
131 void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
132 void glUniform4fv(GLint location, GLsizei count, const GLfloat* v);
133 void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
134 void glUniform4iv(GLint location, GLsizei count, const GLint* v);
135 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
136 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
137 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
246 void glUniform1ui(GLint location, GLuint v0);
247 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
248 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
249 void glUniform4ui(GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3);
250 void glUniform1uiv(GLint location, GLsizei count, const GLuint* value);
251 void glUniform2uiv(GLint location, GLsizei count, const GLuint* value);
252 void glUniform3uiv(GLint location, GLsizei count, const GLuint* value);
253 void glUniform4uiv(GLint location, GLsizei count, const GLuint* value);
254 …void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value…
255 …void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value…
256 …void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value…
257 …void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value…
258 …void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value…
259 …void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value…
260 void glGetUniformuiv(GLuint program, GLint location, GLuint* params);
360 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
361 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
362 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
363 …void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloa…
364 void glProgramUniform1i(GLuint program, GLint location, GLint v0);
365 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
366 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
367 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
368 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
369 void glProgramUniform2ui(GLuint program, GLint location, GLint v0, GLuint v1);
370 void glProgramUniform3ui(GLuint program, GLint location, GLint v0, GLint v1, GLuint v2);
371 void glProgramUniform4ui(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3);
372 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
373 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
374 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
375 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
376 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint* value);
377 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint* value);
378 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint* value);
379 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint* value);
380 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
381 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
382 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
383 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
384 …void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,…
385 …void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,…
386 …void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,…
387 …void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
388 …void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
389 …void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
390 …void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
391 …void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
392 …void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
426 void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
427 void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params);
899 void glGetUniformfv(GLuint program, GLint location, GLfloat* params) in glGetUniformfv() argument
902 ctx->glGetUniformfv(ctx, program, location, params); in glGetUniformfv()
905 void glGetUniformiv(GLuint program, GLint location, GLint* params) in glGetUniformiv() argument
908 ctx->glGetUniformiv(ctx, program, location, params); in glGetUniformiv()
1121 void glUniform1f(GLint location, GLfloat x) in glUniform1f() argument
1124 ctx->glUniform1f(ctx, location, x); in glUniform1f()
1127 void glUniform1fv(GLint location, GLsizei count, const GLfloat* v) in glUniform1fv() argument
1130 ctx->glUniform1fv(ctx, location, count, v); in glUniform1fv()
1133 void glUniform1i(GLint location, GLint x) in glUniform1i() argument
1136 ctx->glUniform1i(ctx, location, x); in glUniform1i()
1139 void glUniform1iv(GLint location, GLsizei count, const GLint* v) in glUniform1iv() argument
1142 ctx->glUniform1iv(ctx, location, count, v); in glUniform1iv()
1145 void glUniform2f(GLint location, GLfloat x, GLfloat y) in glUniform2f() argument
1148 ctx->glUniform2f(ctx, location, x, y); in glUniform2f()
1151 void glUniform2fv(GLint location, GLsizei count, const GLfloat* v) in glUniform2fv() argument
1154 ctx->glUniform2fv(ctx, location, count, v); in glUniform2fv()
1157 void glUniform2i(GLint location, GLint x, GLint y) in glUniform2i() argument
1160 ctx->glUniform2i(ctx, location, x, y); in glUniform2i()
1163 void glUniform2iv(GLint location, GLsizei count, const GLint* v) in glUniform2iv() argument
1166 ctx->glUniform2iv(ctx, location, count, v); in glUniform2iv()
1169 void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) in glUniform3f() argument
1172 ctx->glUniform3f(ctx, location, x, y, z); in glUniform3f()
1175 void glUniform3fv(GLint location, GLsizei count, const GLfloat* v) in glUniform3fv() argument
1178 ctx->glUniform3fv(ctx, location, count, v); in glUniform3fv()
1181 void glUniform3i(GLint location, GLint x, GLint y, GLint z) in glUniform3i() argument
1184 ctx->glUniform3i(ctx, location, x, y, z); in glUniform3i()
1187 void glUniform3iv(GLint location, GLsizei count, const GLint* v) in glUniform3iv() argument
1190 ctx->glUniform3iv(ctx, location, count, v); in glUniform3iv()
1193 void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) in glUniform4f() argument
1196 ctx->glUniform4f(ctx, location, x, y, z, w); in glUniform4f()
1199 void glUniform4fv(GLint location, GLsizei count, const GLfloat* v) in glUniform4fv() argument
1202 ctx->glUniform4fv(ctx, location, count, v); in glUniform4fv()
1205 void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) in glUniform4i() argument
1208 ctx->glUniform4i(ctx, location, x, y, z, w); in glUniform4i()
1211 void glUniform4iv(GLint location, GLsizei count, const GLint* v) in glUniform4iv() argument
1214 ctx->glUniform4iv(ctx, location, count, v); in glUniform4iv()
1217 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) in glUniformMatrix2fv() argument
1220 ctx->glUniformMatrix2fv(ctx, location, count, transpose, value); in glUniformMatrix2fv()
1223 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) in glUniformMatrix3fv() argument
1226 ctx->glUniformMatrix3fv(ctx, location, count, transpose, value); in glUniformMatrix3fv()
1229 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) in glUniformMatrix4fv() argument
1232 ctx->glUniformMatrix4fv(ctx, location, count, transpose, value); in glUniformMatrix4fv()
1890 void glUniform1ui(GLint location, GLuint v0) in glUniform1ui() argument
1893 ctx->glUniform1ui(ctx, location, v0); in glUniform1ui()
1896 void glUniform2ui(GLint location, GLuint v0, GLuint v1) in glUniform2ui() argument
1899 ctx->glUniform2ui(ctx, location, v0, v1); in glUniform2ui()
1902 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) in glUniform3ui() argument
1905 ctx->glUniform3ui(ctx, location, v0, v1, v2); in glUniform3ui()
1908 void glUniform4ui(GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3) in glUniform4ui() argument
1911 ctx->glUniform4ui(ctx, location, v0, v1, v2, v3); in glUniform4ui()
1914 void glUniform1uiv(GLint location, GLsizei count, const GLuint* value) in glUniform1uiv() argument
1917 ctx->glUniform1uiv(ctx, location, count, value); in glUniform1uiv()
1920 void glUniform2uiv(GLint location, GLsizei count, const GLuint* value) in glUniform2uiv() argument
1923 ctx->glUniform2uiv(ctx, location, count, value); in glUniform2uiv()
1926 void glUniform3uiv(GLint location, GLsizei count, const GLuint* value) in glUniform3uiv() argument
1929 ctx->glUniform3uiv(ctx, location, count, value); in glUniform3uiv()
1932 void glUniform4uiv(GLint location, GLsizei count, const GLuint* value) in glUniform4uiv() argument
1935 ctx->glUniform4uiv(ctx, location, count, value); in glUniform4uiv()
1938 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) in glUniformMatrix2x3fv() argument
1941 ctx->glUniformMatrix2x3fv(ctx, location, count, transpose, value); in glUniformMatrix2x3fv()
1944 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) in glUniformMatrix3x2fv() argument
1947 ctx->glUniformMatrix3x2fv(ctx, location, count, transpose, value); in glUniformMatrix3x2fv()
1950 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) in glUniformMatrix2x4fv() argument
1953 ctx->glUniformMatrix2x4fv(ctx, location, count, transpose, value); in glUniformMatrix2x4fv()
1956 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) in glUniformMatrix4x2fv() argument
1959 ctx->glUniformMatrix4x2fv(ctx, location, count, transpose, value); in glUniformMatrix4x2fv()
1962 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) in glUniformMatrix3x4fv() argument
1965 ctx->glUniformMatrix3x4fv(ctx, location, count, transpose, value); in glUniformMatrix3x4fv()
1968 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) in glUniformMatrix4x3fv() argument
1971 ctx->glUniformMatrix4x3fv(ctx, location, count, transpose, value); in glUniformMatrix4x3fv()
1974 void glGetUniformuiv(GLuint program, GLint location, GLuint* params) in glGetUniformuiv() argument
1977 ctx->glGetUniformuiv(ctx, program, location, params); in glGetUniformuiv()
2587 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0) in glProgramUniform1f() argument
2590 ctx->glProgramUniform1f(ctx, program, location, v0); in glProgramUniform1f()
2593 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) in glProgramUniform2f() argument
2596 ctx->glProgramUniform2f(ctx, program, location, v0, v1); in glProgramUniform2f()
2599 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) in glProgramUniform3f() argument
2602 ctx->glProgramUniform3f(ctx, program, location, v0, v1, v2); in glProgramUniform3f()
2605 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat… in glProgramUniform4f() argument
2608 ctx->glProgramUniform4f(ctx, program, location, v0, v1, v2, v3); in glProgramUniform4f()
2611 void glProgramUniform1i(GLuint program, GLint location, GLint v0) in glProgramUniform1i() argument
2614 ctx->glProgramUniform1i(ctx, program, location, v0); in glProgramUniform1i()
2617 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) in glProgramUniform2i() argument
2620 ctx->glProgramUniform2i(ctx, program, location, v0, v1); in glProgramUniform2i()
2623 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) in glProgramUniform3i() argument
2626 ctx->glProgramUniform3i(ctx, program, location, v0, v1, v2); in glProgramUniform3i()
2629 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) in glProgramUniform4i() argument
2632 ctx->glProgramUniform4i(ctx, program, location, v0, v1, v2, v3); in glProgramUniform4i()
2635 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0) in glProgramUniform1ui() argument
2638 ctx->glProgramUniform1ui(ctx, program, location, v0); in glProgramUniform1ui()
2641 void glProgramUniform2ui(GLuint program, GLint location, GLint v0, GLuint v1) in glProgramUniform2ui() argument
2644 ctx->glProgramUniform2ui(ctx, program, location, v0, v1); in glProgramUniform2ui()
2647 void glProgramUniform3ui(GLuint program, GLint location, GLint v0, GLint v1, GLuint v2) in glProgramUniform3ui() argument
2650 ctx->glProgramUniform3ui(ctx, program, location, v0, v1, v2); in glProgramUniform3ui()
2653 void glProgramUniform4ui(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3) in glProgramUniform4ui() argument
2656 ctx->glProgramUniform4ui(ctx, program, location, v0, v1, v2, v3); in glProgramUniform4ui()
2659 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) in glProgramUniform1fv() argument
2662 ctx->glProgramUniform1fv(ctx, program, location, count, value); in glProgramUniform1fv()
2665 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) in glProgramUniform2fv() argument
2668 ctx->glProgramUniform2fv(ctx, program, location, count, value); in glProgramUniform2fv()
2671 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) in glProgramUniform3fv() argument
2674 ctx->glProgramUniform3fv(ctx, program, location, count, value); in glProgramUniform3fv()
2677 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) in glProgramUniform4fv() argument
2680 ctx->glProgramUniform4fv(ctx, program, location, count, value); in glProgramUniform4fv()
2683 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint* value) in glProgramUniform1iv() argument
2686 ctx->glProgramUniform1iv(ctx, program, location, count, value); in glProgramUniform1iv()
2689 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint* value) in glProgramUniform2iv() argument
2692 ctx->glProgramUniform2iv(ctx, program, location, count, value); in glProgramUniform2iv()
2695 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint* value) in glProgramUniform3iv() argument
2698 ctx->glProgramUniform3iv(ctx, program, location, count, value); in glProgramUniform3iv()
2701 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint* value) in glProgramUniform4iv() argument
2704 ctx->glProgramUniform4iv(ctx, program, location, count, value); in glProgramUniform4iv()
2707 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) in glProgramUniform1uiv() argument
2710 ctx->glProgramUniform1uiv(ctx, program, location, count, value); in glProgramUniform1uiv()
2713 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) in glProgramUniform2uiv() argument
2716 ctx->glProgramUniform2uiv(ctx, program, location, count, value); in glProgramUniform2uiv()
2719 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) in glProgramUniform3uiv() argument
2722 ctx->glProgramUniform3uiv(ctx, program, location, count, value); in glProgramUniform3uiv()
2725 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) in glProgramUniform4uiv() argument
2728 ctx->glProgramUniform4uiv(ctx, program, location, count, value); in glProgramUniform4uiv()
2731 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, … in glProgramUniformMatrix2fv() argument
2734 ctx->glProgramUniformMatrix2fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix2fv()
2737 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, … in glProgramUniformMatrix3fv() argument
2740 ctx->glProgramUniformMatrix3fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix3fv()
2743 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, … in glProgramUniformMatrix4fv() argument
2746 ctx->glProgramUniformMatrix4fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix4fv()
2749 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix2x3fv() argument
2752 ctx->glProgramUniformMatrix2x3fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix2x3fv()
2755 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix3x2fv() argument
2758 ctx->glProgramUniformMatrix3x2fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix3x2fv()
2761 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix2x4fv() argument
2764 ctx->glProgramUniformMatrix2x4fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix2x4fv()
2767 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix4x2fv() argument
2770 ctx->glProgramUniformMatrix4x2fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix4x2fv()
2773 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix3x4fv() argument
2776 ctx->glProgramUniformMatrix3x4fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix3x4fv()
2779 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix4x3fv() argument
2782 ctx->glProgramUniformMatrix4x3fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix4x3fv()
2985 void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) in glGetnUniformfvEXT() argument
2988 ctx->glGetnUniformfvEXT(ctx, program, location, bufSize, params); in glGetnUniformfvEXT()
2991 void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) in glGetnUniformivEXT() argument
2994 ctx->glGetnUniformivEXT(ctx, program, location, bufSize, params); in glGetnUniformivEXT()