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Lines Matching refs:program

9 	void glAttachShader(GLuint program, GLuint shader);
10 void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name);
38 void glDeleteProgram(GLuint program);
45 void glDetachShader(GLuint program, GLuint shader);
62 …void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size…
63 …void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* siz…
64 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
65 int glGetAttribLocation(GLuint program, const GLchar* name);
72 void glGetProgramiv(GLuint program, GLenum pname, GLint* params);
73 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
82 void glGetUniformfv(GLuint program, GLint location, GLfloat* params);
83 void glGetUniformiv(GLuint program, GLint location, GLint* params);
84 int glGetUniformLocation(GLuint program, const GLchar* name);
92 GLboolean glIsProgram(GLuint program);
97 void glLinkProgram(GLuint program);
138 void glUseProgram(GLuint program);
139 void glValidateProgram(GLuint program);
152 …void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat,…
153 void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length);
205 GLboolean glExtIsProgramBinaryQCOM(GLuint program);
206 …void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* len…
240 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
241 GLuint glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName);
242 …void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint…
243 …void glGetUniformIndicesAEMU(GLuint program, GLsizei uniformCount, const GLchar* packedUniformName…
244 …void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* para…
245 …void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsize…
260 void glGetUniformuiv(GLuint program, GLint location, GLuint* params);
261 …void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLe…
308 …void glTransformFeedbackVaryings(GLuint program, GLsizei count, const char** varyings, GLenum buff…
309 …void glTransformFeedbackVaryingsAEMU(GLuint program, GLsizei count, const char* packedVaryings, GL…
310 …void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length,…
328 void glProgramParameteri(GLuint program, GLenum pname, GLint value);
329 void glProgramBinary(GLuint program, GLenum binaryFormat, const void* binary, GLsizei length);
330 …void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, vo…
331 GLint glGetFragDataLocation(GLuint program, const char* name);
356 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
357 void glActiveShaderProgram(GLuint pipeline, GLuint program);
360 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
361 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
362 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
363 …void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloa…
364 void glProgramUniform1i(GLuint program, GLint location, GLint v0);
365 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
366 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
367 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
368 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
369 void glProgramUniform2ui(GLuint program, GLint location, GLint v0, GLuint v1);
370 void glProgramUniform3ui(GLuint program, GLint location, GLint v0, GLint v1, GLuint v2);
371 void glProgramUniform4ui(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3);
372 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
373 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
374 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
375 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
376 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint* value);
377 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint* value);
378 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint* value);
379 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint* value);
380 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
381 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
382 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
383 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
384 …void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,…
385 …void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,…
386 …void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,…
387 …void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
388 …void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
389 …void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
390 …void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
391 …void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
392 …void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
393 void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params);
394 …void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCou…
395 GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const char* name);
396 GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const char* name);
397 …void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSi…
426 void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
427 void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params);
446 void glAttachShader(GLuint program, GLuint shader) in glAttachShader() argument
449 ctx->glAttachShader(ctx, program, shader); in glAttachShader()
452 void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) in glBindAttribLocation() argument
455 ctx->glBindAttribLocation(ctx, program, index, name); in glBindAttribLocation()
624 void glDeleteProgram(GLuint program) in glDeleteProgram() argument
627 ctx->glDeleteProgram(ctx, program); in glDeleteProgram()
668 void glDetachShader(GLuint program, GLuint shader) in glDetachShader() argument
671 ctx->glDetachShader(ctx, program, shader); in glDetachShader()
774 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,… in glGetActiveAttrib() argument
778 ctx->glGetActiveAttrib(ctx, program, index, bufsize, length, size, type, name); in glGetActiveAttrib()
781 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size… in glGetActiveUniform() argument
785 ctx->glGetActiveUniform(ctx, program, index, bufsize, length, size, type, name); in glGetActiveUniform()
788 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) in glGetAttachedShaders() argument
791 ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders); in glGetAttachedShaders()
794 int glGetAttribLocation(GLuint program, const GLchar* name) in glGetAttribLocation() argument
797 return ctx->glGetAttribLocation(ctx, program, name); in glGetAttribLocation()
836 void glGetProgramiv(GLuint program, GLenum pname, GLint* params) in glGetProgramiv() argument
839 ctx->glGetProgramiv(ctx, program, pname, params); in glGetProgramiv()
842 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) in glGetProgramInfoLog() argument
846 ctx->glGetProgramInfoLog(ctx, program, bufsize, length, infolog); in glGetProgramInfoLog()
899 void glGetUniformfv(GLuint program, GLint location, GLfloat* params) in glGetUniformfv() argument
902 ctx->glGetUniformfv(ctx, program, location, params); in glGetUniformfv()
905 void glGetUniformiv(GLuint program, GLint location, GLint* params) in glGetUniformiv() argument
908 ctx->glGetUniformiv(ctx, program, location, params); in glGetUniformiv()
911 int glGetUniformLocation(GLuint program, const GLchar* name) in glGetUniformLocation() argument
914 return ctx->glGetUniformLocation(ctx, program, name); in glGetUniformLocation()
959 GLboolean glIsProgram(GLuint program) in glIsProgram() argument
962 return ctx->glIsProgram(ctx, program); in glIsProgram()
989 void glLinkProgram(GLuint program) in glLinkProgram() argument
992 ctx->glLinkProgram(ctx, program); in glLinkProgram()
1235 void glUseProgram(GLuint program) in glUseProgram() argument
1238 ctx->glUseProgram(ctx, program); in glUseProgram()
1241 void glValidateProgram(GLuint program) in glValidateProgram() argument
1244 ctx->glValidateProgram(ctx, program); in glValidateProgram()
1319 void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, … in glGetProgramBinaryOES() argument
1322 ctx->glGetProgramBinaryOES(ctx, program, bufSize, length, binaryFormat, binary); in glGetProgramBinaryOES()
1325 void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length) in glProgramBinaryOES() argument
1328 ctx->glProgramBinaryOES(ctx, program, binaryFormat, binary, length); in glProgramBinaryOES()
1641 GLboolean glExtIsProgramBinaryQCOM(GLuint program) in glExtIsProgramBinaryQCOM() argument
1644 return ctx->glExtIsProgramBinaryQCOM(ctx, program); in glExtIsProgramBinaryQCOM()
1647 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* leng… in glExtGetProgramBinarySourceQCOM() argument
1650 ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length); in glExtGetProgramBinarySourceQCOM()
1853 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) in glUniformBlockBinding() argument
1856 ctx->glUniformBlockBinding(ctx, program, uniformBlockIndex, uniformBlockBinding); in glUniformBlockBinding()
1859 GLuint glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName) in glGetUniformBlockIndex() argument
1862 return ctx->glGetUniformBlockIndex(ctx, program, uniformBlockName); in glGetUniformBlockIndex()
1865 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint*… in glGetUniformIndices() argument
1868 ctx->glGetUniformIndices(ctx, program, uniformCount, uniformNames, uniformIndices); in glGetUniformIndices()
1871 void glGetUniformIndicesAEMU(GLuint program, GLsizei uniformCount, const GLchar* packedUniformNames… in glGetUniformIndicesAEMU() argument
1874 …ctx->glGetUniformIndicesAEMU(ctx, program, uniformCount, packedUniformNames, packedLen, uniformInd… in glGetUniformIndicesAEMU()
1877 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* param… in glGetActiveUniformBlockiv() argument
1880 ctx->glGetActiveUniformBlockiv(ctx, program, uniformBlockIndex, pname, params); in glGetActiveUniformBlockiv()
1883 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei… in glGetActiveUniformBlockName() argument
1887 …ctx->glGetActiveUniformBlockName(ctx, program, uniformBlockIndex, bufSize, length, uniformBlockNam… in glGetActiveUniformBlockName()
1974 void glGetUniformuiv(GLuint program, GLint location, GLuint* params) in glGetUniformuiv() argument
1977 ctx->glGetUniformuiv(ctx, program, location, params); in glGetUniformuiv()
1980 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLen… in glGetActiveUniformsiv() argument
1983 ctx->glGetActiveUniformsiv(ctx, program, uniformCount, uniformIndices, pname, params); in glGetActiveUniformsiv()
2265 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const char** varyings, GLenum buffe… in glTransformFeedbackVaryings() argument
2268 ctx->glTransformFeedbackVaryings(ctx, program, count, varyings, bufferMode); in glTransformFeedbackVaryings()
2271 void glTransformFeedbackVaryingsAEMU(GLuint program, GLsizei count, const char* packedVaryings, GLu… in glTransformFeedbackVaryingsAEMU() argument
2274 …ctx->glTransformFeedbackVaryingsAEMU(ctx, program, count, packedVaryings, packedVaryingsLen, buffe… in glTransformFeedbackVaryingsAEMU()
2277 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, … in glGetTransformFeedbackVarying() argument
2281 ctx->glGetTransformFeedbackVarying(ctx, program, index, bufSize, length, size, type, name); in glGetTransformFeedbackVarying()
2390 void glProgramParameteri(GLuint program, GLenum pname, GLint value) in glProgramParameteri() argument
2393 ctx->glProgramParameteri(ctx, program, pname, value); in glProgramParameteri()
2396 void glProgramBinary(GLuint program, GLenum binaryFormat, const void* binary, GLsizei length) in glProgramBinary() argument
2399 ctx->glProgramBinary(ctx, program, binaryFormat, binary, length); in glProgramBinary()
2402 void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, voi… in glGetProgramBinary() argument
2406 ctx->glGetProgramBinary(ctx, program, bufSize, length, binaryFormat, binary); in glGetProgramBinary()
2409 GLint glGetFragDataLocation(GLuint program, const char* name) in glGetFragDataLocation() argument
2412 return ctx->glGetFragDataLocation(ctx, program, name); in glGetFragDataLocation()
2563 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) in glUseProgramStages() argument
2566 ctx->glUseProgramStages(ctx, pipeline, stages, program); in glUseProgramStages()
2569 void glActiveShaderProgram(GLuint pipeline, GLuint program) in glActiveShaderProgram() argument
2572 ctx->glActiveShaderProgram(ctx, pipeline, program); in glActiveShaderProgram()
2587 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0) in glProgramUniform1f() argument
2590 ctx->glProgramUniform1f(ctx, program, location, v0); in glProgramUniform1f()
2593 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) in glProgramUniform2f() argument
2596 ctx->glProgramUniform2f(ctx, program, location, v0, v1); in glProgramUniform2f()
2599 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) in glProgramUniform3f() argument
2602 ctx->glProgramUniform3f(ctx, program, location, v0, v1, v2); in glProgramUniform3f()
2605 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat… in glProgramUniform4f() argument
2608 ctx->glProgramUniform4f(ctx, program, location, v0, v1, v2, v3); in glProgramUniform4f()
2611 void glProgramUniform1i(GLuint program, GLint location, GLint v0) in glProgramUniform1i() argument
2614 ctx->glProgramUniform1i(ctx, program, location, v0); in glProgramUniform1i()
2617 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) in glProgramUniform2i() argument
2620 ctx->glProgramUniform2i(ctx, program, location, v0, v1); in glProgramUniform2i()
2623 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) in glProgramUniform3i() argument
2626 ctx->glProgramUniform3i(ctx, program, location, v0, v1, v2); in glProgramUniform3i()
2629 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) in glProgramUniform4i() argument
2632 ctx->glProgramUniform4i(ctx, program, location, v0, v1, v2, v3); in glProgramUniform4i()
2635 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0) in glProgramUniform1ui() argument
2638 ctx->glProgramUniform1ui(ctx, program, location, v0); in glProgramUniform1ui()
2641 void glProgramUniform2ui(GLuint program, GLint location, GLint v0, GLuint v1) in glProgramUniform2ui() argument
2644 ctx->glProgramUniform2ui(ctx, program, location, v0, v1); in glProgramUniform2ui()
2647 void glProgramUniform3ui(GLuint program, GLint location, GLint v0, GLint v1, GLuint v2) in glProgramUniform3ui() argument
2650 ctx->glProgramUniform3ui(ctx, program, location, v0, v1, v2); in glProgramUniform3ui()
2653 void glProgramUniform4ui(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3) in glProgramUniform4ui() argument
2656 ctx->glProgramUniform4ui(ctx, program, location, v0, v1, v2, v3); in glProgramUniform4ui()
2659 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) in glProgramUniform1fv() argument
2662 ctx->glProgramUniform1fv(ctx, program, location, count, value); in glProgramUniform1fv()
2665 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) in glProgramUniform2fv() argument
2668 ctx->glProgramUniform2fv(ctx, program, location, count, value); in glProgramUniform2fv()
2671 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) in glProgramUniform3fv() argument
2674 ctx->glProgramUniform3fv(ctx, program, location, count, value); in glProgramUniform3fv()
2677 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) in glProgramUniform4fv() argument
2680 ctx->glProgramUniform4fv(ctx, program, location, count, value); in glProgramUniform4fv()
2683 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint* value) in glProgramUniform1iv() argument
2686 ctx->glProgramUniform1iv(ctx, program, location, count, value); in glProgramUniform1iv()
2689 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint* value) in glProgramUniform2iv() argument
2692 ctx->glProgramUniform2iv(ctx, program, location, count, value); in glProgramUniform2iv()
2695 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint* value) in glProgramUniform3iv() argument
2698 ctx->glProgramUniform3iv(ctx, program, location, count, value); in glProgramUniform3iv()
2701 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint* value) in glProgramUniform4iv() argument
2704 ctx->glProgramUniform4iv(ctx, program, location, count, value); in glProgramUniform4iv()
2707 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) in glProgramUniform1uiv() argument
2710 ctx->glProgramUniform1uiv(ctx, program, location, count, value); in glProgramUniform1uiv()
2713 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) in glProgramUniform2uiv() argument
2716 ctx->glProgramUniform2uiv(ctx, program, location, count, value); in glProgramUniform2uiv()
2719 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) in glProgramUniform3uiv() argument
2722 ctx->glProgramUniform3uiv(ctx, program, location, count, value); in glProgramUniform3uiv()
2725 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) in glProgramUniform4uiv() argument
2728 ctx->glProgramUniform4uiv(ctx, program, location, count, value); in glProgramUniform4uiv()
2731 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, … in glProgramUniformMatrix2fv() argument
2734 ctx->glProgramUniformMatrix2fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix2fv()
2737 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, … in glProgramUniformMatrix3fv() argument
2740 ctx->glProgramUniformMatrix3fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix3fv()
2743 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, … in glProgramUniformMatrix4fv() argument
2746 ctx->glProgramUniformMatrix4fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix4fv()
2749 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix2x3fv() argument
2752 ctx->glProgramUniformMatrix2x3fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix2x3fv()
2755 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix3x2fv() argument
2758 ctx->glProgramUniformMatrix3x2fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix3x2fv()
2761 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix2x4fv() argument
2764 ctx->glProgramUniformMatrix2x4fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix2x4fv()
2767 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix4x2fv() argument
2770 ctx->glProgramUniformMatrix4x2fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix4x2fv()
2773 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix3x4fv() argument
2776 ctx->glProgramUniformMatrix3x4fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix3x4fv()
2779 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix4x3fv() argument
2782 ctx->glProgramUniformMatrix4x3fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix4x3fv()
2785 void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params) in glGetProgramInterfaceiv() argument
2788 ctx->glGetProgramInterfaceiv(ctx, program, programInterface, pname, params); in glGetProgramInterfaceiv()
2791 void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCoun… in glGetProgramResourceiv() argument
2795 …ctx->glGetProgramResourceiv(ctx, program, programInterface, index, propCount, props, bufSize, leng… in glGetProgramResourceiv()
2798 GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const char* name) in glGetProgramResourceIndex() argument
2801 return ctx->glGetProgramResourceIndex(ctx, program, programInterface, name); in glGetProgramResourceIndex()
2804 GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const char* name) in glGetProgramResourceLocation() argument
2807 return ctx->glGetProgramResourceLocation(ctx, program, programInterface, name); in glGetProgramResourceLocation()
2810 void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSiz… in glGetProgramResourceName() argument
2814 ctx->glGetProgramResourceName(ctx, program, programInterface, index, bufSize, length, name); in glGetProgramResourceName()
2985 void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) in glGetnUniformfvEXT() argument
2988 ctx->glGetnUniformfvEXT(ctx, program, location, bufSize, params); in glGetnUniformfvEXT()
2991 void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) in glGetnUniformivEXT() argument
2994 ctx->glGetnUniformivEXT(ctx, program, location, bufSize, params); in glGetnUniformivEXT()