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Lines Matching refs:shader

9 	void glAttachShader(GLuint program, GLuint shader);
28 void glCompileShader(GLuint shader);
40 void glDeleteShader(GLuint shader);
45 void glDetachShader(GLuint program, GLuint shader);
75 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
76 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
78 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
94 GLboolean glIsShader(GLuint shader);
106 …void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length…
214 void glShaderString(GLuint shader, const GLchar* string, GLsizei len);
446 void glAttachShader(GLuint program, GLuint shader) in glAttachShader() argument
449 ctx->glAttachShader(ctx, program, shader); in glAttachShader()
560 void glCompileShader(GLuint shader) in glCompileShader() argument
563 ctx->glCompileShader(ctx, shader); in glCompileShader()
637 void glDeleteShader(GLuint shader) in glDeleteShader() argument
640 ctx->glDeleteShader(ctx, shader); in glDeleteShader()
668 void glDetachShader(GLuint program, GLuint shader) in glDetachShader() argument
671 ctx->glDetachShader(ctx, program, shader); in glDetachShader()
855 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params) in glGetShaderiv() argument
858 ctx->glGetShaderiv(ctx, shader, pname, params); in glGetShaderiv()
861 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) in glGetShaderInfoLog() argument
865 ctx->glGetShaderInfoLog(ctx, shader, bufsize, length, infolog); in glGetShaderInfoLog()
874 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) in glGetShaderSource() argument
878 ctx->glGetShaderSource(ctx, shader, bufsize, length, source); in glGetShaderSource()
971 GLboolean glIsShader(GLuint shader) in glIsShader() argument
974 return ctx->glIsShader(ctx, shader); in glIsShader()
1043 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) in glShaderSource() argument
1046 ctx->glShaderSource(ctx, shader, count, string, length); in glShaderSource()
1695 void glShaderString(GLuint shader, const GLchar* string, GLsizei len) in glShaderString() argument
1698 ctx->glShaderString(ctx, shader, string, len); in glShaderString()