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Lines Matching refs:target

11 	void glBindBuffer(GLenum target, GLuint buffer);
12 void glBindFramebuffer(GLenum target, GLuint framebuffer);
13 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
14 void glBindTexture(GLenum target, GLuint texture);
20 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
21 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
22 GLenum glCheckFramebufferStatus(GLenum target);
29 …void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsi…
30 …void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei w…
31 …void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei…
32 …void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint …
54 …void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint…
55 …void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GL…
58 void glGenerateMipmap(GLenum target);
67 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
70 …void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* …
74 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
80 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
81 void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
88 void glHint(GLenum target, GLenum mode);
102 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
113 …void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,…
114 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
115 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
116 void glTexParameteri(GLenum target, GLenum pname, GLint param);
117 void glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
118 …void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsi…
150 void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
151 void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
154 void* glMapBufferOES(GLenum target, GLenum access);
155 GLboolean glUnmapBufferOES(GLenum target);
156 …void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei hei…
157 …void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, G…
158 …void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffse…
159 …void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, G…
160 …void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint …
161 …void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,…
166 void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments);
180 …void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GL…
181 …void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLui…
200 void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
201 …void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffs…
202 void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params);
220 void* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
221 GLboolean glUnmapBuffer(GLenum target);
222 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
223 …void glMapBufferRangeAEMU(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, vo…
224 …void glUnmapBufferAEMU(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void*…
225 …void glFlushMappedBufferRangeAEMU(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield ac…
227 …void glCompressedTexImage2DOffsetAEMU(GLenum target, GLint level, GLenum internalformat, GLsizei w…
228 …void glCompressedTexSubImage2DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset,…
229 …void glTexImage2DOffsetAEMU(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsiz…
230 …void glTexSubImage2DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei w…
231 …void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr siz…
232 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
238 void glGetBufferParameteri64v(GLenum target, GLenum value, GLint64* data);
239 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params);
294 void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments);
295 …void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, …
296 …void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLin…
297 …void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsiz…
298 …void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei h…
299 …void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GL…
304 void glBindTransformFeedback(GLenum target, GLuint id);
323 void glBeginQuery(GLenum target, GLuint query);
324 void glEndQuery(GLenum target);
325 void glGetQueryiv(GLenum target, GLenum pname, GLint* params);
333 void glGetIntegeri_v(GLenum target, GLuint index, GLint* data);
334 void glGetInteger64i_v(GLenum target, GLuint index, GLint64* data);
335 …void glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height,…
336 …void glTexImage3DOffsetAEMU(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsiz…
337 …void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei h…
338 …void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsi…
339 …void glTexSubImage3DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zof…
340 …void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsi…
341 …void glCompressedTexImage3DOffsetAEMU(GLenum target, GLint level, GLenum internalformat, GLsizei w…
342 …void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zof…
343 …void glCompressedTexSubImage3DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset,…
344 …void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, …
346 void glGetBooleani_v(GLenum target, GLuint index, GLboolean* data);
412 …void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei widt…
415 void glFramebufferParameteri(GLenum target, GLenum pname, GLint param);
416 void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint* params);
417 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat* params);
418 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params);
419 …void glMapBufferRangeDMA(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, uin…
420 …void glUnmapBufferDMA(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, uint64…
421 …uint64_t glMapBufferRangeDirect(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield acce…
422 …void glUnmapBufferDirect(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, uin…
423 …void glFlushMappedBufferRangeDirect(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield …
458 void glBindBuffer(GLenum target, GLuint buffer) in glBindBuffer() argument
461 ctx->glBindBuffer(ctx, target, buffer); in glBindBuffer()
464 void glBindFramebuffer(GLenum target, GLuint framebuffer) in glBindFramebuffer() argument
467 ctx->glBindFramebuffer(ctx, target, framebuffer); in glBindFramebuffer()
470 void glBindRenderbuffer(GLenum target, GLuint renderbuffer) in glBindRenderbuffer() argument
473 ctx->glBindRenderbuffer(ctx, target, renderbuffer); in glBindRenderbuffer()
476 void glBindTexture(GLenum target, GLuint texture) in glBindTexture() argument
479 ctx->glBindTexture(ctx, target, texture); in glBindTexture()
512 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) in glBufferData() argument
515 ctx->glBufferData(ctx, target, size, data, usage); in glBufferData()
518 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) in glBufferSubData() argument
521 ctx->glBufferSubData(ctx, target, offset, size, data); in glBufferSubData()
524 GLenum glCheckFramebufferStatus(GLenum target) in glCheckFramebufferStatus() argument
527 return ctx->glCheckFramebufferStatus(ctx, target); in glCheckFramebufferStatus()
566 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsiz… in glCompressedTexImage2D() argument
570 …ctx->glCompressedTexImage2D(ctx, target, level, internalformat, width, height, border, imageSize, … in glCompressedTexImage2D()
573 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei wi… in glCompressedTexSubImage2D() argument
577 …ctx->glCompressedTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, imageS… in glCompressedTexSubImage2D()
580 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei … in glCopyTexImage2D() argument
583 ctx->glCopyTexImage2D(ctx, target, level, internalformat, x, y, width, height, border); in glCopyTexImage2D()
586 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y… in glCopyTexSubImage2D() argument
589 ctx->glCopyTexSubImage2D(ctx, target, level, xoffset, yoffset, x, y, width, height); in glCopyTexSubImage2D()
722 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint … in glFramebufferRenderbuffer() argument
725 ctx->glFramebufferRenderbuffer(ctx, target, attachment, renderbuffertarget, renderbuffer); in glFramebufferRenderbuffer()
728 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLi… in glFramebufferTexture2D() argument
731 ctx->glFramebufferTexture2D(ctx, target, attachment, textarget, texture, level); in glFramebufferTexture2D()
747 void glGenerateMipmap(GLenum target) in glGenerateMipmap() argument
750 ctx->glGenerateMipmap(ctx, target); in glGenerateMipmap()
806 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) in glGetBufferParameteriv() argument
809 ctx->glGetBufferParameteriv(ctx, target, pname, params); in glGetBufferParameteriv()
824 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* p… in glGetFramebufferAttachmentParameteriv() argument
827 ctx->glGetFramebufferAttachmentParameteriv(ctx, target, attachment, pname, params); in glGetFramebufferAttachmentParameteriv()
849 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) in glGetRenderbufferParameteriv() argument
852 ctx->glGetRenderbufferParameteriv(ctx, target, pname, params); in glGetRenderbufferParameteriv()
887 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) in glGetTexParameterfv() argument
890 ctx->glGetTexParameterfv(ctx, target, pname, params); in glGetTexParameterfv()
893 void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) in glGetTexParameteriv() argument
896 ctx->glGetTexParameteriv(ctx, target, pname, params); in glGetTexParameteriv()
935 void glHint(GLenum target, GLenum mode) in glHint() argument
938 ctx->glHint(ctx, target, mode); in glHint()
1019 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) in glRenderbufferStorage() argument
1022 ctx->glRenderbufferStorage(ctx, target, internalformat, width, height); in glRenderbufferStorage()
1085 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, … in glTexImage2D() argument
1088 ctx->glTexImage2D(ctx, target, level, internalformat, width, height, border, format, type, pixels); in glTexImage2D()
1091 void glTexParameterf(GLenum target, GLenum pname, GLfloat param) in glTexParameterf() argument
1094 ctx->glTexParameterf(ctx, target, pname, param); in glTexParameterf()
1097 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) in glTexParameterfv() argument
1100 ctx->glTexParameterfv(ctx, target, pname, params); in glTexParameterfv()
1103 void glTexParameteri(GLenum target, GLenum pname, GLint param) in glTexParameteri() argument
1106 ctx->glTexParameteri(ctx, target, pname, param); in glTexParameteri()
1109 void glTexParameteriv(GLenum target, GLenum pname, const GLint* params) in glTexParameteriv() argument
1112 ctx->glTexParameteriv(ctx, target, pname, params); in glTexParameteriv()
1115 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsiz… in glTexSubImage2D() argument
1118 ctx->glTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels); in glTexSubImage2D()
1307 void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) in glEGLImageTargetTexture2DOES() argument
1310 ctx->glEGLImageTargetTexture2DOES(ctx, target, image); in glEGLImageTargetTexture2DOES()
1313 void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) in glEGLImageTargetRenderbufferStorageOES() argument
1316 ctx->glEGLImageTargetRenderbufferStorageOES(ctx, target, image); in glEGLImageTargetRenderbufferStorageOES()
1331 void* glMapBufferOES(GLenum target, GLenum access) in glMapBufferOES() argument
1334 return ctx->glMapBufferOES(ctx, target, access); in glMapBufferOES()
1337 GLboolean glUnmapBufferOES(GLenum target) in glUnmapBufferOES() argument
1340 return ctx->glUnmapBufferOES(ctx, target); in glUnmapBufferOES()
1343 void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei heig… in glTexImage3DOES() argument
1346 …ctx->glTexImage3DOES(ctx, target, level, internalformat, width, height, depth, border, format, typ… in glTexImage3DOES()
1349 void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GL… in glTexSubImage3DOES() argument
1352 …ctx->glTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, forma… in glTexSubImage3DOES()
1355 void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset… in glCopyTexSubImage3DOES() argument
1358 ctx->glCopyTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, x, y, width, height); in glCopyTexSubImage3DOES()
1361 void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GL… in glCompressedTexImage3DOES() argument
1365 …ctx->glCompressedTexImage3DOES(ctx, target, level, internalformat, width, height, depth, border, i… in glCompressedTexImage3DOES()
1368 void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint z… in glCompressedTexSubImage3DOES() argument
1372 …ctx->glCompressedTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, width, height, de… in glCompressedTexSubImage3DOES()
1375 void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, … in glFramebufferTexture3DOES() argument
1378 ctx->glFramebufferTexture3DOES(ctx, target, attachment, textarget, texture, level, zoffset); in glFramebufferTexture3DOES()
1407 void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments) in glDiscardFramebufferEXT() argument
1410 ctx->glDiscardFramebufferEXT(ctx, target, numAttachments, attachments); in glDiscardFramebufferEXT()
1491 void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLs… in glRenderbufferStorageMultisampleIMG() argument
1494 ctx->glRenderbufferStorageMultisampleIMG(ctx, target, samples, internalformat, width, height); in glRenderbufferStorageMultisampleIMG()
1497 void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuin… in glFramebufferTexture2DMultisampleIMG() argument
1500 …ctx->glFramebufferTexture2DMultisampleIMG(ctx, target, attachment, textarget, texture, level, samp… in glFramebufferTexture2DMultisampleIMG()
1611 void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param) in glExtTexObjectStateOverrideiQCOM() argument
1614 ctx->glExtTexObjectStateOverrideiQCOM(ctx, target, pname, param); in glExtTexObjectStateOverrideiQCOM()
1617 void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffse… in glExtGetTexSubImageQCOM() argument
1620 …ctx->glExtGetTexSubImageQCOM(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, … in glExtGetTexSubImageQCOM()
1623 void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params) in glExtGetBufferPointervQCOM() argument
1626 ctx->glExtGetBufferPointervQCOM(ctx, target, params); in glExtGetBufferPointervQCOM()
1733 void* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) in glMapBufferRange() argument
1736 return ctx->glMapBufferRange(ctx, target, offset, length, access); in glMapBufferRange()
1739 GLboolean glUnmapBuffer(GLenum target) in glUnmapBuffer() argument
1742 return ctx->glUnmapBuffer(ctx, target); in glUnmapBuffer()
1745 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) in glFlushMappedBufferRange() argument
1748 ctx->glFlushMappedBufferRange(ctx, target, offset, length); in glFlushMappedBufferRange()
1751 void glMapBufferRangeAEMU(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, voi… in glMapBufferRangeAEMU() argument
1754 ctx->glMapBufferRangeAEMU(ctx, target, offset, length, access, mapped); in glMapBufferRangeAEMU()
1757 void glUnmapBufferAEMU(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* … in glUnmapBufferAEMU() argument
1760 ctx->glUnmapBufferAEMU(ctx, target, offset, length, access, guest_buffer, out_res); in glUnmapBufferAEMU()
1763 void glFlushMappedBufferRangeAEMU(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield acc… in glFlushMappedBufferRangeAEMU() argument
1766 ctx->glFlushMappedBufferRangeAEMU(ctx, target, offset, length, access, guest_buffer); in glFlushMappedBufferRangeAEMU()
1775 void glCompressedTexImage2DOffsetAEMU(GLenum target, GLint level, GLenum internalformat, GLsizei wi… in glCompressedTexImage2DOffsetAEMU() argument
1778 …ctx->glCompressedTexImage2DOffsetAEMU(ctx, target, level, internalformat, width, height, border, i… in glCompressedTexImage2DOffsetAEMU()
1781 void glCompressedTexSubImage2DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, … in glCompressedTexSubImage2DOffsetAEMU() argument
1784 …ctx->glCompressedTexSubImage2DOffsetAEMU(ctx, target, level, xoffset, yoffset, width, height, form… in glCompressedTexSubImage2DOffsetAEMU()
1787 void glTexImage2DOffsetAEMU(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsize… in glTexImage2DOffsetAEMU() argument
1790 …ctx->glTexImage2DOffsetAEMU(ctx, target, level, internalformat, width, height, border, format, typ… in glTexImage2DOffsetAEMU()
1793 void glTexSubImage2DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei wi… in glTexSubImage2DOffsetAEMU() argument
1796 …ctx->glTexSubImage2DOffsetAEMU(ctx, target, level, xoffset, yoffset, width, height, format, type, … in glTexSubImage2DOffsetAEMU()
1799 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) in glBindBufferRange() argument
1802 ctx->glBindBufferRange(ctx, target, index, buffer, offset, size); in glBindBufferRange()
1805 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer) in glBindBufferBase() argument
1808 ctx->glBindBufferBase(ctx, target, index, buffer); in glBindBufferBase()
1841 void glGetBufferParameteri64v(GLenum target, GLenum value, GLint64* data) in glGetBufferParameteri64v() argument
1844 ctx->glGetBufferParameteri64v(ctx, target, value, data); in glGetBufferParameteri64v()
1847 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params) in glGetBufferPointerv() argument
1850 ctx->glGetBufferPointerv(ctx, target, pname, params); in glGetBufferPointerv()
2179 void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments) in glInvalidateFramebuffer() argument
2182 ctx->glInvalidateFramebuffer(ctx, target, numAttachments, attachments); in glInvalidateFramebuffer()
2185 void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, G… in glInvalidateSubFramebuffer() argument
2188 ctx->glInvalidateSubFramebuffer(ctx, target, numAttachments, attachments, x, y, width, height); in glInvalidateSubFramebuffer()
2191 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint… in glFramebufferTextureLayer() argument
2194 ctx->glFramebufferTextureLayer(ctx, target, attachment, texture, level, layer); in glFramebufferTextureLayer()
2197 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsize… in glRenderbufferStorageMultisample() argument
2200 ctx->glRenderbufferStorageMultisample(ctx, target, samples, internalformat, width, height); in glRenderbufferStorageMultisample()
2203 void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei he… in glTexStorage2D() argument
2206 ctx->glTexStorage2D(ctx, target, levels, internalformat, width, height); in glTexStorage2D()
2209 void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLi… in glGetInternalformativ() argument
2212 ctx->glGetInternalformativ(ctx, target, internalformat, pname, bufSize, params); in glGetInternalformativ()
2241 void glBindTransformFeedback(GLenum target, GLuint id) in glBindTransformFeedback() argument
2244 ctx->glBindTransformFeedback(ctx, target, id); in glBindTransformFeedback()
2360 void glBeginQuery(GLenum target, GLuint query) in glBeginQuery() argument
2363 ctx->glBeginQuery(ctx, target, query); in glBeginQuery()
2366 void glEndQuery(GLenum target) in glEndQuery() argument
2369 ctx->glEndQuery(ctx, target); in glEndQuery()
2372 void glGetQueryiv(GLenum target, GLenum pname, GLint* params) in glGetQueryiv() argument
2375 ctx->glGetQueryiv(ctx, target, pname, params); in glGetQueryiv()
2421 void glGetIntegeri_v(GLenum target, GLuint index, GLint* data) in glGetIntegeri_v() argument
2424 ctx->glGetIntegeri_v(ctx, target, index, data); in glGetIntegeri_v()
2427 void glGetInteger64i_v(GLenum target, GLuint index, GLint64* data) in glGetInteger64i_v() argument
2430 ctx->glGetInteger64i_v(ctx, target, index, data); in glGetInteger64i_v()
2433 void glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, … in glTexImage3D() argument
2436 …ctx->glTexImage3D(ctx, target, level, internalFormat, width, height, depth, border, format, type, … in glTexImage3D()
2439 void glTexImage3DOffsetAEMU(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsize… in glTexImage3DOffsetAEMU() argument
2442 …ctx->glTexImage3DOffsetAEMU(ctx, target, level, internalFormat, width, height, depth, border, form… in glTexImage3DOffsetAEMU()
2445 void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei he… in glTexStorage3D() argument
2448 ctx->glTexStorage3D(ctx, target, levels, internalformat, width, height, depth); in glTexStorage3D()
2451 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsiz… in glTexSubImage3D() argument
2454 …ctx->glTexSubImage3D(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, … in glTexSubImage3D()
2457 void glTexSubImage3DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoff… in glTexSubImage3DOffsetAEMU() argument
2460 …ctx->glTexSubImage3DOffsetAEMU(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth… in glTexSubImage3DOffsetAEMU()
2463 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsiz… in glCompressedTexImage3D() argument
2467 …ctx->glCompressedTexImage3D(ctx, target, level, internalformat, width, height, depth, border, imag… in glCompressedTexImage3D()
2470 void glCompressedTexImage3DOffsetAEMU(GLenum target, GLint level, GLenum internalformat, GLsizei wi… in glCompressedTexImage3DOffsetAEMU() argument
2473 …ctx->glCompressedTexImage3DOffsetAEMU(ctx, target, level, internalformat, width, height, depth, bo… in glCompressedTexImage3DOffsetAEMU()
2476 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoff… in glCompressedTexSubImage3D() argument
2480 …ctx->glCompressedTexSubImage3D(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth… in glCompressedTexSubImage3D()
2483 void glCompressedTexSubImage3DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, … in glCompressedTexSubImage3DOffsetAEMU() argument
2486 …ctx->glCompressedTexSubImage3DOffsetAEMU(ctx, target, level, xoffset, yoffset, zoffset, width, hei… in glCompressedTexSubImage3DOffsetAEMU()
2489 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, G… in glCopyTexSubImage3D() argument
2492 ctx->glCopyTexSubImage3D(ctx, target, level, xoffset, yoffset, zoffset, x, y, width, height); in glCopyTexSubImage3D()
2501 void glGetBooleani_v(GLenum target, GLuint index, GLboolean* data) in glGetBooleani_v() argument
2504 ctx->glGetBooleani_v(ctx, target, index, data); in glGetBooleani_v()
2901 void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width… in glTexStorage2DMultisample() argument
2904 …ctx->glTexStorage2DMultisample(ctx, target, samples, internalformat, width, height, fixedsampleloc… in glTexStorage2DMultisample()
2919 void glFramebufferParameteri(GLenum target, GLenum pname, GLint param) in glFramebufferParameteri() argument
2922 ctx->glFramebufferParameteri(ctx, target, pname, param); in glFramebufferParameteri()
2925 void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint* params) in glGetFramebufferParameteriv() argument
2928 ctx->glGetFramebufferParameteriv(ctx, target, pname, params); in glGetFramebufferParameteriv()
2931 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat* params) in glGetTexLevelParameterfv() argument
2934 ctx->glGetTexLevelParameterfv(ctx, target, level, pname, params); in glGetTexLevelParameterfv()
2937 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params) in glGetTexLevelParameteriv() argument
2940 ctx->glGetTexLevelParameteriv(ctx, target, level, pname, params); in glGetTexLevelParameteriv()
2943 void glMapBufferRangeDMA(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, uint… in glMapBufferRangeDMA() argument
2946 ctx->glMapBufferRangeDMA(ctx, target, offset, length, access, paddr); in glMapBufferRangeDMA()
2949 void glUnmapBufferDMA(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, uint64_… in glUnmapBufferDMA() argument
2952 ctx->glUnmapBufferDMA(ctx, target, offset, length, access, paddr, out_res); in glUnmapBufferDMA()
2955 uint64_t glMapBufferRangeDirect(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield acces… in glMapBufferRangeDirect() argument
2958 return ctx->glMapBufferRangeDirect(ctx, target, offset, length, access, paddr); in glMapBufferRangeDirect()
2961 void glUnmapBufferDirect(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, uint… in glUnmapBufferDirect() argument
2964 ctx->glUnmapBufferDirect(ctx, target, offset, length, access, paddr, guest_ptr, out_res); in glUnmapBufferDirect()
2967 void glFlushMappedBufferRangeDirect(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield a… in glFlushMappedBufferRangeDirect() argument
2970 ctx->glFlushMappedBufferRangeDirect(ctx, target, offset, length, access); in glFlushMappedBufferRangeDirect()