Lines Matching refs:GLuint
26 static void glDeleteFencesNV(GLsizei, const GLuint*) { in glDeleteFencesNV() argument
30 static void glDisableDriverControlQCOM(GLuint) { in glDisableDriverControlQCOM() argument
38 static void glEnableDriverControlQCOM(GLuint) { in glEnableDriverControlQCOM() argument
50 static void glExtGetBuffersQCOM(GLuint*, GLint, GLint*) { in glExtGetBuffersQCOM() argument
54 static void glExtGetFramebuffersQCOM(GLuint*, GLint, GLint*) { in glExtGetFramebuffersQCOM() argument
58 static void glExtGetProgramBinarySourceQCOM(GLuint, GLenum, GLchar*, GLint*) { in glExtGetProgramBinarySourceQCOM() argument
62 static void glExtGetProgramsQCOM(GLuint*, GLint, GLint*) { in glExtGetProgramsQCOM() argument
66 static void glExtGetRenderbuffersQCOM(GLuint*, GLint, GLint*) { in glExtGetRenderbuffersQCOM() argument
70 static void glExtGetShadersQCOM(GLuint*, GLint, GLint*) { in glExtGetShadersQCOM() argument
74 static void glExtGetTexLevelParameterivQCOM(GLuint, GLenum, GLint, GLenum, GLint*) { in glExtGetTexLevelParameterivQCOM() argument
83 static void glExtGetTexturesQCOM(GLuint*, GLint, GLint*) { in glExtGetTexturesQCOM() argument
87 static GLboolean glExtIsProgramBinaryQCOM(GLuint) { in glExtIsProgramBinaryQCOM() argument
96 static void glFinishFenceNV(GLuint) { in glFinishFenceNV() argument
100 static void glFramebufferTexture2DMultisampleIMG(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei) { in glFramebufferTexture2DMultisampleIMG() argument
104 static void glGenFencesNV(GLsizei, GLuint*) { in glGenFencesNV() argument
108 static void glGetDriverControlsQCOM(GLint*, GLsizei, GLuint*) { in glGetDriverControlsQCOM() argument
112 static void glGetDriverControlStringQCOM(GLuint, GLsizei, GLsizei*, GLchar*) { in glGetDriverControlStringQCOM() argument
116 static void glGetFenceivNV(GLuint, GLenum, GLint*) { in glGetFenceivNV() argument
120 static GLboolean glIsFenceNV(GLuint) { in glIsFenceNV() argument
142 static void glSetFenceNV(GLuint, GLenum) { in glSetFenceNV() argument
146 static void glStartTilingQCOM(GLuint, GLuint, GLuint, GLuint, GLbitfield) { in glStartTilingQCOM() argument
150 static GLboolean glTestFenceNV(GLuint) { in glTestFenceNV() argument
157 static void glBeginPerfMonitorAMD(GLuint) { in glBeginPerfMonitorAMD() argument
169 static void glDeletePerfMonitorsAMD(GLsizei, GLuint*) { in glDeletePerfMonitorsAMD() argument
173 static void glEndPerfMonitorAMD(GLuint) { in glEndPerfMonitorAMD() argument
177 static void glGenPerfMonitorsAMD(GLsizei, GLuint*) { in glGenPerfMonitorsAMD() argument
181 static void glGetPerfMonitorCounterDataAMD(GLuint, GLenum, GLsizei, GLuint*, GLint*) { in glGetPerfMonitorCounterDataAMD() argument
185 static void glGetPerfMonitorCounterInfoAMD(GLuint, GLuint, GLenum, GLvoid*) { in glGetPerfMonitorCounterInfoAMD() argument
189 static void glGetPerfMonitorCountersAMD(GLuint, GLint*, GLint*, GLsizei, GLuint*) { in glGetPerfMonitorCountersAMD() argument
193 static void glGetPerfMonitorCounterStringAMD(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) { in glGetPerfMonitorCounterStringAMD() argument
197 static void glGetPerfMonitorGroupsAMD(GLint*, GLsizei, GLuint*) { in glGetPerfMonitorGroupsAMD() argument
201 static void glGetPerfMonitorGroupStringAMD(GLuint, GLsizei, GLsizei*, GLchar*) { in glGetPerfMonitorGroupStringAMD() argument
205 static void glSelectPerfMonitorCountersAMD(GLuint, GLboolean, GLuint, GLint, GLuint*) { in glSelectPerfMonitorCountersAMD() argument
211 static void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* indices, GLuint) { in glDrawElementsData() argument
215 static void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset) { in glDrawElementsOffset()
264 GLsizei imageSize, GLuint offset) { in glCompressedTexImage2DOffsetAEMU()
271 GLint border, GLsizei imageSize, GLuint offset) { in glCompressedTexImage3DOffsetAEMU()
278 GLenum format, GLsizei imageSize, GLuint offset) { in glCompressedTexSubImage2DOffsetAEMU()
286 GLsizei imageSize, GLuint offset) { in glCompressedTexSubImage3DOffsetAEMU()
291 static GLuint glCreateShaderProgramvAEMU(GLenum type, GLsizei, const char* packedStrings, GLuint) { in glCreateShaderProgramvAEMU() argument
308 static void glDrawArraysIndirectDataAEMU(GLenum mode, const void* indirect, GLuint) { in glDrawArraysIndirectDataAEMU() argument
312 static void glDrawArraysIndirectOffsetAEMU(GLenum mode, GLuint offset) { in glDrawArraysIndirectOffsetAEMU()
316 static void glDrawElementsIndirectDataAEMU(GLenum mode, GLenum type, const void* indirect, GLuint) { in glDrawElementsIndirectDataAEMU() argument
320 static void glDrawElementsIndirectOffsetAEMU(GLenum mode, GLenum type, GLuint offset) { in glDrawElementsIndirectOffsetAEMU()
330 GLuint offset, GLsizei primcount) { in glDrawElementsInstancedOffsetAEMU()
335 static void glDrawRangeElementsDataAEMU(GLenum mode, GLuint start, GLuint end, GLsizei count, in glDrawRangeElementsDataAEMU()
340 static void glDrawRangeElementsOffsetAEMU(GLenum mode, GLuint start, GLuint end, GLsizei count, in glDrawRangeElementsOffsetAEMU()
341 GLenum type, GLuint offset) { in glDrawRangeElementsOffsetAEMU()
404 static void glGetUniformIndicesAEMU(GLuint program, GLsizei uniformCount, const GLchar* packedNames, in glGetUniformIndicesAEMU()
405 GLsizei packedLen, GLuint* uniformIndices) { in glGetUniformIndicesAEMU()
439 GLenum type, GLuint offset) { in glReadPixelsOffsetAEMU()
443 static void glShaderString(GLuint shader, const GLchar* string, GLsizei) { in glShaderString()
449 GLuint offset) { in glTexImage2DOffsetAEMU()
456 GLenum type, GLuint offset) { in glTexImage3DOffsetAEMU()
463 GLuint offset) { in glTexSubImage2DOffsetAEMU()
470 GLenum format, GLenum type, GLuint offset) { in glTexSubImage3DOffsetAEMU()
475 static void glTransformFeedbackVaryingsAEMU(GLuint program, GLsizei count, in glTransformFeedbackVaryingsAEMU()
476 const char* packedVaryings, GLuint packedVaryingsLen, in glTransformFeedbackVaryingsAEMU()
506 static void glVertexAttribIPointerDataAEMU(GLuint index, GLint size, GLenum type, GLsizei, in glVertexAttribIPointerDataAEMU() argument
507 void* data, GLuint) { in glVertexAttribIPointerDataAEMU()
511 static void glVertexAttribIPointerOffsetAEMU(GLuint index, GLint size, GLenum type, GLsizei, in glVertexAttribIPointerOffsetAEMU()
512 GLuint offset) { in glVertexAttribIPointerOffsetAEMU()
516 static void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, in glVertexAttribPointerData() argument
517 GLsizei, void* data, GLuint) { in glVertexAttribPointerData()
521 static void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, in glVertexAttribPointerOffset()
522 GLsizei, GLuint offset) { in glVertexAttribPointerOffset()