Lines Matching refs:endl
40 cout << "Read images ..." << endl; in main()
54 cout << "Creating thumbnails..." << endl; in main()
70 cout << " add noise ..." << endl; in main()
75 cout << " add noise (blue) ..." << endl; in main()
80 cout << " annotate ..." << endl; in main()
92 cout << " blur ..." << endl; in main()
98 cout << " blur red channel ..." << endl; in main()
104 cout << " border ..." << endl; in main()
111 cout << " channel ..." << endl; in main()
117 cout << " charcoal ..." << endl; in main()
123 cout << " composite ..." << endl; in main()
129 cout << " contrast ..." << endl; in main()
135 cout << " convolve ..." << endl; in main()
145 cout << " crop ..." << endl; in main()
151 cout << " despeckle ..." << endl; in main()
157 cout << " draw ..." << endl; in main()
166 cout << " edge ..." << endl; in main()
172 cout << " emboss ..." << endl; in main()
178 cout << " equalize ..." << endl; in main()
184 cout << " explode ..." << endl; in main()
191 cout << " flip ..." << endl; in main()
197 cout << " flop ..." << endl; in main()
203 cout << " frame ..." << endl; in main()
209 cout << " gamma ..." << endl; in main()
215 cout << " gaussian blur ..." << endl; in main()
221 cout << " gaussian blur channel ..." << endl; in main()
227 cout << " gradient ..." << endl; in main()
234 cout << " grayscale ..." << endl; in main()
241 cout << " implode ..." << endl; in main()
247 cout << " level ..." << endl; in main()
253 cout << " level red channel ..." << endl; in main()
259 cout << " median filter ..." << endl; in main()
265 cout << " modulate ..." << endl; in main()
271 cout << " monochrome ..." << endl; in main()
280 cout << " motion blur ..." << endl; in main()
286 cout << " negate ..." << endl; in main()
292 cout << " normalize ..." << endl; in main()
298 cout << " oil paint ..." << endl; in main()
304 cout << " ordered dither 2x2 ..." << endl; in main()
310 cout << " ordered dither 3x3..." << endl; in main()
316 cout << " ordered dither 4x4..." << endl; in main()
322 cout << " ordered dither red 4x4..." << endl; in main()
328 cout << " plasma ..." << endl; in main()
335 cout << " quantize ..." << endl; in main()
341 cout << " quantum operator ..." << endl; in main()
347 cout << " raise ..." << endl; in main()
353 cout << " reduce noise ..." << endl; in main()
359 cout << " resize ..." << endl; in main()
365 cout << " roll ..." << endl; in main()
371 cout << " rotate ..." << endl; in main()
378 cout << " scale ..." << endl; in main()
384 cout << " segment ..." << endl; in main()
390 cout << " shade ..." << endl; in main()
396 cout << " sharpen ..." << endl; in main()
402 cout << " shave ..." << endl; in main()
408 cout << " shear ..." << endl; in main()
415 cout << " spread ..." << endl; in main()
421 cout << " solarize ..." << endl; in main()
427 cout << " swirl ..." << endl; in main()
434 cout << " threshold ..." << endl; in main()
440 cout << " threshold random ..." << endl; in main()
447 cout << " unsharp mask ..." << endl; in main()
454 cout << " wave ..." << endl; in main()
465 cout << "Montage images..." << endl; in main()
486 cout << "Adding logo image ..." << endl; in main()
499 cout << "Writing image \"demo_out.miff\" ..." << endl; in main()
509 cout << "Caught exception: " << error_.what() << endl; in main()