Lines Matching refs:Shader
98 CASE1(EXECUTION_MODEL, ExecutionModelVertex, Shader),
104 CASE1(EXECUTION_MODEL, ExecutionModelFragment, Shader),
105 CASE1(EXECUTION_MODEL, ExecutionModelGLCompute, Shader),
124 CASE1(MEMORY_MODEL, MemoryModelSimple, Shader),
125 CASE1(MEMORY_MODEL, MemoryModelGLSL450, Shader),
143 CASE1(EXECUTION_MODE, ExecutionModePixelCenterInteger, Shader),
144 CASE1(EXECUTION_MODE, ExecutionModeOriginUpperLeft, Shader),
145 CASE1(EXECUTION_MODE, ExecutionModeOriginLowerLeft, Shader),
146 CASE1(EXECUTION_MODE, ExecutionModeEarlyFragmentTests, Shader),
149 CASE1(EXECUTION_MODE, ExecutionModeDepthReplacing, Shader),
150 CASE1(EXECUTION_MODE, ExecutionModeDepthGreater, Shader),
151 CASE1(EXECUTION_MODE, ExecutionModeDepthLess, Shader),
152 CASE1(EXECUTION_MODE, ExecutionModeDepthUnchanged, Shader),
191 CASE1(STORAGE_CLASS, StorageClassUniform, Shader),
192 CASE1(STORAGE_CLASS, StorageClassOutput, Shader),
195 CASE1(STORAGE_CLASS, StorageClassPrivate, Shader),
199 CASE1(STORAGE_CLASS, StorageClassPushConstant, Shader),
210 CASE3(DIMENSIONALITY, Dim2D, Kernel, Shader, ImageMSArray),
212 CASE2(DIMENSIONALITY, DimCube, Shader, ImageCubeArray),
249 CASE1(SAMPLER_IMAGE_FORMAT, ImageFormatRgba32f, Shader),
250 CASE1(SAMPLER_IMAGE_FORMAT, ImageFormatRgba16f, Shader),
251 CASE1(SAMPLER_IMAGE_FORMAT, ImageFormatR32f, Shader),
252 CASE1(SAMPLER_IMAGE_FORMAT, ImageFormatRgba8, Shader),
253 CASE1(SAMPLER_IMAGE_FORMAT, ImageFormatRgba8Snorm, Shader),
269 CASE1(SAMPLER_IMAGE_FORMAT, ImageFormatRgba32i, Shader),
270 CASE1(SAMPLER_IMAGE_FORMAT, ImageFormatRgba16i, Shader),
271 CASE1(SAMPLER_IMAGE_FORMAT, ImageFormatRgba8i, Shader),
272 CASE1(SAMPLER_IMAGE_FORMAT, ImageFormatR32i, Shader),
278 CASE1(SAMPLER_IMAGE_FORMAT, ImageFormatRgba32ui, Shader),
279 CASE1(SAMPLER_IMAGE_FORMAT, ImageFormatRgba16ui, Shader),
280 CASE1(SAMPLER_IMAGE_FORMAT, ImageFormatRgba8ui, Shader),
281 CASE1(SAMPLER_IMAGE_FORMAT, ImageFormatRgba8ui, Shader),
352 CASE1(OPTIONAL_IMAGE, ImageOperandsBiasMask, Shader),
417 CASE1(DECORATION, DecorationRelaxedPrecision, Shader),
419 CASE1(DECORATION, DecorationBlock, Shader),
420 CASE1(DECORATION, DecorationBufferBlock, Shader),
423 CASE1(DECORATION, DecorationArrayStride, Shader),
425 CASE1(DECORATION, DecorationGLSLShared, Shader),
426 CASE1(DECORATION, DecorationGLSLPacked, Shader),
430 CASE1(DECORATION, DecorationNoPerspective, Shader),
431 CASE1(DECORATION, DecorationFlat, Shader),
433 CASE1(DECORATION, DecorationCentroid, Shader),
436 CASE1(DECORATION, DecorationInvariant, Shader),
444 CASE1(DECORATION, DecorationUniform, Shader),
448 CASE1(DECORATION, DecorationLocation, Shader),
449 CASE1(DECORATION, DecorationComponent, Shader),
450 CASE1(DECORATION, DecorationIndex, Shader),
451 CASE1(DECORATION, DecorationBinding, Shader),
452 CASE1(DECORATION, DecorationDescriptorSet, Shader),
453 CASE1(DECORATION, DecorationOffset, Shader), // Bug 15268
459 CASE1(DECORATION, DecorationNoContraction, Shader),
470 DECORATION, DecorationSpecId, Shader)})), );
477 CASE2(DECORATION, DecorationSpecId, Shader, Kernel),
487 CASE1(BUILT_IN, BuiltInPosition, Shader),
488 CASE1(BUILT_IN, BuiltInPointSize, Shader),
492 CASE1(BUILT_IN, BuiltInVertexId, Shader),
493 CASE1(BUILT_IN, BuiltInInstanceId, Shader),
503 CASE1(BUILT_IN, BuiltInFragCoord, Shader),
504 CASE1(BUILT_IN, BuiltInPointCoord, Shader),
505 CASE1(BUILT_IN, BuiltInFrontFacing, Shader),
508 CASE1(BUILT_IN, BuiltInSampleMask, Shader), // Bug 15234, Issue 182
510 CASE1(BUILT_IN, BuiltInFragDepth, Shader),
511 CASE1(BUILT_IN, BuiltInHelperInvocation, Shader),
530 CASE1(BUILT_IN, BuiltInVertexIndex, Shader),
531 CASE1(BUILT_IN, BuiltInInstanceIndex, Shader),
588 Shader),
665 CASE1(CAPABILITY, CapabilityGeometry, Shader),
666 CASE1(CAPABILITY, CapabilityTessellation, Shader),
684 CASE1(CAPABILITY, CapabilityAtomicStorage, Shader),
688 CASE1(CAPABILITY, CapabilityImageGatherExtended, Shader),
690 CASE1(CAPABILITY, CapabilityStorageImageMultisample, Shader),
691 CASE1(CAPABILITY, CapabilityUniformBufferArrayDynamicIndexing, Shader),
692 CASE1(CAPABILITY, CapabilitySampledImageArrayDynamicIndexing, Shader),
693 CASE1(CAPABILITY, CapabilityStorageBufferArrayDynamicIndexing, Shader),
694 CASE1(CAPABILITY, CapabilityStorageImageArrayDynamicIndexing, Shader),
695 CASE1(CAPABILITY, CapabilityClipDistance, Shader),
696 CASE1(CAPABILITY, CapabilityCullDistance, Shader),
698 CASE1(CAPABILITY, CapabilitySampleRateShading, Shader),
700 CASE1(CAPABILITY, CapabilitySampledRect, Shader),
703 CASE1(CAPABILITY, CapabilityInputAttachment, Shader),
704 CASE1(CAPABILITY, CapabilitySparseResidency, Shader),
705 CASE1(CAPABILITY, CapabilityMinLod, Shader),
707 CASE1(CAPABILITY, CapabilitySampledCubeArray, Shader),
709 CASE1(CAPABILITY, CapabilityImageMSArray, Shader),
710 CASE1(CAPABILITY, CapabilityStorageImageExtendedFormats, Shader),
711 CASE1(CAPABILITY, CapabilityImageQuery, Shader),
712 CASE1(CAPABILITY, CapabilityDerivativeControl, Shader),
713 CASE1(CAPABILITY, CapabilityInterpolationFunction, Shader),
714 CASE1(CAPABILITY, CapabilityTransformFeedback, Shader),
716 CASE1(CAPABILITY, CapabilityStorageImageReadWithoutFormat, Shader),
717 CASE1(CAPABILITY, CapabilityStorageImageWriteWithoutFormat, Shader),