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Lines Matching refs:highp

6     highp sampler2D s;   // ERROR, opaque type
14 layout(location = 12) out highp int aliased; // ERROR, aliasing location
19 highp vec4 gl_Position;
20 highp vec4 t;
32 highp vec4 gl_Position;
33 highp vec4 t;
59 highp uniform writeonly image2D iArray[5];
83 precision highp samplerBuffer;
84 precision highp isamplerBuffer;
85 precision highp usamplerBuffer;
86 precision highp imageBuffer;
87 precision highp iimageBuffer;
88 precision highp uimageBuffer;
103 highp int s1 = textureSize(bufSamp1);
104 highp int s2 = textureSize(bufSamp2);
105 highp int s3 = textureSize(bufSamp3);
107 highp int s4 = imageSize(bufSamp4);
108 highp int s5 = imageSize(bufSamp5);
109 highp int s6 = imageSize(bufSamp6);
111 highp vec4 f1 = texelFetch(bufSamp1, s1);
112 highp ivec4 f2 = texelFetch(bufSamp2, s2);
113 highp uvec4 f3 = texelFetch(bufSamp3, s3);
125 precision highp imageCubeArray ;
126 precision highp iimageCubeArray ;
127 precision highp uimageCubeArray ;
129 precision highp samplerCubeArray ;
130 precision highp samplerCubeArrayShadow;
131 precision highp isamplerCubeArray ;
132 precision highp usamplerCubeArray ;
151 highp ivec3 s4 = textureSize(CA4, 1);
152 highp ivec3 s5 = textureSize(CA5, 1);
153 highp ivec3 s6 = textureSize(CA6, 1);
154 highp ivec3 s7 = textureSize(CA7, 1);
156 highp vec4 t4 = texture(CA4, vec4(0.5));
157 highp float t5 = texture(CA5, vec4(0.5), 3.0);
158 highp ivec4 t6 = texture(CA6, vec4(0.5));
159 highp uvec4 t7 = texture(CA7, vec4(0.5));
161 highp vec4 L4 = textureLod(CA4, vec4(0.5), 0.24);
162 highp ivec4 L6 = textureLod(CA6, vec4(0.5), 0.26);
163 highp uvec4 L7 = textureLod(CA7, vec4(0.5), 0.27);
165 highp vec4 g4 = textureGrad(CA4, vec4(0.5), vec3(0.1), vec3(0.2));
166 highp ivec4 g6 = textureGrad(CA6, vec4(0.5), vec3(0.1), vec3(0.2));
167 highp uvec4 g7 = textureGrad(CA7, vec4(0.5), vec3(0.1), vec3(0.2));
169 highp vec4 gath4 = textureGather(CA4, vec4(0.5));
170 highp vec4 gathC4 = textureGather(CA4, vec4(0.5), 2);
171 highp ivec4 gath6 = textureGather(CA6, vec4(0.5));
172 highp ivec4 gathC6 = textureGather(CA6, vec4(0.5), 1);
173 highp uvec4 gath7 = textureGather(CA7, vec4(0.5));
174 highp uvec4 gathC7 = textureGather(CA7, vec4(0.5), 0);
176 highp vec4 gath5 = textureGather(CA5, vec4(0.5), 2.5);
178 highp ivec3 s1 = imageSize(CA1);
179 highp ivec3 s2 = imageSize(CA2);
180 highp ivec3 s3 = imageSize(CA3);
186 highp vec4 cl1 = imageLoad(rCA1, s3);
187 highp ivec4 cl2 = imageLoad(rCA2, s3);
188 highp uvec4 cl3 = imageLoad(rCA3, s3);
195 precision highp sampler2DMSArray;
196 precision highp isampler2DMSArray;
197 precision highp usampler2DMSArray;
215 uniform layout(r32f) highp image2D im2Df;
216 uniform layout(r32ui) highp uimage2D im2Du;
217 uniform layout(r32i) highp iimage2D im2Di;