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Lines Matching full:v

17     vec4 v;
27 v = radians(uv4);
28 v += degrees(v);
29 v += (i = ui*ui, sin(v));
30 v += cos(v);
31 v += tan(v);
32 v += asin(v);
33 v += acos(v);
35 v += atan(v);
36 v += sinh(v);
37 v += cosh(v);
38 v += tanh(v);
39 v += asinh(v);
40 v += acosh(v);
41 v += atanh(v);
43 v += pow(v, v);
44 v += exp(v);
45 v += log(v);
46 v += exp2(v);
47 v += log2(v);
48 v += sqrt(v);
49 v += inversesqrt(v);
50 v += abs(v);
51 v += sign(v);
52 v += floor(v);
55 v += trunc(v);
56 v += round(v);
57 v += roundEven(v);
60 v += ceil(v);
61 v += fract(v);
62 v += mod(v, v);
63 v += mod(v, v.x);
66 v += modf(v, v);
69 v += min(v, uv4);
70 v += max(v, uv4);
71 v += clamp(v, uv4, uv4);
72 v += mix(v,v,v);
75 v += mix(v,v,bv4);
76 v += intBitsToFloat(ivec4(i));
77 v += uintBitsToFloat(uv4);
78 v += fma(v,v,v);
79 v += frexp(v);
80 v += ldexp(v);
81 v += unpackUnorm2x16(v);
82 v += unpackUnorm4x8(v);
83 v += unpackSnorm4x8(v);
86 v += step(v,v);
87 v += smoothstep(v,v,v);
88 v += step(uf,v);
89 v += smoothstep(uf,uf,v);
90 v += normalize(v);
91 v += faceforward(v, v, v);
92 v += reflect(v, v);
93 v += refract(v, v, uf);
94 v += dFdx(v);
95 v += dFdy(v);
96 v += fwidth(v);
97 //noise*(v);
107 floatsBitsToInt(v);
108 packUnorm2x16(v);
109 packUnorm4x8(v);
110 packSnorm4x8(v);
118 u += floatsBitToInt(v);
119 u += packUnorm2x16(v);
120 u += packUnorm4x8(v);
128 b = isinf(v.y);
130 b = any(lessThan(v, uv4));
131 b = (b && any(lessThanEqual(v, uv4)));
132 b = (b && any(greaterThan(v, uv4)));
133 b = (b && any(greaterThanEqual(v, uv4)));
147 f += length(v);
148 f += distance(v, v);
149 f += dot(v, v);
151 f += cross(v.xyz, v.xyz).x;
165 gl_FragColor = b ? vec4(i) + vec4(f) + v : v;