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Lines Matching refs:highp

32 ERROR: 0:132: 'highp' : overloaded functions must have the same parameter precision qualifiers for …
44 …gn' : cannot convert from ' temp 4-element array of highp float' to ' temp 3-element array of hig…
45 …gn' : cannot convert from ' temp 3-element array of highp float' to ' temp 4-element array of hig…
63 0:29 move second child to first child ( temp highp int)
64 0:29 'id' ( temp highp int)
65 0:29 add ( temp highp int)
66 0:29 'gl_VertexID' ( gl_VertexId highp int VertexId)
67 0:29 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
69 0:31 move second child to first child ( temp highp int)
70 0:31 'c0' ( temp highp int)
74 0:32 move second child to first child ( temp highp int)
75 0:32 'c1' ( temp highp int)
79 0:33 move second child to first child ( temp highp int)
80 0:33 'c2' ( temp highp int)
84 0:34 move second child to first child ( temp highp int)
85 0:34 'c3' ( temp highp int)
89 0:35 move second child to first child ( temp highp int)
90 0:35 'c4' ( temp highp int)
94 0:36 move second child to first child ( temp highp int)
95 0:36 'c5' ( temp highp int)
99 0:37 move second child to first child ( temp highp int)
100 0:37 'c6' ( temp highp int)
104 0:38 move second child to first child ( temp highp int)
105 0:38 'c7' ( temp highp int)
109 0:39 move second child to first child ( temp highp int)
110 0:39 'c8' ( temp highp int)
114 0:40 move second child to first child ( temp highp int)
115 0:40 'c9' ( temp highp int)
119 0:41 move second child to first child ( temp highp int)
120 0:41 'c10' ( temp highp int)
124 0:43 move second child to first child ( temp highp 3X4 matrix of float)
125 0:43 'tm' ( temp highp 3X4 matrix of float)
126 0:43 transpose ( global highp 3X4 matrix of float)
127 0:43 'm43' ( uniform highp 4X3 matrix of float)
129 0:44 move second child to first child ( temp highp float)
130 0:44 'dm' ( temp highp float)
131 0:44 determinant ( global highp float)
132 0:44 'm44' ( uniform highp 4X4 matrix of float)
134 0:45 move second child to first child ( temp highp 3X3 matrix of float)
135 0:45 'im' ( temp highp 3X3 matrix of float)
136 0:45 inverse ( global highp 3X3 matrix of float)
137 0:45 'm33' ( uniform highp 3X3 matrix of float)
139 0:47 move second child to first child ( temp highp 3X2 matrix of float)
140 0:47 'op' ( temp highp 3X2 matrix of float)
141 0:47 outer product ( global highp 3X2 matrix of float)
142 0:47 'v2' ( smooth out highp 2-component vector of float)
143 0:47 'v3' ( in highp 3-component vector of float)
144 0:49 move second child to first child ( temp highp 4-component vector of float)
145 0:49 'gl_Position' ( gl_Position highp 4-component vector of float Position)
146 0:49 direct index ( temp highp 4-component vector of float)
147 0:49 'm44' ( uniform highp 4X4 matrix of float)
150 0:50 move second child to first child ( temp highp float)
151 0:50 'gl_PointSize' ( gl_PointSize highp float PointSize)
152 0:50 direct index ( temp highp float)
153 0:50 'v2' ( smooth out highp 2-component vector of float)
156 0:52 move second child to first child ( temp highp 3-component vector of float)
157 0:52 c: direct index for structure ( global highp 3-component vector of float)
158 0:52 's' ( smooth out structure{ global highp 3-component vector of float c, global highp
161 0:52 'v3' ( in highp 3-component vector of float)
162 0:53 move second child to first child ( temp highp float)
163 0:53 f: direct index for structure ( global highp float)
164 0:53 's' ( smooth out structure{ global highp 3-component vector of float c, global highp
167 0:53 'dm' ( temp highp float)
169 0:68 move second child to first child ( temp 2-element array of highp float)
170 0:68 'okayA' ( global 2-element array of highp float)
177 0:73 move second child to first child ( temp highp 3-component vector of float)
178 0:73 'newV' ( smooth out highp 3-component vector of float)
179 0:73 'v3' ( in highp 3-component vector of float)
184 0:120 move second child to first child ( temp highp 2-component vector of int)
185 0:120 'x1' ( temp highp 2-component vector of int)
186 0:120 textureSize ( global highp 2-component vector of int, operation at lowp)
193 0:122 move second child to first child ( temp highp 3-component vector of int)
194 0:122 'x3' ( temp highp 3-component vector of int)
195 0:122 textureSize ( global highp 3-component vector of int, operation at lowp)
202 0:124 move second child to first child ( temp highp 4-component vector of float)
203 0:124 'x4' ( temp highp 4-component vector of float)
204 0:124 texture ( global lowp 4-component vector of float, operation at highp)
206 0:124 'c2D' ( in highp 2-component vector of float)
210 0:126 move second child to first child ( temp highp 4-component vector of float)
211 0:126 'x5' ( temp highp 4-component vector of float)
226 0:128 move second child to first child ( temp highp float)
227 0:128 'x6' ( temp highp float)
228 0:128 textureProjGradOffset ( global lowp float, operation at highp)
230 0:128 'invIn' ( invariant in highp 4-component vector of float)
244 0:139 move second child to first child ( temp 3-element array of highp float)
245 0:139 'x' ( temp 3-element array of highp float)
251 0:140 move second child to first child ( temp 3-element array of highp float)
252 0:140 'y' ( temp 3-element array of highp float)
253 0:140 'x' ( temp 3-element array of highp float)
255 0:141 move second child to first child ( temp 3-element array of highp float)
256 0:141 'z' ( temp 3-element array of highp float)
257 0:141 'x' ( temp 3-element array of highp float)
258 0:143 move second child to first child ( temp 3-element array of highp float)
259 0:143 'w' ( temp 3-element array of highp float)
260 0:143 'y' ( temp 3-element array of highp float)
261 0:155 Function Definition: gggf(f1; ( global highp int)
263 0:155 'f' ( in highp float)
268 0:158 Function Definition: agggf(f1; ( global highp int)
270 0:158 'f' ( in highp float)
279 0:180 move second child to first child ( temp 3-element array of highp float)
280 0:180 'x' ( temp 3-element array of highp float)
285 0:181 move second child to first child ( temp 4-element array of highp float)
286 0:181 'y' ( temp 4-element array of highp float)
292 0:183 move second child to first child ( temp 3-element array of highp float)
293 0:183 'xp' ( temp 3-element array of highp float)
294 0:183 'x' ( temp 3-element array of highp float)
295 0:184 move second child to first child ( temp 4-element array of highp float)
296 0:184 'yp' ( temp 4-element array of highp float)
297 0:184 'y' ( temp 4-element array of highp float)
298 0:185 'xp' ( temp 3-element array of highp float)
299 0:186 'yp' ( temp 4-element array of highp float)
303 0:193 'gl_ViewID_OVR' ( in highp uint ViewIndex)
307 0:203 'gl_ViewID_OVR' ( in highp uint ViewIndex)
309 0:? 'm43' ( uniform highp 4X3 matrix of float)
310 0:? 'm33' ( uniform highp 3X3 matrix of float)
311 0:? 'm44' ( uniform highp 4X4 matrix of float)
312 0:? 'v3' ( in highp 3-component vector of float)
313 0:? 'v2' ( smooth out highp 2-component vector of float)
314 0:? 'bad' ( in 10-element array of highp 4-component vector of float)
315 0:? 'badorder' ( in highp 4-component vector of float)
316 0:? 'badorder2' ( invariant smooth out highp 4-component vector of float)
317 0:? 'badorder4' ( centroid in highp 4-component vector of float)
318 0:? 'badorder3' ( flat out highp 4-component vector of float)
319 0:? 'rep' ( smooth flat out highp 4-component vector of float)
320 0:? 'rep2' ( centroid smooth sample out highp 4-component vector of float)
321 0:? 'rep3' ( in highp 4-component vector of float)
322 0:? 's' ( smooth out structure{ global highp 3-component vector of float c, global highp float…
323 0:? 'badsize' ( global unsized 1-element array of highp float)
324 0:? 'badsize2' ( global unsized 1-element array of highp float)
325 …lement array of block{layout( column_major shared) uniform unsized 1-element array of highp int a})
326 0:? 'okayA' ( global 2-element array of highp float)
327 0:? 'newV' ( invariant smooth out highp 3-component vector of float)
328 0:? 'invIn' ( invariant in highp 4-component vector of float)
329 … 's2' ( invariant smooth out structure{ global highp 3-component vector of float c, global hi…
330 … 's3' ( invariant smooth out structure{ global highp 3-component vector of float c, global hi…
331 0:? 'a' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp
337 0:? 'c2D' ( in highp 2-component vector of float)
338 0:? 'ssss' ( smooth out structure{ global highp float f})
339 …nst' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp int a})
340 0:? 'Bfoo' ( global highp int)
341 …out( column_major std430) uniform block{layout( column_major std430 offset=0) uniform highp int a})
342 0:? 'mwUniform' ( uniform highp float)
343 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
344 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
357 0:29 move second child to first child ( temp highp int)
358 0:29 'id' ( temp highp int)
359 0:29 add ( temp highp int)
360 0:29 'gl_VertexID' ( gl_VertexId highp int VertexId)
361 0:29 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
363 0:31 move second child to first child ( temp highp int)
364 0:31 'c0' ( temp highp int)
368 0:32 move second child to first child ( temp highp int)
369 0:32 'c1' ( temp highp int)
373 0:33 move second child to first child ( temp highp int)
374 0:33 'c2' ( temp highp int)
378 0:34 move second child to first child ( temp highp int)
379 0:34 'c3' ( temp highp int)
383 0:35 move second child to first child ( temp highp int)
384 0:35 'c4' ( temp highp int)
388 0:36 move second child to first child ( temp highp int)
389 0:36 'c5' ( temp highp int)
393 0:37 move second child to first child ( temp highp int)
394 0:37 'c6' ( temp highp int)
398 0:38 move second child to first child ( temp highp int)
399 0:38 'c7' ( temp highp int)
403 0:39 move second child to first child ( temp highp int)
404 0:39 'c8' ( temp highp int)
408 0:40 move second child to first child ( temp highp int)
409 0:40 'c9' ( temp highp int)
413 0:41 move second child to first child ( temp highp int)
414 0:41 'c10' ( temp highp int)
418 0:43 move second child to first child ( temp highp 3X4 matrix of float)
419 0:43 'tm' ( temp highp 3X4 matrix of float)
420 0:43 transpose ( global highp 3X4 matrix of float)
421 0:43 'm43' ( uniform highp 4X3 matrix of float)
423 0:44 move second child to first child ( temp highp float)
424 0:44 'dm' ( temp highp float)
425 0:44 determinant ( global highp float)
426 0:44 'm44' ( uniform highp 4X4 matrix of float)
428 0:45 move second child to first child ( temp highp 3X3 matrix of float)
429 0:45 'im' ( temp highp 3X3 matrix of float)
430 0:45 inverse ( global highp 3X3 matrix of float)
431 0:45 'm33' ( uniform highp 3X3 matrix of float)
433 0:47 move second child to first child ( temp highp 3X2 matrix of float)
434 0:47 'op' ( temp highp 3X2 matrix of float)
435 0:47 outer product ( global highp 3X2 matrix of float)
436 0:47 'v2' ( smooth out highp 2-component vector of float)
437 0:47 'v3' ( in highp 3-component vector of float)
438 0:49 move second child to first child ( temp highp 4-component vector of float)
439 0:49 'gl_Position' ( gl_Position highp 4-component vector of float Position)
440 0:49 direct index ( temp highp 4-component vector of float)
441 0:49 'm44' ( uniform highp 4X4 matrix of float)
444 0:50 move second child to first child ( temp highp float)
445 0:50 'gl_PointSize' ( gl_PointSize highp float PointSize)
446 0:50 direct index ( temp highp float)
447 0:50 'v2' ( smooth out highp 2-component vector of float)
450 0:52 move second child to first child ( temp highp 3-component vector of float)
451 0:52 c: direct index for structure ( global highp 3-component vector of float)
452 0:52 's' ( smooth out structure{ global highp 3-component vector of float c, global highp
455 0:52 'v3' ( in highp 3-component vector of float)
456 0:53 move second child to first child ( temp highp float)
457 0:53 f: direct index for structure ( global highp float)
458 0:53 's' ( smooth out structure{ global highp 3-component vector of float c, global highp
461 0:53 'dm' ( temp highp float)
463 0:68 move second child to first child ( temp 2-element array of highp float)
464 0:68 'okayA' ( global 2-element array of highp float)
469 0:? 'm43' ( uniform highp 4X3 matrix of float)
470 0:? 'm33' ( uniform highp 3X3 matrix of float)
471 0:? 'm44' ( uniform highp 4X4 matrix of float)
472 0:? 'v3' ( in highp 3-component vector of float)
473 0:? 'v2' ( smooth out highp 2-component vector of float)
474 0:? 'bad' ( in 10-element array of highp 4-component vector of float)
475 0:? 'badorder' ( in highp 4-component vector of float)
476 0:? 'badorder2' ( invariant smooth out highp 4-component vector of float)
477 0:? 'badorder4' ( centroid in highp 4-component vector of float)
478 0:? 'badorder3' ( flat out highp 4-component vector of float)
479 0:? 'rep' ( smooth flat out highp 4-component vector of float)
480 0:? 'rep2' ( centroid smooth sample out highp 4-component vector of float)
481 0:? 'rep3' ( in highp 4-component vector of float)
482 0:? 's' ( smooth out structure{ global highp 3-component vector of float c, global highp float…
483 0:? 'badsize' ( global 1-element array of highp float)
484 0:? 'badsize2' ( global 1-element array of highp float)
485 …form 1-element array of block{layout( column_major shared) uniform 1-element array of highp int a})
486 0:? 'okayA' ( global 2-element array of highp float)
487 0:? 'newV' ( invariant smooth out highp 3-component vector of float)
488 0:? 'invIn' ( invariant in highp 4-component vector of float)
489 … 's2' ( invariant smooth out structure{ global highp 3-component vector of float c, global hi…
490 … 's3' ( invariant smooth out structure{ global highp 3-component vector of float c, global hi…
491 0:? 'a' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp
497 0:? 'c2D' ( in highp 2-component vector of float)
498 0:? 'ssss' ( smooth out structure{ global highp float f})
499 …nst' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp int a})
500 0:? 'Bfoo' ( global highp int)
501 …out( column_major std430) uniform block{layout( column_major std430 offset=0) uniform highp int a})
502 0:? 'mwUniform' ( uniform highp float)
503 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
504 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)