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Lines Matching refs:highp

65 0:19        move second child to first child ( temp highp int)
66 0:19 'a' ( temp highp int)
70 0:25 move second child to first child ( temp highp 4-component vector of float)
71 0:25 'p' ( temp highp 4-component vector of float)
72 0:25 gl_Position: direct index for structure ( in highp 4-component vector of float Positi…
73highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, i…
74highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, i…
80 0:26 move second child to first child ( temp highp float)
81 0:26 'ps' ( temp highp float)
82 0:26 gl_PointSize: direct index for structure ( in highp float PointSize)
83highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, i…
84highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, i…
90 0:27 move second child to first child ( temp highp float)
91 0:27 'cd' ( temp highp float)
95 0:29 move second child to first child ( temp highp int)
96 0:29 'pvi' ( temp highp int)
97 0:29 'gl_PatchVerticesIn' ( in highp int PatchVertices)
99 0:30 move second child to first child ( temp highp int)
100 0:30 'pid' ( temp highp int)
101 0:30 'gl_PrimitiveID' ( in highp int PrimitiveID)
103 0:31 move second child to first child ( temp highp int)
104 0:31 'iid' ( temp highp int)
105 0:31 'gl_InvocationID' ( in highp int InvocationID)
106 0:33 move second child to first child ( temp highp 4-component vector of float)
107 0:33 gl_Position: direct index for structure ( out highp 4-component vector of float Positio…
108 … indirect index ( temp block{ out highp 4-component vector of float Position gl_Position,…
109 …l_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position,…
110 0:33 'gl_InvocationID' ( in highp int InvocationID)
113 0:33 'p' ( temp highp 4-component vector of float)
114 0:34 move second child to first child ( temp highp float)
115 0:34 gl_PointSize: direct index for structure ( out highp float PointSize)
116 … indirect index ( temp block{ out highp 4-component vector of float Position gl_Position,…
117 …l_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position,…
118 0:34 'gl_InvocationID' ( in highp int InvocationID)
121 0:34 'ps' ( temp highp float)
122 0:35 move second child to first child ( temp highp float)
125 0:35 'cd' ( temp highp float)
126 0:37 move second child to first child ( temp highp float)
127 0:37 direct index ( patch temp highp float TessLevelOuter)
128 0:37 'gl_TessLevelOuter' ( patch out 4-element array of highp float TessLevelOuter)
133 0:38 move second child to first child ( temp highp float)
134 0:38 direct index ( patch temp highp float TessLevelInner)
135 0:38 'gl_TessLevelInner' ( patch out 2-element array of highp float TessLevelInner)
143 0:40 'a' ( temp highp int)
154 0:49 'a' ( temp highp int)
162 0:51 'a' ( temp highp int)
169 0:56 Test condition and select ( temp highp int)
172 0:56 'a' ( temp highp int)
176 0:56 'a' ( temp highp int)
178 0:56 Comma ( temp highp int)
180 0:56 'a' ( temp highp int)
188 0:71 gl_Position: direct index for structure ( out highp 4-component vector of float Position)
189 0:71 direct index ( temp block{ out highp 4-component vector of float Position gl_Position, …
190 …l_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position,…
199 0:95 move second child to first child ( temp highp float)
200 0:95 'd' ( noContraction temp highp float)
201 0:95 fma ( global highp float)
202 0:95 'd' ( noContraction temp highp float)
203 0:95 'd' ( noContraction temp highp float)
204 0:95 'd' ( noContraction temp highp float)
209 0:114 move second child to first child ( temp highp float)
210 0:114 'ps' ( temp highp float)
211 0:114 gl_PointSize: direct index for structure ( in highp float PointSize)
212highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, i…
213highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, i…
218 0:115 move second child to first child ( temp highp float)
219 0:115 gl_PointSize: direct index for structure ( out highp float PointSize)
220 … indirect index ( temp block{ out highp 4-component vector of float Position gl_Position,…
221 …l_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position,…
222 0:115 'gl_InvocationID' ( in highp int InvocationID)
225 0:115 'ps' ( temp highp float)
229 0:126 multiply second child into first child ( temp highp 3-component vector of float)
230 0:126 'pv3' ( noContraction temp highp 3-component vector of float)
231 0:126 'pv3' ( noContraction temp highp 3-component vector of float)
232 0:127 move second child to first child ( temp highp 3-component vector of float)
233 0:127 'pv3' ( noContraction temp highp 3-component vector of float)
234 0:127 fma ( global highp 3-component vector of float)
235 0:127 'pv3' ( noContraction temp highp 3-component vector of float)
236 0:127 'pv3' ( noContraction temp highp 3-component vector of float)
237 0:127 'pv3' ( noContraction temp highp 3-component vector of float)
238 0:128 move second child to first child ( temp highp float)
239 0:128 'd' ( noContraction temp highp float)
240 0:128 fma ( global highp float)
241 0:128 'd' ( noContraction temp highp float)
242 0:128 'd' ( noContraction temp highp float)
243 0:128 'd' ( noContraction temp highp float)
247 0:133 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float Bou…
251 0:140 move second child to first child ( temp highp 4-component vector of float)
252 0:140 direct index ( patch temp highp 4-component vector of float BoundingBox)
253 0:140 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float…
261 0:141 move second child to first child ( temp highp 4-component vector of float)
262 0:141 direct index ( patch temp highp 4-component vector of float BoundingBox)
263 0:141 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float…
271 0:142 move second child to first child ( temp highp 4-component vector of float)
272 0:142 direct index ( patch temp highp 4-component vector of float BoundingBox)
273 0:142 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float…
283 0:153 'a' ( out highp int)
285 0:155 move second child to first child ( temp highp int)
286 0:155 'a' ( out highp int)
292 0:160 move second child to first child ( temp highp int)
293 0:160 indirect index ( temp highp int)
294 0:160 'outa' ( out 4-element array of highp int)
295 0:160 'gl_InvocationID' ( in highp int InvocationID)
298 0:161 move second child to first child ( temp highp int)
299 0:161 direct index ( temp highp int)
300 0:161 'outa' ( out 4-element array of highp int)
305 0:162 move second child to first child ( temp highp 4-component vector of float)
306 0:162 gl_Position: direct index for structure ( out highp 4-component vector of float Positi…
307 …62 direct index ( temp block{ out highp 4-component vector of float Position gl_Position,…
308 …l_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position,…
318 0:163 direct index ( temp highp int)
319 0:163 'outa' ( out 4-element array of highp int)
322 0:164 direct index ( temp block{ out highp 4-component vector of float Position gl_Position, …
323 …l_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position,…
327 0:165 direct index ( temp highp int)
328 0:165 'outa' ( out 4-element array of highp int)
332 0:166 indirect index ( temp highp int)
333 0:166 'outa' ( out 4-element array of highp int)
334 0:166 'gl_InvocationID' ( in highp int InvocationID)
335 0:167 move second child to first child ( temp highp float)
336 0:167 f: direct index for structure ( out highp float)
337 0:167 direct index ( patch temp block{ out highp float f})
338 0:167 'patchIName' ( patch out 4-element array of block{ out highp float f})
345 0:168 move second child to first child ( temp highp int)
346 0:168 indirect index ( temp highp int)
347 0:168 'outa' ( out 4-element array of highp int)
348 0:168 'gl_InvocationID' ( in highp int InvocationID)
352 …l_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position,…
353 0:? 'outa' ( out 4-element array of highp int)
354 0:? 'patchIn' ( patch in highp 4-component vector of float)
355 0:? 'patchOut' ( patch out highp 4-component vector of float)
356 0:? 'ina' ( in highp 2-component vector of float)
357 0:? 'inb' ( in 32-element array of highp 2-component vector of float)
358 0:? 'inc' ( in 32-element array of highp 2-component vector of float)
359 0:? 'ind' ( in 32-element array of highp 2-component vector of float)
360 0:? 'implA' ( patch out unsized 1-element array of highp float)
361 0:? 'ivla' (layout( location=3) in 32-element array of highp 4-component vector of float)
362 0:? 'ivlb' (layout( location=4) in 32-element array of highp 4-component vector of float)
363 0:? 'ivlc' (layout( location=4) in 32-element array of highp 4-component vector of float)
364 0:? 'ovla' (layout( location=3) out 4-element array of highp 4-component vector of float)
365 0:? 'ovlb' (layout( location=4) out 4-element array of highp 4-component vector of float)
366 0:? 'ovlc' (layout( location=4) out 4-element array of highp 4-component vector of float)
367 0:? 'pinbi' ( patch out block{ out highp int a})
368 0:? 'myColor2' ( centroid out 4-element array of highp 3-component vector of float)
369 0:? 'centr' ( centroid in 32-element array of highp 3-component vector of float)
370 0:? 'perSampleColor' ( sample out 4-element array of highp 4-component vector of float)
371 0:? 'badlay' ( out 4-element array of highp float)
372 0:? 'misSized' ( out 5-element array of highp float)
373 0:? 'okaySize' ( out 4-element array of highp float)
374 0:? 'pv3' ( noContraction temp highp 3-component vector of float)
375 0:? 'badpatchIName' ( patch out unsized 1-element array of block{ out highp float f})
376 0:? 'patchIName' ( patch out 4-element array of block{ out highp float f})
396 0:19 move second child to first child ( temp highp int)
397 0:19 'a' ( temp highp int)
401 0:25 move second child to first child ( temp highp 4-component vector of float)
402 0:25 'p' ( temp highp 4-component vector of float)
403 0:25 gl_Position: direct index for structure ( in highp 4-component vector of float Positi…
404highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, i…
405highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, i…
411 0:26 move second child to first child ( temp highp float)
412 0:26 'ps' ( temp highp float)
413 0:26 gl_PointSize: direct index for structure ( in highp float PointSize)
414highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, i…
415highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, i…
421 0:27 move second child to first child ( temp highp float)
422 0:27 'cd' ( temp highp float)
426 0:29 move second child to first child ( temp highp int)
427 0:29 'pvi' ( temp highp int)
428 0:29 'gl_PatchVerticesIn' ( in highp int PatchVertices)
430 0:30 move second child to first child ( temp highp int)
431 0:30 'pid' ( temp highp int)
432 0:30 'gl_PrimitiveID' ( in highp int PrimitiveID)
434 0:31 move second child to first child ( temp highp int)
435 0:31 'iid' ( temp highp int)
436 0:31 'gl_InvocationID' ( in highp int InvocationID)
437 0:33 move second child to first child ( temp highp 4-component vector of float)
438 0:33 gl_Position: direct index for structure ( out highp 4-component vector of float Positio…
439 … indirect index ( temp block{ out highp 4-component vector of float Position gl_Position,…
440 …l_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position,…
441 0:33 'gl_InvocationID' ( in highp int InvocationID)
444 0:33 'p' ( temp highp 4-component vector of float)
445 0:34 move second child to first child ( temp highp float)
446 0:34 gl_PointSize: direct index for structure ( out highp float PointSize)
447 … indirect index ( temp block{ out highp 4-component vector of float Position gl_Position,…
448 …l_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position,…
449 0:34 'gl_InvocationID' ( in highp int InvocationID)
452 0:34 'ps' ( temp highp float)
453 0:35 move second child to first child ( temp highp float)
456 0:35 'cd' ( temp highp float)
457 0:37 move second child to first child ( temp highp float)
458 0:37 direct index ( patch temp highp float TessLevelOuter)
459 0:37 'gl_TessLevelOuter' ( patch out 4-element array of highp float TessLevelOuter)
464 0:38 move second child to first child ( temp highp float)
465 0:38 direct index ( patch temp highp float TessLevelInner)
466 0:38 'gl_TessLevelInner' ( patch out 2-element array of highp float TessLevelInner)
474 0:40 'a' ( temp highp int)
485 0:49 'a' ( temp highp int)
493 0:51 'a' ( temp highp int)
500 0:56 Test condition and select ( temp highp int)
503 0:56 'a' ( temp highp int)
507 0:56 'a' ( temp highp int)
509 0:56 Comma ( temp highp int)
511 0:56 'a' ( temp highp int)
517 …l_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position,…
518 0:? 'outa' ( out 4-element array of highp int)
519 0:? 'patchIn' ( patch in highp 4-component vector of float)
520 0:? 'patchOut' ( patch out highp 4-component vector of float)
521 0:? 'ina' ( in highp 2-component vector of float)
522 0:? 'inb' ( in 32-element array of highp 2-component vector of float)
523 0:? 'inc' ( in 32-element array of highp 2-component vector of float)
524 0:? 'ind' ( in 32-element array of highp 2-component vector of float)
525 0:? 'implA' ( patch out 1-element array of highp float)
526 0:? 'ivla' (layout( location=3) in 32-element array of highp 4-component vector of float)
527 0:? 'ivlb' (layout( location=4) in 32-element array of highp 4-component vector of float)
528 0:? 'ivlc' (layout( location=4) in 32-element array of highp 4-component vector of float)
529 0:? 'ovla' (layout( location=3) out 4-element array of highp 4-component vector of float)
530 0:? 'ovlb' (layout( location=4) out 4-element array of highp 4-component vector of float)
531 0:? 'ovlc' (layout( location=4) out 4-element array of highp 4-component vector of float)
532 0:? 'pinbi' ( patch out block{ out highp int a})
533 0:? 'myColor2' ( centroid out 4-element array of highp 3-component vector of float)
534 0:? 'centr' ( centroid in 32-element array of highp 3-component vector of float)
535 0:? 'perSampleColor' ( sample out 4-element array of highp 4-component vector of float)
536 0:? 'badlay' ( out 4-element array of highp float)
537 0:? 'misSized' ( out 5-element array of highp float)
538 0:? 'okaySize' ( out 4-element array of highp float)
539 0:? 'pv3' ( noContraction temp highp 3-component vector of float)
540 0:? 'badpatchIName' ( patch out 1-element array of block{ out highp float f})
541 0:? 'patchIName' ( patch out 4-element array of block{ out highp float f})