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Lines Matching refs:highp

24 ERROR: 0:119: 'assign' :  cannot convert from ' const float' to ' gl_PointSize highp void PointSize'
94 ERROR: 0:351: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
115 0:15 move second child to first child ( temp highp 2-component vector of uint)
116 0:15 'u2' ( temp highp 2-component vector of uint)
117 0:15 addCarry ( global highp 2-component vector of uint)
118 0:15 'u2' ( temp highp 2-component vector of uint)
119 0:15 'u2' ( temp highp 2-component vector of uint)
120 0:15 'u2' ( temp highp 2-component vector of uint)
121 0:17 move second child to first child ( temp highp uint)
122 0:17 'u1' ( temp highp uint)
123 0:17 subBorrow ( global highp uint)
124 0:17 'u1' ( temp highp uint)
125 0:17 'u1' ( temp highp uint)
126 0:17 'u1' ( temp highp uint)
127 0:19 uMulExtended ( global highp void)
128 0:19 'u4' ( temp highp 4-component vector of uint)
129 0:19 'u4' ( temp highp 4-component vector of uint)
130 0:19 'u4' ( temp highp 4-component vector of uint)
131 0:19 'u4' ( temp highp 4-component vector of uint)
132 0:21 iMulExtended ( global highp void)
133 0:21 'i4' ( temp highp 4-component vector of int)
134 0:21 'i4' ( temp highp 4-component vector of int)
135 0:21 'i4' ( temp highp 4-component vector of int)
136 0:21 'i4' ( temp highp 4-component vector of int)
137 0:23 move second child to first child ( temp highp int)
138 0:23 'i1' ( temp highp int)
139 0:23 bitfieldExtract ( global highp int)
140 0:23 'i1' ( temp highp int)
145 0:25 move second child to first child ( temp highp 3-component vector of uint)
146 0:25 'u3' ( temp highp 3-component vector of uint)
147 0:25 bitfieldExtract ( global highp 3-component vector of uint)
148 0:25 'u3' ( temp highp 3-component vector of uint)
153 0:27 move second child to first child ( temp highp 3-component vector of int)
154 0:27 'i3' ( temp highp 3-component vector of int)
155 0:27 bitfieldInsert ( global highp 3-component vector of int)
156 0:27 'i3' ( temp highp 3-component vector of int)
157 0:27 'i3' ( temp highp 3-component vector of int)
162 0:28 move second child to first child ( temp highp uint)
163 0:28 'u1' ( temp highp uint)
164 0:28 bitfieldInsert ( global highp uint)
165 0:28 'u1' ( temp highp uint)
166 0:28 'u1' ( temp highp uint)
171 0:30 move second child to first child ( temp highp 2-component vector of int)
172 0:30 'i2' ( temp highp 2-component vector of int)
173 0:30 bitFieldReverse ( global highp 2-component vector of int)
174 0:30 'i2' ( temp highp 2-component vector of int)
175 0:31 move second child to first child ( temp highp 4-component vector of uint)
176 0:31 'u4' ( temp highp 4-component vector of uint)
177 0:31 bitFieldReverse ( global highp 4-component vector of uint)
178 0:31 'u4' ( temp highp 4-component vector of uint)
179 0:32 move second child to first child ( temp highp int)
180 0:32 'i1' ( temp highp int)
181 0:32 bitCount ( global lowp int, operation at highp)
182 0:32 'i1' ( temp highp int)
183 0:33 move second child to first child ( temp highp 3-component vector of int)
184 0:33 'i3' ( temp highp 3-component vector of int)
185 0:33 bitCount ( global lowp 3-component vector of int, operation at highp)
186 0:33 'u3' ( temp highp 3-component vector of uint)
187 0:34 move second child to first child ( temp highp 2-component vector of int)
188 0:34 'i2' ( temp highp 2-component vector of int)
189 0:34 findLSB ( global lowp 2-component vector of int, operation at highp)
190 0:34 'i2' ( temp highp 2-component vector of int)
191 0:35 move second child to first child ( temp highp 4-component vector of int)
192 0:35 'i4' ( temp highp 4-component vector of int)
193 0:35 findLSB ( global lowp 4-component vector of int, operation at highp)
194 0:35 'u4' ( temp highp 4-component vector of uint)
195 0:36 move second child to first child ( temp highp int)
196 0:36 'i1' ( temp highp int)
197 0:36 findMSB ( global lowp int, operation at highp)
198 0:36 'i1' ( temp highp int)
199 0:37 move second child to first child ( temp highp 2-component vector of int)
200 0:37 'i2' ( temp highp 2-component vector of int)
201 0:37 findMSB ( global lowp 2-component vector of int, operation at highp)
202 0:37 'u2' ( temp highp 2-component vector of uint)
203 0:40 move second child to first child ( temp highp 3-component vector of float)
204 0:40 'v3' ( temp highp 3-component vector of float)
205 0:40 frexp ( global highp 3-component vector of float)
206 0:40 'v3' ( temp highp 3-component vector of float)
207 0:40 'i3' ( temp highp 3-component vector of int)
208 0:42 move second child to first child ( temp highp 2-component vector of float)
209 0:42 'v2' ( temp highp 2-component vector of float)
210 0:42 ldexp ( global highp 2-component vector of float)
211 0:42 'v2' ( temp highp 2-component vector of float)
212 0:42 'i2' ( temp highp 2-component vector of int)
213 0:45 move second child to first child ( temp highp uint)
214 0:45 'u1' ( temp highp uint)
215 0:45 PackUnorm4x8 ( global highp uint, operation at mediump)
217 0:46 move second child to first child ( temp highp uint)
218 0:46 'u1' ( temp highp uint)
219 0:46 PackSnorm4x8 ( global highp uint, operation at mediump)
223 0:47 UnpackUnorm4x8 ( global mediump 4-component vector of float, operation at highp)
224 0:47 'u1' ( temp highp uint)
227 0:48 UnpackSnorm4x8 ( global mediump 4-component vector of float, operation at highp)
228 0:48 'u1' ( temp highp uint)
232 0:63 move second child to first child ( temp highp 2-component vector of int)
233 0:63 'v2' ( temp highp 2-component vector of int)
234 0:63 textureSize ( global highp 2-component vector of int)
235 0:63 's2dms' ( uniform highp sampler2DMS)
236 0:64 move second child to first child ( temp highp 2-component vector of int)
237 0:64 'v2' ( temp highp 2-component vector of int)
238 0:64 textureSize ( global highp 2-component vector of int)
239 0:64 'us2dms' ( uniform highp usampler2DMS)
241 0:65 move second child to first child ( temp highp 4-component vector of float)
242 0:65 'v4' ( temp highp 4-component vector of float)
243 0:65 textureFetch ( global highp 4-component vector of float)
244 0:65 's2dms' ( uniform highp sampler2DMS)
245 0:65 'v2' ( temp highp 2-component vector of int)
249 0:66 move second child to first child ( temp highp 4-component vector of int)
250 0:66 'iv4' ( temp highp 4-component vector of int)
251 0:66 textureFetch ( global highp 4-component vector of int)
252 0:66 'is2dms' ( uniform highp isampler2DMS)
253 0:66 'v2' ( temp highp 2-component vector of int)
258 0:69 frexp ( global highp float)
259 0:69 'f' ( temp highp float)
260 0:69 'ini' ( in highp int)
265 0:116 move second child to first child ( temp highp int)
266 0:116 'sum' ( temp highp int)
267 0:116 add ( temp highp int)
268 0:116 'gl_VertexID' ( gl_VertexId highp int VertexId)
269 0:117 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
270 0:118 move second child to first child ( temp highp 4-component vector of float)
271 0:118 gl_Position: direct index for structure ( gl_Position highp 4-component vector of floa…
272 0:118 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Posi…
280 0:119 gl_PointSize: direct index for structure ( gl_PointSize highp void PointSize)
281 0:119 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Positi…
287 0:156 move second child to first child ( temp highp 2-component vector of float)
288 0:156 'h' ( noContraction temp highp 2-component vector of float)
289 0:156 fma ( global highp 2-component vector of float)
290 0:156 'inf' ( in highp 2-component vector of float)
291 0:156 'ing' ( in highp 2-component vector of float)
292 0:156 'h' ( noContraction temp highp 2-component vector of float)
295 0:157 add ( temp highp int)
296 0:157 'sIndex' ( uniform highp int)
299 0:158 indirect index (layout( binding=0 offset=0) temp highp atomic_uint)
300 0:158 'auArray' (layout( binding=0 offset=0) uniform 2-element array of highp atomic_uint)
301 0:158 add ( temp highp int)
302 0:158 'sIndex' ( uniform highp int)
305 …t index (layout( column_major shared) temp block{layout( column_major shared) uniform highp int i})
306 …n_major shared) uniform 4-element array of block{layout( column_major shared) uniform highp int i})
309 …ct index (layout( column_major shared) temp block{layout( column_major shared) buffer highp int i})
310 …umn_major shared) buffer 4-element array of block{layout( column_major shared) buffer highp int i})
313 …t index (layout( column_major shared) temp block{layout( column_major shared) uniform highp int i})
314 …n_major shared) uniform 4-element array of block{layout( column_major shared) uniform highp int i})
315 0:161 add ( temp highp int)
316 0:161 'sIndex' ( uniform highp int)
319 …ct index (layout( column_major shared) temp block{layout( column_major shared) buffer highp int i})
320 …umn_major shared) buffer 4-element array of block{layout( column_major shared) buffer highp int i})
321 0:162 'sIndex' ( uniform highp int)
322 0:163 direct index ( writeonly temp highp image2D)
323 0:163 'iArray' ( writeonly uniform 5-element array of highp image2D)
326 0:164 indirect index ( writeonly temp highp image2D)
327 0:164 'iArray' ( writeonly uniform 5-element array of highp image2D)
328 0:164 component-wise multiply ( temp highp int)
329 0:164 'sIndex' ( uniform highp int)
341 0:165 'inf' ( in highp 2-component vector of float)
342 0:166 textureGatherOffsets ( global lowp 4-component vector of float, operation at highp)
362 0:174 move second child to first child ( temp highp 2-component vector of float)
363 0:174 'h' ( noContraction temp highp 2-component vector of float)
364 0:174 fma ( global highp 2-component vector of float)
365 0:174 'inf' ( in highp 2-component vector of float)
366 0:174 'ing' ( in highp 2-component vector of float)
367 0:174 'h' ( noContraction temp highp 2-component vector of float)
370 0:175 add ( temp highp int)
371 0:175 'sIndex' ( uniform highp int)
374 …t index (layout( column_major shared) temp block{layout( column_major shared) uniform highp int i})
375 …n_major shared) uniform 4-element array of block{layout( column_major shared) uniform highp int i})
376 0:176 add ( temp highp int)
377 0:176 'sIndex' ( uniform highp int)
380 …ct index (layout( column_major shared) temp block{layout( column_major shared) buffer highp int i})
381 …umn_major shared) buffer 4-element array of block{layout( column_major shared) buffer highp int i})
382 0:177 subtract ( temp highp int)
383 0:177 'sIndex' ( uniform highp int)
386 0:178 direct index ( writeonly temp highp image2D)
387 0:178 'iArray' ( writeonly uniform 5-element array of highp image2D)
390 0:179 indirect index ( writeonly temp highp image2D)
391 0:179 'iArray' ( writeonly uniform 5-element array of highp image2D)
392 0:179 subtract ( temp highp int)
393 0:179 'sIndex' ( uniform highp int)
405 0:180 'inf' ( in highp 2-component vector of float)
406 0:181 textureGatherOffsets ( global lowp 4-component vector of float, operation at highp)
423 0:182 textureGatherOffsets ( global lowp 4-component vector of float, operation at highp)
431 0:182 'offsets' ( uniform 4-element array of highp 2-component vector of int)
436 0:222 move second child to first child ( temp highp int)
437 0:222 's1' ( temp highp int)
438 0:222 textureSize ( global highp int)
439 0:222 'bufSamp1' ( uniform highp samplerBuffer)
441 0:223 move second child to first child ( temp highp int)
442 0:223 's2' ( temp highp int)
443 0:223 textureSize ( global highp int)
444 0:223 'bufSamp2' ( uniform highp isamplerBuffer)
446 0:224 move second child to first child ( temp highp int)
447 0:224 's3' ( temp highp int)
448 0:224 textureSize ( global highp int)
449 0:224 'bufSamp3' ( uniform highp usamplerBuffer)
451 0:226 move second child to first child ( temp highp int)
452 0:226 's4' ( temp highp int)
453 0:226 imageQuerySize ( global highp int)
454 0:226 'bufSamp4' ( writeonly uniform highp imageBuffer)
456 0:227 move second child to first child ( temp highp int)
457 0:227 's5' ( temp highp int)
458 0:227 imageQuerySize ( global highp int)
459 0:227 'bufSamp5' ( writeonly uniform highp iimageBuffer)
461 0:228 move second child to first child ( temp highp int)
462 0:228 's6' ( temp highp int)
463 0:228 imageQuerySize ( global highp int)
464 0:228 'bufSamp6' ( writeonly uniform highp uimageBuffer)
466 0:230 move second child to first child ( temp highp 4-component vector of float)
467 0:230 'f1' ( temp highp 4-component vector of float)
468 0:230 textureFetch ( global highp 4-component vector of float)
469 0:230 'bufSamp1' ( uniform highp samplerBuffer)
470 0:230 's1' ( temp highp int)
472 0:231 move second child to first child ( temp highp 4-component vector of int)
473 0:231 'f2' ( temp highp 4-component vector of int)
474 0:231 textureFetch ( global highp 4-component vector of int)
475 0:231 'bufSamp2' ( uniform highp isamplerBuffer)
476 0:231 's2' ( temp highp int)
478 0:232 move second child to first child ( temp highp 4-component vector of uint)
479 0:232 'f3' ( temp highp 4-component vector of uint)
480 0:232 textureFetch ( global highp 4-component vector of uint)
481 0:232 'bufSamp3' ( uniform highp usamplerBuffer)
482 0:232 's3' ( temp highp int)
487 0:281 move second child to first child ( temp highp 3-component vector of int)
488 0:281 's4' ( temp highp 3-component vector of int)
489 0:281 textureSize ( global highp 3-component vector of int)
490 0:281 'CA4' ( uniform highp samplerCubeArray)
494 0:282 move second child to first child ( temp highp 3-component vector of int)
495 0:282 's5' ( temp highp 3-component vector of int)
496 0:282 textureSize ( global highp 3-component vector of int)
497 0:282 'CA5' ( uniform highp samplerCubeArrayShadow)
501 0:283 move second child to first child ( temp highp 3-component vector of int)
502 0:283 's6' ( temp highp 3-component vector of int)
503 0:283 textureSize ( global highp 3-component vector of int)
504 0:283 'CA6' ( uniform highp isamplerCubeArray)
508 0:284 move second child to first child ( temp highp 3-component vector of int)
509 0:284 's7' ( temp highp 3-component vector of int)
510 0:284 textureSize ( global highp 3-component vector of int)
511 0:284 'CA7' ( uniform highp usamplerCubeArray)
515 0:286 move second child to first child ( temp highp 4-component vector of float)
516 0:286 't4' ( temp highp 4-component vector of float)
517 0:286 texture ( global highp 4-component vector of float)
518 0:286 'CA4' ( uniform highp samplerCubeArray)
525 0:287 move second child to first child ( temp highp float)
526 0:287 't5' ( temp highp float)
527 0:287 texture ( global highp float)
528 0:287 'CA5' ( uniform highp samplerCubeArrayShadow)
537 0:288 move second child to first child ( temp highp 4-component vector of int)
538 0:288 't6' ( temp highp 4-component vector of int)
539 0:288 texture ( global highp 4-component vector of int)
540 0:288 'CA6' ( uniform highp isamplerCubeArray)
547 0:289 move second child to first child ( temp highp 4-component vector of uint)
548 0:289 't7' ( temp highp 4-component vector of uint)
549 0:289 texture ( global highp 4-component vector of uint)
550 0:289 'CA7' ( uniform highp usamplerCubeArray)
557 0:291 move second child to first child ( temp highp 4-component vector of float)
558 0:291 'L4' ( temp highp 4-component vector of float)
559 0:291 textureLod ( global highp 4-component vector of float)
560 0:291 'CA4' ( uniform highp samplerCubeArray)
569 0:292 move second child to first child ( temp highp 4-component vector of int)
570 0:292 'L6' ( temp highp 4-component vector of int)
571 0:292 textureLod ( global highp 4-component vector of int)
572 0:292 'CA6' ( uniform highp isamplerCubeArray)
581 0:293 move second child to first child ( temp highp 4-component vector of uint)
582 0:293 'L7' ( temp highp 4-component vector of uint)
583 0:293 textureLod ( global highp 4-component vector of uint)
584 0:293 'CA7' ( uniform highp usamplerCubeArray)
593 0:295 move second child to first child ( temp highp 4-component vector of float)
594 0:295 'g4' ( temp highp 4-component vector of float)
595 0:295 textureGrad ( global highp 4-component vector of float)
596 0:295 'CA4' ( uniform highp samplerCubeArray)
611 0:296 move second child to first child ( temp highp 4-component vector of int)
612 0:296 'g6' ( temp highp 4-component vector of int)
613 0:296 textureGrad ( global highp 4-component vector of int)
614 0:296 'CA6' ( uniform highp isamplerCubeArray)
629 0:297 move second child to first child ( temp highp 4-component vector of uint)
630 0:297 'g7' ( temp highp 4-component vector of uint)
631 0:297 textureGrad ( global highp 4-component vector of uint)
632 0:297 'CA7' ( uniform highp usamplerCubeArray)
647 0:299 move second child to first child ( temp highp 4-component vector of float)
648 0:299 'gath4' ( temp highp 4-component vector of float)
649 0:299 textureGather ( global highp 4-component vector of float)
650 0:299 'CA4' ( uniform highp samplerCubeArray)
657 0:300 move second child to first child ( temp highp 4-component vector of float)
658 0:300 'gathC4' ( temp highp 4-component vector of float)
659 0:300 textureGather ( global highp 4-component vector of float)
660 0:300 'CA4' ( uniform highp samplerCubeArray)
669 0:301 move second child to first child ( temp highp 4-component vector of int)
670 0:301 'gath6' ( temp highp 4-component vector of int)
671 0:301 textureGather ( global highp 4-component vector of int)
672 0:301 'CA6' ( uniform highp isamplerCubeArray)
679 0:302 move second child to first child ( temp highp 4-component vector of int)
680 0:302 'gathC6' ( temp highp 4-component vector of int)
681 0:302 textureGather ( global highp 4-component vector of int)
682 0:302 'CA6' ( uniform highp isamplerCubeArray)
691 0:303 move second child to first child ( temp highp 4-component vector of uint)
692 0:303 'gath7' ( temp highp 4-component vector of uint)
693 0:303 textureGather ( global highp 4-component vector of uint)
694 0:303 'CA7' ( uniform highp usamplerCubeArray)
701 0:304 move second child to first child ( temp highp 4-component vector of uint)
702 0:304 'gathC7' ( temp highp 4-component vector of uint)
703 0:304 textureGather ( global highp 4-component vector of uint)
704 0:304 'CA7' ( uniform highp usamplerCubeArray)
713 0:306 move second child to first child ( temp highp 4-component vector of float)
714 0:306 'gath5' ( temp highp 4-component vector of float)
715 0:306 textureGather ( global highp 4-component vector of float)
716 0:306 'CA5' ( uniform highp samplerCubeArrayShadow)
725 0:308 move second child to first child ( temp highp 3-component vector of int)
726 0:308 's1' ( temp highp 3-component vector of int)
727 0:308 imageQuerySize ( global highp 3-component vector of int)
728 0:308 'CA1' ( writeonly uniform highp imageCubeArray)
730 0:309 move second child to first child ( temp highp 3-component vector of int)
731 0:309 's2' ( temp highp 3-component vector of int)
732 0:309 imageQuerySize ( global highp 3-component vector of int)
733 0:309 'CA2' ( writeonly uniform highp iimageCubeArray)
735 0:310 move second child to first child ( temp highp 3-component vector of int)
736 0:310 's3' ( temp highp 3-component vector of int)
737 0:310 imageQuerySize ( global highp 3-component vector of int)
738 0:310 'CA3' ( writeonly uniform highp uimageCubeArray)
739 0:312 imageStore ( global highp void)
740 0:312 'CA1' ( writeonly uniform highp imageCubeArray)
741 0:312 's3' ( temp highp 3-component vector of int)
747 0:313 imageStore ( global highp void)
748 0:313 'CA2' ( writeonly uniform highp iimageCubeArray)
749 0:313 's3' ( temp highp 3-component vector of int)
755 0:314 imageStore ( global highp void)
756 0:314 'CA3' ( writeonly uniform highp uimageCubeArray)
757 0:314 's3' ( temp highp 3-component vector of int)
764 0:316 move second child to first child ( temp highp 4-component vector of float)
765 0:316 'cl1' ( temp highp 4-component vector of float)
766 0:316 imageLoad ( global highp 4-component vector of float)
767 0:316 'rCA1' (layout( rgba16f) readonly uniform highp imageCubeArray)
768 0:316 's3' ( temp highp 3-component vector of int)
770 0:317 move second child to first child ( temp highp 4-component vector of int)
771 0:317 'cl2' ( temp highp 4-component vector of int)
772 0:317 imageLoad ( global highp 4-component vector of int)
773 0:317 'rCA2' (layout( rgba32i) readonly uniform highp iimageCubeArray)
774 0:317 's3' ( temp highp 3-component vector of int)
776 0:318 move second child to first child ( temp highp 4-component vector of uint)
777 0:318 'cl3' ( temp highp 4-component vector of uint)
778 0:318 imageLoad ( global highp 4-component vector of uint)
779 0:318 'rCA3' (layout( r32ui) readonly uniform highp uimageCubeArray)
780 0:318 's3' ( temp highp 3-component vector of int)
785 0:345 move second child to first child ( temp highp 4-component vector of float)
786 0:345 'tf' ( temp highp 4-component vector of float)
787 0:345 textureFetch ( global highp 4-component vector of float)
788 0:345 'samp2DMSA' ( uniform highp sampler2DMSArray)
796 0:346 move second child to first child ( temp highp 4-component vector of int)
797 0:346 'tfi' ( temp highp 4-component vector of int)
798 0:346 textureFetch ( global highp 4-component vector of int)
799 0:346 'samp2DMSAi' ( uniform highp isampler2DMSArray)
807 0:347 move second child to first child ( temp highp 4-component vector of uint)
808 0:347 'tfu' ( temp highp 4-component vector of uint)
809 0:347 textureFetch ( global highp 4-component vector of uint)
810 0:347 'samp2DMSAu' ( uniform highp usampler2DMSArray)
818 0:349 move second child to first child ( temp highp 3-component vector of int)
819 0:349 'tfs' ( temp highp 3-component vector of int)
820 0:349 textureSize ( global highp 3-component vector of int)
821 0:349 'samp2DMSA' ( uniform highp sampler2DMSArray)
823 0:350 move second child to first child ( temp highp 3-component vector of int)
824 0:350 'tfsi' ( temp highp 3-component vector of int)
825 0:350 textureSize ( global highp 3-component vector of int)
826 0:350 'samp2DMSAi' ( uniform highp isampler2DMSArray)
828 0:352 move second child to first child ( temp highp 3-component vector of int)
829 0:352 'tfsu' ( temp highp 3-component vector of int)
830 0:352 textureSize ( global highp 3-component vector of int)
831 0:352 'samp2DMSAu' ( uniform highp usampler2DMSArray)
835 0:370 imageAtomicAdd ( global highp int)
836 0:370 'im2Di' (layout( r32i) uniform highp iimage2D)
837 0:370 'P' ( uniform highp 2-component vector of int)
838 0:370 'dati' ( temp highp int)
839 0:371 imageAtomicAdd ( global highp uint)
840 0:371 'im2Du' (layout( r32ui) uniform highp uimage2D)
841 0:371 'P' ( uniform highp 2-component vector of int)
842 0:371 'datu' ( temp highp uint)
843 0:372 imageAtomicMin ( global highp int)
844 0:372 'im2Di' (layout( r32i) uniform highp iimage2D)
845 0:372 'P' ( uniform highp 2-component vector of int)
846 0:372 'dati' ( temp highp int)
847 0:373 imageAtomicMin ( global highp uint)
848 0:373 'im2Du' (layout( r32ui) uniform highp uimage2D)
849 0:373 'P' ( uniform highp 2-component vector of int)
850 0:373 'datu' ( temp highp uint)
851 0:374 imageAtomicMax ( global highp int)
852 0:374 'im2Di' (layout( r32i) uniform highp iimage2D)
853 0:374 'P' ( uniform highp 2-component vector of int)
854 0:374 'dati' ( temp highp int)
855 0:375 imageAtomicMax ( global highp uint)
856 0:375 'im2Du' (layout( r32ui) uniform highp uimage2D)
857 0:375 'P' ( uniform highp 2-component vector of int)
858 0:375 'datu' ( temp highp uint)
859 0:376 imageAtomicAnd ( global highp int)
860 0:376 'im2Di' (layout( r32i) uniform highp iimage2D)
861 0:376 'P' ( uniform highp 2-component vector of int)
862 0:376 'dati' ( temp highp int)
863 0:377 imageAtomicAnd ( global highp uint)
864 0:377 'im2Du' (layout( r32ui) uniform highp uimage2D)
865 0:377 'P' ( uniform highp 2-component vector of int)
866 0:377 'datu' ( temp highp uint)
867 0:378 imageAtomicOr ( global highp int)
868 0:378 'im2Di' (layout( r32i) uniform highp iimage2D)
869 0:378 'P' ( uniform highp 2-component vector of int)
870 0:378 'dati' ( temp highp int)
871 0:379 imageAtomicOr ( global highp uint)
872 0:379 'im2Du' (layout( r32ui) uniform highp uimage2D)
873 0:379 'P' ( uniform highp 2-component vector of int)
874 0:379 'datu' ( temp highp uint)
875 0:380 imageAtomicXor ( global highp int)
876 0:380 'im2Di' (layout( r32i) uniform highp iimage2D)
877 0:380 'P' ( uniform highp 2-component vector of int)
878 0:380 'dati' ( temp highp int)
879 0:381 imageAtomicXor ( global highp uint)
880 0:381 'im2Du' (layout( r32ui) uniform highp uimage2D)
881 0:381 'P' ( uniform highp 2-component vector of int)
882 0:381 'datu' ( temp highp uint)
883 0:382 imageAtomicExchange ( global highp int)
884 0:382 'im2Di' (layout( r32i) uniform highp iimage2D)
885 0:382 'P' ( uniform highp 2-component vector of int)
886 0:382 'dati' ( temp highp int)
887 0:383 imageAtomicExchange ( global highp uint)
888 0:383 'im2Du' (layout( r32ui) uniform highp uimage2D)
889 0:383 'P' ( uniform highp 2-component vector of int)
890 0:383 'datu' ( temp highp uint)
891 0:384 imageAtomicExchange ( global highp float)
892 0:384 'im2Df' (layout( r32f) uniform highp image2D)
893 0:384 'P' ( uniform highp 2-component vector of int)
894 0:384 'datf' ( temp highp float)
895 0:385 imageAtomicCompSwap ( global highp int)
896 0:385 'im2Di' (layout( r32i) uniform highp iimage2D)
897 0:385 'P' ( uniform highp 2-component vector of int)
900 0:385 'dati' ( temp highp int)
901 0:386 imageAtomicCompSwap ( global highp uint)
902 0:386 'im2Du' (layout( r32ui) uniform highp uimage2D)
903 0:386 'P' ( uniform highp 2-component vector of int)
906 0:386 'datu' ( temp highp uint)
917 0:? 's' ( shared highp 4-component vector of float)
918 0:? 'v' ( buffer highp 4-component vector of float)
919 0:? 'ini' ( in highp int)
920 0:? 'x' (layout( location=2) uniform highp 4X4 matrix of float)
921 0:? 'y' (layout( location=3) uniform highp 4X4 matrix of float)
922 0:? 'xi' (layout( location=2) smooth out highp 4X4 matrix of float)
923 0:? 'yi' (layout( location=3) smooth out highp 4X4 matrix of float)
924 0:? 's2dms' ( uniform highp sampler2DMS)
925 0:? 'is2dms' ( uniform highp isampler2DMS)
926 0:? 'us2dms' ( uniform highp usampler2DMS)
930 0:? 'outa' ( smooth out 4-element array of highp float)
931 0:? 'outaa' ( smooth out 4-element array of 2-element array of highp float)
932 0:? 'outs' ( smooth out structure{ global highp float f})
933 0:? 'outasa' ( smooth out 4-element array of structure{ global highp float f})
934 0:? 'outsa' ( smooth out 4-element array of structure{ global highp float f})
935 0:? 'outSA' ( smooth out structure{ global 4-element array of highp float f})
936 0:? 'outSS' ( smooth out structure{ global highp float f, global structure{ global highp float…
937 …out( column_major std430) uniform block{layout( column_major std430 offset=0) uniform highp int a})
938 …ayout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp int a})
939 0:? 'outbinst' ( out block{ out highp int a, out highp 4-component vector of float v, out hig…
940 …:? 'anon@0' ( out block{layout( location=12) out highp int aAnon, layout( location=13) out hig…
941 0:? 'aliased' (layout( location=12) smooth out highp int)
942 0:? 'inbinst' ( in block{ in highp int a})
943 0:? 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, })
944 0:? 'smon' ( smooth out block{ out highp int i})
945 0:? 'fmon' ( flat out block{ out highp int i})
946 0:? 'cmon' ( centroid out block{ out highp int i})
947 0:? 'imon' ( invariant out block{ out highp int i})
948 0:? 'inf' ( in highp 2-component vector of float)
949 0:? 'ing' ( in highp 2-component vector of float)
950 0:? 'offsets' ( uniform 4-element array of highp 2-component vector of int)
952 0:? 'sIndex' ( uniform highp int)
953 0:? 'auArray' (layout( binding=0 offset=0) uniform 2-element array of highp atomic_uint)
954 …n_major shared) uniform 4-element array of block{layout( column_major shared) uniform highp int i})
955 …umn_major shared) buffer 4-element array of block{layout( column_major shared) buffer highp int i})
956 0:? 'iArray' ( writeonly uniform 5-element array of highp image2D)
957 0:? 'constOffsets' ( const 4-element array of highp 2-component vector of int)
978 0:? 'bufSamp1' ( uniform highp samplerBuffer)
979 0:? 'bufSamp2' ( uniform highp isamplerBuffer)
980 0:? 'bufSamp3' ( uniform highp usamplerBuffer)
981 0:? 'bufSamp4' ( writeonly uniform highp imageBuffer)
982 0:? 'bufSamp5' ( writeonly uniform highp iimageBuffer)
983 0:? 'bufSamp6' ( writeonly uniform highp uimageBuffer)
998 0:? 'CA1' ( writeonly uniform highp imageCubeArray)
999 0:? 'CA2' ( writeonly uniform highp iimageCubeArray)
1000 0:? 'CA3' ( writeonly uniform highp uimageCubeArray)
1001 0:? 'rCA1' (layout( rgba16f) readonly uniform highp imageCubeArray)
1002 0:? 'rCA2' (layout( rgba32i) readonly uniform highp iimageCubeArray)
1003 0:? 'rCA3' (layout( r32ui) readonly uniform highp uimageCubeArray)
1004 0:? 'CA4' ( uniform highp samplerCubeArray)
1005 0:? 'CA5' ( uniform highp samplerCubeArrayShadow)
1006 0:? 'CA6' ( uniform highp isamplerCubeArray)
1007 0:? 'CA7' ( uniform highp usamplerCubeArray)
1014 0:? 'samp2DMSA' ( uniform highp sampler2DMSArray)
1015 0:? 'samp2DMSAi' ( uniform highp isampler2DMSArray)
1016 0:? 'samp2DMSAu' ( uniform highp usampler2DMSArray)
1017 0:? 'im2Df' (layout( r32f) uniform highp image2D)
1018 0:? 'im2Du' (layout( r32ui) uniform highp uimage2D)
1019 0:? 'im2Di' (layout( r32i) uniform highp iimage2D)
1020 0:? 'P' ( uniform highp 2-component vector of int)
1021 0:? 'colorSampInBad' ( smooth sample out highp 4-component vector of float)
1022 0:? 'colorSample' ( smooth sample out highp 4-component vector of float)
1023 0:? 'colorfsi' ( flat sample out highp 4-component vector of float)
1024 0:? 'sampInArray' ( smooth sample out 4-element array of highp 3-component vector of float)
1025 0:? 'inv4' ( in highp 4-component vector of float)
1026 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
1027 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
1046 0:15 move second child to first child ( temp highp 2-component vector of uint)
1047 0:15 'u2' ( temp highp 2-component vector of uint)
1048 0:15 addCarry ( global highp 2-component vector of uint)
1049 0:15 'u2' ( temp highp 2-component vector of uint)
1050 0:15 'u2' ( temp highp 2-component vector of uint)
1051 0:15 'u2' ( temp highp 2-component vector of uint)
1052 0:17 move second child to first child ( temp highp uint)
1053 0:17 'u1' ( temp highp uint)
1054 0:17 subBorrow ( global highp uint)
1055 0:17 'u1' ( temp highp uint)
1056 0:17 'u1' ( temp highp uint)
1057 0:17 'u1' ( temp highp uint)
1058 0:19 uMulExtended ( global highp void)
1059 0:19 'u4' ( temp highp 4-component vector of uint)
1060 0:19 'u4' ( temp highp 4-component vector of uint)
1061 0:19 'u4' ( temp highp 4-component vector of uint)
1062 0:19 'u4' ( temp highp 4-component vector of uint)
1063 0:21 iMulExtended ( global highp void)
1064 0:21 'i4' ( temp highp 4-component vector of int)
1065 0:21 'i4' ( temp highp 4-component vector of int)
1066 0:21 'i4' ( temp highp 4-component vector of int)
1067 0:21 'i4' ( temp highp 4-component vector of int)
1068 0:23 move second child to first child ( temp highp int)
1069 0:23 'i1' ( temp highp int)
1070 0:23 bitfieldExtract ( global highp int)
1071 0:23 'i1' ( temp highp int)
1076 0:25 move second child to first child ( temp highp 3-component vector of uint)
1077 0:25 'u3' ( temp highp 3-component vector of uint)
1078 0:25 bitfieldExtract ( global highp 3-component vector of uint)
1079 0:25 'u3' ( temp highp 3-component vector of uint)
1084 0:27 move second child to first child ( temp highp 3-component vector of int)
1085 0:27 'i3' ( temp highp 3-component vector of int)
1086 0:27 bitfieldInsert ( global highp 3-component vector of int)
1087 0:27 'i3' ( temp highp 3-component vector of int)
1088 0:27 'i3' ( temp highp 3-component vector of int)
1093 0:28 move second child to first child ( temp highp uint)
1094 0:28 'u1' ( temp highp uint)
1095 0:28 bitfieldInsert ( global highp uint)
1096 0:28 'u1' ( temp highp uint)
1097 0:28 'u1' ( temp highp uint)
1102 0:30 move second child to first child ( temp highp 2-component vector of int)
1103 0:30 'i2' ( temp highp 2-component vector of int)
1104 0:30 bitFieldReverse ( global highp 2-component vector of int)
1105 0:30 'i2' ( temp highp 2-component vector of int)
1106 0:31 move second child to first child ( temp highp 4-component vector of uint)
1107 0:31 'u4' ( temp highp 4-component vector of uint)
1108 0:31 bitFieldReverse ( global highp 4-component vector of uint)
1109 0:31 'u4' ( temp highp 4-component vector of uint)
1110 0:32 move second child to first child ( temp highp int)
1111 0:32 'i1' ( temp highp int)
1112 0:32 bitCount ( global lowp int, operation at highp)
1113 0:32 'i1' ( temp highp int)
1114 0:33 move second child to first child ( temp highp 3-component vector of int)
1115 0:33 'i3' ( temp highp 3-component vector of int)
1116 0:33 bitCount ( global lowp 3-component vector of int, operation at highp)
1117 0:33 'u3' ( temp highp 3-component vector of uint)
1118 0:34 move second child to first child ( temp highp 2-component vector of int)
1119 0:34 'i2' ( temp highp 2-component vector of int)
1120 0:34 findLSB ( global lowp 2-component vector of int, operation at highp)
1121 0:34 'i2' ( temp highp 2-component vector of int)
1122 0:35 move second child to first child ( temp highp 4-component vector of int)
1123 0:35 'i4' ( temp highp 4-component vector of int)
1124 0:35 findLSB ( global lowp 4-component vector of int, operation at highp)
1125 0:35 'u4' ( temp highp 4-component vector of uint)
1126 0:36 move second child to first child ( temp highp int)
1127 0:36 'i1' ( temp highp int)
1128 0:36 findMSB ( global lowp int, operation at highp)
1129 0:36 'i1' ( temp highp int)
1130 0:37 move second child to first child ( temp highp 2-component vector of int)
1131 0:37 'i2' ( temp highp 2-component vector of int)
1132 0:37 findMSB ( global lowp 2-component vector of int, operation at highp)
1133 0:37 'u2' ( temp highp 2-component vector of uint)
1134 0:40 move second child to first child ( temp highp 3-component vector of float)
1135 0:40 'v3' ( temp highp 3-component vector of float)
1136 0:40 frexp ( global highp 3-component vector of float)
1137 0:40 'v3' ( temp highp 3-component vector of float)
1138 0:40 'i3' ( temp highp 3-component vector of int)
1139 0:42 move second child to first child ( temp highp 2-component vector of float)
1140 0:42 'v2' ( temp highp 2-component vector of float)
1141 0:42 ldexp ( global highp 2-component vector of float)
1142 0:42 'v2' ( temp highp 2-component vector of float)
1143 0:42 'i2' ( temp highp 2-component vector of int)
1144 0:45 move second child to first child ( temp highp uint)
1145 0:45 'u1' ( temp highp uint)
1146 0:45 PackUnorm4x8 ( global highp uint, operation at mediump)
1148 0:46 move second child to first child ( temp highp uint)
1149 0:46 'u1' ( temp highp uint)
1150 0:46 PackSnorm4x8 ( global highp uint, operation at mediump)
1154 0:47 UnpackUnorm4x8 ( global mediump 4-component vector of float, operation at highp)
1155 0:47 'u1' ( temp highp uint)
1158 0:48 UnpackSnorm4x8 ( global mediump 4-component vector of float, operation at highp)
1159 0:48 'u1' ( temp highp uint)
1161 0:? 's' ( shared highp 4-component vector of float)
1162 0:? 'v' ( buffer highp 4-component vector of float)
1163 0:? 'ini' ( in highp int)
1164 0:? 'x' (layout( location=2) uniform highp 4X4 matrix of float)
1165 0:? 'y' (layout( location=3) uniform highp 4X4 matrix of float)
1166 0:? 'xi' (layout( location=2) smooth out highp 4X4 matrix of float)
1167 0:? 'yi' (layout( location=3) smooth out highp 4X4 matrix of float)
1168 0:? 's2dms' ( uniform highp sampler2DMS)
1169 0:? 'is2dms' ( uniform highp isampler2DMS)
1170 0:? 'us2dms' ( uniform highp usampler2DMS)
1174 0:? 'outa' ( smooth out 4-element array of highp float)
1175 0:? 'outaa' ( smooth out 4-element array of 2-element array of highp float)
1176 0:? 'outs' ( smooth out structure{ global highp float f})
1177 0:? 'outasa' ( smooth out 4-element array of structure{ global highp float f})
1178 0:? 'outsa' ( smooth out 4-element array of structure{ global highp float f})
1179 0:? 'outSA' ( smooth out structure{ global 4-element array of highp float f})
1180 0:? 'outSS' ( smooth out structure{ global highp float f, global structure{ global highp float…
1181 …out( column_major std430) uniform block{layout( column_major std430 offset=0) uniform highp int a})
1182 …ayout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp int a})
1183 0:? 'outbinst' ( out block{ out highp int a, out highp 4-component vector of float v, out hig…
1184 …:? 'anon@0' ( out block{layout( location=12) out highp int aAnon, layout( location=13) out hig…
1185 0:? 'aliased' (layout( location=12) smooth out highp int)
1186 0:? 'inbinst' ( in block{ in highp int a})
1187 0:? 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, })
1188 0:? 'smon' ( smooth out block{ out highp int i})
1189 0:? 'fmon' ( flat out block{ out highp int i})
1190 0:? 'cmon' ( centroid out block{ out highp int i})
1191 0:? 'imon' ( invariant out block{ out highp int i})
1192 0:? 'inf' ( in highp 2-component vector of float)
1193 0:? 'ing' ( in highp 2-component vector of float)
1194 0:? 'offsets' ( uniform 4-element array of highp 2-component vector of int)
1196 0:? 'sIndex' ( uniform highp int)
1197 0:? 'auArray' (layout( binding=0 offset=0) uniform 2-element array of highp atomic_uint)
1198 …n_major shared) uniform 4-element array of block{layout( column_major shared) uniform highp int i})
1199 …umn_major shared) buffer 4-element array of block{layout( column_major shared) buffer highp int i})
1200 0:? 'iArray' ( writeonly uniform 5-element array of highp image2D)
1201 0:? 'constOffsets' ( const 4-element array of highp 2-component vector of int)
1222 0:? 'bufSamp1' ( uniform highp samplerBuffer)
1223 0:? 'bufSamp2' ( uniform highp isamplerBuffer)
1224 0:? 'bufSamp3' ( uniform highp usamplerBuffer)
1225 0:? 'bufSamp4' ( writeonly uniform highp imageBuffer)
1226 0:? 'bufSamp5' ( writeonly uniform highp iimageBuffer)
1227 0:? 'bufSamp6' ( writeonly uniform highp uimageBuffer)
1242 0:? 'CA1' ( writeonly uniform highp imageCubeArray)
1243 0:? 'CA2' ( writeonly uniform highp iimageCubeArray)
1244 0:? 'CA3' ( writeonly uniform highp uimageCubeArray)
1245 0:? 'rCA1' (layout( rgba16f) readonly uniform highp imageCubeArray)
1246 0:? 'rCA2' (layout( rgba32i) readonly uniform highp iimageCubeArray)
1247 0:? 'rCA3' (layout( r32ui) readonly uniform highp uimageCubeArray)
1248 0:? 'CA4' ( uniform highp samplerCubeArray)
1249 0:? 'CA5' ( uniform highp samplerCubeArrayShadow)
1250 0:? 'CA6' ( uniform highp isamplerCubeArray)
1251 0:? 'CA7' ( uniform highp usamplerCubeArray)
1258 0:? 'samp2DMSA' ( uniform highp sampler2DMSArray)
1259 0:? 'samp2DMSAi' ( uniform highp isampler2DMSArray)
1260 0:? 'samp2DMSAu' ( uniform highp usampler2DMSArray)
1261 0:? 'im2Df' (layout( r32f) uniform highp image2D)
1262 0:? 'im2Du' (layout( r32ui) uniform highp uimage2D)
1263 0:? 'im2Di' (layout( r32i) uniform highp iimage2D)
1264 0:? 'P' ( uniform highp 2-component vector of int)
1265 0:? 'colorSampInBad' ( smooth sample out highp 4-component vector of float)
1266 0:? 'colorSample' ( smooth sample out highp 4-component vector of float)
1267 0:? 'colorfsi' ( flat sample out highp 4-component vector of float)
1268 0:? 'sampInArray' ( smooth sample out 4-element array of highp 3-component vector of float)
1269 0:? 'inv4' ( in highp 4-component vector of float)
1270 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
1271 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)