Lines Matching full:global
2 ERROR: 0:7: '=' : cannot convert from ' const 3-element array of float' to ' global 2-element arra…
7 ERROR: 0:27: '=' : cannot convert from ' const bool' to ' global int'
11 ERROR: 0:29: '=' : cannot convert from ' const float' to ' global 2-element array of 4-component v…
13 …nst structure{ global 4-component vector of float a, global 4-component vector of float b}' to ' …
25 0:4 'b' ( global 2X2 matrix of float)
32 0:15 move second child to first child ( temp structure{ global float a, global int b})
33 0:15 'e' ( global structure{ global float a, global int b})
38 0:20 move second child to first child ( temp structure{ global float a, global int b})
39 0:20 'e2' ( global structure{ global float a, global int b})
45 0:42 'b5' ( global 5-element array of float)
53 0:55 move second child to first child ( temp structure{ global int f})
54 0:55 'single1' ( global structure{ global int f})
58 0:58 move second child to first child ( temp structure{ global 2-component vector of uint v})
59 0:58 'single2' ( global structure{ global 2-component vector of uint v})
64 0:61 move second child to first child ( temp structure{ global structure{ global int f} s1})
65 0:61 'single3' ( global structure{ global structure{ global int f} s1})
69 0:64 move second child to first child ( temp structure{ global structure{ global 2-component vec…
70 0:64 'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1})
76 0:79 'av3' ( global 3-component vector of float)
77 0:79 Construct vec3 ( global 3-component vector of float)
78 0:79 'vc1' ( global float)
79 0:79 'vc2' ( global float)
80 0:79 'vc3' ( global float)
83 0:80 'bv3' ( global 3-component vector of float)
85 0:80 'vc1' ( global float)
86 0:80 'vc2' ( global float)
87 0:80 'vc3' ( global float)
88 0:82 Function Definition: main( ( global void)
91 0:84 MemoryBarrier ( global void)
112 …lybad1' ( temp structure{ global 2-component vector of uint uv2, global 2-element array of struct…
125 0:? 'b' ( global 2X2 matrix of float)
131 0:? 'a2' ( global 2-element array of float)
132 0:? 'b2' ( global 2-component vector of float)
133 0:? 'c2' ( global 3X3 matrix of float)
134 0:? 'd' ( global 2X2 matrix of float)
135 0:? 'e' ( global structure{ global float a, global int b})
136 0:? 'e2' ( global structure{ global float a, global int b})
137 0:? 'e3' ( global structure{ global float a, global int b})
138 0:? 'a3' ( global int)
139 0:? 'b3' ( global 2-element array of 4-component vector of float)
140 0:? 'b4' ( global 2-element array of 4-component vector of float)
141 0:? 'c3' ( global 4X2 matrix of float)
142 0:? 'd2' ( global unsized 1-element array of structure{ global float s, global float t})
143 0:? 'b5' ( global 5-element array of float)
144 0:? 'single1' ( global structure{ global int f})
145 0:? 'single2' ( global structure{ global 2-component vector of uint v})
146 0:? 'single3' ( global structure{ global structure{ global int f} s1})
147 0:? 'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1})
148 …ucted' ( const structure{ global 2-component vector of uint uv2, global 2-element array of struct…
165 …lybad1' ( temp structure{ global 2-component vector of uint uv2, global 2-element array of struct…
166 …yInit' ( const structure{ global 2-component vector of uint uv2, global 2-element array of struct…
183 0:? 'vc1' ( global float)
184 0:? 'vc2' ( global float)
185 0:? 'vc3' ( global float)
186 0:? 'av3' ( global 3-component vector of float)
187 0:? 'bv3' ( global 3-component vector of float)
201 0:4 'b' ( global 2X2 matrix of float)
208 0:15 move second child to first child ( temp structure{ global float a, global int b})
209 0:15 'e' ( global structure{ global float a, global int b})
214 0:20 move second child to first child ( temp structure{ global float a, global int b})
215 0:20 'e2' ( global structure{ global float a, global int b})
221 0:42 'b5' ( global 5-element array of float)
229 0:55 move second child to first child ( temp structure{ global int f})
230 0:55 'single1' ( global structure{ global int f})
234 0:58 move second child to first child ( temp structure{ global 2-component vector of uint v})
235 0:58 'single2' ( global structure{ global 2-component vector of uint v})
240 0:61 move second child to first child ( temp structure{ global structure{ global int f} s1})
241 0:61 'single3' ( global structure{ global structure{ global int f} s1})
245 0:64 move second child to first child ( temp structure{ global structure{ global 2-component vec…
246 0:64 'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1})
252 0:79 'av3' ( global 3-component vector of float)
253 0:79 Construct vec3 ( global 3-component vector of float)
254 0:79 'vc1' ( global float)
255 0:79 'vc2' ( global float)
256 0:79 'vc3' ( global float)
259 0:80 'bv3' ( global 3-component vector of float)
261 0:80 'vc1' ( global float)
262 0:80 'vc2' ( global float)
263 0:80 'vc3' ( global float)
264 0:82 Function Definition: main( ( global void)
267 0:84 MemoryBarrier ( global void)
288 …lybad1' ( temp structure{ global 2-component vector of uint uv2, global 2-element array of struct…
301 0:? 'b' ( global 2X2 matrix of float)
307 0:? 'a2' ( global 2-element array of float)
308 0:? 'b2' ( global 2-component vector of float)
309 0:? 'c2' ( global 3X3 matrix of float)
310 0:? 'd' ( global 2X2 matrix of float)
311 0:? 'e' ( global structure{ global float a, global int b})
312 0:? 'e2' ( global structure{ global float a, global int b})
313 0:? 'e3' ( global structure{ global float a, global int b})
314 0:? 'a3' ( global int)
315 0:? 'b3' ( global 2-element array of 4-component vector of float)
316 0:? 'b4' ( global 2-element array of 4-component vector of float)
317 0:? 'c3' ( global 4X2 matrix of float)
318 0:? 'd2' ( global 1-element array of structure{ global float s, global float t})
319 0:? 'b5' ( global 5-element array of float)
320 0:? 'single1' ( global structure{ global int f})
321 0:? 'single2' ( global structure{ global 2-component vector of uint v})
322 0:? 'single3' ( global structure{ global structure{ global int f} s1})
323 0:? 'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1})
324 …ucted' ( const structure{ global 2-component vector of uint uv2, global 2-element array of struct…
341 …lybad1' ( temp structure{ global 2-component vector of uint uv2, global 2-element array of struct…
342 …yInit' ( const structure{ global 2-component vector of uint uv2, global 2-element array of struct…
359 0:? 'vc1' ( global float)
360 0:? 'vc2' ( global float)
361 0:? 'vc3' ( global float)
362 0:? 'av3' ( global 3-component vector of float)
363 0:? 'bv3' ( global 3-component vector of float)